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Beast box art

Beast

Game ID: GID0041743
Game Info
Year
2023
Players
2-5
Age
14+
Playtime
120 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Welcome to the Northern Expanse, a place where nature is still unexplored, mystical and dangerous. When the humans first arrived, they thought they found an unspoiled paradise, filled with bountiful forests, lakes swimming with fish and cold freshwater flowing from the mountains. But as their settlements expanded and the surrounding forests grew thinner, nature itself pushed back. Great creatures known as Beasts emerged, and with their fangs, claws and mystical powers, they proved an incredible threat to the humans. In order to protect the settlements, humans enlisted specialised hunters, tasked with tracking and killing the Beasts before too many of their kin perish.

The Beast uses a deck of direction cards to move over forests, swamps and caverns, using guile and deceit to hide its track from the hunters. However, whenever a hunter moves over a location where the Beast has previously been, a trail appears. Only when a hunter searches a location or the Beast itself attacks an unsuspecting target is the Beast's actual position revealed. More so, each hunter has but one chance of searching each round, making it a tense and difficult decision. Hunters seldom have full information whether the trail they’re pursuing contains the Beast’s actual location, or if the trail has already gone cold.

Each action you perform in this game is done by playing a card from your hand (up to a maximum of two cards per turn). This means that if a player wants to search, attack or move, they need to have a card in their hand that lets them do that. Before each round, both hunters and Beast participate in a draft for the most important cards. All action cards can be used by both Beast and hunters alike.

In order to win this game, you either need to cooperate every step of the way if you play as a hunter, or skillfully outmaneuver your opponents if you play as Beast. On their own, hunters are never stronger than the Beast. Only when hunters communicate, strategize and combine their actions can they bring down the Beast before it’s too late.

—description from the designer

Description

Welcome to the Northern Expanse, a place where nature is still unexplored, mystical and dangerous. When the humans first arrived, they thought they found an unspoiled paradise, filled with bountiful forests, lakes swimming with fish and cold freshwater flowing from the mountains. But as their settlements expanded and the surrounding forests grew thinner, nature itself pushed back. Great creatures known as Beasts emerged, and with their fangs, claws and mystical powers, they proved an incredible threat to the humans. In order to protect the settlements, humans enlisted specialised hunters, tasked with tracking and killing the Beasts before too many of their kin perish.

The Beast uses a deck of direction cards to move over forests, swamps and caverns, using guile and deceit to hide its track from the hunters. However, whenever a hunter moves over a location where the Beast has previously been, a trail appears. Only when a hunter searches a location or the Beast itself attacks an unsuspecting target is the Beast's actual position revealed. More so, each hunter has but one chance of searching each round, making it a tense and difficult decision. Hunters seldom have full information whether the trail they’re pursuing contains the Beast’s actual location, or if the trail has already gone cold.

Each action you perform in this game is done by playing a card from your hand (up to a maximum of two cards per turn). This means that if a player wants to search, attack or move, they need to have a card in their hand that lets them do that. Before each round, both hunters and Beast participate in a draft for the most important cards. All action cards can be used by both Beast and hunters alike.

In order to win this game, you either need to cooperate every step of the way if you play as a hunter, or skillfully outmaneuver your opponents if you play as Beast. On their own, hunters are never stronger than the Beast. Only when hunters communicate, strategize and combine their actions can they bring down the Beast before it’s too late.

—description from the designer

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 157
This page: 50
Sentiment: pos 24 · mix 5 · neu 11 · neg 4
Mentions per page
Showing 51–100 of 157
Video ymlXMREErZU Where There's A Wilz, There's a Play Discussion at 15:53 sentiment: positive
video_pk 81852 · mention_pk 424631
Where There's A Wilz, There's a Play - Beast video thumbnail
Click to watch at 15:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative and accessible
  • interesting puzzle with trackable progression
Cons
  • complex rules on multiple places (hundreds/tens/ones)
  • needs careful tracking during play
Thematic elements
  • cooperative number puzzle
  • abstract strategy / puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Beast cards — beasts appear and require alignment by type and color to progress
  • place-numbered cards — build up a three-digit number by playing cards from suits
  • tiered discards — degree of discard depending on position (ones, tens, hundreds)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our board game collection has grown a lot.
  • We have to make a decision right now.
  • Bamboozled is uh going to lead the collection.
  • Beasts is a cooperative number game.
  • This one definitely not leaving the collection.
  • This is one of our New Year's Eve staple games that we play.
References (from this video)
No references stored for this video.
Video W0OD6GTBFYQ BoardGameCo Discussion at 4:30 sentiment: positive
video_pk 81686 · mention_pk 203993
BoardGameCo - Beast video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Long-standing, highly regarded design with broad appeal
Cons
  • Complex rules and steep learning curve for new players
Thematic elements
  • economic engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine-building — players develop industries and infrastructure to generate income
  • Engine Building — players develop industries and infrastructure to generate income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's crazy out there.
  • the week of crazy crowdfunding is continuing
  • Fury of Dracula coming back with a fourth edition in 2026
  • I love the pirate theme.
References (from this video)
No references stored for this video.
Video N8axtGDB_YM BoardGameGeek Top List at 15:18 sentiment: positive
video_pk 81563 · mention_pk 203247
BoardGameGeek - Beast video thumbnail
Click to watch at 15:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So good.
  • Formula 1 vibes with Vince Detroit art is an immaculate pairing.
  • Vince Detroit crushed this one.
  • Multiple maps available.
  • Includes a campaign mode.
  • Has player powers and upgrades.
  • Great solo mode.
  • Comes down to deck management and heat.
  • Art works extremely well in this world.
  • A masterpiece.
Cons
  • Can spin out too often.
Thematic elements
  • Formula 1 racing.
  • Formula 1 racing circuits (USA, France, Monaco).
Comparison games
none
Mechanics (from transcript analysis)
  • campaign mode — The base game includes a campaign mode with player powers and upgrades.
  • deck management — Players manage a deck of cards, focusing on speed and heat levels rather than adding cards.
  • Hand Management — Playing cards determines speed and heat levels.
  • Push Your Luck — Players can choose to reveal extra cards for more speed, risking overheating and spinning out.
  • solo mode — Features a solo mode.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vince Detroit, one of the best.
  • like probably the one today still, uh, that has the most name recognition, I would guess.
  • So, what we want to do is talk about our favorite games that feature Vince Detroit's art and we're going to do that now.
  • Number two is Unconscious Mind, which actually has two artists, very centrally involved in the game.
  • So this is one for my money that works the best because it really kind of it reinforces the theme.
  • Number one is going to be probably my favorite racing game, and that's going to be uh The Quest for El Dorado.
  • I love this game. I really enjoy this race game a lot because this one always ends up being close.
  • Quest for El Dorado is great. It's a great intro deck-building game, great intro race game, and make sure to check it out.
  • Again, we were ranking them in terms of how much we like the games, not so much how much we like the art. Although again, the art's a banger in all of them.
  • So much good stuff out there for Vincent Dutrait. They're so prolific. I don't know how the heck they do it, but they're just it's just the best.
  • Vincent, keep doing what you're doing. Please make art forever. You're awesome.
References (from this video)
No references stored for this video.
Video gX9jLCb3MNk Stonemaier Games Top 10 List
video_pk 81483 · mention_pk 266991
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't worry, there's nothing to really remember here. Just reveal the card and then take an action.
References (from this video)
No references stored for this video.
