It's the mid-19th century. The city of Barcelona is the most densely populated city in all of Europe. Shortly after the old city walls were finally destroyed, Ildefons Cerdà, who is now considered the inventor of urbanism, presented the plan for the creation of the "Eixample", the expansion that Barcelona so desperately needed. Its construction began in 1860.
In Barcelona, you will take on the role of builders in 19th-century Barcelona who are working on the new expansion to the city. Your main goal is to construct buildings to accommodate the citizens who want to leave the old city, and in the process, you will also build streets, create tram lines, and build public services. You may even decide to explore "Modernisme", a new architectural and arts style that has been gaining popularity among the rich.
Barcelona is played over a variable number of rounds interrupted by three scoring phases before a final scoring phase. Every round, each player takes a single turn consisting of two or more actions, a building phase, and then preparation for their next turn. At the end of the game, the player with the most points wins.
—description from the publisher
- High replayability with many paths to victory
- Clear design that makes bonuses and scoring easy to spot
- Elegant combination of theme and mechanics
- Beautiful components and thematic touches such as parks and public buildings
- Effective solo mode
- Heavy thinky game with a lot to track
- Turns can be lengthy, which can slow play
- Two-player dynamics can feel like cat-and-mouse, and shared citizen track requires timing
- Steep learning curve for new players unfamiliar with heavy Europa
- Urban planning, modernization, tram network, public buildings
- Urban planning and development of Barcelona in the 19th century
- Strategic planning with multiple scoring objectives and route choices
- Aoria
- Windmill Valley
Mechanics (from transcript analysis)
- action selection and routing — Adjoining roads actions and using variable action tiles
- Combat: Deck/Hand — Deck-based solo mode that simulates an opponent with varying difficulty
- Compound Scoring — Complete Modernism projects and Serta scoring tracks
- Endgame scoring — Score after the third Serta scoring triggers the end of the game
- public project scoring — Complete Modernism projects and Serta scoring tracks
- Resource management — Gaining coins, cloth, and other resources to fund projects
- scoring and path diversity — Multiple pathways to victory via different routes and goals
- solo mode — Deck-based solo mode that simulates an opponent with varying difficulty
- tile placement — Construct buildings when required citizens are available
- Tile/Building placement — Construct buildings when required citizens are available
- variable action tiles — Change action placement and available combos
- worker placement — Place citizens on intersections to take actions and gain bonuses
Video topics + discussion points
Quotes (from this video)
- There are oodles of different paths to Victory here
- The main thing Barcelona does well is Clarity
- This is a complex game with a lot to keep in your head
- The graphic design does a terrific job of making things as easy as possible
- Reminding you of bonuses and scoring in ways that are hard to miss or misinterpret the rule book
- It is worth the small learning curve
- If you are looking for a Euro with a chunky bit of interaction you might want to plan for a game of Barcelona
- Barcelona is very Euro but in the classiest sense of the word it may still have an underlying coat of beess
- Barcelona is our favorite
References (from this video)
- Innovative multi-purpose action economy and integrated activation grid
- High interaction with blocking and competition for buildings and tram actions
- Strong thematic integration with urban planning and historical context
- Frequent rewarding turns and meaningful decisions
- Dynamic play with variable goals and scoring tracks increases replayability
- Setup can be fiddly and lengthy due to components and the lack of an insert
- Rules overhead and interactions can be dense for new players
- Component quality could be improved; deluxe insert and storage would help
- urban development, city-building, modernization, public spaces for citizens
- Mid-19th century Barcelona, urban expansion beyond the ancient walls
- historical, thematically grounded explanation of urban planning
Mechanics (from transcript analysis)
- multi-purpose actions — actions that provide multiple benefits and unlock additional points or storage on the sideboard and sidewalks
- scoring tracks and end-game scoring — Serato track and city track determine mid-game and end-game scoring via thresholds and multipliers
- Simultaneous Actions — actions that provide multiple benefits and unlock additional points or storage on the sideboard and sidewalks
