Skip to main content
Between Two Cities box art

Between Two Cities

Game ID: GID0043756
Game Info
Year
2015
Players
1-7
Age
20+
Playtime
30 min
Collection
Your Tier
Loading…
Expansions & Family
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

It is the early 1800s, a time of immense construction and urbanization. You are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive city in the world?

Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory, shop, park, landmarks, etc. You work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. On each turn you select two tiles from hand, reveal them, then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table.

At the end of the game, each city is scored for its livability. Your final score is the lower of the livability scores of the two cities you helped design. To win, you have to share your attention and your devotion between two cities. The player with the highest final score wins the game.

The game features play for 3-7 players in 20-25 minutes, a 2-player variant for head-to-head competition as well as a solo variant (Automa).

Description

It is the early 1800s, a time of immense construction and urbanization. You are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive city in the world?

Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory, shop, park, landmarks, etc. You work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. On each turn you select two tiles from hand, reveal them, then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table.

At the end of the game, each city is scored for its livability. Your final score is the lower of the livability scores of the two cities you helped design. To win, you have to share your attention and your devotion between two cities. The player with the highest final score wins the game.

The game features play for 3-7 players in 20-25 minutes, a 2-player variant for head-to-head competition as well as a solo variant (Automa).

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 56
This page: 50
Sentiment: pos 27 · mix 2 · neu 10 · neg 1
Mentions per page
Showing 1–50 of 56
Video dpBwvOaly4Y The Mill Discussion at 7:06 sentiment: positive
video_pk 91820 · mention_pk 246515
The Mill - Between Two Cities video thumbnail
Click to watch at 7:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative play with another human
Cons
none
Thematic elements
Comparison games
  • Charterstone
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 9g3Y3g_G--M 3 Minute Board Games Other at 34:29 sentiment: positive
video_pk 91765 · mention_pk 246341
3 Minute Board Games - Between Two Cities video thumbnail
Click to watch at 34:29 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Feel-good game with collaborative and positive interactions.
  • No incentive to play negatively.
  • Easy to teach, good for new players.
  • Veteran players can coach new ones.
  • Kid-friendly and perfect for families.
  • Enough going on to keep serious gamers thinking.
  • Scales to seven players without increasing playtime or difficulty.
Cons
  • Just a filler/gateway game, don't expect more.
  • Winning is highly dependent on teammates.
  • One poor decision can drastically affect placement.
Thematic elements
  • Collaborative city building between neighbors
  • City building
Comparison games
  • Suburbia
  • Dream Home
Mechanics (from transcript analysis)
  • Collaborative — You will work with two other players seated to your left and right and collaborate with them to build the two best cities that you can.
  • Drafting — Each turn you'll select two tiles and pass the remaining along to the next player.
  • Set Collection — Tiles work best when you collect groups of them.
  • tile-placement — How your tiles in the city are placed has an impact on your final score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video bzjCUC8oVUc The Mill Discussion at 6:03 sentiment: neutral
video_pk 91053 · mention_pk 244010
The Mill - Between Two Cities video thumbnail
Click to watch at 6:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • let's play scythe
  • you have permission to assume that everything i do is wrong or mistaken
References (from this video)
No references stored for this video.
Video iRqR4VHOoz0 The Mill Discussion at 1:59 sentiment: neutral
video_pk 90790 · mention_pk 242951
The Mill - Between Two Cities video thumbnail
Click to watch at 1:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tapestry digital is being developed by a uk design shop called george and the goat
  • codename gold has made some progress
  • it has begun components manufacturing
  • the very first design diary has already been posted
  • jamie actually said that he might... share a little something with us next week
References (from this video)
No references stored for this video.
Video yQeEVoiOhu4 The Mill Discussion at 7:56
video_pk 90726 · mention_pk 242725
The Mill - Between Two Cities video thumbnail
Click to watch at 7:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you win or you learn
  • it's tremendously considerate
  • thanks to jamie for continuing to sponsor the show
  • stoneware games you guys are awesome
References (from this video)
No references stored for this video.
Video 2SQvC1fMN1w The Mill Discussion at 0:26 sentiment: neutral
video_pk 90691 · mention_pk 242547
The Mill - Between Two Cities video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • solo mode potential
  • additional tiles/content (tiles, sieves, etc.)
  • room in the box for more content
Cons
  • unclear how it fits in the main box
Thematic elements
  • solo play emphasis with new content
Comparison games
none
Mechanics (from transcript analysis)
