Skip to main content
Beast box art

Beast

Game ID: GID0041743
Game Info
Year
2023
Players
2-5
Age
14+
Playtime
120 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Welcome to the Northern Expanse, a place where nature is still unexplored, mystical and dangerous. When the humans first arrived, they thought they found an unspoiled paradise, filled with bountiful forests, lakes swimming with fish and cold freshwater flowing from the mountains. But as their settlements expanded and the surrounding forests grew thinner, nature itself pushed back. Great creatures known as Beasts emerged, and with their fangs, claws and mystical powers, they proved an incredible threat to the humans. In order to protect the settlements, humans enlisted specialised hunters, tasked with tracking and killing the Beasts before too many of their kin perish.

The Beast uses a deck of direction cards to move over forests, swamps and caverns, using guile and deceit to hide its track from the hunters. However, whenever a hunter moves over a location where the Beast has previously been, a trail appears. Only when a hunter searches a location or the Beast itself attacks an unsuspecting target is the Beast's actual position revealed. More so, each hunter has but one chance of searching each round, making it a tense and difficult decision. Hunters seldom have full information whether the trail they’re pursuing contains the Beast’s actual location, or if the trail has already gone cold.

Each action you perform in this game is done by playing a card from your hand (up to a maximum of two cards per turn). This means that if a player wants to search, attack or move, they need to have a card in their hand that lets them do that. Before each round, both hunters and Beast participate in a draft for the most important cards. All action cards can be used by both Beast and hunters alike.

In order to win this game, you either need to cooperate every step of the way if you play as a hunter, or skillfully outmaneuver your opponents if you play as Beast. On their own, hunters are never stronger than the Beast. Only when hunters communicate, strategize and combine their actions can they bring down the Beast before it’s too late.

—description from the designer

Description

Welcome to the Northern Expanse, a place where nature is still unexplored, mystical and dangerous. When the humans first arrived, they thought they found an unspoiled paradise, filled with bountiful forests, lakes swimming with fish and cold freshwater flowing from the mountains. But as their settlements expanded and the surrounding forests grew thinner, nature itself pushed back. Great creatures known as Beasts emerged, and with their fangs, claws and mystical powers, they proved an incredible threat to the humans. In order to protect the settlements, humans enlisted specialised hunters, tasked with tracking and killing the Beasts before too many of their kin perish.

The Beast uses a deck of direction cards to move over forests, swamps and caverns, using guile and deceit to hide its track from the hunters. However, whenever a hunter moves over a location where the Beast has previously been, a trail appears. Only when a hunter searches a location or the Beast itself attacks an unsuspecting target is the Beast's actual position revealed. More so, each hunter has but one chance of searching each round, making it a tense and difficult decision. Hunters seldom have full information whether the trail they’re pursuing contains the Beast’s actual location, or if the trail has already gone cold.

Each action you perform in this game is done by playing a card from your hand (up to a maximum of two cards per turn). This means that if a player wants to search, attack or move, they need to have a card in their hand that lets them do that. Before each round, both hunters and Beast participate in a draft for the most important cards. All action cards can be used by both Beast and hunters alike.

In order to win this game, you either need to cooperate every step of the way if you play as a hunter, or skillfully outmaneuver your opponents if you play as Beast. On their own, hunters are never stronger than the Beast. Only when hunters communicate, strategize and combine their actions can they bring down the Beast before it’s too late.

—description from the designer

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 157
This page: 50
Sentiment: pos 38 · mix 4 · neu 3 · neg 5
Mentions per page
Showing 101–150 of 157
Video 8gIuZ-vcDJQ Game Night Picks - Pair Of Dice Paradise Discussion at 5:00 sentiment: positive
video_pk 35392 · mention_pk 105666
Game Night Picks - Pair Of Dice Paradise - Beast video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun guessing challenge
  • energetic banter
Cons
  • unclear real identity of the game
Thematic elements
  • speed and adrenaline
  • car racing or high-speed competition theme
  • vibe-driven
Comparison games
  • Joy Ride
  • Car Wars
Mechanics (from transcript analysis)
  • vibe-based deduction — Identify a game based on photo vibe rather than concrete mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ding.
  • Absolutely right.
  • I went off of vibes.
  • We both get a point.
  • Star Trek.
References (from this video)
No references stored for this video.
Video HA_u8oxU0kc Board Game Animal Discussion at 27:12 sentiment: positive
video_pk 32558 · mention_pk 212315
Board Game Animal - Beast video thumbnail
Click to watch at 27:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich design origins and deep storytelling potential
  • team-based deductions with flavorful theme
Cons
  • hidden roles may complicate onboarding
Thematic elements
  • competitive team play with hidden roles
  • mythical beasts cook to earn star reviews
  • culinary fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • team-based trick-taking with hidden roles — Teams vie for tricks while deducing teammates.
  • Trick-Taking — Teams vie for tricks while deducing teammates.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Indie Games Night Market is a special one-of-a-kind event, something you may not be used to where you can discover special treasures you wouldn't be able to anywhere else.
  • Rowan is a fascinating little abstract strategy game with dice for two players.
  • Chasing Shadows is another trick-taking game with more twists on the formula.
  • This is not a game about a pipe.
References (from this video)
No references stored for this video.
Video n_XZRWVH3wE Tabletop Tokki Review at 10:04 sentiment: positive
video_pk 32312 · mention_pk 209658
Tabletop Tokki - Beast video thumbnail
Click to watch at 10:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight placement with cooperative feel
  • shines at 2-3 players
Cons
  • limited communication and card pool size may affect scaling
Thematic elements
  • beasts on a central grid with escalating complexity
  • cooperative card game with a fantasy bestiary theme
  • cooperative, puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative draw/placement — build and cycle through beasts while avoiding overreach or pitfalls
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Two Win was a sleeper hit for me.
  • Park Ranger was a delightful little solo treat that really stood out for me.
  • I really enjoyed it. It is a quick, concise puzzle
  • This one was too long, and I did not enjoy the take that element.
  • Flower Fields hit a really nice intersection of being clean, easy to learn, easy to teach, but also having just enough going on that it felt like it has a little bit of a competitive edge.
References (from this video)
No references stored for this video.
Video N4RtgGjbHYM Board Game Dad Discussion at 1:39 sentiment: positive
video_pk 30838 · mention_pk 90900
Board Game Dad - Beast video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, intricate decision space
  • strong economic tension
Cons
  • heavy and lengthy
  • steep learning curve
Thematic elements
  • Economic development and market cycles
  • Industrial Britain during the early railway era
  • historically grounded, euro-style strategy
Comparison games
  • Ark Nova
  • Wingspan
Mechanics (from transcript analysis)
  • Engine Building — players build an economic network across coal, iron, ships, and markets
  • engine-building — players build an economic network across coal, iron, ships, and markets
  • multi-use actions — cards and actions can be used for multiple purposes depending on play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games like wingspan or Ark Nova in general these games are a lot of fun
  • the designer's intent is that over the course of the game the luck is going to balance out
  • it's up to the player to make calculated risks and mitigate for bad luck
  • it's those times where the games can get really frustrating for me
  • the remedy for players who like me don't like bad luck due to cards
References (from this video)
No references stored for this video.
