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Autumn Harvest: A Tea Dragon Society Game box art

Autumn Harvest: A Tea Dragon Society Game

Game ID: GID0033688
Game Info
Year
2020
Collection
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Description

Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons, creating memories to share forever.

Each player's deck represents their own Tea Dragon. From turn to turn, players will choose to draw a card, triggering effects and strengthening their position, or buy a card, improving their deck or scoring points. At the end of the game, the player with the most points wins!

Autumn Harvest: A Tea Dragon Society Game is a standalone game that can be combined with The Tea Dragon Society Card Game and expanding gameplay to five players!

Description

Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons, creating memories to share forever.

Each player's deck represents their own Tea Dragon. From turn to turn, players will choose to draw a card, triggering effects and strengthening their position, or buy a card, improving their deck or scoring points. At the end of the game, the player with the most points wins!

Autumn Harvest: A Tea Dragon Society Game is a standalone game that can be combined with The Tea Dragon Society Card Game and expanding gameplay to five players!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video Gmz4KzbNunU Ryan and Bethany Board Game Reviews Review at 0:09 sentiment: positive
video_pk 90128 · mention_pk 295853
Ryan and Bethany Board Game Reviews - Autumn Harvest: A Tea Dragon Society Game video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, inviting art with a cozy vibe
  • Relaxing, non-pressured engine-building feel
  • Accessible for non-gamers and suitable for casual play
  • Compatible sequel that links to Tea Dragon Society original
  • Inclusive representation and world-building
Cons
  • Light on heavy strategy for players seeking deeper optimization
  • Seasonal ramp-up can be subtle and requires attentive learning to maximize timing
Thematic elements
  • Array
  • Fantasy
  • Whimsical
Comparison games
  • Tea Dragon Society
Mechanics (from transcript analysis)
  • Card/Chit Market — A cap market exists where players buy cards; purchased cards leave the market and are replaced from the supply, and some cards have unique triggers when drawn or bought.
  • Deck Building — Players assemble a personal deck from market and memory cards, then draw and use cards to gain growth tokens, trigger abilities, and unlock more powerful purchases. The game uses a lightweight engine-building flow with cards entering play and leaving to the discard pile, creating a progressively stronger and more varied deck over a session.
  • Market Interaction and Card Replacement — A cap market exists where players buy cards; purchased cards leave the market and are replaced from the supply, and some cards have unique triggers when drawn or bought.
  • Memory Cards / Point Scoring — Memories are a central scoring mechanism; they are the primary source of victory points and drive player decisions across seasons.
  • Mischief and Special Ability Cards — Some cards introduce mischief that wastes a turn or discards cards, while others grant extra draws or point tokens, adding risk-reward variability.
  • Resource Engine (Growth Tokens) — Growth tokens function as the in-game currency to buy cards; they can be earned via cards and used to access better cards and abilities, building a paced progression.
  • Seasonal Phases / End-Game Trigger — The game progresses through Spring, Summer, Fall, and Winter; the end of a season removes a memory and resets board state, culminating in victory after all seasons are completed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is a sequel that is 100 compatible with the original game and it can be played with the old cards.
  • This is a very chill game; a cozy vibe; it's a rainy afternoon kind of game.
  • Beautiful art; the style is so inviting and adorable; it makes you want to cuddle a dragon.
  • It's a light deck-building kind of a game with beautiful art, a very chill relaxing experience.
  • Not overwhelming at all; the game is easy to pick up and still offers meaningful decisions.
  • This is quaint and I almost have to hesitate to use that word, but I mean it in the most positive sense.
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