Video bsrZwwOVe9A Ryan and Bethany Board Game Reviews Top List at 1:12 sentiment: positive
video_pk 81347 · mention_pk 201460
Ryan and Bethany Board Game Reviews - Beast video thumbnail
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Cooperative card game where players try to play increasingly higher numbers.
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative card game — Players work together to achieve a common goal.
  • Hand Management — Players must manage the cards in their hand.
  • Set Collection — Players collect sets of cards based on suits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Tag Team. This is a dueling game, but it's a deck programmer as well.
  • So, this is five, Bethany's number four. Yes, this is a legacy game um based on Flash Point.
  • And this is one of I you can you can speak to this as well, but this is probably this the only legacy game that I would ever go back to just because of how it's set up.
  • My number four is a Valkyrie, a Black Orchestra game.
  • Whereas Valkyrie gives you that same emotion, that same challenge level, but in a half an hour, 45-minute package.
  • This is Lord of the Rings: The Fellowship of the Ring, a trick-taking game.
  • Uh, think something like The Crew, I guess, would be the most similar, most relatable kind of game.
  • And uh, it's I just really enjoy being able to see all these little Easter eggs and little plot points from the books popping up throughout these card games.
  • I love The Crew and this is way better than The Crew.
  • My number two is Potions of Azmaré and this is an order for fulfillment game where there's just a bunch of people coming into your village and so you're building all these um you're making all these potions, but there's all also these kind of like um kind of tech trees, but not really that you're trying to build up so you can do better things, more things and you kind of have to go up on everything to do well on everything.
  • All right, my number two is a game called Flip Tunes.
  • I saw this game and I just hated the artwork. I didn't like that classic old school like Disney cartoon style artwork or Cuphead. And they had that vintage cartoon and I just don't I don't know. It doesn't appeal to me. It's a big turn-off. And this whole game it uses that artwork.
  • But, I do love deck-building games and I will try any deck-building game I can get my hands on.
  • Um and it's just kind of a race to get to to 30 fame and then you have one final round after that as well.
  • This is Luthier. Luthier is from Peterson Games and it is basically a big old Euro where you are a luthier who is either making instruments, repairing instruments, or doing performances with certain kinds of musical genres, musical instruments as well.
  • It's absolutely stunning art. It's a huge table hog.
  • This right here is a giant pipe organ dice tower.
  • So even if you take all the cool stuff away, this is one of those perfect games where you can see a unique and interesting theme that you haven't seen before implemented so well into the gameplay.
  • Man, Lutiear so good visually, gameplay, every bit of it is awesome.
  • Number one game of 2025 Lutiear.
References (from this video)
No references stored for this video.
Video kA0yGTkUjyw Sir Thecos Review at 0:27 sentiment: neutral
video_pk 81258 · mention_pk 200769
Sir Thecos - Beast video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • One versus many hidden movement game.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft action cards during the dawn phase.
  • day/night phases — The game is played over several days with dawn, day, and night phases.
  • Hidden Movement — One player is the Beast moving secretly around the map trying to kill enough settlers and animals. Other players are hunters tracking the Beast.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ashfall adds new characters, new ways to move around the map, new ways to block or manipulate path, and several character-specific mechanisms, and even more that wasn't part of this preview copy.
  • What I really like about Ashfall is the variety it brings to the game.
  • The boats are a fantastic addition that immediately changes how hunters can move across the map.
  • Ashfall seems to be an expansion that adds more variety, more complexity, and more replayability to Beast.
References (from this video)
No references stored for this video.
Video rEp-Bg2CsjU Our Family Plays Games Analysis at 15:40 sentiment: positive
video_pk 80956 · mention_pk 198857
Our Family Plays Games - Beast video thumbnail
Click to watch at 15:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mentioned as a game they are playing at the end of the transcript.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The buck stops here.
  • I fill in the holes.
  • We're not looking for people who just want the jersey, we're looking for people like us who want to help others have a great time.
  • BGG is a weekend gaming con at your house with your friends, just scaled up to a bigger house and more friends.
  • We're always going to be hotel ballroom focused.
  • We try and improve a little bit every year, but we've also feel like we've got a formula that works.
References (from this video)
No references stored for this video.
Video YOhq7yzMpwY The Board Game Garden Discussion at 9:42 sentiment: neutral
video_pk 80786 · mention_pk 197947
The Board Game Garden - Beast video thumbnail
Click to watch at 9:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find it so hard to carve out an actual Sunday to film one of these solo Sundays.
  • I cannot express how thankful I am for this community and how just like kind people are.
  • This is the worst situation I have been in in Cavern Shuffle.
  • It's just so pretty.
  • I am absolutely obsessed how this ends up looking in the end.
  • So, it is like I think 7:30, almost 8:00 now.
  • So, I feel like that's a pretty good gaming day.
References (from this video)
No references stored for this video.
Video FETmbGhoh84 Bower's Game Corner Analysis at 0:16 sentiment: mixed
video_pk 80732 · mention_pk 197612
Bower's Game Corner - Beast video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fantastic price for a top 1,000 board game with its big box and all the expansions at a very very reasonable price.
  • respectable that they are saying this is the final expansion.
  • good price for a fantastic top 1,000 board game
  • good for them understanding what they have.
Cons
  • Terrible job convincing me to buy this game if I went through that video as a newcomer.
  • Did not make it feel special.
  • over deluxify and overexpansionify their game when they first launch.
  • not even at a 400 print run of the reprint of the base game with the big box.
Thematic elements
  • deeply thematic nature
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is what we believe is going to be the definitive and final version of Beast.
  • you did such a terrible job convincing me to buy this game if I went through that video as a newcomer.
  • This is why publishers love to do it. And it's smart from a publishing perspective, but it's just it just makes all of our games so freaking bloated.
References (from this video)
No references stored for this video.
Video CNl2wKKbDWE BoardGameCo Analysis at 148:50:40 sentiment: positive
video_pk 80733 · mention_pk 197648
BoardGameCo - Beast video thumbnail
Click to watch at 148:50:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tabled this year
  • Kind of got lucky on this one due to new expansion content
  • Played again a few times
Cons
  • Might not have remembered to do it otherwise
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I made three videos earlier this year. Three videos where I cover the different games I want to play, some games, some expansions, some games in 2024, all the various categories.
  • Now, I've shown off some of the things they have in the past. I have this kind of messily over here right now. Just the various uh bits and bobs of various ways you can track 10 by 10 lists or you know uh the 5x5 lists or any different kind of challenges using fun little uh blanks that go in here and then you use little meeples to track the various uh scores you the various games you've played in order to see how well you're doing on your personal challenges.
  • Um, I mean, I've played a bunch of games and I have various games I will want to play, but stick around to the end of this video and you'll see me uh put together on the fly with subject to change a challenge board for me to go through separate from my uh current challenge.
  • Speaking of my current challenge, I have a package from him that just showed up over here.
  • As much as Vegas Geek 3D does fun little magnetic boards, if you want a fun place to put your fun little magnetic board, check out these shelves behind me from Allplay, the table from AllPlay.
  • Long story short, uh he saw that I have this challenge for myself of games I want to play. And so he said, "Hey, what if I think a challenge board for you?" And I was like, "That would be awesome."
  • Do I actually have 35? 1 2 3 4 5 6 7 8 9 10. No, this is a 50 challenge board. Oh no, I need to add 50 games to the mix.
  • I'm going to go ahead and open up the tokens and simply see how well we've been doing.
  • Middle Ages is one of the games that I wanted to play and I have played Middle Ages.
References (from this video)
No references stored for this video.
Video 6Y56Qy1Er_U Neon Gorilla Interview at 2:44:45
video_pk 80661 · mention_pk 197133
Neon Gorilla - Beast video thumbnail
Click to watch at 2:44:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secret Hitler to me is essentially social deduction at its most baby. It's a baby game.
