Game Info
Year
2022
Collection
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Description
From the makers of Bag of Dungeon comes a new adventure. A once beautiful forest has become a cursed and poisoned place, full of evil creatures. Dare you enter its deadly realm to seek the ancient Maiden Tree and lift the curse? Brave adventurers, step out of the light and into the dark…
Bag of Dungeon 2: The Cursed Forest is a tile-laying fantasy adventure game for 1-4 players or an expansion for the original Bag of Dungeon. Build the forest as you go, encounter and do battle with fierce monsters, find weapons, armour and magic items to aid you, and try not to die.
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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Sentiment:
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Video Ao4VRNX_h4A
The Dungeon Dive Review at 0:19 sentiment: positive
video_pk 88991 · mention_pk 293458
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Extremely approachable: quick setup, compact box, and clear cooperative dynamics
- Strong heterogeneity among heroes; four-player party provides meaningful crunch and synergy
- Rich itemization and a surprising amount of depth for a small-box title
- Cooperative mechanics (tagging, team-ups) feel intuitive and satisfying, enabling strategic planning
- Potential for cross-title play with Seven Moons and other Gunpowder titles adds long-tail replayability
Cons
- Desire for deeper dungeon interactions beyond movement and combat; some players may crave more non-combat dungeon encounters
- Solo play can be punishing since each hero typically has a single life, requiring careful planning and resource management
- While varied, some heroes can feel mechanically complex, which may raise the entry barrier for casual players
Thematic elements
- Cooperation under pressure, scavenging for power, growth through seed-based abilities, and final-boss escalation through seed-placement mechanics.
- A compact fantasy dungeon crawl that blends dungeon exploration with an overland forest theatre; the forest acts as a connected domain that couples with dungeon tiles to form a larger, evolving adventure.
- Emergent storytelling driven by modular tiles, seed-empowerment, and a final Morna Ghoul encounter; players collaboratively shape the dungeon experience and its outcomes.
Comparison games
- Bag of Dungeon
- Seven Moons
- Shadows of Brimstone
- Dragon Mountain
- Bag of Dungeon 1
Mechanics (from transcript analysis)
- Boss encounter and game length — A climactic encounter with Morna Ghoul after seeds are planted; the length of the adventure scales with exploration depth and interactive cross-title options, adding dynamic pacing and tension.
- Character classes and abilities — Eight distinct heroes, each with unique abilities and combat profiles (e.g., strong melee brawler, precise rogue, ranged hunter, psionic fairy, wizard with spell-slinging options, healer, and a changeling with transformative abilities). This variety fosters strategic party composition and role assignment.
- Cooperative Actions — A core mechanic is the tagging system, where players can spend an action point to have a teammate move in and assist, enabling coordinated takedowns of difficult foes and sharing the burden of exploration and combat.
- Cooperative teamwork and tagging — A core mechanic is the tagging system, where players can spend an action point to have a teammate move in and assist, enabling coordinated takedowns of difficult foes and sharing the burden of exploration and combat.
- Itemization and gear sets — Loot and equipment are abundant, including weapons, armor, and unique artifacts. Completing item sets provides powerful bonuses, promoting exploration rewards and strategic gearing decisions.
- Overland map integration — The game teases an interconnected world with an overland map that links with other Gunpowder titles (e.g., Seven Moons), offering potential cross-title travel and hybrid experiences that extend playtime and narrative scope.
- Poison mechanics and inventory management — Poison tiles inflict damage and occupy inventory space, creating a risk-reward calculus around item usage and resource management; players must balance offense with potential debilitation from poison.
- Seed-based power system — Brood seeds grant lasting powers to the controlling hero; seeds are collected and ultimately planted at strategic locations to unlock progression and enable the final phase of the game.
- Tile-drawing and dungeon construction — As players move, tiles are drawn and placed to reveal a procedurally generated dungeon; the layout evolves in real time, creating fresh spatial puzzles and enemy placements.
- Unique Player Powers — Eight distinct heroes, each with unique abilities and combat profiles (e.g., strong melee brawler, precise rogue, ranged hunter, psionic fairy, wizard with spell-slinging options, healer, and a changeling with transformative abilities). This variety fosters strategic party composition and role assignment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's not overwhelming the heroes are simple the game is simple enough
- pack a ton of stuff into this box
- I think this might be their best game
- the main goal of bag of dungeon 2 is you are going to be exploring the dungeon
- not overwhelming the heroes are simple the game is simple enough
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