Video 4GpCaK_uSOU Board Of It Top 10 List at 8:09 sentiment: positive
video_pk 30448 · mention_pk 89644
Board Of It - Beast video thumbnail
Click to watch at 8:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very accessible
  • great with friends
  • hand-management mechanic works well in a party setting
Cons
  • not particularly deep for heavy gamers
Thematic elements
  • hand management racing
  • accessible racing theme
  • light, fast to table
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Hand Management — players manage cards to drive actions and speed
  • Race — players race to the finish with tactical decisions
  • racing — players race to the finish with tactical decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically you're kind of competing to make Trails out of little cards and you're connecting different types of trails together
  • we played the entire campaign
  • it's a two-player game but we swapped sides for the 9th play
  • there's not a lot of well, at least at two players a lot of time investment needed; but it's quick to set up and play
References (from this video)
No references stored for this video.
Video nr3hlJebhdA Game Night Picks - Pair Of Dice Paradise Top 60 List at 8:55 sentiment: positive
video_pk 30331 · mention_pk 89278
Game Night Picks - Pair Of Dice Paradise - Beast video thumbnail
Click to watch at 8:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive theme with tangible components
  • team-based decision making
Cons
none
Thematic elements
  • high-stakes safe-cracking operation
  • cooperative heist scenario
  • cinematic, teamwork-focused
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to crack the safe
  • cooperative play — players work together to crack the safe
  • Progressive difficulty — 3D safe with multiple levels of challenge
  • Role-based actions — choose tools and roles to progress
  • Turn Order: Progressive — 3D safe with multiple levels of challenge
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kurios is a game of worker placement deduction and bluffing and it's simple and quick.
  • Don't Get Got sounds like a game that I am definitely going to be subjecting a lot of my friends to frequently.
  • Horrified includes high-quality sculpted miniatures of Frankenstein, the Bride of Frankenstein, the Wolfman and more.
References (from this video)
No references stored for this video.
Video MXAzfHTNKxU Board Game Hangover Top 12 List at 5:03 sentiment: positive
video_pk 29602 · mention_pk 208592
Board Game Hangover - Beast video thumbnail
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thrilling pacing with heat mechanic
  • expansion support adds replayability
  • strong theme integration
Cons
  • ruthless heat mechanic can be punishing
  • some players may prefer more variability in components
Thematic elements
  • speed, risk management, and strategy with engine-building elements
  • racing in a competitive circuit with heat management
  • pulsating, adrenaline-fueled racing atmosphere
Comparison games
  • Roth
  • Arcs
Mechanics (from transcript analysis)
  • Hand Management — players manage a hand of cards to maximize speed while controlling heat.
  • Risk Management — playing cards generates heat; exceeding heat limits is a penalty risk.
  • risk/heat management — playing cards generates heat; exceeding heat limits is a penalty risk.
  • Track Advancement — different tracks introduce variety, with expansions adding tracks and rules.
  • Track-based progression — different tracks introduce variety, with expansions adding tracks and rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the most colorful area control game that you will be able to find anywhere.
  • We love those, but this time it didn't click.
  • This is a space game, but a weird one.
  • It's the hands down the best racing game ever.
  • This is the most thematical trick taking game ever made.
  • The artwork is gorgeous. It’s one of those games that looks amazing on the table.
  • I haven't played it; I hope it has more content in the update.
References (from this video)
No references stored for this video.
Video CpaX4IINaaU Board of It Discussion at 16:21 sentiment: positive
video_pk 29468 · mention_pk 86518
Board of It - Beast video thumbnail
Click to watch at 16:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • most straightforward racing game
  • family-friendly, polished experience
  • lots of in-box content (boards, modules, weather/road conditions)
Cons
  • less player interaction
  • can be punishing if you get bad hands
Thematic elements
  • skill and planning with minimal randomness
  • traditional circuit racing focusing on speed and precision
  • polished, smooth, and accessible
Comparison games
  • Thunder Road Vendetta
  • Joyride
Mechanics (from transcript analysis)
  • gear system and heat cards — gears determine number of cards, heat cards clog hand
  • Hand Management — cards determine how far you move and when you turn
  • simultaneous selection — players secretly pick cards then reveal and act in order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the most antagonistic out of all three
  • chaotic fun
  • the toy factor in this is incredible
  • it's basically Need for Speed with a hint of Mario Kart
  • it's Mario kartesque
  • this is the most straightforward of the racing games
  • a very polished smooth experience
  • simultaneous play
References (from this video)
No references stored for this video.
Video UQPaZJwm-8Q Board Of It Review at 1:15 sentiment: positive
video_pk 28991 · mention_pk 85194
Board Of It - Beast video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn and family-friendly
  • high replayability through modular expansions
  • engaging decision space around risk and tempo
  • variety of play styles via modules
Cons
  • lengthy play sessions, especially with many players
  • some people may prefer more focused or shorter plays
  • expansion Heavy Rain is overpriced relative to base game
Thematic elements
  • fast-paced risk and deck-management
  • Racetrack racing across various locales
  • competitive, modular deck-building with upgrades
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • corner tiles and track shaping — Track features and corner tiles alter speed and risk dynamics.
  • deck-building — Each player builds a personal deck of movement and upgrade cards to drive the race.
  • heat and stress cards — Heat cards provide boosts but clog the deck; Stress cards force discarding until a standard is drawn.
  • Simultaneous action selection — Players choose cards face-down and reveal in order of position to resolve moves.
  • upgrade drafting — Draft upgrade cards to customize decks and alter pacing.
  • weather modules — Optional weather tiles alter starting decks or track behavior for variability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a terrific game
  • there's so much variability that I mean dozens and dozens of games of this and none of them are going to feel the same
  • it's very easy to teach
  • I found it a very hard recommendation just because it's overpriced at the bottom line
References (from this video)
No references stored for this video.
Video X4dCMg4YeOI Board Of It Top List at 8:43 sentiment: positive
video_pk 28425 · mention_pk 83430
Board Of It - Beast video thumbnail
Click to watch at 8:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, fast-paced race feel in a lightweight package
  • Very accessible at two players; scalable with bots for more players
Cons
  • Some players may prefer more direct interaction or longer playtime
Thematic elements
  • speed, risk management, and gear progression
  • Racing with cars, tense acceleration and risk
  • mechanical and thematic focus on racing racecraft
Comparison games
none
Mechanics (from transcript analysis)
  • bot opponents — Optional bots allow playing up to six players and provide a simple opponent dynamic for two players.
  • gear progression and heat risk — Advancing gears increases power but introduces heat cards that clog the deck.
  • hand management and deck-building — Players manage a hand of cards to move their race car along a track while balancing risk.
  • slipstream interaction — Players can interact and affect each other’s positions via slipstream mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's a really nice game for two players because you both always involved essentially"
  • "this is one of my favorite story driven I think it is my favorite actually"
  • "you've still got to come first otherwise what's your point"
References (from this video)
No references stored for this video.
Video RzGtp7w8Aso TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 10 List at 5:50 sentiment: positive
video_pk 28203 · mention_pk 82657
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Beast video thumbnail
Click to watch at 5:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great hidden-information coop
  • Engaging puzzle of managing beasts and cards
Cons
  • Can be punishing with poor planning
  • Hidden info may confuse new players
Thematic elements
  • combatting beasts that hinder cards
  • cooperative, hidden-information card game with numeric columns
  • puzzle-driven with strategic planning
Comparison games
none
Mechanics (from transcript analysis)
  • column-based play — cards are placed into columns, with beasts affecting options.
  • hinder/clear mechanic — beasts appear to block plays; players can push them out with planning.
  • Limited Communication — players cannot openly discuss private information.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Where's Waldo? The cooperative game that you can play with kids."
  • "This is one of those games where it's like yes, it feels familiar."
  • "It's a really good cooperative game where you're trying to work together to kind of like place everything there."
References (from this video)
No references stored for this video.