  • I absolutely detest it. I think it's one of the most uh maybe the sin of our uh decade. You know, the 2020s is a decade of FOMO.
  • Yeah. I hate the fact that we're that we're uh essentially manipulated into giving an interestfree loan and build as somehow saving money or getting the thing that nobody will ever be able to get. All of it feels bad.
  • Zombicide to me is flavorless. like the core game is essentially like the most generic unimagin uh uninteresting kind of gameplay and then you stack things on until uh it appeals to you by some uh crossmarket appeal like you know I think there's a DC or a Marvel zombicide I can't remember which one now there's you know zombicide uh white death or white plague or something like that and you just keep stacking things on until you find something you like and then the person's like oh I like Danny Tjo let me buy Jasicide so I can play as Danny Treyo. And I'm like, it's it's just functionless or formless. There's no interest in mechanics behind it. It's just like here's product after product after product and it's like Funko Pops. It's like you're collecting Funko Pops with your goddamn board games. I'm like, I don't want to collect any more Funko Pops for this [ ] board game, you know? Like that's how I feel.
  • Earth to me is like the ultimate ultimate feelgood game. Like you are going to find success in Earth no matter what you do.
  • Um, and to me, uh, the feeling of progress without any kind of uh counterbalance to any kind of like feeling of uh impediments, it's ultimately hollow. It feels like there's no actual thought being put into my actions as much as there is just actions being taken for the sake of an action being taken to hit my little dopamine in my head and then I walk away feeling like, "Oh, I did something with my little [ ] Sahara Desert and I put [ ] bamboo leaves in here and now I feel good because I have this environment." There's it's it's just literally it's numbers in a spreadsheet that you're just playing with until you get an output that makes you feel good. And to me, that's not really an enjoyable experience.
  • >> Phil Uckland is a [ ] idiot for some of his uh political beliefs and you know his anti- u uh uh uh climate change uh positions that man-made climate change isn't uh real I believe and also his essay on uh British imperialism that was in the first PAX uh premiere if I remember correctly. Uh those are [ ] idiotic things to say uh and I disagree with them vehemently. Um, but he's a [ ] genius when it comes to game design. Like he might be like one of the greatest minds of game design of our time.
  • I I think the the thing is like I care more about people thinking about like the process of religion being created. That's what I care about. I don't care about what the end result is necessarily. Like I don't care about like the the the morality of religious doctrine. I care about how it's been implemented and created and used as a tool. You know, that's what I care about.
  • It is. It's the Wikipedia of board games
  • You can't be afraid to like say something that's going to make people mad.
  • It's not going to be a game that you're going to be able to play with your grandpa and your like, you know, your whole family around the table after a nice Christmas dinner.
  • I I don't want to collect any more Funko Pops for this board game.
  • I I feel like those ones are like kind of like they're indicators of quality again, you know, like I'm like when I see an AI thumbnail, I'm like I I get like a little icky, you know?
  • I I think thumbnails are like an art of itself and I'm trying to perfect it.
References (from this video)
No references stored for this video.
Video r829UPapUtM Quackalope Analysis at 0:45 sentiment: neutral
video_pk 80565 · mention_pk 196430
Quackalope - Beast video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the only, and I mean only board game channel you will find on the internet that is dedicated to thorough classic, sophisticated taste testing.
  • The reason being choking hazard.
  • It's like licking a 9volt battery.
  • It does sound hilarious.
  • You know what we have to do now, though? We need a game where we both play our favorite.
  • And taste your meeples.
  • Get better friends.
References (from this video)
No references stored for this video.
Video BC-i6GZtAu4 All You Can Board Discussion at 28:57:52
video_pk 80556 · mention_pk 196360
All You Can Board - Beast video thumbnail
Click to watch at 28:57:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Brass Birmingham
  • Brass Lancaster
  • Brass Pittsburgh
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The scoring in The Princess of Florence is really unique and it's one of the main draws for me.
  • Pax Pamir is just such a masterclass in creating a really tense and dynamic political game.
  • Catacombs is such a fun dexterity game. The flicking mechanic is just so satisfying.
  • Root is a prime example of an asymmetric game done right. Every faction feels so different.
References (from this video)
No references stored for this video.
Video RgaF2xOGLXQ Board Game Hangover Top List at 2:57 sentiment: positive
video_pk 80517 · mention_pk 196080
Board Game Hangover - Beast video thumbnail
Click to watch at 2:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • exciting to play
  • great for non-gamers and gamers alike
Cons
none
Thematic elements
  • racing
Comparison games
none
Mechanics (from transcript analysis)
  • Card Driven Movement — you're going to put your car into gear, play as many cards, and then wait for other players to do the same.
  • Hand Management — Once everyone has selected their cards, you're going to flip them up and move your car as many spaces.
  • Resource Management — Heat is a resource in this game which you have to use wisely because if you run out of it, it's going to be hard catching up.
  • Variable player powers — upgraded race cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are a lot of board games out there, but there are 10 that are essential for my collection.
  • All of the games on my list are exciting for a newcomer or a gamer alike.
  • The lighter games are easier to get the table, play more often. Hence, they are my essential games.
References (from this video)
No references stored for this video.
Video me6TqAjxfcg The Board Game Garden Discussion at 3:54
video_pk 80269 · mention_pk 195120
The Board Game Garden - Beast video thumbnail
Click to watch at 3:54 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to another board game garden on wheels. No, I was on wheels for a little bit and now it is a board game garden in the air because we were just about to head to the airport and I am flying to Edmonton and I am very tired.
  • I'm vlogging in front of people and I typically don't do that. So, this is very uncomfortable for me. And no one's saying anything, so it's even more uncomfortable.
  • In Order to Chance, which broke pretty much everyone's brain, but it was very fun
  • Hey, welcome to the board game garden where thoughts, ideas, and innovations are sprouted.
  • We are here at Game. I can't believe it, guys.
  • Basically, whoever has the cutest gets a point.
  • This is going to be a thing.
  • We're getting close to the end. See if I can play something.
  • So, I win the pack.
  • We just played an entire game of fun facts.
  • Yes, pirates do. That's treasure. You should have used treasure.
  • This turned into a really sad video.
  • Love waking up to the scent.
  • So, 2111.
  • Skunky takes the win.
  • What the heck is this?
  • My My pizza is boutique.
References (from this video)
No references stored for this video.
Video 0xYKMmiorW4 BoardGameCo Analysis at 10:58 sentiment: negative
video_pk 80037 · mention_pk 194134
BoardGameCo - Beast video thumbnail
Click to watch at 10:58 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • The outcome (win or lose) is only determined at the very end, with little feeling of gameplay leading up to it.
Thematic elements
none
Comparison games
  • Beast
Mechanics (from transcript analysis)
  • cooperative card play — Players cooperatively try to get rid of their cards properly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has become like a sleeper hit for me.
  • It is such a good two-player deduction game is trying to figure out the sequence of asking the right questions faster than your opponent asks the right question.
  • Tranquility to the Scent is still an excellent version of it.
  • It's basically an auto battler, but such a clever auto battler.
  • I do not think it's a forever game.
  • for right now, it has managed to persevere and we'll see how long it lasts.
  • both have a uh I don't want to say permanent because nothing's permanent, but permanent spot in my collection.
  • another easy win.
  • Jungo was definitely a hit for me.
  • that was a solid one that I definitely am happy I picked up.
  • Santorini Pantheon Edition and Arnuk Adventure Chest are easy wins over there
  • Again, another iteration of a system I already have.