  • Solo play support — expansion built with solo mode considerations (solo design mentioned)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is a misdirect
  • my pie in the sky wild guess for what that gold is
  • we know that it's going to include solo design
  • this is going to be a 2022 release
  • codename sale is the closest of all of them i think that's a q2 2022 title
  • codename cape i believe i've guessed it's a superhero game
  • codename draw totally a bag builder
  • codename wild is still in my opinion the co-op open world adventure game
  • codename dive i listed this one kind of fun as stonemare teams up with elizabeth hargrave again
References (from this video)
No references stored for this video.
Video 9sMLa1CgNjg The Mill Discussion at 7:30
video_pk 90653 · mention_pk 242412
The Mill - Between Two Cities video thumbnail
Click to watch at 7:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's always a really fun time to be a stonewire fan and learn about the next game
  • next week will be the announcement of a game that i i'm so excited i don't want to spoil anything
  • i can't wait to start talking to you about it next week
References (from this video)
No references stored for this video.
Video x3qenoufO9U The Mill Discussion at 1:15 sentiment: neutral
video_pk 90525 · mention_pk 241966
The Mill - Between Two Cities video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Viticulture
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • jamie's dad is in the hospital
  • tell the people you love that you love them
  • life is short
  • the point of playing the game is the fun not the winning
  • our job is to bring joy to tabletops worldwide
References (from this video)
No references stored for this video.
Video x3qenoufO9U The Mill Discussion at 25:54 sentiment: neutral
video_pk 90525 · mention_pk 241976
The Mill - Between Two Cities video thumbnail
Click to watch at 25:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • jamie's dad is in the hospital
  • tell the people you love that you love them
  • life is short
  • the point of playing the game is the fun not the winning
  • our job is to bring joy to tabletops worldwide
References (from this video)
No references stored for this video.
Video gjnsaGo57LI The Mill Discussion at 4:49 sentiment: neutral
video_pk 90384 · mention_pk 241458
The Mill - Between Two Cities video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the viticulture Facebook group got the first look at the line art for the box cover of the coming viticulture expansion
  • andrew's art is consistent in tone and style with previous viticulture art
  • wingspan digital is available as of june 18 2021 on xbox one and xbox series x
  • swift start birds are available now too
  • the puzzle room has a puzzle with the art for between two castles and mad king ludwig on it
  • we're keeping that intentionally vague but uh
References (from this video)
No references stored for this video.
Video So-EknuYxdo The Mill Discussion at 15:35 sentiment: neutral
video_pk 89940 · mention_pk 239691
The Mill - Between Two Cities video thumbnail
Click to watch at 15:35 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i would love it i would love it i would love it
  • i would love to talk to you about name sale i would love to find out for sure what that is
  • we're not reprinting libertalia we're not doing it that's not what this means
  • hey can i have a red rising poster like i just i love the artwork for that game
References (from this video)
No references stored for this video.
Video So-EknuYxdo The Mill Discussion at 15:44 sentiment: neutral
video_pk 89940 · mention_pk 239692
The Mill - Between Two Cities video thumbnail
Click to watch at 15:44 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i would love it i would love it i would love it
  • i would love to talk to you about name sale i would love to find out for sure what that is
  • we're not reprinting libertalia we're not doing it that's not what this means
  • hey can i have a red rising poster like i just i love the artwork for that game
References (from this video)
No references stored for this video.
Video 5BRntgnGpTU Allies or Enemies Review at 0:07 sentiment: positive
video_pk 89809 · mention_pk 239155
Allies or Enemies - Between Two Cities video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast to learn and quick to play
  • Fits 3-7 players well; scalable without long downtimes
  • Simultaneous play keeps everyone engaged
  • Expansion adds meaningful depth and variety
  • Beautiful components with real-world landmark-inspired scoring markers
Cons
  • Base game can feel slim for some players
  • Two-player variants can shift dynamics toward competition rather than cooperation
  • Some may wish for more variety beyond the expansion’s additions
Thematic elements
  • Urban planning and cooperative puzzle-solving with competitive scoring between players
  • Two cities on opposite sides of a central grid, initially a 4x4 layout per player, later expanded to a 5x5 grid with bridges and landscape elements
  • Procedural, puzzle-like with quick play and emphasis on placement decisions and cooperation
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Each player builds two cities and the final score is determined by comparing the lower-scoring city to others’ scores, creating parity across players.
  • dual-city scoring — Each player builds two cities and the final score is determined by comparing the lower-scoring city to others’ scores, creating parity across players.
  • Expansion-driven depth — Capital expansion adds landscape mats, civic buildings, district scoring, and a larger 5x5 grid with bridges and unbuildable spaces, increasing complexity.