Video Adhzswsvd5U Neon Gorilla Top List at 4:33 sentiment: mixed
video_pk 27879 · mention_pk 81414
Neon Gorilla - Beast video thumbnail
Click to watch at 4:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • appeals to racing/game night crowds
Cons
  • not loved by speaker personally; some players adore it
Thematic elements
  • racing, competitive dynamics
  • car racing
Comparison games
  • Hot Streak
Mechanics (from transcript analysis)
  • Race — Racers move around a track with thematic elements; positioning and speed influence outcomes.
  • racing — Racers move around a track with thematic elements; positioning and speed influence outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shallow Sea is my king.
  • The production is insane. It's very expensive and I don't think the bang for the buck is there.
  • Bomb Busters is a deduction game where you and your fellow bomb busting experts are trying to snip wires on a bomb so you and your friends don't blow up.
  • Ready Set Bet is another crazy racing game.
  • Shackleton base is a space-based euro that has a ton of depth and replayability.
References (from this video)
No references stored for this video.
Video vEJyci_q3Bs Board Stupid Analysis at 6:23 sentiment: positive
video_pk 27938 · mention_pk 81560
Board Stupid - Beast video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Supports energetic, social play in a group
  • Easy entry for new players
Cons
none
Thematic elements
  • Group social interaction, party-style gameplay
  • Not explicitly stated in the discussion
  • N/A
Comparison games
  • Twilight Imperium
Mechanics (from transcript analysis)
  • party_game — Light, social gameplay designed for group enjoyment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we could have just kept at the fivepoint category
  • it's not for us and that's fine
  • the Board Stupid Seal of Excellence
  • we're going to move away from our fivepoint category to make it more modern
  • we want you to watch an enjoyable review of the game
  • this is not a job, this is a side hustle for us
References (from this video)
No references stored for this video.
Video ir7mzbJOGZw BigPasti Analysis at 14:30 sentiment: positive
video_pk 13740 · mention_pk 98444
BigPasti - Beast video thumbnail
Click to watch at 14:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear symmetry with layered asymmetry via position and timing
  • shared resource pool encourages competitive balance
Cons
  • balance considerations can be delicate; missteps can feel punishing
Thematic elements
  • industry, money, and market-driven growth
  • Industrial Revolution (UK)
  • economic strategy with resource planning
Comparison games
  • Arcs
  • Root
  • Dune Imperium
Mechanics (from transcript analysis)
  • resource and card-driven action economy — players manage resources and card draw to drive actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • asymmetry is The Game's capacity to encourage and force different decisions from players by creating unique advantages or disadvantages
  • turn order is the plague the kill of so many otherwise symmetrical games
  • it's a pure unfiltered symmetrical game and it's a perfect example for our base level
  • a single difference will create a Cascade of changes that dramatically changes the play style and strategy between each player
  • asymmetry lets us express and connect to a very human feeling of having personal strengths and weaknesses
References (from this video)
No references stored for this video.
Video egR2E4rfqfw Board Game Hangover Unboxing at 0:41 sentiment: positive
video_pk 13326 · mention_pk 97981
Board Game Hangover - Beast video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight economic decisions
  • high player interaction
  • replayability via partnerships and layout
Cons
  • heavy for casual players
  • blocked modules can slow early play
Thematic elements
  • Economic development and network-building
  • Industrial England during the Industrial Revolution
  • Historical economic simulation
Comparison games
  • Dominion
  • Power Grid
Mechanics (from transcript analysis)
  • economic engine — build a network of industries to generate income
  • one-vs-one auction / mining — resource optimization via market pricing and placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these shelves are too cool to suggest anything
  • i'm drooling and looking at games
  • i really like the looks of it
  • best looking arrangement shelf
  • i want this collection as well
References (from this video)
No references stored for this video.
Video 6bFysEK5yjA Rolling Dice & Taking Names Discussion at 40:40 sentiment: positive
video_pk 13185 · mention_pk 38584
Rolling Dice & Taking Names - Beast video thumbnail
Click to watch at 40:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight puzzle with meaningful decisions
  • Excellent component quality and production
  • Beast mechanic adds meaningful tension and variability
Cons
  • Early-beast draws can end games quickly
  • Can be intimidating for new players due to depth
Thematic elements
  • beast-driven escalation with four suits and beast cards
  • Fantasy dungeon with escalating beasts and procedural tension
  • Cooperative puzzle with competitive scoring twists
Comparison games
  • Enthrone
  • Covenant
Mechanics (from transcript analysis)
  • Beast escalation and resolution — Beasts move through the columns; players cooperate to scare beasts away and manage threats.
  • Beasts and column restrictions — Beast cards prevent playing certain suits in their respective columns until defeated or maneuvered.
  • Card drafting and column progression — Draft cards and place into columns, advancing towards higher totals while beasts appear and restrict play.
  • Endgame and Scoring — Deck and hands finite; scoring via progress, beast management, and column control.
  • Negative scoring for incomplete goals — Endgame penalties for unfinished columns and missed objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tony just absolutely rocked this game
  • This is Covenant, Tony’s Euro of the year
  • There are four actions on your board, and each action can trigger multiple effects
  • The beasts are going to restrict which suits I can play
  • The teach is easy, but the combos make it deep
  • You can rotate the tiles and still score heavily if you plan well
References (from this video)
No references stored for this video.
Video DNTyOzH6Jh8 Chairman of the Board Top List at 1:56 sentiment: negative
video_pk 12784 · mention_pk 37286
Chairman of the Board - Beast video thumbnail
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • productions and concept are appealing
  • some variants make the chase feel dynamic
Cons
  • balance/tactility can be frustrating
  • card-driven balance can dull the chase
Thematic elements
  • cat-and-mouse chase
  • mythological beast on the run
Comparison games
none
Mechanics (from transcript analysis)
  • card_driven — actions and movement are driven by drawn/played cards
  • Hidden Movement — the Beast moves secretly while hunters try to track it down
  • hidden_movement — the Beast moves secretly while hunters try to track it down
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is a deck deconstruction game where you want to be the first player to abandon all of your artichokes"
  • "hidden movement games are a strange one for me"
  • "it's a very light game it's very quick bit of silly fun"
  • "the more weird a theme is the heavier the game is"
  • "Revive is such a great card driven Euro"
  • "best game from 2022 No Doubt"
References (from this video)
No references stored for this video.
Video U5gXlEzrYAc BoardGameCo Discussion at 3:14 sentiment: negative
video_pk 12804 · mention_pk 130823
BoardGameCo - Beast video thumbnail
Click to watch at 3:14 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • first-time score was extremely high with no way to beat it
  • endgame feel is too long for the game's intent
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't have time to play them all.
  • There are none of those [on my shelf] this month because I looked around and it made me sad.
  • The newest stuff is usually the easiest to go.
  • I might do a full video on this at some point.
  • These are basically all in the passing through category.
References (from this video)
No references stored for this video.
Video m1MMwqvTXMM Tantrum House Discussion at 40:05 sentiment: positive
video_pk 11967 · mention_pk 107389
Tantrum House - Beast video thumbnail
Click to watch at 40:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components
  • Different scoring each game
Cons
  • Complex scoring to memorize
Thematic elements
  • Beasts from Panosaurus
  • Animal-themed tile/board game
  • Strategic tile placement
Comparison games
none
Mechanics (from transcript analysis)
  • modular_scoring — Tiles count differently on each setup
  • tile_placement — Place tiles to maximize scoring patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The show starts now.
  • The tiles are nice. They look like acrylic; the scoring is modular.
  • From the couch to the table and back again.
  • Beasts is a new game from Panosaurus. The tiles are nice. The gameplay is different enough each time.
