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Avenue box art

Avenue

Game ID: GID0034422
Game Info
Year
2016
Collection
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Description

Avenue is a quick and exciting family game that can be played with up to ten players with very little downtime. Players draw a network of roads on their player sheet, trying to connect their farms and castles to grapes. Each round, a card is drawn that shows which type of road the players must draw. Some cards are marked as scoring cards, and when the fourth scoring card is drawn, a new farm is scored. The order in which the farms are scored is revealed one-by-one throughout the game, so players must constantly adapt their strategies.

When a scoring takes place, you score points for every grape that your farm is connected to — but you shouldn't be too greedy because if a farm is not connected to more grapes than your previous farm, you lose points! Scoring many points early will therefore make things difficult later. This keeps the game exciting until the end.

—description from the publisher

Description

Avenue is a quick and exciting family game that can be played with up to ten players with very little downtime. Players draw a network of roads on their player sheet, trying to connect their farms and castles to grapes. Each round, a card is drawn that shows which type of road the players must draw. Some cards are marked as scoring cards, and when the fourth scoring card is drawn, a new farm is scored. The order in which the farms are scored is revealed one-by-one throughout the game, so players must constantly adapt their strategies.

When a scoring takes place, you score points for every grape that your farm is connected to — but you shouldn't be too greedy because if a farm is not connected to more grapes than your previous farm, you lose points! Scoring many points early will therefore make things difficult later. This keeps the game exciting until the end.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 4 · mix 3 · neu 0 · neg 0
Mentions per page
Showing 1–9 of 9
Video PDjndxEvaqA Watch It Played Game Playalong at 6:09 sentiment: mixed
video_pk 92109 · mention_pk 247328
Watch It Played - Avenue video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clever way to play
  • Allows for strategic planning with future card reveals
  • Can be played solo or with others
  • Printable sheets available
Cons
  • Scoring can be tricky and lead to zero points
  • High degree of randomness in card draws
  • Can be difficult to connect routes effectively
  • Visual impairments can be an issue with colors
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Town cards are revealed, determining scoring objectives. Route cards are drawn randomly each turn.
  • Drawing game — Players draw routes on their sheets based on card draws and numbers. The orientation of the route must match the card.
  • scoring — Players score points by connecting cities to grapes via drawn routes. Scores must be higher than the previous town's score to avoid zero points. Zero points incur a penalty.
  • Set Collection — Points are scored based on the number of same-colored grapes connected to castles at the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't really want to discourage people from having their enthusiasm and sharing their thoughts with me but my answer to that is almost always going to be maybe.
  • I hate disappointing people so uh Thomas love Patrina as asks do you have any recommendations for games similar to Mech versus minions now I think it's important if we're going to answer this not to answer that like these are good necessarily good or bad games but like is there actually any game you can think of that's similar to the way it plays
  • I don't want to get in the practice of people thinking Ryne is going to give his opinion on games and if I ask him he's going to say cuz I just I just don't want to be in that space
  • The problem is is that we probably are plagued with a little bit of a collector's mentality
  • The best thing you can do to solve it is read the rules yourself and just be overly thorough
  • The problem is more and more uh small companies are going to be releasing games and I think people might become less interested in small companies because of it as weird as that sounds
  • The big problem with the Facebook is the Facebook is I think it's always mirrored it used to be anyway like you cannot make it look right everything's backwards in the in the video
References (from this video)
No references stored for this video.
Video in2XdLpdnPU Watch It Played Discussion at 1:20:52 sentiment: other
video_pk 92119 · mention_pk 247379
Watch It Played - Avenue video thumbnail
Click to watch at 1:20:52 · YouTube ↗
Overall sentiment (raw)
Intrigued
Pros
  • Potential for play with viewers.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was me Matt Marty and I forget the other gentleman's name it's bugging me that I'm forgetting his name he was fantastic he he was uh he worked with FFG and we played learned and played Great Western tra together Marty knew how to play and he taught us he did a fantastic job teaching the game
  • so yeah so that that was another game I was really glad to have gotten a plan of anything else you want to mention before we move on from BG
  • I love Jenga so of course I'm going to love what is wony what okay so it's uh it's just the these squares those little medium big squares but they're not quite squares the cubes are a little bit wonky you could say cuz they're like shaved on edges and so you can't really stack them properly you have to angle them
  • that reminds me cuz the game came up uh Tada someone some asked about games that make make you laugh sure recently especially uh tadada and hex casters were great for making people laugh like the whole yes you know when you have to roll dice with your elbows on the table especially when someone had already played something on you and you have to have your elbows on your table and while you're doing something else yeah well you have the head on your table too and it's just impossible yeah that game's about being ridiculous super ridiculous yeah