  • Semi-Cooperative — Players cooperate with their partner to place tiles, but scoring is still individual based on each player’s two cities.
  • Semi-cooperative placement — Players cooperate with their partner to place tiles, but scoring is still individual based on each player’s two cities.
  • simultaneous action — Turns proceed with mostly simultaneous tile selection and placement, keeping the pace brisk.
  • Simultaneous Actions — Turns proceed with mostly simultaneous tile selection and placement, keeping the pace brisk.
  • tile drafting — Players draft tiles to add to their two cities, selecting from a shared pool but placing tiles into each city separately.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The core rules work really well at three to seven players.
  • It's fun to build together with two other players and the fact that only your lowest city scores means every city gets an equal amount of attention.
  • Between two cities bridges a number of gaps; it feels familiar with its tile placement and simple scoring but it is very much its own thing and it does a terrific job of walking that tightrope between competition and cooperation.
  • New players can confidently dive in with partners on either side of them and the rules basically right on the pieces.
  • The capital expansion adds just that with new civic buildings district scoring and landscape mats... it up the ante for both thinking about placement and competing with other cities.
References (from this video)
No references stored for this video.
Video Cdbh5yF0_JY The Mill Discussion at 1:29 sentiment: positive
video_pk 89368 · mention_pk 237196
The Mill - Between Two Cities video thumbnail
Click to watch at 1:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Essential Edition bundles content for a complete experience
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Rise of Fenris ... a love letter to the fans a love letter to the franchise"
  • "Jamie has been sharing different cards from wingspan Asia"
  • "Between two cities essential Edition includes some of the same contents as the capitals expansion"
  • "free copy of smitten"
  • "it's nice having three of them available at once to help with savings on shipping"
References (from this video)
No references stored for this video.
Video 785V70qS6Qc Grant Lyon New Releases at 31:22 sentiment: positive
video_pk 89261 · mention_pk 236847
Grant Lyon - Between Two Cities video thumbnail
Click to watch at 31:22 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Plays up to 7 players
  • Semi-cooperative gameplay
  • Combines base game and expansion components
  • Improved storage
Cons
  • No new gameplay elements
Thematic elements
  • City Building
Comparison games
  • Between Two Cities: Capitals
Mechanics (from transcript analysis)
  • cooperative play — You are building one city with the player to your right and one city with the player to your left so you're basically semi Cooperative with each of these people.
  • scoring — And then you only score for your weaker city so it behooves you to kind of build up each City here and stuff like that.
  • Tile Placement — You are building a city...
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a family weight game and it's It's Like a Dungeon Crawl Labyrinth type of a game but one that you can play with you know your your children you know they they say this plays ages seven and up so if you're looking for like a family weight game uh you are leading one of six different characters into a labyrinth all right tile by tile you uncover what the Labyrinth looks like so it'll be different each playthrough and you have to equip yourself with weapons and spells you got to fight monsters you got to collect treasures and then the player with the most treasure at the end wins so yeah that's a nice little family game for you
  • So it's basically an escape room a mystery in a box you know it's a it's a one-time use only thing but it's a fun evening you get an escape room in a box and you are trying to figure it out so these Advent calendars we got two of them we got the hunt for The Golden Book and the Mystery of the ice cave they are essentially turning that exit system into just a a game that you're going to Play Over the 24 days or 25 days you're just going to open a uh a spot on the Advent calendar get a new piece of information and try to solve the case over 25 different days so this feels like a fun family activity to do you know you can you can play it over the entire month of December and try to try to figure it out
  • So this is kind of a fun refresh to the original game of Azul
  • This is a two-player only game takes about 45 minutes to play and it is you are competing with another architect on building a majestic Cathedral so you are competing against each other it is an area control tile laying game set in medieval Florence and it offers a lot of heavy player interaction we are going to be messing with each other but it's also still easy to learn so you know if if you like a two-player game with uh a little bit you know heavier on the strategy but still also heavy on the player interaction than uh Basilica seems like a good one for you
  • You are battling and dueling with other drivers in the lawlessness of year 2070.
  • So in this game you are you know you're choosing your vehicle your vehicle has weapons and armor and all you know body styles different all that there's a lot of cool stuff to it and you're taking them out on the road and you are fighting against other drivers to uh you know to to destroy their cars and get around a track so that is Car Wars sixth edition