  • Two to five players. We are putting groups of penguins together and trying to make the biggest waddle.
  • This is a trick taking game; there can be two colors of suit in this trick.
References (from this video)
No references stored for this video.
Video 2aeAz942h-4 Our Family Plays Games Discussion at 10:23 sentiment: positive
video_pk 11767 · mention_pk 34511
Our Family Plays Games - Beast video thumbnail
Click to watch at 10:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme and atmosphere
  • cooperative play with alternative approaches (team play)
Cons
  • heavy and potentially intimidating for casual players
Thematic elements
  • one-versus-many; hunt to capture a beast
  • hunt and beast mythos; heavy exploration
  • immersive, theme-forward
Comparison games
  • Dracula
Mechanics (from transcript analysis)
  • Card Drafting — card drafting elements influence actions and hunts
  • cooperative play — hunters cooperate in teams to track and defeat the beast
  • Hidden Movement — the beast moves secretly while hunters search
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Realm of Reckoning is a card drafting game for two to five players set in a dark, vivid afterlife torn apart by civil war and forgotten glory.
  • With each shifting objective and everchanging strategies, no two plays are the same.
  • Beast I've been uh interested in for a very long time.
  • It's a one versus many game where the many are hunters who cooperate in an epic hunt to track and kill the beast.
  • The stars are shining on the red carpet.
  • You are the photographer. You are using your phone to take pictures.
References (from this video)
No references stored for this video.
Video 3ZDCl41vvkQ Our Family Plays Games Discussion at 54:50 sentiment: positive
video_pk 10941 · mention_pk 89299
Our Family Plays Games - Beast video thumbnail
Click to watch at 54:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong racing vibe
  • Fits fans of real-time/fast-paced racers
Cons
  • Details of mechanics not deeply discussed in the clip
Thematic elements
  • speed, risk, and tactical positioning on racing tracks
  • High-velocity street racing
  • familial/arcade racing
Comparison games
  • Downforce
  • Ready, Set, Bet
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stara is a splendor master.
  • I like to reserve cards.
  • The cards act as emotional bridges, letting players tackle complex topics without having to find the perfect words first.
  • Earth promo card with the red fox and badger promo card is a collector's item.
  • Thunder Road Vendetta is a blast. Yes, it is the best.
References (from this video)
No references stored for this video.
Video FjMMakwGbnU BigPasti Analysis at 19:29 sentiment: positive
video_pk 10508 · mention_pk 87012
BigPasti - Beast video thumbnail
Click to watch at 19:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • mechanics flow naturally from the racing theme
  • tightly integrated theme and play experience
Cons
  • occasional breakage of spell due to heavy math optimization
Thematic elements
  • Speed and racing dynamics
  • Old-timey Formula 1 racing
  • Coherent, race-focused experience
Comparison games
  • Brass Birmingham
  • Everdell
Mechanics (from transcript analysis)
  • card-based position and probability — hand management affects decision quality; risk-reward calculations
  • gear-based pacing — gears determine number of cards played and pace
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme is fundamentally pasted on to the gameplay loop.
  • the mechanisms flow from a theme in a very natural way.
  • the theme and the mechanics are so tightly interwoven that if you try to reimagine this game with a different narrative, it just wouldn't create the same emotional resonance.
  • You're not just moving pieces on a board. You're enacting the power struggles, the betrayals, the alliances of Herbert's universe.
  • Great theming isn't about fancy art or impressive miniatures. It's about creating an experience where every card played, every token moved, and every decision feels like a natural extension of the world you've temporarily inhabited.
  • The best themes don't just look good, they make you forget that you're playing a game at all.
References (from this video)
No references stored for this video.
Video My18DPlP8Gw The Broken Meeple Top List at 2:32 sentiment: neutral
video_pk 10198 · mention_pk 100509
The Broken Meeple - Beast video thumbnail
Click to watch at 2:32 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Industrial revolution
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like falling off it's just literally there are 100 better games in it
  • Small Islands uh this is the one that i've been saying is a replacement for carcassonne
  • way too complicated for its own good
  • it is one of the most beautiful games in existence
  • i still think five tribes is better than yamatai
  • nations is still my preference to fruity ages in terms of playing a physical game
  • really good negotiation game
  • great teamwork cooperative very cool
  • this is a really good solo
  • the deductions are really hard it's a really tough one to do
  • it's oh it's a mind bender gorgeous looking
  • reef is still a really cool game
  • azul is only that good at two player
  • near and far still really good
  • there's no reason to play that one if you have near and far
References (from this video)
No references stored for this video.
Video gDPiRltkLJg The Cardboard Herald Interview at 31:53 sentiment: positive
video_pk 9852 · mention_pk 116170
The Cardboard Herald - Beast video thumbnail
Click to watch at 31:53 · YouTube ↗
Overall sentiment (raw)
mixed-to-positive
Pros
  • deep strategic decisions
  • strong historical vibe
Cons
  • can be heavy for new players
Thematic elements
  • economic development
  • industrial revolution
Comparison games
  • Santorini
  • Title Blades
Mechanics (from transcript analysis)
  • net-building / route-building / resource management — Players develop networks of industries and build railways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We wanted to just have become like this entity that would make games and be very awesome at switching styles.
  • passion first
  • we like freedom but sometimes after working on a project with a lot of freedom, it's nice to have things laid out and know where you're going.
  • we have a very little sense of ego... I'm going to feel equally proud of the end product if she touched it, if we worked both of us on it.
  • we want to work as a couple on the same games together
References (from this video)
No references stored for this video.
Video tL0I710FtUs The Dice Tower Discussion at 3:29 sentiment: negative
video_pk 9252 · mention_pk 97650
The Dice Tower - Beast video thumbnail
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Thematic art was appealing
  • Coop concept has potential
Cons
  • Not very engaging or interesting in practice
  • Gameplay feels flat; not compelling
Thematic elements
  • mysterious beasts, cooperation under constraints
  • Cooperative scenario where players aim to minimize the score
  • thematic but abstract co-op with variable foe
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative lowest-score mechanic — Players work together to minimize a target number while stage events disrupt progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 18 minutes. But I want to talk about a lot of these games again.
  • This is a game in which one person is running from everybody else.
  • It's very light, simple.
References (from this video)
No references stored for this video.
Video rlSvcJVeUBc The Dice Tower Review at 0:23 sentiment: negative
video_pk 8759 · mention_pk 129155
The Dice Tower - Beast video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Short playtime
  • Visual components appeal to some
Cons
  • Difficult to pick up pieces
  • Random feel and repetitive squawk mechanic
  • Poorly balanced scoring
Thematic elements
  • Seagull seagull squawks collecting food
  • Beach/Seagull feeding frenzy
  • light, humorous
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity — Players use tweezers to pick up food pieces like seagulls and drop them if revealed.
  • Set collection / card scoring — Collected food cards grant points; cards are replaced after scoring.
  • Simultaneous signaling — All players raise their beaks and squawk, resolving action simultaneously.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beaks is a game about squawking seagulls.
  • Uno Zero is actually an Uno version of golf.
  • There's just no game here really.
  • Dice pool party is actually one of my most played games from last year.
  • This is a very light game.
  • Seven bells, you win the game.
References (from this video)
No references stored for this video.