- tile placement — place intersections and buildings to unlock bonuses and scoring on nearby streets and tracks
- tile placement / city building — place intersections and buildings to unlock bonuses and scoring on nearby streets and tracks
- Tram action — diagonal activation enabling moving a tram and delivering passengers to streets for extra actions
- worker placement — draw and assign citizens to grid intersections to activate connected actions across the board
Video topics + discussion points
Quotes (from this video)
- this game at its core is a worker placement game
- I think this is a fantastic game
- what a perfect segue into my pros and cons
- Euro worker placement crunchy games are definitely at the top of my list
References (from this video)
- crunchy euro mechanics
- beautiful components
- elegant, interconnected systems
- city-building, tile placement with worker placement elements
- Barcelona, Spain city-building
- eurogame with layered scoring
- Isle of Cats
- Baron Park
- New York Zoos
Mechanics (from transcript analysis)
- city-building, city development — Construct buildings to unlock more actions and scoring opportunities
- Compound Scoring — Scoring occurs on multiple layers tied to tiles, buildings, and worker actions
- grid-based worker placement — Certain spots on the grid are activated by workers; blocks occur until buildings surround areas
- layered scoring — Scoring occurs on multiple layers tied to tiles, buildings, and worker actions
- tile placement — Place citizens around a map to activate multiple actions on a grid
- worker placement — Certain spots on the grid are activated by workers; blocks occur until buildings surround areas
Video topics + discussion points
Quotes (from this video)
- this is challenging for the crown of the top trick taker in my house we love school King but this is doing something new
- there's no suits in the tricks you're essentially declaring suit by placing a player piece onto a central research board
- it's really chill super easy to play super easy to teach
- I think this might be a game for you if you're watching this
- it's beautiful the mechanics are elegant
References (from this video)
- Highly satisfying grid-based engine with strong thematic cohesion
- Warm, color-rich presentation that draws players in
- Layered decisions with multiple connection points
- Can be dense for newcomers; requires time to learn the flow
- City-building, roads, housing, and gardens
- New Barcelona city grid; urban planning and growth
- Warm, inviting Euro with strong visual identity
- Boku
Mechanics (from transcript analysis)
- engine building — Build roads, intersections, housing, and citizens to grow the city and unlock bonuses
- engine_building — Build roads, intersections, housing, and citizens to grow the city and unlock bonuses
- grid_action_selection — Actions are chosen by aligning with intersections on the grid; vertical, horizontal, and occasional diagonal lines yield multiple effects
- interconnected_actions — The combination of actions across vertical/horizontal/diagonal axes creates multiple, cascading options
- pavement_and_pathways — Strategic placement of roads and gardens creates synergies and scoring opportunities
- Simultaneous Actions — The combination of actions across vertical/horizontal/diagonal axes creates multiple, cascading options
Video topics + discussion points
Quotes (from this video)
- Evergreen replaces Photosynthesis, and not only does it feel more elegant, it looks super cool.
- The Grid in the game is basically the outline for new Barcelona.
- The turns are really Snappy they're short they're sharp and thinky.
- This game is a table hog but it's such a satisfying and gratifying experience.
- Every time you place a card out your deck gets thinner and thinner.
- It's the most combo-tastic Point Salad Euro I've ever played.
- This is such a tightly packed short, strong punching game that really gives you that feeling of deduction.
- Expanding to Islands and tableau gives a powerful engine.
References (from this video)
- Engaging drafting mechanic that ties to city-building, flavorful theme
- The system can be heavy for new players; may require repeat plays to master
- Seaside commerce, urban development
- Medieval Barcelona, city-building and trade
- Compact, tile-building with street grid
- Nova Roma
Mechanics (from transcript analysis)
- building placement via intersection costs — Buildings are acquired in a cost determined by surrounding workers and intersections.
- two-workman drafting with grid intersections — Draft two workers placed on a grid; each intersection points to a column and row triggering actions.
Video topics + discussion points
Quotes (from this video)
- the worker placement in Nova Roma is so cool.
- Federation... it is such a fantastic game.