  • I like it, but Lana is not my favorite game system.
  • It is good to have, but if I got rid of it, it would not be the end of the world.
  • If I didn't get it, I'd be fine.
  • my kids like it, but my cats like it more.
  • I'm uncertain of the longevity.
  • Waddle is great. I don't think it's a mustave.
References (from this video)
No references stored for this video.
Video gguuNJZ84R0 Our Family Plays Games Discussion at 0:00 sentiment: neutral
video_pk 79971 · mention_pk 193742
Our Family Plays Games - Beast video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Heat.
References (from this video)
No references stored for this video.
Video 8siHOdirHWo Discussion at 0:00 sentiment: neutral
video_pk 79947 · mention_pk 193597
Beast video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Heat.
  • Heat
References (from this video)
No references stored for this video.
Video lR1Y6cAgLTs Review at 0:26 sentiment: neutral
video_pk 78611 · mention_pk 191479
Beast video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I recently bought 51% of a vampire hunting company. I'm the main stakeholder.
  • I'm not a huge fan of rolling right games. Um, they're okay. They they they're just really not my favorite kind of game to play.
  • I enjoyed this game. It was fun. I frankly liked it better than I thought I would.
  • I think if you like Rolling Writes, you are really going to enjoy this one.
  • I still had a lot of fun with this game. And I still think it's a very good game for what it is.
  • I'm going to give The Hobbit there and back again a six on the Cody scale. I liked it. Better than average game, I think, but it's still it's not something that that that overly thrilled me.
References (from this video)
No references stored for this video.
Video n-5UtFbnucU Discussion at 59:21 sentiment: positive
video_pk 77055 · mention_pk 185618
Beast video thumbnail
Click to watch at 59:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic gameplay
  • High replayability with strategic depth
  • Engaging player interaction
Cons
  • Requires consistent play with a dedicated group to fully appreciate.
  • Learning curve can be steep.
Thematic elements
  • Building industries and networks
  • Industrial Revolution in England
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine — Players develop economic engines to generate income and points.
  • network building — Players build networks of industries and transportation links.
  • Resource Management — Players manage resources to build and develop industries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like I just I remember thinking if we could play this a lot more, I think we would really like plumb the depths of what what makes this game so special.
  • Like it you should know it so well.
  • Um and I think it's either got to be lots of cards to explore or something kind of yeah with that classic feel.
  • Like that's one that has the depth there that if I was enjoying it, I probably could just get really into Through the Ages.
  • But if I could just like have a group where oh yeah, I'm playing Twilight Imperium once a month. I know the rules. I don't have to refresh and I'm just like playing the same faction for a bit then I'm trying a different one.
  • Like I don't know if there's really an answer. I more so I just want to get your thoughts on it.
  • So, I think it has done two things for me. One is that it has made me sort of upset that I didn't start like branching out sooner.
  • But at the same time it's given me the perspective to see the level of depth that games can have competitive to what it what you get on that first impression.
  • Gloomhaven is really the only board game that I have played consistently for a long period of time with the same people or same person or whatever um at a table, right?
  • It's like a lesson in you can't have your cake and eat it, too.
  • Like you kind of have to pick your lane and just commit to it at different points in your life. Otherwise, you're going to feel like you're not fully experiencing either lane to its fullest, you know?
  • I've had games that I've thought at times like this could be a lifestyle game, so I'm not going to play it yet because if I do, I'm going to get so into it that it's going to prevent me from getting to those other games that are should be a higher priority for me right now.
References (from this video)
No references stored for this video.
Video rK0PlzHLtbY Review at 0:10 sentiment: negative
video_pk 69745 · mention_pk 166445
Beast video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Fantastic artwork
  • Fantastic components
  • Looks like a folklore graphic novel
  • Loads of variety (hunters, beasts, contracts, upgrades)
  • Double-sided board
Cons
  • Not truly a hidden movement game as the beast must reveal itself to act.
  • Tracking system is mentally impossible to manage due to card system.
  • Card system is overly complex and backtracking is required.
  • Lack of basic actions can leave players with unplayable cards.
  • Difficulty in passing turns due to unclear rules.
  • Rulebook is not clear.
  • No climax or feeling of accomplishment at the end of the game.
  • Mechanically unsound.
  • Style over substance.
Thematic elements
  • hidden movement
Comparison games
  • Fury of Dracula
  • Specter Ops
  • Scotland Yard
Mechanics (from transcript analysis)
  • Action Point Allowance — Players play cards to take actions, with restrictions on playing multiple cards of the same color.
  • Area Control — The Beast can place summons, and hunters can lay traps in specific board segments and habitats.
  • Card Drafting — Players draft action cards into their hand, choosing between top and bottom actions depending on their role (hunter or beast).
  • Hand Management — Players manage cards in hand, choosing which to play and when, with consequences for having unplayable cards.
  • Hidden Movement — One player is the Beast, moving in secret while hunters try to track them down.
  • Set Collection — Players may collect Grudges or fulfill contract objectives.
  • Variable player powers — The Beast selects a specific beast, and hunters select characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It sells itself as a hidden movement game but in effect when push comes to shove it's not a hidden movement game at all because in order for the Beast to actually do anything they're gonna have to bloody well reveal themselves.
  • The card system is completely and utterly batshit crazy.
  • There is no climax to this game yet the Beast is going to be moving around popping up killing a few sheep and they're going to do damage to the hunters all the hunters are going to do damage to the Beast and the way that most of these games have ended for us is that the Beast pops up attacks the hunter does four damage or whatever it does and that's it they win.
  • This game is a prime example of style over substance right it looks like the dog's bollocks.
  • When a game is this mechanically unsound this feels like I've sort of built my house on a swamp and the tides come in and just washed it away.
References (from this video)
No references stored for this video.
Video Meij89QQxc0 Top List at 1:09 sentiment: mixed
video_pk 69590 · mention_pk 166143
Beast video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Olympics may be over so now it's time to do the board game Olympics
  • I've put everything into bracket fights so afterwards you can do this yourself too
  • I've never even heard of Gloomhaven Jaws of the Lion
  • let me know in the comments below what yours came out to be
  • the original brass versus terraforming Mars
References (from this video)
No references stored for this video.
Video c1mINKH_9g8 Discussion at 44:57:12 sentiment: positive
video_pk 69103 · mention_pk 165445
Beast video thumbnail
Click to watch at 44:57:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematically makes sense
  • Incentivizes not being in the lead
Cons
none
Thematic elements
  • Racing
Comparison games
  • Flamme Rouge
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It feels like a classic card game just in terms of like the you you're you bid the number of tricks you're going to win, but you have to be you have to be exactly right.
  • Thematically I think it doesn't land like there
  • It still feels satisfying to get a good engine going.
  • It's just like, fun, lighthearted competition.
  • Sky Team is absolutely incredible. It is so tense. It is so good.
  • It's a game where you feel like you've earned your victory.
References (from this video)
No references stored for this video.
Video MZbtLf0jaRE Top 10 List at 0:12
video_pk 69096 · mention_pk 165428
Beast video thumbnail
Click to watch at 0:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • car racing
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Your engine's heat is represented by cards in your deck.
  • Hand Management — You are racing your cars around the track and trying to manage your engine's heat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In honor of the Super Bowl here are five great board games based on Sports
  • I hope your team wins the Super Bowl and I also hope your team is the 49ers
References (from this video)
No references stored for this video.
Video 5UoROrk0Xos Discussion at 0:00 sentiment: neutral
video_pk 68013 · mention_pk 164332
Beast video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Heat.