Video HTcHDfloGDA Tabletop Turtle Review at 1:02 sentiment: positive
video_pk 8594 · mention_pk 104222
Tabletop Turtle - Beast video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good racing game with strong reception
  • Different enough from Formula D to justify owning both
  • De facto modern racing game
Cons
  • Player board design is uninspiring (just moving pieces up and down)
  • Limited strategic depth without optional rules
  • Not a significant improvement over Formula D
  • Extra content/optional rules not played
Thematic elements
  • Racing car competition
  • Racing
  • Racing simulation
Comparison games
  • Formula D
Mechanics (from transcript analysis)
  • Cornering — Risk management when navigating corners
  • Pitting — Optional pit stop mechanic for strategy
  • racing — Navigate racing tracks with player board movement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in this day and age mediocre isn't enough average isn't enough it's got to be fantastic
  • we have over 300 games you know they're tens of tens of thousands of games available lots lots of good games to pick it's not good enough to just be average
  • it's your opinion yeah if you like it if you like it if you like the game so much you want to go online and write a big defense on it that's awesome
  • if the game inspires you that much do you think it's that good that you feel the urge to do that that's amazing
  • we're not trying to make a name for ourselves this shooting on games like yeah drama channel
  • the coolest thing is that you can trade with other people
  • this one is what I call the dragon - it's the final boss
  • it's rewarding because there's so much depth it's so much fun
  • if you only own one deductive game deduction game try this one
References (from this video)
No references stored for this video.
Video ESblaYzivCw Foster the Meeple Discussion at 0:24 sentiment: positive
video_pk 8209 · mention_pk 24096
Foster the Meeple - Beast video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong hidden-movement appeal
  • High tension and variability with multiple beast options
  • Encourages deduction and strategic positioning
Cons
  • Learning curve can be steep for new players
  • Component setup and rule lookup can slow first plays
Thematic elements
Comparison games
  • Mind MGMT
Mechanics (from transcript analysis)
  • asymmetric roles — Different roles (hunters vs. beast) have distinct abilities and objectives.
  • Asymmetric Teams — Different roles (hunters vs. beast) have distinct abilities and objectives.
  • Hidden Movement — Players perform secret moves to locate the opposing figure or achieve objective-based positioning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like hidden movement games
  • I would like to play as the Beast
  • it's basically like play a card do the thing
  • the ships build like Lego
  • there's a lot to think about
References (from this video)
No references stored for this video.
Video Vc_TPmGcI4g Chairman of the Board Discussion at 0:36 sentiment: positive
video_pk 8056 · mention_pk 23727
Chairman of the Board - Beast video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong production expectations due to initial release praise
  • appealing aesthetics
Cons
  • hidden movement can be frustrating if not executing smoothly
Thematic elements
  • Hunter vs hunted in an atmospheric pursuit
  • Unspecified setting with a monster/hunt theme for a hidden movement game
  • mystery/pursuit with asymmetric information
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Movement — A player moves unseen while others try to deduce location or approach
  • one-versus-all — One player faces multiple opponents in a competitive setup
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hidden movement games are something that I I'm kind of interested in but I've not really found the one for me
  • I love bidding games
  • the more people in this queues the more money you have to spend
  • this is one of my most anticipated games from last year
  • this is basically a game within a game
  • it's lightning quick too it only takes around 15 minutes to play
  • you can get a three-player game of this done in about an hour
  • it's a passion project with some good historical context
References (from this video)
No references stored for this video.
Video 7PiYPxIV24Y Board Game Hangover Review at 0:00 sentiment: mixed
video_pk 7831 · mention_pk 23124
Board Game Hangover - Beast video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High variety of beasts and hunters increases replayability
  • Engaging asymmetrical design and tension
  • Fast drafting and simple action turns
  • Dynamic bluffing and prediction elements
  • Strong thematic feel and excitement when Beast vs Hunters
  • Multiple playstyles depending on monster
Cons
  • Polish and balance can be uneven across beasts
  • Long turns at higher player counts (three is ideal; four/five can be less smooth)
  • Potentially swingy experiences depending on Monster choice
  • Draft/card management can feel clunky and memory-heavy during play
  • Requires a learning curve; not ideal for absolute beginners
  • Beast-dominant sessions can overshadow Hunters in some games
Thematic elements
  • Asymmetric cat-and-mouse chase with hidden movement and strategic card drafting.
  • A fantasy world where a concealed Beast hunts villagers while a team of hunters pursues it.
  • Tense, competitive interplay focusing on misdirection, prediction, and fragmented information.
Comparison games
  • Sniper Elite
  • Terror Escape
Mechanics (from transcript analysis)
  • asymmetric roles — Beast versus Hunters have different goals, abilities, and victory conditions.
  • Asymmetric Teams — Beast versus Hunters have different goals, abilities, and victory conditions.
  • Card Drafting — Players draft from a common pool of action and support cards that affect both Beast and Hunters.
  • Hidden Movement — Beast moves secretly; tracks are revealed as it moves or when Hunters encounter revealed areas.
  • Trap placement / territory control — Chips or traps placed on map territories to hinder Beast or reveal its path.
  • Upgrades / deck customization — Cards and character sheets grant upgrades for Beast and Hunters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beast is fun
  • Beast is super fun I really enjoyed my games when I played the Beast
  • Hunters not so much
  • three is the best way to play
  • you feel like you're the Mastermind of this game
  • Beast is going to be at my place
References (from this video)
No references stored for this video.
Video NitC6ukS1GU The Broken Meeple Discussion at 25:49 sentiment: negative
video_pk 7507 · mention_pk 22302
The Broken Meeple - Beast video thumbnail
Click to watch at 25:49 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Interesting theme with beast stalking prey
  • First Kickstarter by new publisher
  • Asymmetric gameplay concept
Cons
  • Hidden movement barely exists in practice
  • 90% of actions reveal beast on map
  • Essentially dudes-on-a-map rather than true hidden movement
  • Poor rulebook clarity with many FAQ moments
  • First Kickstarter quality issues
  • Character balance problems
  • Some character powers too weak while others overpowered (Seer)
  • Upgrade economy is tight and restrictive
  • Some characters feel boring
  • Game favors hunters over beast
  • Needed more development time before release
  • Color card restriction feels unnecessary and clunky
Thematic elements
  • One versus many hidden movement game
  • Wilderness hunt
  • Scenario-based asymmetric gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards before each round with simultaneous reveal
  • Color restriction — Must play red and blue cards in pairs, restricting options
  • Hidden Movement — Beast tries to hide from multiple Hunters (limited effectiveness)
  • scenario-based — Different objectives and rules for each scenario
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed it clean you just take the cards you move up the prices
  • I didn't really know much about this game because I missed a Kickstarter
  • I am hyped for this game hegemony has probably been my best game I've played of the year so far
  • You need to temper your expectations a bit for this game
  • trade show it's just it's kind of irresponsible really
  • I'm getting sick of it
References (from this video)
No references stored for this video.
Video 9OS-P9iG2CQ The Cardboard Herald Interview at 8:40 sentiment: positive
video_pk 7368 · mention_pk 103673
The Cardboard Herald - Beast video thumbnail
Click to watch at 8:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative approach to multi-genre play within one title
  • Unmatched sense of invention and thematic variety
  • Encourages strategic experimentation and replayability
Cons
  • Steep learning curve and potential balance concerns between factions
  • Can be intimidating for new or casual players
Thematic elements
  • Extreme asymmetry; multiple mini-games under a single umbrella
  • Fantasy world with multiple, divergent factions and goals
  • Ambitious and experimental; emphasis on player-driven outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric gameplay — Different factions each play as a distinct game with unique victory conditions.
  • combat and exploration dynamics — Resolution systems adapt to the faction in play; combat outcomes influence progression.