  • it's basically just looking around and seeing if there's vacant looks on everyone's faces like they don't understand what's going on especially if while I'm reading at the same time I'm not fully understanding the rules like if it's my first time reading through the rules trying to teach the game and I'm not quite fully understanding it so there's Factor number one if you as the teacher are like I'm not getting this working that's a great reason to box it up
  • I actually enjoy these live shows a lot more than than doing the table talks enjoy them more you know what I mean they're a different kind of work like this we sit down I prepare stuff in advance takes time to set up but then when it's done it's done with table talk it's like we shot it for a couple of hours now we need to go edit that then we I likeed having the viewers be a part of it so then getting in their stuff and editing their content and it all is kind of time consuming not in a bad way but it's like you have to create time for that though if you're going to do it
  • yes my hope is that we'll be able to have those uh available in the future as well
  • I just played with Luke overcooked it's a couch only Co-op game and boy did we have a lot of fun our first play of it we were just cackling while playing that game
References (from this video)
No references stored for this video.
Video VMYUVy3QeSA kovray Challenge at 23:33 sentiment: positive
video_pk 88919 · mention_pk 235374
kovray - Avenue video thumbnail
Click to watch at 23:33 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fits in the cube
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • parade because it's a cute card game that we I wanted parade and I hope it fits in the spot that I want it to fit but we'll see
  • Arboretum it's another classic card game very fun a lot of enjoyment
  • I think I have to Mulligan Castle party there's no way for it to fit it doesn't fit
  • because Trails is fun
  • I'm gonna pick Cat Cafe instead very it's a it's another um rolling right but it's also very fun so
  • I'll take Town 66 it's an oink game hooray taking all the Oink games yeah because I know they'll fit
  • it's where you try to draw and you spot the difference it's very fun but I'm afraid that it won't fit
  • small box perfect for the cube
  • this is the bust for me I think I'm gonna take that's pretty clever and if it doesn't fit in my shelf it doesn't fit
  • it did not fit
  • I for sure thought that space of the top would have been perfect and then I would have grabbed all filled in the cracks of everything else I thought I could pull off
  • no maybe trying to take that's pretty clever when I knew it wasn't gonna fit because I could have fit like a couple smaller games in yeah way more games in but that's my own fault for being greedy
  • I like my Cube so I wouldn't change anything
  • which Cube do you prefer whose game night would you come to mine or Tyler's
References (from this video)
No references stored for this video.
Video -MaRjqtRRoQ Chairman of the Board Review at 5:51 sentiment: mixed
video_pk 82972 · mention_pk 208513
Chairman of the Board - Avenue video thumbnail
Click to watch at 5:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Smooth gameplay with low rules overhead.
  • Good combos and little tricks to pull off.
  • Nice card anatomy with few keywords.
  • Looks lovely with fantastic rules display and great artwork.
Cons
  • Scoring mechanism handicaps the game, forcing plays.
  • Game is 30% too long and can feel drawn out.
  • One half of the map board is less interesting than the other.
  • Feels like spamming cards to get them into the scoring pile rather than building a powerful engine.
Thematic elements
  • engine builder
Comparison games
  • Shuffle
  • Veil of Eternity
Mechanics (from transcript analysis)
  • action selection — Players have two actions per turn: play two cards, activate two cards, or play one and activate one, plus free actions.
  • Engine Building — The core of the game involves building an engine with cards that have finite uses.
  • Resource Management — Players manage coins (resources) to score points.
  • Set Collection — Cards are placed in a scoring pile, and scoring is based on the weakest and strongest set of cards (species).
  • Tableau Building — Players build a display of cards and exploit their abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the presentation of the game was, although I can understand it in terms of affordability for the publisher. I don't think it was the best format to display the game.
  • Sadly making it nearly unplayable.
  • ultimately you are at the mercy of the deck of cards.
  • So, I suppose the unique thing about this game is that your engine your your display of cards is of finite potency.
  • But I have to say despite there being a lot to explore here, I think this game was really handicapped by the way that the game scores.
  • The visuals, not talking about the iconography, is a little bit drab, you know, has a little bit of a sterile um look to it, but I don't think that hurts the game in any way.
  • Now, my main issue with this game, which um you know, it's a reoccurring theme for me because it's important factor of what I look for in games, is that this game is too long.
  • So, that is Argato. A huge pleasant surprise for me. I'd give this one probably a seven and a half, maybe even an eight out of 10. It is that enjoyable.
References (from this video)
No references stored for this video.
Video PHBSZ-RBKh4 Rob's Tabletop World Discussion at 23:27 sentiment: positive
video_pk 82584 · mention_pk 207475
Rob's Tabletop World - Avenue video thumbnail
Click to watch at 23:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of his favorite games
  • Really enjoy playing it
  • Great dungeon crawl game
Cons
none
Thematic elements
  • Dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my god, this has Bladeunner feel with an Arkham Horror twist. if that makes any sense. It feels like the old second edition uh Arkham Hore.
  • I just want to get rid of some more stuff that isn't going to sit there, you know, that I'm not going to play.
  • You know, once I review it, if I don't think it's going to stay, you know, and not that it's a bad game or anything like that, it just becomes a point where where, you know, at my age, okay, at this ancient ancient age, okay, how many games can you keep?