References (from this video)
No references stored for this video.
Video 1W9P-uDKcTc Review at 0:20 sentiment: positive
video_pk 67928 · mention_pk 164205
Beast video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing art
  • Strategic flexibility in card play order
  • Good decision space despite simple rules
  • Good player agency
  • Fun to startle beasts
  • Adjustable difficulty
  • Easy to teach
  • Feels like a modern classic
Cons
  • Gold foil edges can nick over time
  • Card orientation can be hard to discern on sixes and nines
  • Limited communication can sometimes feel a bit weird or exploitable
Thematic elements
  • Cooperative card game where players try to get rid of cards
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve a common goal.
  • Hand Management — Players play cards from their hand to achieve objectives.
  • Limited Communication — Players have restrictions on how they can communicate information to each other.
  • Modular Board — The game's difficulty can be adjusted by adding or removing beasts and tokens.
  • Set Collection — Players aim to collect or play sets of cards based on suits.
  • Variable player powers — The 'beast' cards introduce unique challenges and alter gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Panosaurus has been smashing it out of the park for a handful of years now and pretty much anything they put out I want to play and there's very few publishers that I feel like that about these days just because they're so consistent.
  • This game has amazing art as you can see there. just looks fantastic.
  • So, easy stuff, but good strategies, good decision space, good uh good agency over the game.
  • Well, the cards look beautiful and the gold foil edges are beautiful, but gold those gold uh foil edges, they tend to be able to nick a little bit.
  • The designer specifically said that he left it pretty open-ended to allow groups to sort of cater it to their style.
  • It's easy to teach. It feels like a modern classic game.
References (from this video)
No references stored for this video.
Video 2PxQRLCskZE Analysis at 26:38:08 sentiment: negative
video_pk 67729 · mention_pk 163943
Beast video thumbnail
Click to watch at 26:38:08 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • The reviewer was screwed by the dice without any mitigation, making it impossible to win and leading to a miserable experience.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has ruined not only the evening but potentially some of my closest friendship style hate.
  • I mean, don't we have enough AI slop floating around the world and the internet as it is?
  • The third player AI that has to be run for a two-player game is one of the worst things about Dune Imperium.
  • I want to share with them. I want to brag. I want to boast. I want to win.
  • Put your best foot forward, please.
  • I don't want player elimination in my games.
  • My dyslexic brain will never be able to attach to that new rhythm you set and the pace of play and the strategy is thrown off entirely.
References (from this video)
No references stored for this video.
Video aIJUm3El4M0 Discussion at 0:10 sentiment: neutral
video_pk 67711 · mention_pk 163910
Beast video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video yp8BgpGf2bQ Review at 0:15 sentiment: positive
video_pk 67601 · mention_pk 163751
Beast video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely creative and clever gameplay required.
  • Love the card art and the gold foil.
  • Tokens provide a nice bonus and can be used to discard problematic cards.
  • Adjustable difficulty through beasts and tokens.
  • The beast restriction is really neat and adds a challenging element.
  • Limited communication prevents quarterbacking brilliantly.
  • Game goes faster due to limited communication.
  • Pleasantly surprised with the gameplay, which is strong and solid.
  • The emergent puzzle is delightful and satisfying.
  • Pandasaurus Games is signing the best card games.
Cons
  • Not a big thematic game.
  • Scaring beasts out of the game is almost impossible.
  • Playing in the 100-digit spot is permanent and cannot be wiped out.
  • Can be problem city if you go through numbers too fast.
  • The theme is completely abstract and number-based.
Thematic elements
  • Players try to scare off or ignore beasts.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draw cards each turn, which can include number cards or beast cards.
  • cooperative play — Players work together to play bigger and bigger numbers while managing restrictions and avoiding going out of the game.
  • Hand Management — Players must play all cards from their hand while ensuring they can continue to play bigger numbers.
  • Modular Board — The game uses three-digit numbers (ones, tens, hundreds columns) that can be cleared out to provide more room.
  • Press Your Luck — Going too fast through the numbers can lead to being out of the game.
  • Set Collection — Players choose a suit to play from their hand and must play all cards of that suit.
  • Variable player powers — Players have a hand of cards and make choices about which ones to play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a number game. You are trying to cooperatively play bigger and bigger numbers while still leaving yourself room to play those bigger and bigger numbers.
  • If any point you cannot play a card from your hand and make a bigger number, you're out of the game.
  • It's a lot thinkier than you think it will be.
  • There is limited communication in this game.
  • This solves it brilliantly.
  • I just think Pandasaurus has their finger on the pulse when it comes to card games, I just think that they are signing the best card games that are out on the market right now.
  • The puzzle that kind of emerged as you're going on was delightful. It was satisfying. I enjoyed it quite a bit.
References (from this video)
No references stored for this video.
Video fe3HWZ0Ypbk Discussion at 35:45 sentiment: neutral
video_pk 66985 · mention_pk 162882
Beast video thumbnail
Click to watch at 35:45 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the algorithm has changed to a to a kind of thing where you can't do series of videos easily. It doesn't like that. You need to do long form content in one video.
  • If you can't fit it on the shelf, it's not in the collection. And if you have to fit it on the shelf, someone else is leaving.
  • It's like, why? You know, it's bad enough to be doing the whole logging plays to say like, 'Oh, I played this at this time. I played this at this time.' I could not care less who won what game and when.
  • You do not have to meet a minimum prerequisite. It's just it does get on my wick that.
  • It's like there are two people that sort of get on my wick with this or say that try to get out of the idea of helping to pack a game away. Smokers [...] and then the ones doing the BG stats...
References (from this video)
No references stored for this video.
Video _xkrHh3uZ8w Top List at 10:29 sentiment: positive
video_pk 66736 · mention_pk 162541
Beast video thumbnail
Click to watch at 10:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best race games out there.
  • Beautiful art.
  • Lots of modules in the base game and expansion content.
  • Really fun to play at five players.
Cons
none
Thematic elements
  • Formula 1 racing with heat management
  • Formula 1 racing
Comparison games
none
Mechanics (from transcript analysis)
  • deck management — You have on your little player board a stack of like heat cards in your engine. And for every one you're over, you have to take those heat cards and put them in your discard pile.
  • Gear Shifting — You're shifting gears. Those gears are determining how many cards you are playing.
  • Hand Management — What they're basically going to do is gunk up your hand. It's a little bit of a deck-building game. You're kind of going Well, I guess not really deck-building cuz you're not really building it throughout the game. You're kind of just going through your deck a whole bunch. So, you don't really want those heat cards there because they're just gunking up your hands, not allowing you to move, not really allowing you to do much.
  • Push Your Luck — It's very very fun. It's got a little bit of that kind of push your luck, a little bit of um there's like these stress cards that are forcing you to play an extra card that might make you go faster.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like Any euro game is like, 'Here's a fifth-player expansion.' I'm like, Incorrect. No, thank you.
  • The reason I love this game in general is that every turn everyone is gaining information because Nick might be asking Molly over here a question, but we all write down who asked who what and what letter and how many matches that made.
  • So, it just makes for this kind of like maximum mind puzzle that will just I have games where I feel like I'm smart and other games where I feel like I could not be further from understanding anything about the world.
  • Ready Set Bet is so much fun. And this game particularly is great at five cuz you can have one person be kind of the announcer and then everyone else um bidding and betting and stuff like that.
  • It's just this fun silly thing.
  • I love ready set bet. It's got to be number one.
References (from this video)
No references stored for this video.
