Game Info
Year
2022
Players
2
Age
14+
Playtime
20 min
Complexity
2.5/5
Collection
Your Tier
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Description
An 18-card pocket-sized tactical duel where heroes battle across a dynamic map with perfect information and no randomness
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video ZS0iz8DsvmU
Tabletop Tokki Playthrough at 0:12 sentiment: positive
video_pk 89025 · mention_pk 235807
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- gorgeous art and character design
- strong asymmetry and replayability with different characters and maps
- rich multi-use actions and card interactions
- tightly balanced solo mode with deep tactical depth
- robust future content potential with map packs and new characters
Cons
- steep learning curve and heavy upfront rule explanation
- iconography not always intuitive and requires reference to rules
- randomness in the AI deck can yield unpredictable turns
Thematic elements
- card-driven tactical combat, positional strategy, and resource/ability management
- Fantasy-skirmish on a modular map with an AI opponent, featuring hero and minion dynamics
- Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- gorgeous art
- I love all the different abilities of the cards
- multi-use of the ability cards
- the tension of how you use the cards and when you trigger them is really crucial
- this is a big game in a small game package
- replayability with new maps and future characters
- asymmetry of the characters
- the imperial deck felt quite random
- two-player mode is tactical and engaging
- invest upfront in learning the rules
References (from this video)
No references stored for this video.
Video XvoDXAmneAQ
One Stop Co-op Shop Discussion at 0:48 sentiment: positive
video_pk 80840 · mention_pk 198240
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Really brings Battlecrest to life
- Great expansion
Cons
none
Thematic elements
- Boss Battling
Comparison games
none
Mechanics (from transcript analysis)
- Competitive fighting — The base game is a competitive fighting game.
- Solo boss battling — This expansion turns the competitive fighting game into a solo co-op boss battling game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm kind of off of the Chronicles of Crime series in general.
- I think it really uh brings Battlecrest to life.
- I had a blast with this one, and I think it makes Uprising even easier to get to the table, which is a good thing cuz there's a great game design.
- This is also the one of the last videos where I was like hand-holding things and showing them and giving people like vertigo as I moved.
- The puzzly board movement of trying to get around and deal with all these threats is really exciting.
- And as I mentioned in my review, the deck building is my favorite kind where you're upgrading your deck and you're getting rid of one card as you add another one in, so you just purely get cooler and cooler.
- But this is one I called not for any good reason and actually Peter was asking me the other day if I still had it and he wanted to play it and I kind of regretted that I didn't have it.
- This is probably the lowest of the four games I covered release games this month because it didn't feel like a racing game.
- So yeah, this one just was pretty much a flop for me and all my groups that I tried it with.
- And by all four I mean keeping none of them.
References (from this video)
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