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Description
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Battlefield 1 provides an incredible immersive combat experience melding a vast myriad of WW1-era vehicles, weaponry, and famous battlefields. Players take on one of 4 classes: Assault, Medic, Support, or Scout as they battle over various game modes including the always popular Conquest game type and several new ones. Battlefield 1 brings the world's greatest war to videogamers everywhere and includes both the expected MP portions along with several mini-campaigns that cover various theaters of WW1. Unlockable weapons and skins round out this latest offering from developers DICE.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video QBMuUbWR4I0
Watch It Played News at 3:32 sentiment: positive
video_pk 88274 · mention_pk 288156
Click to watch at 3:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Looks fun.
- Pretty excited about it.
Cons
none
Thematic elements
- tactical combat between two armies of heroes
- Catacombs Universe
Comparison games
none
Mechanics (from transcript analysis)
- dexterity — Combat is resolved with dexterity flicking.
- Drafting — Players spend points to draft an army of heroes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Arelo the board game brings the same colorful world and compelling characters from the video game to life on the tabletop.
- It's not about being faster than the vampire is it it's about being faster than the person next to you.
- The description to me is tantalizing but also admittedly doesn't tell us too much about how to play this political card game but there's something about this one that's really got me interested.
- I split you choose mechanism it's criminally underrated.
- This is probably one of my top five gaming experiences of all time and I will 1,000% be getting this when it's out we just have to wait until 20125.
References (from this video)
No references stored for this video.
Video x9JoVCXMKLY
Hungry Gamer Review at 0:09 sentiment: positive
video_pk 86931 · mention_pk 300213
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Flicking is fun and provides a fresh feel for a head-to-head skirmish.
- Not overly heavy; approachable due to each unit's simple rules.
- Distinct unit abilities enable interesting army builds and diverse strategies.
- Two factions feel unique rather than re-skins, adding flavor and balance concerns.
- Scenarios are varied and extend replay value; terrain and expansions appear promising.
Cons
- Heavily centered on flicking; players who dislike flicking may not enjoy it.
- Currently only two factions; expansion potential is important for long-term replayability.
- Takes up a substantial amount of table space due to components and terrain.
- Reliance on flicking could limit perceived replay if the mechanic wears thin.
Thematic elements
- Flicking-based tactical confrontation with unique unit abilities and terrain effects
- Head-to-head fantasy skirmish on modular battlefields, using flicking dice to resolve combat
- Tutorial/demo-style exploration of gameplay mechanics and combat
Comparison games
none
Mechanics (from transcript analysis)
- Combat: Damage Based — Archer-type units have ranged values (e.g., accuracy) that extend attack range when positioned near allied units; range modifiers can be affected by positioning and terrain.
- Factions and army-building — Two distinct factions with unique abilities enable varied army builds and strategies; players balance strengths and weaknesses.
- Flicking — There exists a variant of play without flicking, though the core mechanic emphasizes flicking as the primary interaction (with a healing die available in that variant).
- Flicking combat resolution — Attack and damage are determined by flicking dice (primarily white dice) toward targets, with range, accuracy, and special abilities influencing success.
- Health tracking via discs — Units have health tracked by discs that flip to indicate damage; when defeated, the opposing player earns victory points.
- Line of Sight — Large terrain elements (columns) create cover and can block line of sight, affecting strategy and placement.
- Non-flicking variant — There exists a variant of play without flicking, though the core mechanic emphasizes flicking as the primary interaction (with a healing die available in that variant).
- Ranged combat and accuracy — Archer-type units have ranged values (e.g., accuracy) that extend attack range when positioned near allied units; range modifiers can be affected by positioning and terrain.
- Terrain and Cover — Large terrain elements (columns) create cover and can block line of sight, affecting strategy and placement.
- Unit abilities and special effects — Each unit has unique abilities (e.g., Sharpshooter, Lucky, Air Strike) that influence how it attacks, moves, or impacts nearby enemies.
- Unit activation and action economy — On a turn, a player may activate one unit and choose to move, attack, or both, continuing until a victory condition is met.
- Victory points and game end — Victory points are earned by defeating enemies; the game ends when one side reaches the victory condition specified by the scenario.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- flicking is fun it it just is it's a fun thing to do and in a skirmish game it feels fresh
- I think this is a lovely fresh take on a head-to-head Skirmish game
- the room that they have to add more stuff is huge
- the two factions do feel quite unique
- it's not very heavy
References (from this video)
No references stored for this video.
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Showing 1–2 of 2