  • Between two cities is an interesting game where you are you're building a city but you're doing one city with the player to your right and one city with the player to your left so you're basically semi Cooperative with each of these people and then you only score for your weaker CI so it behooves you to kind of build up each City here and stuff like that so um it is a you know and it's it's one of the nice things about between two cities is it's a it's a strategy game that plays seven players so you can you know a lot of a lot of strategy games just don't play that that high of a player count uh so this one playing 1 to S so in the essential Edition it combines components from the original game and the capitals expansion into one cohesive Hole uh it features a bigger box than the original game different art on some tiles and a Score Pad instead of a board and but there are no new gameplay elements it just combines everything makes it easier for you to store in a bigger box
  • In fantasy Realms monarchs are competing to construct the most prosperous kingdom in the realm and this deluxe you know the deluxe box has updated every card with a Sleek intuitive graphic design the base game cards have also been updated to include new art and and it gives the entire game a fresh look so the this fantasy Realms deluxe edition does it it combines it includes the original base game the cursed horde expansion with the two expansion modules the jester and Phoenix Cards and 100 Art sleeves to protect all the cards included so you are playing you know in the game you're playing cards one at a time you collect beasts armies Wizards more so if you're a fan of fantasy Realms well now you got a deluxe edition
  • It takes me many many hours I spend 10 hours just emailing everybody and stuff like that trying to figure out what's coming out this month or what's delayed you know I have a I have a spreadsheet I think my November one right now has 60 games that might come out and I just got to follow up with everybody and see what's delayed and what's coming out obviously all the shipping woses continue and things are constantly delayed
References (from this video)
No references stored for this video.
Video ssLWRiKwvpU Allies or Enemies Top 14 List at 5:21 sentiment: positive
video_pk 89101 · mention_pk 236145
Allies or Enemies - Between Two Cities video thumbnail
Click to watch at 5:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick play (about 20 minutes)
  • two-player-focused design with clear interaction
  • expansion capitals adds depth
Cons
  • two-player mode is the most enjoyable; other player counts less ideal
Thematic elements
  • city-building with two-player drafting
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Drafting — players draft and place tiles to build two cities on opposite sides.
  • two-team co-op / competitive mode — you are effectively on two teams building in parallel for scoring, with color-coded interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a real time game, so the pace is fast but the tension comes from timers
  • the art in the new Libertalia is excellent
  • Wingspan is an ambassador of modern board games
References (from this video)
No references stored for this video.
Video SFPuRjMlYZs kovray Top 10 List at 15:41 sentiment: positive
video_pk 88728 · mention_pk 234632
kovray - Between Two Cities video thumbnail
Click to watch at 15:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant design for higher player counts.
  • Runs quickly.
  • Good mix of collaboration and competition.
  • Focuses on friendship.
Cons
  • Requires at least three players.
  • Toughest part is deciding which tiles to draft.
Thematic elements
  • Building a city collaboratively with neighbors.
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Working collaboratively with partners while trying to win individually.
  • Drafting — Players draft tiles and contribute to two cities.
  • Tile Placement — A tile placement game with various scoring conditions based on how tiles are placed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • together we make up Calvary a couple that loves to play board games and we love recommending board games
  • so today our goal is to share 10 board games that start with letter b and tell you what is that little special something that makes us love the game
  • there's so many scenarios in this game and I think my favorite part is we always shoe the person because they have to go off into another room and read what their rules are what their book what their objective is because we don't know
  • the way that the tile drafting works is really clever
  • it's become one of my favorite two-player games
  • it feels almost like video game-esque is what I want to say
  • this is definitely a realm or world of games that I would highly recommend just checking out
  • the really curious illustrations in this game it feels very unique and it feels unlike any other game that I've played
  • so join along and share your board game stories
References (from this video)
No references stored for this video.
Video RHTsJRNUxyM kovray Discussion at 0:31
video_pk 86536 · mention_pk 224175
kovray - Between Two Cities video thumbnail
Click to watch at 0:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video vwmljfaXqFk Let's Table It Top 5 List at 0:55 sentiment: positive
video_pk 84757 · mention_pk 215861
Let's Table It - Between Two Cities video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • table talk experience during competitive play
  • simultaneous drafting keeps pace relatively fast
  • eight-player capability adds scale
Cons
none
Thematic elements
  • cooperation and competition