- Darwin's Journey is absolutely fantastic.
- Barcelona is my favorite currently from Danny Garcia.
References (from this video)
- Rich, multi-step action chaining and branching
- Vibrant components and clear thematic flavor
- Engaging solo mode with a capable AI that scales challenge
- Strong integration of multiple scoring tracks and objectives
- Rule complexity can be intimidating for newcomers
- Long playtime in solo mode may be taxing
- AI behavior can be opaque to new players and require reference to rules
- city-building, transport networks, and social infrastructure
- Urban development and street network planning in a stylized Barcelona
- commentary-driven instructional playthrough
- Coimbra
Mechanics (from transcript analysis)
- Drafting and stacking builders — On each turn you draft two builders from a bag and stack them; the color determines actions.
- endgame triggers — Game ends when a track reaches a threshold; scoring combines multiple areas (roads, buildings, objectives).
- Intersections and building placement — Place builders on intersections to perform two actions and possibly build buildings.
- Objective tiles and upgrades — Personal objective tiles can be upgraded to increase scoring potential.
- Public service and AI deck interactions — Public service tiles influence AI behavior; the Gotti/Godi deck guides AI actions.
- Track scoring (Sera and Cigara) — Advance along scoring tracks that multiply end-game points and trigger end-game conditions.
- Tram action — Move the tram and drop off passengers to activate street actions and scoring.
Video topics + discussion points
Quotes (from this video)
- I am freaking pumped
- Barcelona which is from Bord and Dice it's I think one of their newer titles
- the colors are gorgeous on this game
- Jenna you're making chaining a Thing If It Isn't and I'm here for it
- my goal today is to try to score 300 points
- I scored over 300 points in multiplayer
- this is a euro game
References (from this video)
- beautiful production and thematic cohesion
- deep chaining rewards planning
- strong euro feel with elegant interaction
- can be heavy for casual players
- learning curve may be steep for new to mid-weight players
- urban development and infrastructure
- Barcelona city-building and growth
- interdependent actions across rows and intersections
- arboria
- earth
- expeditions
Mechanics (from transcript analysis)
- Area Control — place cards/figures to trigger actions in rows/columns and build buildings
- area_control_and_building — place cards/figures to trigger actions in rows/columns and build buildings
- color/movement_chain — place colored worker pieces and chain actions to scoring opportunities
- Pattern Building — place colored worker pieces and chain actions to scoring opportunities
- track_scoring_and_multipliers — progress on multiple tracks, including a multiplier track, to maximize scoring
Video topics + discussion points
Quotes (from this video)
- Darwin's Journey is my number one game of 2023
- Raising Robots is wonderful
- this is such a good game
- Barcelona is absolutely stunning and the chaining is satisfying
- Expeditions is not like Scythe
- the art project is absolutely fantastic
References (from this video)
- Deep engine-building and high replayability
- Beautiful, satisfying workflow from drafting to building
- Complex for first-time players; takes time to learn
- urban development and building placement across a city map
- regional/intersection-based Euro games
Mechanics (from transcript analysis)
- building construction and track scoring — Build buildings and advance on scoring tracks that multiplier end-round points.
- intersection-based actions — Actions are determined by the exact intersection placement, linking two actions per turn.
- Simultaneous Actions — Actions are determined by the exact intersection placement, linking two actions per turn.
- Track advancement — Build buildings and advance on scoring tracks that multiplier end-round points.
- worker placement — Draft two workers of different colors and place them on intersections to perform actions.
- worker placement (two workers per action) — Draft two workers of different colors and place them on intersections to perform actions.