  • shared canvas with divergent rules — Board and dynamics are shaped by the distribution of factions and their actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Fantasy by way of like Rich Jim Hensen; everything's a little Muppet"
  • "every card should be good"
  • "I want somebody to open Leader Games stuff and say this is my favorite game"
  • "colorblind friendly with the actual components"
  • "you could tell that the people who made this absolutely were fully bought into this concept"
  • "the art style is the trust; it's important to visually solve the game's questions"
References (from this video)
No references stored for this video.
Video 64zYfRqpZw0 Our Family Plays Games Top List at 21:24 sentiment: positive
video_pk 7163 · mention_pk 96915
Our Family Plays Games - Beast video thumbnail
Click to watch at 21:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic feel and solid racing vibe
  • Rich with modules and a robust solo AI mode (Legends)
Cons
  • Can be heavy for very casual players
  • Some players may find it mechanically dense
Thematic elements
  • hand management and shifting gears builds a racing narrative
  • Motor racing track with heats and drafting
  • thematic, modular, with expansion potential
Comparison games
  • Formula racing / engine-management games
Mechanics (from transcript analysis)
  • Drafting — draft to optimize your race strategy
  • expansion modules — supports multiple modules and championship-style play
  • Hand Management — managing a hand of cards to drive a race
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Splendor duel really is a great game and I love that it's really its own entity
  • it's not hard to learn to play, you don't have to know how to play Splendor to play this
  • it's a fun game and we played it four times
  • thematic, very thematic on how you shift your gears and that determines the number of cards you can get
  • No Thanks is the top one with 15 plays
  • Ticket to Ride on SNL is crazy and mainstream now
References (from this video)
No references stored for this video.
Video 0dAeajyp6yA One Stop Co-op Shop Playthrough at 0:00 sentiment: mixed
video_pk 6928 · mention_pk 20507
One Stop Co-op Shop - Beast video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Appealing art and components
  • Tense moments when escalating numbers
  • Clear core concept of counting and suit restrictions
Cons
  • Beast mechanic can feel extremely swingy and luck-driven
  • Table-talk rules can be confusing
  • Solo variant adds little depth and can feel underwhelming
Thematic elements
  • Beasts and a numerical puzzle
  • Abstract, cooperative card game with numbers
  • Cooperative puzzle-solving with escalating difficulty
Comparison games
none
Mechanics (from transcript analysis)
  • beast_cards — Beast cards add difficulty by forcing players to play certain suits and impacting progression; if triggered, they moved to a higher place and restrict future plays of that suit.
  • Cooperative Game — Players see others' progress and attempt to manage order and avoid dead ends; solo variant adds memory considerations with face-up beasts.
  • cooperative_play_and_memory — Players see others' progress and attempt to manage order and avoid dead ends; solo variant adds memory considerations with face-up beasts.
  • discard_tokens — Three tokens allow discarding that many cards before playing, to managehand quality.
  • Hand Management — Each player has a five-card hand and must play cards to increment a three-digit number without decreasing it.
  • hand_management — Each player has a five-card hand and must play cards to increment a three-digit number without decreasing it.
  • suit_leveling_and_number_construction — Players choose a suit and place cards into one's chosen place values (ones, tens, hundreds) to increase the total.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's incredibly swingy
  • Beast is fine, but nothing special, nothing to write home about, just okay
  • I don't find the strategy very taxing or very challenging
  • This is not a very complicated solo mode
References (from this video)
No references stored for this video.
Video jxt0ddH7MVI The Dice Tower Review at 1:07 sentiment: neutral
video_pk 6594 · mention_pk 118627
The Dice Tower - Beast video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • not as popular as its successor
Thematic elements
none
Comparison games
  • Root
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to the Dice Tours. We take a look at another shelf in the Dice Tower Library.
  • if you like games about delivering the mail, this is it
  • Just a solid game of quick, snappy turns
  • AIA, what a great game about shipping. This is a fantastic, terrific game.
  • You like Dominion, but you want it for dice. This is your game.
  • Very very popular games all them. That's why there's two of each.
  • Although, frankly, you should always play with the expansion.
  • I just really am loving SETI. Fantastic game.
  • I do like this game. I have a soft spot for it.
  • Vast, not as popular as its successor, root
  • My favorite game here is The Great Museum Caper. Nope. I forgot Magical Athletes there. Magical Athlete is amazing.
  • I just love Tumbling Dice.
References (from this video)
No references stored for this video.
Video 9_3ujKqbkKk The Dice Tower Event Coverage at 29:01 sentiment: positive
video_pk 6430 · mention_pk 130665
The Dice Tower - Beast video thumbnail
Click to watch at 29:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight scoring, deep strategy
Cons
  • heavy for casual players
Thematic elements
  • economic and network-building
  • Industrial Revolution in Britain
  • historical/economic
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine-building — develop networks and industries to generate income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a truly magical event.
  • This is one of the greatest players in the world in terraforming Mars.
  • Guardians of Galaxy all the way up through. She's amazing.
  • I woke up, I saw my daughter's name on there. That was pretty cool.
References (from this video)
No references stored for this video.
Video A_EtZR710-4 Chairman of the Board Review at 0:02 sentiment: positive
video_pk 6134 · mention_pk 80929
Chairman of the Board - Beast video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative, multi-use cylinder mechanic that drives several subsystems (turn order, bluffing, majorities, and market influence).
  • Dynamic, fluctuating scoring that punishes stagnation and rewards strategic market timing.
  • Short, snappy four-round structure with tight interaction and meaningful decisions.
  • Strong, balanced player powers via palace/king's region cards that add flavor without being game-breaking.
  • Accessible to casual players while offering deep strategic decisions for euro players.
Cons
  • Aesthetic production may feel dated to modern tastes; this mid-2000s beige/primitive art could be off-putting.
  • Base game supports 3–4 players; five-player variant requires expansion (limiting player count for some groups).
  • Some players may find bluffing elements occasionally punishing or opaque if others bluff aggressively.
Thematic elements
  • Commodity speculation, area majority, bidding with bluffing, and market manipulation
  • Mid-2000s commodity trading environment; board organized into quarters and market tracks
  • Eurogame-driven market simulation with competing incentives across regions and commodity types
Comparison games
none
Mechanics (from transcript analysis)
  • area control / majority — Players compete for regional majorities within each quarter and sub-areas to claim bonuses and influence gem values.
  • auction / bidding with bluffing — Players select two cylinders (one face up, one face down) to bid for turn order and to commit to placements, with zeros used to bluff and mislead opponents.
  • End Game Bonuses — Cylinders placed into the king's area contribute to end-game scoring and grant special powers or bonuses that affect scoring later in the game.
  • king's region / end-game powers — Cylinders placed into the king's area contribute to end-game scoring and grant special powers or bonuses that affect scoring later in the game.
  • market manipulation / dynamic market — The market track and gem values shift over the game based on placements and row/column scoring, creating fluctuating incentives.
  • Market Pricing/Manipulation — The market track and gem values shift over the game based on placements and row/column scoring, creating fluctuating incentives.
  • set collection / gems as scoring resources — Gems of different colors have varying values depending on majority control and market position; black and white gems act as fixed and wild values respectively.
  • turn order resolution / tiebreakers — Turn order is determined by revealed cylinder values, with ties broken by unused cylinders and, if still tied, original order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Commodity speculation is quickly becoming one of my favorite elements of these type of games.
  • The flow of this game is fantastic and the pacing is superb.
  • I adore this game so certainly gets a strong shield of quality for me.
  • There’s a real tug of war going on between holding back powerful pieces for turn order and using them to win majorities here and there.
References (from this video)
No references stored for this video.