Video Ij8vpOIuMdY Review at 0:00 sentiment: positive
video_pk 66565 · mention_pk 162211
Beast video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced gameplay
  • Engaging push-your-luck mechanics
  • High stakes decision-making
  • Cool dashboards and high-quality cards
Cons
  • Can be difficult to manage heat effectively
  • Risk of crashing if luck is pushed too far
Thematic elements
  • street racing
  • mid-1960s Southern California
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players manage their hand of cards to play cards for movement or gear, but playing gear cards adds "heat" to their player board.
  • Push Your Luck — Players can "push their luck" by playing cards to go faster, but this generates "heat", which can lead to negative consequences.
  • Set Collection — Players collect sets of cards to perform actions or gain advantages.
  • Variable player powers — Each player has a unique "legend card" with special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a breakneck pace game.
References (from this video)
No references stored for this video.
Video szJTCV6srgA Other at 14:06 sentiment: negative
video_pk 66560 · mention_pk 162208
Beast video thumbnail
Click to watch at 14:06 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Fantastic production quality (Kickstarter)
  • Gorgeous art by a developer
  • Interesting vibe
  • One player enjoys it (Drew)
  • Good for someone who likes middle ages/dark themes and hidden movement
Cons
  • Hidden movement is not for one player
  • One vs. all is not for one player
  • Doesn't hit the table
  • Requires 3-4 players to truly enjoy
  • One player feels guilty about not liking it
  • Not worth keeping if it doesn't hit the table
Thematic elements
  • Hidden movement, one vs. all
  • Ancient forest
Comparison games
  • Grand Austria Hotel
Mechanics (from transcript analysis)
  • Card Drafting — Players get cards which they use as actions, then pass.
  • Hidden Movement — Core mechanic where one player as a beast tries to evade hunters.
  • One vs. All — One player controls the beast, while the others play as hunters.
  • Set Collection — Beasts have different strategies and things they need to do, implying collection of resources or objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • At the end of the day, if it's not going to hit the table reliably, it's just it's not going to stay.
  • We're trying to be pretty ruthless.
  • I just want every game when I look at it to be like yes, that is a yes game. That is I will play that.
  • The truth of the matter is not every game is for me. Not every game is for Drew. Not every game is for you.
  • It's okay if even if it's the number one game on BGG. You don't have to like it.
  • We want a lean, mean collection that we want to play those games and we have time to play those games.
References (from this video)
No references stored for this video.
Video lGCXY2daZiY Rules Teach at 15:50
video_pk 65957 · mention_pk 160178
Beast video thumbnail
Click to watch at 15:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll take you through five general tips for what can help you to explain board games
  • this is deck building
  • the wind condition
  • Spirit Island is actually a surprisingly difficult game to explain because the turn sequence is completely jumbled up compared with the sequence you would use in your mind to understand the theme
  • there are many games out there even really crunchy Euro red cheaty Euro types of games where you can still really use the theme to your advantage
  • the game is scenario driven the cards will unfold the story and you'll win if you find something that says you are victorious you lose if you max out any track with a red skull
References (from this video)
No references stored for this video.
Video _4ojBiE5G6w Sir Thecos Review at 0:20 sentiment: positive
video_pk 65216 · mention_pk 158852
Sir Thecos - Beast video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smart approach to balancing hidden and open information.
  • Engaging premise and strong identity.
  • Good component quality and feel.
  • Workable insert and double-layered boards.
  • Nice screen printing on wooden meeples for animals and settlers.
  • Shiny finish on locations and paths for better readability and table presence.
  • Clever design for the beast's screen integration.
  • Artwork is a highlight, with a hand-drawn style.
  • Useful route overview printed on the board.
  • Game works very well from a gameplay perspective.
  • Nice balance between shared card system and unique powers.
  • Clear distinction and good handling of different player counts.
  • Clever solution for the two-player mode's card management.
  • Interesting drafting mechanism where players can deny cards to opponents.
  • Hidden movement works well, with the beast knowing hunter locations but not vice-versa.
  • Great tension created when hunters have a point of reference to close in.
  • Upgrades during the night phase allow for character improvement.
  • Thematic implementation of mechanics, where actions make sense within the game world.
Cons
  • Route overview is mainly readable for the beast player on the south side; would be better if printed on both sides.
  • Board can feel a little cluttered at times, with paths and region names not always easy to see.
  • Trail tokens can be fiddly to sort through to find the correct one for thematic play.
Thematic elements
  • Several hunters trying to track down and defeat a beast before the beast wreaks too much havoc.
Comparison games
  • Terascape
Mechanics (from transcript analysis)
  • Action Point Allowance — Players can play up to two cards with different colors on their turn to perform actions.
  • Asymmetric powers — Both the beast and hunters have their own character boards and unique ability cards.
  • Card Drafting — Players draft action cards, with hunters using the top half and the beast using the bottom half. This drafting is part of the mind game, as players can deny powerful cards to their opponents.
  • Deduction — Hunters try to track down the beast by following trails and using clues.
  • Hidden Movement — One player controls the beast which moves secretly. The beast's movement is tracked on a separate board using cards and a pen. The hunters do not know the beast's exact location, only its last known location.
  • One versus Many — One player controls the beast, while the other players control a team of hunters.
  • Resource Management — Grudges are a resource gained by the beast from killing animals/settlers and by hunters from contract rewards. Grudges are used to unlock upgrades during the night phase.
  • Set Collection — Players collect grudges to upgrade their characters.
  • Trail Tokens — When hunters move through spaces the beast has been, trail tokens are placed, providing clues to the beast's path.
  • traps — Hunters can set traps in zones, which can trigger effects when the beast is revealed in that terrain type.
  • Variable player powers — Each beast and hunter has their own character board and unique ability cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is basically a cat and mouse game, but with asymmetric powers, hidden movement, deduction, and a shared current system.
  • This is like the key tension of the game. The beast wants to strike, but attacking gives away its position every time.
  • The hunters are constantly trying to close in on the beast while the beast is trying to stay one step ahead, strike at the right moment, and disappear again.
  • Except for the beast's exact movement and current location, almost everything is open information. And I think that's a really smart approach.
References (from this video)
No references stored for this video.
Video aGzbU9_QlLc watch it played Rules Teach at 0:12 sentiment: positive
video_pk 64649 · mention_pk 158147
watch it played - Beast video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flexible player counts (2-4 players) with options for different role configurations
  • Clear role-based teamwork and boss-directed guidance
  • Multiple difficulty levels with progression and a bonus level
  • Family-friendly entry-level play
Cons
  • Requires an electronic talking safe and batteries (3 AA) not included
  • Mistakes can end the heist and end the game prematurely
Thematic elements
  • cooperation under time pressure with role-based tasks
  • a coordinated heist to crack a safe and steal gold/money within a timed session
  • boss-driven instructions delivered through an electronic talking safe
Comparison games
none
Mechanics (from transcript analysis)
  • bonus level unlock — Completing level 5 unlocks a bonus level 6 with a new command requiring players to move to the seat of the left player.
  • boss orders — The boss issues instructions that dictate which role should act and how tools should be used.
  • button synchronization — Players must press the correct buttons on the sides of the safe in time to succeed.
  • End Game Bonuses — Completing level 5 unlocks a bonus level 6 with a new command requiring players to move to the seat of the left player.
  • Hidden Roles — Players choose among four roles (money man, explosives expert, hacker, lookout) and assign them to buttons on the safe.
  • multi-tool usage — At higher difficulties, players may need to use two tools simultaneously.
  • Multi-Use Cards — At higher difficulties, players may need to use two tools simultaneously.
  • open/finish sequence — Success results in the safe opening and the collection of gold and money.