Video topics + discussion points
Quotes (from this video)
- I love Wizards of the Grimoire if you guys haven't checked it out yet I definitely recommend trying it at least on BGA
- this is the first game from Eerie Idol games
- Barcelona is oh such a fantastic game
- I'm so so happy I now have it in the collection
- I am not the hugest fan of Cooperative games
- oh my goodness I love the way it looks
- you are going to be killing the guests in order to get money from them
References (from this video)
- engaging city-building theme
- strong interaction with other players
- city-building and urban planning
- Urban Europe, Barcelona
- interaction-driven, competitive scoring
Mechanics (from transcript analysis)
- player interaction — interacting with other players to leverage their actions for scoring
- Positive player interaction — interacting with other players to leverage their actions for scoring
- tile placement — building streets, trams, and trolleys through placement
- tile/area control placement — building streets, trams, and trolleys through placement
Video topics + discussion points
Quotes (from this video)
- number 10 is Disney's loracana which is a collectible card game think Magic the Gathering but a more family-friendly version that's more accessible
- nine is Sky team which is a Cooperative limited communication game where you're working together to get your airplane all right to be able to land safely
- Barcelona is a euro game where you're building streets and trams and trolleys and you're trying to interact with all the other players to work off what they've done to get points yourself
- world wonders is a polyaminal game where you can be building all sorts of different wonders in a Tetris style getting points going up tracks and trying to build the best city
- Federation Deluxe by eagle Griffin games is a worker placement game we have double-sided workers that allow you to do different things like fun projects to work with other players lots of little mini games going on as well
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we had a wonderful friendsgiving with some wonderful friends
- this is one of my favorite conventions to attend
- we had a big huge table of 10 eating at Papados
- we are going to have our ugly Christmas sweater episode again
- one of the highlights of the convention was meeting the designers
- Alan Moon was so nice, down to earth
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Void Fall is my number one game of 2023.
- I will be donating all ad revenue to charity; it’s a long-running commitment of mine.
- Kickstarter print runs can be problematic when issues are discovered after release.
References (from this video)
- Strong thematic link to Barcelona’s architecture and city layout
- Clear emphasis on grid systems and building orientation consistent with the setting
- Positive framing of Barcelona’s board game culture and stores in the video
- Transcript provides limited explicit analysis of gameplay depth or balance
- Some details (publisher, exact year, and official mechanics) are not stated in the video
- urban planning and architectural layout inspired city design
- Barcelona, Spain (urban core and surrounding neighborhoods)
- architectural/strategic city construction
Mechanics (from transcript analysis)
- spatial arrangement / adjacency considerations — placement decisions influence spatial relationships and perceived city cohesion, contributing to scoring or strategic advantages.
- thematic integration with urban planning — game concepts reflect architectural decisions and neighborhood distinctiveness in the Barcelona setting.
- tile placement / grid-based city construction — players place tiles to form a city grid, emphasizing layout and building orientation (including angled buildings) within the town.
Video topics + discussion points
Quotes (from this video)
- represented in the board game Barcelona by Danny Garcia
- the grid system, the angled buildings in within town
References (from this video)
- strong action selection system
- lots of scoring variety and paths to victory
- can feel open-ended at start
- City-building / trams and infrastructure
- Renaissance / early modern city-building
- Talorum
- Castles of Burgundy
Mechanics (from transcript analysis)
- action selection — select actions to draft tiles, place roads and buildings, and score
- tile placement — place tiles to build out districts and improve scoring potential
Video topics + discussion points
Quotes (from this video)
- Acropolis is light, but thinky and very approachable for a wide group.
- The best thing about this Barcelona is the action selection system.
- Spellbook is a beautifully themed engine builder with a lot going on under the hood.
- Ticket to Ride Europe remains a timeless gateway game with a clean map and straightforward drafting.
References (from this video)
- Beautiful game with great aesthetics
- Elegant interconnected mechanisms
- Positive player interaction
- Satisfying city-building visual
- Everyone contributes to shared city
- Building and developing the city
- City of Barcelona development
- Elegant worker placement game
Mechanics (from transcript analysis)
- Building Construction — Use resources to place buildings on board
- Token as Resources — Placed tokens become resources for other players
- Track advancement — Advance colors on tracks when buildings use resources
- worker placement — Place citizen tokens (red, blue, green) to trigger actions
Video topics + discussion points
Quotes (from this video)
- It's like a gumbo. You want to have a little bit of worker placement? Cool. You want to have a little bit of interesting card play? Cool.