Video ssRquKMJXEU Board Game Hangover Top List at 0:31 sentiment: neutral
video_pk 5899 · mention_pk 123842
Board Game Hangover - Beast video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • unknown
  • unknown
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Which board game looks the best after the googly eyes treatment?
  • Vote on your favorite in the comments.
References (from this video)
No references stored for this video.
Video HqJBlG0Rpyc The Dice Tower Discussion at 48:44 sentiment: positive
video_pk 5547 · mention_pk 96900
The Dice Tower - Beast video thumbnail
Click to watch at 48:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High interactivity and tension at two players
  • Strong urban economics with meaningful decisions
Cons
  • Can be punishing for new players
  • Appreciation grows with learning the deeper strategies
Thematic elements
  • Rail/barons, coal, manufacturing economy
  • Industrial Revolution in Britain
  • Economic simulation with heavy interaction
Comparison games
  • Gizmos
  • Sweet Mess
Mechanics (from transcript analysis)
  • Hand management / route/network building — Carefully time placement of goods and cities to optimize income
  • Network/coal and iron production — Develop industries and connections to maximize income and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gizmos is my favorite uncomplicated game.
  • I want to understand why stuff works and how to pull levers in a game.
  • I don't play to win. I'm playing to explore.
  • Grow bold or die, my friends.
  • There are so many games out there.
References (from this video)
No references stored for this video.
Video g2ZRFfT_2EE The Dice Tower Review at 27:07 sentiment: positive
video_pk 5269 · mention_pk 88336
The Dice Tower - Beast video thumbnail
Click to watch at 27:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting cooperative puzzle
  • Neat setup variation
Cons
  • Eight suits including broken suit variants confusing
  • Broken suits have no relation to regular suits
  • Poor suit distinction causes confusion
  • Players confused about broken vs regular cards
Thematic elements
  • Cooperative puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Column clearing — Clear ones column after tens column played
  • cooperative card play — Play cards to build three-digit number
  • Suit restrictions — Beasts prevent playing certain suits into certain areas
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an excellent, excellent trick taking game that you should have in your collection
  • One of the most brilliant trick-taking games I've ever seen
  • The game has the word kids in the title, but it's better than you might think, but it's simpler than you might think
  • Really pleasant. Really surprising how good this is
  • There are games that are fine and then there's games that have a lot of tension and those like those games that are really tense, that's when I love it
  • It's awful. It's really awful
  • I think that it's wonderful. It's an eight for me. Oh, I lost that bout, but my popcorn's popping. Love it
  • This is a cool trick taking game
  • I would 10 out of 10 times recommend you play distilled instead of this
References (from this video)
No references stored for this video.
Video MLGBQ_Yfb-o Foster the Meeple Top List at 2:29 sentiment: positive
video_pk 4392 · mention_pk 12817
Foster the Meeple - Beast video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent theme
  • strong artwork
  • better balance than similar games like Mind MGMT
  • thematically satisfying
Cons
none
Thematic elements
  • hidden movement asymmetrical gameplay
  • wilderness hunting
  • thematic confrontation
Comparison games
  • Mind MGMT
  • Mr Jack
Mechanics (from transcript analysis)
  • asymmetrical gameplay — beast vs hunters with different objectives
  • Hidden Movement — one player secretly moves beast while others hunt
  • track observation — hunters use tracks to locate the beast
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not just like how good is this game it's like how is our experience playing it
  • a lot of these ranking lists people rank for different criteria mhm our criteria is primarily around fun fun and experience
  • it might be my favorite polyomino game
  • I love the theme I love that it's like this magical Library
  • the mechanisms match the theme so well
  • it gave me slay the Spire feel feelings
  • my favorite solo button shy game ever
  • chaos incarnate
  • one of the best gaming experiences I've had this year
  • if you love puzzles if you love those deduction style games like I think you'll love this
  • I am a big fan of area control um and games that can do two-player area control well are very rare
References (from this video)
No references stored for this video.
Video 4qMTALdLf3Q Foster the Meeple Preview at 0:00 sentiment: positive
video_pk 3975 · mention_pk 11597
Foster the Meeple - Beast video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging hidden movement with asymmetric roles
  • High variability via contracts, beasts, maps, and expansion potential
  • Drafting action cards that influence both Hunters and Beast
  • Two-player mode works well without sacrificing depth
Cons
  • Hidden movement can be frustrating if players misread paths
  • Medium-to-high complexity; not ideal for casual game nights
  • Theme and setting may not appeal to everyone
Thematic elements
  • hunt, evasion, and asymmetric roles between Hunters and Beast
  • Northern expanse where humans settle and wild beasts threaten communities
  • dark, Nordic-inspired tone with tactical hidden movement
Comparison games
  • Mr Jack
  • Mind Management
Mechanics (from transcript analysis)
  • Asymmetric abilities — Characters have unique, asymmetrical abilities (e.g., Seer) that affect gameplay.
  • Asymmetric Player Powers — Characters have unique, asymmetrical abilities (e.g., Seer) that affect gameplay.
  • Card Drafting — Action cards are drafted back and forth; top-half cards are for Hunters, bottom-half for Beast.
  • Dice Placement — Hunters place traps in zones; traps trigger when the Beast is revealed or interacts with the zone.
  • dual-color action play — On a turn, players can play one red card and one blue card to perform actions.
  • grudges and upgrades — Grudges are spent to activate abilities, play cards, or upgrade powers.
  • Hidden Movement — Beast moves secretly; Hunters deduce location through tracks and map interactions.
  • trap placement and zone effects — Hunters place traps in zones; traps trigger when the Beast is revealed or interacts with the zone.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hunters are never stronger than the Beast only when Hunters communicate strategize and combine their actions can they bring down the Beast
  • it's a hidden movement game
  • this game you're actually going to be drafting cards back and forth
  • you can play two cards on your turn there's symbols basically one's red one's blue to keep it simple
  • I think it is one of those games that you know it's not overly complicated to get to the table and play but there is a lot of complexity in playing optimally
References (from this video)
No references stored for this video.
Video O8-z3JBvnpw Gaming with Edo & Jessica Discussion at 7:24 sentiment: positive
video_pk 3926 · mention_pk 95218
Gaming with Edo & Jessica - Beast video thumbnail
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • sell sheet effectively communicates gameplay hooks
  • strong visual storytelling in presentation
Cons
  • some readers may want more explicit rule clarity beyond visuals
Thematic elements
  • heist planning and execution
  • crime caper with a cinematic sensibility
  • visual sell-sheet focused
Comparison games
  • Strife
  • Unbroken
Mechanics (from transcript analysis)
  • Action Drafting — players select actions that shape a heist plan
  • rapid decision-making — quick turns and short playtime emphasize momentum
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pocket Park is a fun flip and write where you're adding polyominoes to create a park.
  • City Planner is really simple, single sheet printout.
  • the simple process of moving around and dancing... i dug it
  • it's essentially a simultaneous action reveal game where you're picking two units
  • absolutely adorable
  • Mondrian style art... you're just trying to line up tiles
  • it's just way too heavy for what i was looking for in a solo experience
References (from this video)
No references stored for this video.
Video AjCLbCyY2Bw Bower's Game Corner Top List at 0:55 sentiment: positive
video_pk 3753 · mention_pk 86961
Bower's Game Corner - Beast video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Game of the year
  • Unique asymmetrical gameplay
Cons
none
Thematic elements
  • Asymmetrical gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric roles — Each player gets their own specific rule booklet
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This shelf is undoubtedly the hardest shelf for me that I've had to do of the three
References (from this video)
No references stored for this video.