  • fantasy medieval castle-building with neighboring players
  • table-talk driven drafting and simultaneous play
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — At the end, players combine the two castles' scores to determine the winner.
  • score aggregation — At the end, players combine the two castles' scores to determine the winner.
  • simultaneous play / drafting — Tiles are drafted in parallel with neighbors, enabling dialogue and negotiation.
  • tile drafting — Players simultaneously draft tiles to place in their two castles; tiles influence scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are working with the players on either side of you to create um the best scoring castles.
  • it's broken.
  • it's just fun for us.
  • there's so much decision space in such limited resources.
  • you really have to do some overall planning and get an idea of how to approach it.
  • you shoot from the hip.
  • Beer and Bread has fantastic table presence in such a small box.
  • the decision space with the multi-use cards.
  • you balance your bread and your beer that you're brewing because you're only going to score the one that you have the least of.
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 32:21 sentiment: positive
video_pk 83800 · mention_pk 212009
Stonemaier Games - Between Two Cities video thumbnail
Click to watch at 32:21 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Unique tile placement and drafting mechanics
  • Extremely accessible for teaching new players
  • Positive player interaction
  • Plays well with varying player experience levels
Cons
none
Thematic elements
Comparison games
  • Between Two Cities
Mechanics (from transcript analysis)
  • Cooperative City Building (with competitive scoring) — Players build two cities/castles, one with the player on their left and one with the player on their right, but only the higher scoring of the two cities/castles contributes to their individual score.
  • Drafting — Involves drafting tiles to build cities/castles.
  • Tile Placement — Players build a tableau of tiles in a unique way.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 44:40 sentiment: positive
video_pk 83800 · mention_pk 212010
Stonemaier Games - Between Two Cities video thumbnail
Click to watch at 44:40 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Clever system for accessibility and welcoming new players
  • Easy to teach by sitting next to an experienced player
  • High player interaction
  • Works well for family gatherings
Cons
none
Thematic elements
Comparison games
  • Between Two Castles
Mechanics (from transcript analysis)
  • Cooperative City Building (with competitive scoring) — Players collaborate with neighbors to build cities, but their individual score is based on one of the two cities they help build.
  • Drafting — Players draft tiles to build their cities.
  • Tile Placement — Players build cities with adjacent players, using tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video HCp5U4g23co Rob's Tabletop World Discussion at 3:15
video_pk 81477 · mention_pk 202552
Rob's Tabletop World - Between Two Cities video thumbnail
Click to watch at 3:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fundraiser for us.
  • Please bid with some decency and help us out.
  • We could really use your help.
  • It's your old pal Rob.
References (from this video)
No references stored for this video.
Video Fosb9p2tDEs The Dice Tower Other at 51:03 sentiment: positive
video_pk 81479 · mention_pk 202618
The Dice Tower - Between Two Cities video thumbnail
Click to watch at 51:03 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Interesting combination of collaboration and competition.
Cons
none
Thematic elements
  • Castle building and negotiation
  • Medieval castles
Comparison games
  • Between Two Cities
Mechanics (from transcript analysis)
  • Cooperative Building — Players work together to build castles.
  • Tile Placement — Players place tiles to build castles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • THAT'S OUTRAGEOUS. YOU'RE GOING TO WIN ON A GAME THAT you didn't know existed.
  • Castle Men, but no Castle Me.
  • That's what I WAS TALKING ABOUT.
  • Yeah, I've heard that somewhere. That's recent, right?
  • It's a free and freeze game, I think.
  • What is sand in German?
  • Flügelschlag.
  • I know what game you're talking about.
References (from this video)
No references stored for this video.
Video hijwyZRPPqU Stonemaier Games Discussion at 19:41 sentiment: positive
video_pk 81184 · mention_pk 200403
Stonemaier Games - Between Two Cities video thumbnail
Click to watch at 19:41 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Very fast
  • Easy to teach and get into
  • Good filler game
Cons
none
Thematic elements
Comparison games
  • Smitten
Mechanics (from transcript analysis)
  • Simultaneous Play — Play is simultaneous, leading to no downtime.
  • Tile Placement — A tile placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nearly 10 years to the to the day since I was last in Ireland and I'm so jealous of your trip. Did you rent a vehicle or utilize public transportation to get around?
  • Ah, this just isn't enough This isn't complex enough for me.
  • Have a great day, and I will see you next week or Geekway if you'll be there.
References (from this video)
No references stored for this video.
Video hijwyZRPPqU Stonemaier Games Discussion at 19:52 sentiment: positive
video_pk 81184 · mention_pk 200404
Stonemaier Games - Between Two Cities video thumbnail
Click to watch at 19:52 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Meatier and more complex than Between Two Cities
  • Satisfying for players who enjoy complexity