- You're trying to colonize the moon, baby.
- I love that there's just positive interaction that is people trigger the incomes.
- When do I kill my people? Like when do I use them for such a strong action and then reset them down to one?
- This game is stupid good.
- Don't be an alpha player. Done. This game is fantastic.
- Look what we all made.
- I'm so sorry I'm over here. (Said repeatedly in Project Elite)
References (from this video)
- Born Dice style engine
- Tile placement
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- spreading the gospel of board games
- it's a must-have
- don't sleep on this
- we love talking about gateway games
- we're taking the game out to people
References (from this video)
- Dropped from top 10
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- 2023 was the greatest year in board game history for my tastes
- Conveyor belts are my favorite board game mechanism period
- This is a technological breakthrough for Games
- The greatest bag building game of all time
- Ode to the power and resiliency of Science and cooperation
- Wall-to-wall optimism and an Ode to the power and resiliency of Science and cooperation
References (from this video)
- Engaging decision space with multiple viable paths
- Strong potential for future exploration with expansions
- Currently limited plays; opinion could shift with more sessions
- action economy and optimization
- tableau-building with a grid-based action system
Mechanics (from transcript analysis)
- grid-based action selection — Choose actions from a grid of multi-action options to develop your tableau.
- tableau building — Construct a set of actions and abilities to maximize efficiency on your turn.
Video topics + discussion points
Quotes (from this video)
- Kuruka is absolutely fantastic.
- Barcelona is being added. I really enjoyed it and want more plays.
- Leaders is replacing Pillars of Fate. Pillars of Fate is my favorite from the Fate series, but Leaders offers a different two-player experience.
- Recall is subject to more plays. The review still hasn't gone up.
- Galactic Cruise is great, but I feel a little guided by what the game asks you to do.
References (from this video)
- Complex action-selection lends depth
- Rich thematic backdrop
- Iconography and rules can be dense for beginners
- urban planning and growth
- Mid-1800s expansion era
Mechanics (from transcript analysis)
- Action selection / combo-driven — Euro-style action selection with cascading effects.
Video topics + discussion points
Quotes (from this video)
- I'm really curious to see how people react to it.
- The idea is that maybe I do this near the end of a month and then the update vlog obviously is a week later.
- It was a really fun time; it was a blast.
References (from this video)
- Vibrant art and rich decision space
- Diverse scoring options enable multiple viable strategies
- Beautiful representation of Barcelona-inspired vision
- Can be crunchy and overwhelming to new players
- Teaching can be lengthy
- City-building and tableau-driven scoring
- Barcelona urban planning with a nod to a historical architect's vision
- Strategic, aesthetically pleasing with a strong spatial focus
- Roads & Boats
- Gaia Project
Mechanics (from transcript analysis)
- grid-based bonuses — uncover and utilize grid bonuses for strategic advantage
- multitude of scoring paths — point-salad style scoring with many routes to victory
- tableau-building — build districts and structures with layered scoring options
- tile/disc placement — place tiles/discs to unlock bonuses and synergy
Video topics + discussion points
Quotes (from this video)
- I freaking love this game
- not too long, and the map layout is clear
- this game is not short
- AP inducing
- end of the world as we know it
- genuine gemstone dice
- it's a relatively lightweight game so really welcoming
- a good coffee game
References (from this video)
- Beautiful production
- Deep interaction through row/column mechanics
- Strong teachability
- Rule complexity for newcomers
- Urban development and tile placement
- City-building in Barcelona
- Historical thematic
- Tower Up
- El Grande
Mechanics (from transcript analysis)
- Combo-building — Row/column interactions create cascading scoring combos.
- tile placement — Place city tiles in a grid; rows/columns unlock actions.
Video topics + discussion points
Quotes (from this video)
- "this is our 10th year doing this"
- "we are live from the volunteer fire department"
- "the 10th Annual squirly Awards"
- "we can't do this without the other people here"
- "head over to our Discord Channel and tell us what you think"