  • I just got a feeling that, you know, everything's, you know, they want to go digital with everything. I mean, what's the point of that?
  • I I I I I'm trying to find stuff that I can make consistent fun videos for.
  • I try not to be a gosh darn infomercial, okay? I try not I try to separate myself from the rest of the board game industry.
  • All I care about is doing my best to try to get, you know, have some fun.
  • My whole thing is, okay, it's a Godzilla with big minis. Yeah. If I can get my hands on it, I'll get my hands on it.
  • And my plan is to keep going as long as I can physically and mentally and just enjoy myself.
  • get back to the way it used to be in 2013, 14, and 15, you know, where we just we had fun.
  • And then we just, clean, smart, concise, and just keep it simple.
  • The board game geek hall of fame. Holy cow, what a train wreck that thing is.
  • You're one of my favorite designers of all time.
  • And we're we're making that push to to just have fun and have a good time. And we're getting as far away from stupid stuff as you can imagine.
References (from this video)
No references stored for this video.
Video P1f_zDBHGs0 BoardGameBollocks Playthrough at 10:16 sentiment: mixed
video_pk 12895 · mention_pk 124291
BoardGameBollocks - Avenue video thumbnail
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • explicit explanations of resource flows during play
  • reward cadence tied to waiting on spaces for better returns
Cons
  • rules density and occasional ambiguity in edge cases
  • less polished production in some editions
Thematic elements
  • agriculture, temple economy, and resource cycling
  • Mesoamerican frontier city with temples and jungles
  • tutorial-like rule explanation during play
Comparison games
  • Tikal
  • Chichen Itza
Mechanics (from transcript analysis)
  • Resource conversion — convert wood to corn, harvest corn, and manage temple actions
  • Resource Management — convert wood to corn, harvest corn, and manage temple actions
  • Worker Placement — place workers on Palenque tracks to harvest food, wood, and corn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's quite simple
  • the number in brackets is the extra corn's gonna cost you
  • you can't place a worker and you can't take a worker off in the same town
  • you always put your worker on the lowest cog unoccupied space
  • Tikal is technology
References (from this video)
No references stored for this video.
Video mjFpucUhANQ Actualol Discussion at 17:59
video_pk 9401 · mention_pk 27774
Actualol - Avenue video thumbnail
Click to watch at 17:59 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's incredibly exhausting and in terms of buying games well that's what Essen is designed for
  • I had an amazing time at Essen Spiel and I've spent this entire week since thinking about how I'm going to do it better next year
  • the atmosphere is what you go for
References (from this video)
No references stored for this video.
Video yA4LlkUZBgA Actualol Top List at 16:41 sentiment: positive
video_pk 8706 · mention_pk 25683
Actualol - Avenue video thumbnail
Click to watch at 16:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tensionful, fast-paced flip-and-write experience
  • Simple rules with deep strategic planning
  • Beautiful vineyard theming and art
Cons
  • Can feel punishing if your routes misalign with scoring vineyards
Thematic elements
  • flip-and-write, route optimization, grid-based scoring
  • Vineyard network and route-building
  • puzzle-like, strategic with push-your-luck tension
Comparison games
  • Kokoro Avenue of the Kodama
Mechanics (from transcript analysis)
  • flip-and-write / route building — Players draw routes to connect grapes to scoring vineyards on a shared grid.
  • press-your-luck / risk management — Players decide how aggressively to extend routes given uncertain future cards.
  • set collection / scoring optimization — Score based on connections to the vineyards that score next in sequence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a great dynamic in its information-driven setup; you are buying low and selling high and that extra insider trading twist means that you're always watching the other players
  • this is one of my favorite party games
  • there's backstabbing and it can be quite mean but I think as long as you go into it knowing that because it fits the theme I think people just really get caught up into it and enjoy it
  • Onitama is my favorite two-player abstract game
  • The Mind is one of the most fun I've had with some of my close friends; it really brings you together as a group
References (from this video)
No references stored for this video.
Video s4MCuAp2CgA Adam in Wales - Board Game Design Top List at 3:51 sentiment: positive
video_pk 2349 · mention_pk 6888
Adam in Wales - Board Game Design - Avenue video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standout roll-and-write mechanic amid a crowded market
  • Clear, forward-planning tension across rounds
Cons
  • Requires consistent forward planning to avoid stalling
Thematic elements
  • Urban planning / path-building
  • Grid-based city-building with towers and grapes
  • Strategic grid drawing with path connections
Comparison games
none
Mechanics (from transcript analysis)
  • path_building — Connect towers to grapes to score points each round
  • progressive_scoring — Score must improve each round or you forfeit that round
  • roll_and_write — Roll dice to determine paths; draw routes on a grid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a pirate themed dice rolling game very simple Yahtzee type
  • Beastie Bar is a take that style game where you're laying down cards which represent a queue of animals trying to get into a nightclub
  • this is a simultaneous selection game where you've got a bunch of different locations representing a farm
  • it's a clever roll and write it's one that stands out a little bit from the pack
  • it's a mind games of bluffing and double bluffing and pushing your luck
References (from this video)
No references stored for this video.
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