  • progressive payout — Money awarded scales with progression (1M, 3M, 5M) and up to 50M with perfect play.
  • Role selection — Players choose among four roles (money man, explosives expert, hacker, lookout) and assign them to buttons on the safe.
  • Timed play — The team has five minutes to complete the heist, with level-based endings and potential for mistakes ending the game.
  • tool management — Eight tools (flashlight, headset, explosives, map, goggles, laptop, drill, gloves) are placed for all players to access.
  • tool passing and trading — Commands may require passing tools to specific roles or trading tools between players.
  • Trading — Commands may require passing tools to specific roles or trading tools between players.
  • Turn Order: Progressive — Money awarded scales with progression (1M, 3M, 5M) and up to 50M with perfect play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one team one mission
  • you'll only have five minutes to grab as much as you can
  • the boss will be giving orders through the electronic talking safe
  • select their roles and to do this just push the buttons on the sides of the safe
  • five different levels to choose from with level one being the most forgiving and level five being the most challenging
  • the boss will tell you to grab a certain amount of money
References (from this video)
No references stored for this video.
Video zbunbBusSgU slickerdrips Playthrough at 2:46 sentiment: mixed
video_pk 63729 · mention_pk 157214
slickerdrips - Beast video thumbnail
Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • legends expansion adds depth and competition
  • rivals system adds interaction and tension
  • new sponsorship types and powerups expand strategy
Cons
  • legends deck can be hard to track and remember
  • three-lap championship can be lengthy
  • sponsorship cards can arrive late in the set
Thematic elements
  • car racing with upgrades, sponsorship, and rivalries
  • a championship race with tracks, weather, and legends
  • live-playthrough commentary
Comparison games
none
Mechanics (from transcript analysis)
  • adrenaline — adrenaline can increase speed and interact with legends; affects speed and may allow extra moves.
  • chevrons — chevrons allow skipping certain corner limits; can ignore one corner per turn.
  • cooling and heat — heat and cooling mechanics: heat is spent to perform actions; cooling returns heat from discard pile; air intake can increase move but adds heat.
  • gears — move by changing gears; up or down a gear; one gear change is free; changing gear costs heat.
  • Legends module — legends cards affect movement and have star abilities; legends may have extra speed/cooling; legends line crossing triggers changes.
  • powerup cards — powerup deck gives abilities on turns.
  • rivals — a rivals system activates after the first race of a championship, making two cars rivals for the upcoming race.
  • Slipstream — optional move: if you end next to another car, you may slipstream to move two spaces forward; spaces ahead must be free.
  • sponsorship cards — three new sponsorship card types are added; can gain sponsorship cards; these come with the legends system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the small Legends expansion that mainly, as you might guess, does stuff for the Legends module, the non-player cars that let you play solo, but also beef up a multiplayer game.
  • Weather. So, the weather for this race is going to be raining.
  • Slipstream. It's optional. Available if you land next to another car. If you choose to slip stream, move two spaces forward.
  • Sabrina is the top priority.
References (from this video)
No references stored for this video.
Video 7pu-3LDwRXk Neon Gorilla Analysis at 0:36 sentiment: neutral
video_pk 63682 · mention_pk 157176
Neon Gorilla - Beast video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Slay the Spire
  • Cyberpunk
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can say with certainty that this past month has been possibly the biggest in tabletop crowdfunding that has ever existed.
  • No, I think it's the biggest month ever.
  • between Brass and Slay the Spire and Cyberpunk alone, you're talking about like a $25 million month in crowdfunding.
  • absolutely insane. I don't know if that's ever happened as far as tabletop.
References (from this video)
No references stored for this video.
Video _KkiOlm2SHI Board Game Buzzz Discussion at 1:35 sentiment: positive
video_pk 63166 · mention_pk 156481
Board Game Buzzz - Beast video thumbnail
Click to watch at 1:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic depth and strong theme
  • Engaging hidden movement
  • Replayability with different hunts
Cons
none
Thematic elements
  • hidden movement / pursuit
  • asymmetric, semi-cooperative with one hidden-beast player
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric roles — One player acts as the Beast while others are hunters.
  • Asymmetric Teams — One player acts as the Beast while others are hunters.
  • Hidden Movement — Beast moves secretly around the board; hunters try to hunt it down.
  • Semi-Cooperative — Beast has its own objectives while hunters try to stop it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the theme is so so fun in this game because again it's just like that secret hidden movement you're always kind of on edge trying to figure out where the Beast is
  • final girl is a solo only game
  • Evolution has a really great theme
  • Lost Ruins of Arnac is as of right now my favorite game of all time I love Lost Ruins of Arnac
References (from this video)
No references stored for this video.
Video wlXbqp4F37k Allies or Enemies Top List at 7:39 sentiment: positive
video_pk 61141 · mention_pk 153654
Allies or Enemies - Beast video thumbnail
Click to watch at 7:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great racing feel with modular weather rules
  • high replayability with modules
  • quality production by the same team as Flam Rouge
Cons
  • a lot of rule nuance may require setup time
Thematic elements
  • hot summer, speed, weather dynamics
  • summer racing atmosphere
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a light drafting racing game but it definitely has some summer vibes
  • it's six different little mini timers
  • it's bright and it's colorful and you are trying to defend the islands from oncoming monsters
  • Banner Festival is a really interesting trick taking game
  • it's all based on slasher movies
  • the Heat is in the title
  • Fireball Island ... the Curse of Volcar
  • you flick marbles
References (from this video)
No references stored for this video.
Video 5QRR3ANR0TY Allies or Enemies Top List at 16:30 sentiment: positive
video_pk 61145 · mention_pk 153670
Allies or Enemies - Beast video thumbnail
Click to watch at 16:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, cinematic racing feel
  • moments of dramatic catch-ups
Cons
  • looser racing pace may disappoint players seeking tighter inches-of-victory tension
Thematic elements
  • racing strategy with gear cards
  • retro racing circuit
  • cinematic, fast-paced
Comparison games
none
Mechanics (from transcript analysis)
  • multi-map variability — four different maps create different race dynamics.
  • racing with card-driven actions — play cards to gain speed and perform actions on a track.
  • Variable Map — four different maps create different race dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a good Gateway game
  • the art on the cards looks fantastic
  • it's one of those simple flip and write games that you just want to play again and again
  • the lazy Susan is genius
  • Planet Unknown just knocks our socks off
References (from this video)
No references stored for this video.
Video qLPRkN6LOsc Shelfside Discussion at 2:34 sentiment: neutral
video_pk 60707 · mention_pk 153135
Shelfside - Beast video thumbnail
Click to watch at 2:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
  • Industrial Revolution
  • Economic simulation
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • king of tokyo you pick that
  • ti4 has too much dice rolling
  • we're playing betrayal tonight you better not betray me
  • hey come over here we're playing scythe
  • oh yes we are playing this game
  • you know what they say my house my rules
References (from this video)
No references stored for this video.
Video maWYkYxjOEU Shelfside Playthrough at 3:06 sentiment: positive
video_pk 60639 · mention_pk 153026
Shelfside - Beast video thumbnail
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging economic engine
  • Historic setting themes
  • Strategic depth
Cons
  • Possible confusion during setup and explanations in a casual video
Thematic elements
  • Array
  • Industrial Revolution
  • Historical economic simulation
Comparison games
  • Brass
Mechanics (from transcript analysis)
  • Bag Building — Components are drawn from a bag to determine available actions and outcomes.
  • bag-building — Components are drawn from a bag to determine available actions and outcomes.
  • Card-driven actions — Actions are selected from a hand of cards that determine what players can do.
