In Bagged & Boarded, you're a kid who loves comics. You can't merely focus on collecting your favorite issues, though. You also need to make enough money to afford them!
By savvy investment of your time, allowance, and chores money, you'll amass an impressive collection in no time! But wait—then what? Do you sell your expensive issues to buy others? Or do you put them on display, banking points for the end of the game while also increasing that series's value for everyone else?
Each morning, you'll plan your day, then resolve everyone's plans in order. Will you search online? Preorder from the comic store or dig through the bargain bin? Wait in line at the convention for autographs and swag? Or, maybe you'll spend your time at home doing chores, bagging and boarding old issues, and putting them on display.
Collecting and displaying a large series is worth a lot, but keep an eye on your clever friends. They might be hanging on to that issue you're looking for, eagerly waiting for you to drive up its value!
—description from the designer
How to play Bagged & Boarded
- Engaging theme of comic book collecting.
- Strategic depth in action selection with time cubes.
- Satisfying set collection and value-building mechanics.
- Player interaction through actions that can impact others (e.g., selling into Bargain Bin).
- Interesting meta-commentary on hobby capitalism.
- Setup can be lengthy ('real snoozefest').
- Collecting comic books to read, preserve, and display, with an underlying theme of capitalism impacting hobbies.
- The game takes place with kids collecting comic books.
Mechanics (from transcript analysis)
- Drafting — The game begins with a card draft where players select comics for their initial collection.
- Endgame scoring — Special endgame scoring cards are dealt at the beginning of the game, providing additional scoring opportunities based on specific collection criteria.
- Hand Management — Players manage their hand of comics throughout the game, deciding which to keep, sell, or display.
- Set Collection — Players collect sets of comic books to increase their value and score points.
- Value Adjustment — The value of heroes can increase when comics are displayed and decrease when parts of a displayed set are sold.
- Worker Placement — Players use 'time cubes' to claim action spaces on different boards.
Video topics + discussion points
Quotes (from this video)
- You and your friends play kids collecting comic books to read, to preserve, and to display.
- At the end of the game, whichever kid has the most valuable collection wins! … because it ain’t a real hobby until capitalism sucks out its soul.
- This is a set collection game, and this area is where you show off your sets.
- So if you sell a bunch of issues, you could just conveyor belt comics straight into the Bargain Bin as your opponents look on in agony.
- Whoever winds up as the richest kid, wins! As in life, so in board games.
References (from this video)
- Gameplay is 'off the chain'
- Loved the way comics are collected
- Loved the made-up comic characters
- Would play again in a heartbeat
- Crazy crazy name for the game
- Comic
- Comic Hunters
Mechanics (from transcript analysis)
- collecting — Love the way you collect the comics.
Video topics + discussion points
Quotes (from this video)
- Takes the game to new heights.
- I'm still disappointed with the components.
- But besides the name the game play was off the chain.
- That is the jam.
References (from this video)
- fun, thematic comic-book motif
- family-friendly and engaging for hobbyists
- integrates collectability with set collection
- unknown publisher/designer details
- long-term replay value unclear
- comic books, collecting, and shop culture
- comic-book collection store/collector theme
- light, nostalgic, collector-centric
- Comic Hunters
Mechanics (from transcript analysis)
- Set Collection — gather comic books of various titles and manage a personal market.
- set collection / market push — gather comic books of various titles and manage a personal market.
- Worker Placement — players place workers to acquire comic-book-related resources.
Video topics + discussion points
Quotes (from this video)
- "Brass Pittsburgh"
- "Maestro of painting"
- "Chicken Fried Dice is what it is"
- "Bagged and boarded... it's going to surprise us"
- "I fell in love with it"
- "If you like Comic Hunters, you'll love this"
- "We are keeping our sanity. We're not going to go crazy"
- "Maestro" is the new name for Art of Rivalry
References (from this video)
- cute theme
- shared incentive adds tension
- clever action-location travel cost
- prototype stage
- depth may vary for casual players
- collecting, grading, autographs, mint condition value
- comic book collecting culture, conventions and mail-order
- shared incentive adds tension and market feel
Mechanics (from transcript analysis)
- Set Collection — build sets from available comic cards to score points
- set collection / hand management — build sets from available comic cards to score points
- shared incentive economy — opponents' holdings affect value and availability
- Worker Placement — go out to collect comics and perform actions
Video topics + discussion points
Quotes (from this video)
- This is our top five new to us games for August
- It is September's video. It is September. It is September
- I got schooled clearly
- the game is truly iridescent
- cooperative game where you there's a silent communication