Skip to main content
Bardwood Grove box art

Bardwood Grove

Game ID: GID0037670
Game Info
Year
2024
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Bardwood Grove is a tableau-composition euro game where each player assumes the role of a fantastical Bard. Set in The Five Realms universe (Merchants Cove, Rise to Nobility, Cavern Tavern), players will adventure to the Halfling Realm, the home to the finest, highly-talented, and most-legendary Bards of all the land.

As Bards, players will manage a unique tempo dial mechanism to build temporary Song tableaus from your deck, while exploring and activating locations around the lush woodland city. Each Bard starts with asymmetric skill decks that match their style, such as the Bardbarian, Sword Dancer, and Wardrummer. Learn new Bardic skills, tell tales and perform gigs, soothe the dissonant creatures invading the Grove, and contend with other Bards for the most Glory and Fame. Once all Glory has been collected, the Bard with the most combined Glory and Fame wins!

Each turn, players draw two cards from their unique skill deck and play one to their Story (discard pile) for instant benefits, while the other is added to their Song (tableau). Bardwood Grove challenges players to carefully craft their Song tableaus, coordinating them with their Composition cycle that governs how frequently they sing. As players strategically use resources to upgrade their decks, Songs will release powerful combos and allow players to interact with multiple locations. This creates a unique ebb and flow to the game, as players build their songs, and then decide when and where to sing them.

Rumor has it that Bardwood Grove is full of hidden secrets. As the game is played and decisions are made, players will unlock content and evolve the game naturally. An achievement system tied to the choices and performances of each game will guide players through a series of unlockable content. As new content emerges through each play, the game will provide players with new content that is based on unique outcomes and player decisions. Grove locations will change, additional Bardic skills can be unlocked, Bard decks become more powerful, new Bards arrive in town, and a variety of characters (both good and bad) can enter the game.

Unravel the mysteries of Bardwood Grove!

Description

Bardwood Grove is a tableau-composition euro game where each player assumes the role of a fantastical Bard. Set in The Five Realms universe (Merchants Cove, Rise to Nobility, Cavern Tavern), players will adventure to the Halfling Realm, the home to the finest, highly-talented, and most-legendary Bards of all the land.

As Bards, players will manage a unique tempo dial mechanism to build temporary Song tableaus from your deck, while exploring and activating locations around the lush woodland city. Each Bard starts with asymmetric skill decks that match their style, such as the Bardbarian, Sword Dancer, and Wardrummer. Learn new Bardic skills, tell tales and perform gigs, soothe the dissonant creatures invading the Grove, and contend with other Bards for the most Glory and Fame. Once all Glory has been collected, the Bard with the most combined Glory and Fame wins!

Each turn, players draw two cards from their unique skill deck and play one to their Story (discard pile) for instant benefits, while the other is added to their Song (tableau). Bardwood Grove challenges players to carefully craft their Song tableaus, coordinating them with their Composition cycle that governs how frequently they sing. As players strategically use resources to upgrade their decks, Songs will release powerful combos and allow players to interact with multiple locations. This creates a unique ebb and flow to the game, as players build their songs, and then decide when and where to sing them.

Rumor has it that Bardwood Grove is full of hidden secrets. As the game is played and decisions are made, players will unlock content and evolve the game naturally. An achievement system tied to the choices and performances of each game will guide players through a series of unlockable content. As new content emerges through each play, the game will provide players with new content that is based on unique outcomes and player decisions. Grove locations will change, additional Bardic skills can be unlocked, Bard decks become more powerful, new Bards arrive in town, and a variety of characters (both good and bad) can enter the game.