  • economic engine — Players develop industries and infrastructure to generate income and victory points.
  • Hand Management — Players manage a hand of action cards to trigger builds and sales.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've never seen Michael Jordan this good
  • this video is brought to you by Game Theory tables
  • Dude holy yeah so we have uh guys once I get it out I think you'll understand
  • we're playing brass right wait I'll teach you guys the game
  • oh my god oh what oh okay what's happening
References (from this video)
No references stored for this video.
Video IIvVM8eoxgc Meeple University Review at 0:50 sentiment: mixed
video_pk 60172 · mention_pk 152612
Meeple University - Beast video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich economic simulation and strategic depth
  • Strong thematic flavor tied to industrial growth
  • Fits 2-4 players as described in the transcript
Cons
  • High complexity and steep learning curve
  • Potential ambiguity in variant maps (e.g., Pittsburgh reference) if not using official editions
Thematic elements
  • Economic development via industry, networks, and market dynamics
  • Industrial Revolution-era England (Lancashire; transcript references Pittsburgh as a thematic nod)
  • expository/summary description of game concepts
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — players manage a hand of action cards to build industries and connect networks
  • Income — earn income from industries and shipments as the board develops
  • market — market dynamics influence prices, demand, and development opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Pittsburgh plays two to four players with mechanics such as hand management, income, and market.
  • The game is of heavy complexity.
  • decisions like overinvesting in steel, underinvesting in oil, and the only way out of my debts is bankruptcy.
  • Well, whiskey is the true fuel of the industrial revolution.
References (from this video)
No references stored for this video.
Video ySJp4S3oRw4 kovray Discussion at 6:16 sentiment: positive
video_pk 60440 · mention_pk 152846
kovray - Beast video thumbnail
Click to watch at 6:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic planning with interaction via market and networks
  • Elegant integration of economic engine with route building
Cons
  • Complex rules can be intimidating for new players
  • Downtime in longer plays
Thematic elements
  • economic development and industrial expansion
  • Industrial England during the early Industrial Revolution
  • economic simulation with historical flavor
Comparison games
  • Wavelengths
Mechanics (from transcript analysis)
  • economic engine-building — players develop industries and connect them for profit and scoring
  • Engine Building — players develop industries and connect them for profit and scoring
  • Network/Route Building — building a network of coal mines, cotton mills, and canals to maximize income
  • route/network building — building a network of coal mines, cotton mills, and canals to maximize income
  • tracking/debt mechanics — managing flip-side scoring and demand shaping via the market
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the thing about horoscopes is they're daily
  • we only got one out of 12
  • horoscoping out
  • maybe somebody out there matches and wavelengths way better with me than Ilia does
References (from this video)
No references stored for this video.
Video 28XkKDV6XO0 Neon Gorilla Top List at 10:59 sentiment: positive
video_pk 59482 · mention_pk 152032
Neon Gorilla - Beast video thumbnail
Click to watch at 10:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic, dense industrial strategy
  • Classic weight for advanced players
Cons
  • Steep learning curve
  • Can feel punishing to newcomers
Thematic elements
  • Economic development and industry growth
  • Industrial revolution England with coal and iron tracks
  • Dense, highly strategic with multi-step planning
Comparison games
  • Barrage
  • Brass Birmingham
  • Concordia
Mechanics (from transcript analysis)
  • economic engine — Upgrade resources and manage income and demand
  • network-building — Build a network of towns and industries with diamonds in the map
  • Network/Route Building — Build a network of towns and industries with diamonds in the map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a wonderful starter game for nearly anyone.
  • how have I not played dominion
  • when I played Dominion I just felt like an absolute idiot
  • the quintessential racing game out there
  • it's an absolutely brilliant game
  • the best network builder of all time
References (from this video)
No references stored for this video.
Video 6WrEOxbmR70 No Pun Included Other at 42:50 sentiment: positive
video_pk 42658 · mention_pk 129584
No Pun Included - Beast video thumbnail
Click to watch at 42:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, rewarding economic engine
  • Presents tough strategic decisions with meaningful competition
Cons
  • Learning curve can be steep for newcomers
  • Rule complexity can slow onboarding
Thematic elements
  • economic development and city building through networks
  • Industrial Revolution England (Lancashire/West Midlands overlap)
  • economic simulation with historical flavor
Comparison games
  • Age of Steam
  • Food Chain Magnate
Mechanics (from transcript analysis)
  • engine-building / network optimization — Players develop industries and networks to optimize revenue and scoring.
  • variable leverage / player interaction — Competition for coal, iron, and city tiles with direct competition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This town is filled with friends.
  • Dragons and sleeping, and there's a dragon hopefully being asleep.
  • Delusions of grandeur require a leap, but playing the fool is his full-time job.
  • Africa—read me the lyrics.
  • Twilight Imperium, you are correct.
  • I thought I nailed it.
References (from this video)
No references stored for this video.
Video vzhXt6fUzmM Quackalope Discussion at 14:53 sentiment: mixed
video_pk 40381 · mention_pk 122244
Quackalope - Beast video thumbnail
Click to watch at 14:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • engaging detective vibe
  • great social interaction when players align
Cons
  • hard to organize for the right player count
  • hidden-movement games can stall
Thematic elements
  • mystery and deduction
  • hidden movement detective genre
  • scenario-based investigation
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Movement — some players conceal information, others deduce
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kingdom Death Monster is game zero. It is too nostalgic, too big, too of its own category.
  • Bus, which is my number one of all time, as far as my last all-time top 10 list is concerned.
  • I'm going to leave a blank tile so that you all can help me determine.
  • I think a lot of the games on my original top 10 have changed.
  • Gloom Haven staying. One, because I've almost have it completed.
References (from this video)
No references stored for this video.
Video RPYNzVoAmv8 Going Analog Top 10 List at 22:45 sentiment: positive
video_pk 37313 · mention_pk 112058
Going Analog - Beast video thumbnail
Click to watch at 22:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great cooperative feel
  • fast-paced and tense
Cons
  • some players may find the counting mechanic fiddly
Thematic elements
  • cooperation under pressure
  • cooperative crew counting with digits
  • chaotic but cooperative
Comparison games
  • The Mind
  • Survive: Escape from Atlantis (cooperative elements)
Mechanics (from transcript analysis)
  • cooperative trick-taking with digits — players play numbered cards in sequence to eliminate digits 0-999.
  • Trick-Taking — players play numbered cards in sequence to eliminate digits 0-999.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like drunken mascots
  • it's a quick race, but the system is rewarding
  • the box sells itself
References (from this video)
No references stored for this video.
Video lkgPy-eeXZI Game Night Picks - Pair Of Dice Paradise Discussion at 15:32 sentiment: positive
video_pk 35847 · mention_pk 215455
Game Night Picks - Pair Of Dice Paradise - Beast video thumbnail
Click to watch at 15:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lighter, accessible deck-building racing game
  • High replay value with maps and expansions
Cons
  • Diversity of maps may be essential to keep it fresh
Thematic elements
  • speed, risk, and push-your-luck competition
  • racing and deck-building with drafting
  • fast-paced, competitive
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Build a starting deck and optimize routes to score
  • deck-building — Build a starting deck and optimize routes to score
  • Push Your Luck — Decide when to push on a track and risk last place or victory
  • route/push-your-luck mechanics — Decide when to push on a track and risk last place or victory
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cascadia is just one of the best kind of welcoming games.
  • Time You Killed Me? It's a thinkier two-player game.
  • That time you killed me—it's even thinkier.
  • Sim City the board game if there ever was one.
References (from this video)
No references stored for this video.
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