Video sIYAtUlb_LI TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 7:58 sentiment: positive
video_pk 3464 · mention_pk 93841
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Beast video thumbnail
Click to watch at 7:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cooperative depth and tension
  • Strategic card management with beasts appearing as obstacles
  • High replayability with beast variability
Cons
  • Pre-release status; potential balance tweaks
Thematic elements
  • card-clearing and column management
  • Cooperative puzzle with beasts as obstacles; four suits
  • cooperative, lightly thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Beast blockers and column strategy — Beasts block certain columns; plan to move or remove them.
  • Card play to clear sequences — Play cards to increase numbers and clear right piles.
  • Cooperative limited communication — Discuss generally what you're doing but cannot reveal exact hands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The big Essen Spiel fair in Essen Germany is about to happen later this week.
  • This one, in my opinion, is a better list, but it always gets less views than the other list.
  • It's a simple easy game there but there's still a lot to think about.
  • Gatsby is an amazing two-player 30-minute abstract strategy game.
  • Mindbug orig is an amazing game. Now, it's my two-player game of the year.
  • Take Time is fantastic.
References (from this video)
No references stored for this video.
Video PxsjCVpmYgg Our Family Plays Games Discussion at 2:46 sentiment: positive
video_pk 2892 · mention_pk 8474
Our Family Plays Games - Beast video thumbnail
Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Generated interest among viewers; discussion indicates curiosity about the game
Cons
  • No concrete gameplay details provided in the transcript
Thematic elements
  • Beast-centered game concept
  • Beast-themed game, discussed as a current topic
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Not described in the transcript
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arboretum was designed by Dan Cassar with art and illustrations from Beth Sobel
  • it's a very interesting balance
  • this is a lovely game that has an effect on friendship
  • the goal is to create a path starting with a one Maple and ending with an eight Maple
  • a lovely game that has an effect on friendship
  • 127 funded yes yes that is awesome that's awesome
  • QT is our newest family member—the cat from Cat In The Box
  • Hello fall, hello fall
  • we love you bye now
References (from this video)
No references stored for this video.
Video asPaDvRXqUE BoardGameGeek Discussion at 9:23 sentiment: positive
video_pk 2161 · mention_pk 6352
BoardGameGeek - Beast video thumbnail
Click to watch at 9:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative
  • Really dig it
  • Interesting mechanics
Cons
  • Haven't played enough to review
Thematic elements
  • Beasts
Comparison games
none
Mechanics (from transcript analysis)
  • Beast cards — Beast cards restrict playing certain suits in certain locations
  • Card sequencing — Cards with numbers, three-digit slots, numbers must go higher
  • Cooperative — Cooperative game where players work together
  • Suit management — Choose suit, play all cards of suit
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is so much to my taste and I played it a half dozen times really dig it and it's got fewer than 100 thumbs on the preview it's just like your tastes are not necessarily going to match up with anyone else's
  • The perfect thing is something you're only going to find through repeated play. It's not going to hit you instantaneously
  • It's more about playing something, liking it, you play it again, you play with different people, you want to introduce it to people, and over time it becomes the thing you love
  • The good and bad of this job is that you play something, review it, do a video, and then never touch it no matter how much I like it
  • You can do anything in games
  • I value sleep there more than I value getting a post out
  • It's just the cover the cover seems pretty funny to have around and just show people
References (from this video)
No references stored for this video.
Video xSdEfO9evIs Going Analog Discussion at 23:16 sentiment: positive
video_pk 2086 · mention_pk 84952
Going Analog - Beast video thumbnail
Click to watch at 23:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever, simple concept
  • Beautiful, foil-heavy components
  • Engaging cooperative challenge
Cons
  • Can be tricky to communicate optimal plays without signaling too much
Thematic elements
  • Ascend a numerical sequence across suits while dealing with blockers
  • Cooperative puzzle with beasts blocking cards
Comparison games
  • Forest Shuffle (comparison of puzzle design)
Mechanics (from transcript analysis)
  • cooperative puzzle — Players attempt to legally play out a deck with ascending numbers across suits; blockers (Beasts) appear to hinder progress
  • Hidden Information — Team coordination without revealing hands; strategic signaling
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "It's so simple, but it's really clever."
  • "This is a two-player head-to-head card combat game."
  • "We are the aliens."
  • "Bot or Not has me laughing a lot more."
  • "Gen Con party game of the show, Bot or Not, unanimous."
  • "Flip Tunes is my Gen Con game of the year."
References (from this video)
No references stored for this video.
Video Wt9miSXJfVE Tabletop Turtle Top List at 1:06 sentiment: positive
video_pk 1727 · mention_pk 126128
Tabletop Turtle - Beast video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • subtle and interesting interaction between players
  • tight economy and interwoven actions
  • hand management and resource denial play
Cons
  • setup can be a nightmare
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one gets an easy S tier rank
  • it's a freaking nightmare setup
  • four players is definitely the sweet spot
  • This is 100% an S tier game
References (from this video)
No references stored for this video.
Video i145Zkd4tS0 No Rolls Barred Discussion at 0:00 sentiment: mixed
video_pk 1317 · mention_pk 3886
No Rolls Barred - Beast video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong thematic tension between hunters and the beast
  • hidden movement creates suspense and chase dynamics
  • diverse upgrade paths and minion mechanics add depth
Cons
  • high rules complexity can overwhelm new players
  • video occasionally highlights chaos and confusion
  • dense information can slow early rounds for new groups
Thematic elements
  • Hunters vs. Beast; pursuit, survival, and territory control
  • Northern expanse / forest map for four players
  • humorous, in-character banter with dramatic role-play
Comparison games
  • Dungeons & Dragons (D&D)
  • Pokemon
Mechanics (from transcript analysis)
  • Card Drafting — Dawn phase drafts action and ability cards; players pick one to keep and pass others around.
  • card_drafting — Dawn phase drafts action and ability cards; players pick one to keep and pass others around.
  • combat_and_damage — Beasts and settlers take wounds; damage tracking determines rounds and potential eliminations.
  • Combat: Damage Based — Beasts and settlers take wounds; damage tracking determines rounds and potential eliminations.
  • Contracts — Daily contracts grant rewards for meeting specific objectives during the day phase.
  • contracts_and_rewards — Daily contracts grant rewards for meeting specific objectives during the day phase.
  • day_night_phases — Three phases per round: dawn (draft), day (play cards and move), night (contracts, upgrades, heal/refresh).
  • grudge_tokens — Tokens earned and spent to upgrade abilities and unlock powerful effects.
  • Hidden Movement — Beast movement is concealed; hunters attempt to reveal it through searches and movement clues.
  • hidden_movement — Beast movement is concealed; hunters attempt to reveal it through searches and movement clues.
  • Simultaneous Reveal — Trail tokens and a beast's last known location guide hunters; reveal conditions trigger moves and reveals.
  • summons_and_minions — Beast and hunters can summon minions; these minions move and attack to influence the map.
  • tracking_and_reveal — Trail tokens and a beast's last known location guide hunters; reveal conditions trigger moves and reveals.
  • traps_and_habitat_tokens — Trap cards placed on the map; habitat tokens activate traps when the Beast is on a corresponding space.
  • upgrades_and_talents — Night phase upgrades grant new talents or improved abilities; these are purchased with grudges.
  • Variable Phase Order — Three phases per round: dawn (draft), day (play cards and move), night (contracts, upgrades, heal/refresh).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The dawn is coming and when it does we just sort of repeat those three phases again.
  • bloody confusing
  • we're all going this way
  • Minority Report I'm going to think of something it's very good
  • the end of the night we resolve upgrades and restore health
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 101–150 of 157
Game Deep Dive