Unravel the mysteries of Bardwood Grove!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 1 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–4 of 4
Video FQYn6l56t-o Update Vlog at 29:42
video_pk 67053 · mention_pk 163039
Bardwood Grove video thumbnail
Click to watch at 29:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • variety is the spice of life
  • i live inside boxes my brain has a hard time getting out of them
References (from this video)
No references stored for this video.
Video RybZ_U5PZxo Meeple University Playthrough at 5:09 sentiment: positive
video_pk 64429 · mention_pk 157889
Meeple University - Bardwood Grove video thumbnail
Click to watch at 5:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art by Mikko
  • Large board with an interesting twist on deck-building
  • Clear rules explanation by Karen
  • Accessible and engaging production design
  • Depth with legends, badges, and endgame scoring
Cons
  • Two-player badge interactivity can be limited, reducing competition
  • Endgame scoring involves many components which can be complex to track
Thematic elements
  • bardic songs and music-driven actions with monsters and legends
  • the forest and village of Bartwood Grove with huts and local sites
  • deck-building with movement on a large board and song-themed actions
Comparison games
  • Merchants Cove
  • Concordia
Mechanics (from transcript analysis)
  • badge_mechanic — badges can be earned and exchanged; collecting badges can reduce costs or award points; three opponent badges can yield points.
  • Deck building — players start with two cards; draw two each turn; blue cards build the deck while orange cards are played automatically; discard rotates and affects the board.
  • deck-building — players start with two cards; draw two each turn; blue cards build the deck while orange cards are played automatically; discard rotates and affects the board.
  • end_game_crystal_limited — green crystals on the board and blue crystals on cards drive endgame when green crystals run out.
  • legends_and_objectives — endgame objective cards ('legends') become available and influence scoring.
  • market_and_cost_increase — cards can be purchased for coins; the market price can increase over the game.
  • monsters_and_rewards — monsters on the board can be soothed/defeated for rewards; monsters interact with endgame scoring.
  • movement_and_board_activation — a turntable/track triggers meeple activation when passed; meeples activate adjacent locations and certain non-adjacent actions with range stones.
  • Resource management — currencies include melodies (red), lyrics (blue), and stones (various colors) used to perform actions.
  • resources_and_currencies — currencies include melodies (red), lyrics (blue), and stones (various colors) used to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the designer was the same designer as merchants cove
  • the Mikko always has beautiful art
  • it's a deck building game but certainly with a twist and certainly with a large board and some movement to play with
  • most points is the winner
  • you start with drawing two cards
  • when those crystals run out that triggers the end of the game
  • these legends end game objective cards which become available
  • the prefect mechanic in concordia
References (from this video)
No references stored for this video.
Video ZjfOLveYyNw 3 Minute Board Games Review at 0:12 sentiment: mixed
video_pk 10882 · mention_pk 32072
3 Minute Board Games - Bardwood Grove video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Open gameplay with multiple interaction points
  • Unlockable extra content
  • Cute art direction
  • Whimsical theme
Cons
  • Too complex for the theme
  • Mechanical gameplay
  • Flat deck building
  • Limited decision-making
Thematic elements
  • Bard competing to become the greatest musician
  • Halfling lands
  • Fantasy musical adventure
Comparison games
  • Monster Rock
  • Lands of Galzyr
Mechanics (from transcript analysis)
  • action selection — Take actions at locations on the board
  • Deck building — Start with basic cards and add better ones
  • Resource management — Manage volume, tempo, crystals, and tokens
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • can you soothe Woodland beasts, hone your craft and become the greatest Bard in the land
References (from this video)
No references stored for this video.
Video oj-IJycctTg 3 Minute Board Games Discussion at 5:29 sentiment: negative
video_pk 6505 · mention_pk 19262
3 Minute Board Games - Bardwood Grove video thumbnail
Click to watch at 5:29 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video is brought to you by the 3minut board game patrons. Keep us independent by supporting us on Patreon.
  • It's to talk these games out of my collection to say goodbye to them.
  • The bigger the game boxes are, the easier they are to get rid of.
  • The purpose of these videos is really catharsis for me.
  • Two copies of Pandemic Legacy sheltered away.
  • I have to thank my patrons and everyone who watches these videos for giving me this opportunity as well.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–4 of 4
Game Deep Dive
View on BoardGameGeek