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Simultaneous Play — Play is simultaneous, leading to very little downtime.
  • Tile Placement — A tile placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nearly 10 years to the to the day since I was last in Ireland and I'm so jealous of your trip. Did you rent a vehicle or utilize public transportation to get around?
  • Ah, this just isn't enough This isn't complex enough for me.
  • Have a great day, and I will see you next week or Geekway if you'll be there.
References (from this video)
No references stored for this video.
Video -3g0yVc-nG4 Stonemaier Games Discussion at 43:16 sentiment: mixed
video_pk 80868 · mention_pk 198458
Stonemaier Games - Between Two Cities video thumbnail
Click to watch at 43:16 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • The Essential Edition has a larger box that provides more room for tiles, preventing the lid from separating.
Cons
  • The original box was too small, making it difficult to shuffle tiles and causing the lid to come apart.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In my opinion, I think they are trying to make the right amount of games for people, but uh print to demand or print on demand is is very different.
  • We haven't discontinued Charter Stone. In fact, we haven't discontinued any of our games.
  • If there if there is demand for a game, we will make more of it.
  • I really love what Covenant is doing lately with these long form discussions that are available on their YouTube channel and also as a podcast.
  • I wonder if maybe it was put in there because the designer thought the game was running a little long in general.
  • My I've only played Deep Regrets once, but it lasted over 3 hours, which did feel a little long for the game.
  • I think um getting uh quantity of blind playtesting with that asymmetry and variability, and also analyzing that data.
  • I think it's a good question to ask yourself. Like how how much um if I'm putting a component that I think will cost quite a bit to make, how much value is that adding to the game?
  • I do have a recent video about regrets. In fact, I have two videos about regrets, so you can see um the types of things that I regret about game design and product design decisions.
  • If we can combine those two together for a seamless experience without increasing the price, we're happy to do that.
  • I truly truly am not interested in using AI at all.
  • I think the original Between Two Cities box, I think it was too small.
  • People the contestants on Survivor have gotten really focused in my opinion of on trying to bring people to the finale that they think they can win against.
  • "Human made no generative AI." We have that on the box of the the reprint of the Wingspan European expansion.
References (from this video)
No references stored for this video.
Video 1ih0nHqhcSM Stonemaier Games Playthrough at 0:09 sentiment: neutral
video_pk 80432 · mention_pk 195789
Stonemaier Games - Between Two Cities video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • High numbers are good for starting out.
  • Can use dice to place numbers and build the castle.
Cons
  • Not good for completing objectives quickly.
  • Difficult to double up on actions.
  • Ended with only five rows completed.
Thematic elements
  • Building castles
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — Using dice rolls to place numbers on the castle grid.
  • Table Building — Players build from bottom up, placing bigger numbers on the bottom and smaller numbers on top.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Millennium Blades is very generous.
  • I'm really sorry to hear that, Garrett, but that's you're being a good friend by by visiting them and giving them some some love and some company.
  • So, how do we do? I have one I have five rows completed between two castles.
  • I think this was a solvable puzzle if you did Millennium Blades in the right order.
  • I had a 14.5.
References (from this video)
No references stored for this video.
Video 9bTA6-9bv98 the middle Playthrough at 1:36
video_pk 72293 · mention_pk 170515
the middle - Between Two Cities video thumbnail
Click to watch at 1:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're never allowed to put a star or a number in the rightmost row if it earns a star
  • you win immediately if six stars are marked in all Realms
References (from this video)
No references stored for this video.
Video g4-pd62FWKI Discussion at 4:45 sentiment: positive
video_pk 69249 · mention_pk 165666
Between Two Cities video thumbnail
Click to watch at 4:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed shuffling seating orders
  • Nice tile quality
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • tile laying — Mentioned the nice quality of the tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really just enjoyed my time there I started daily chatting in the ston me Discord which I can't praise enough that place is great
  • Carol was always right because I I loved doing it
  • I've been able to collect every stone Meer game
  • as a strong thematic and component gamer I'm always very happy and excited to see what's coming and to play and get my hands on them
References (from this video)
No references stored for this video.
Video dGB-gkuVhVQ Playthrough at 0:03 sentiment: positive
video_pk 68994 · mention_pk 165292
Between Two Cities video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced gameplay
  • Enjoyable solo experience
Cons
none
Thematic elements
  • building a castle
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Players pick a stack of tiles and place them from left to right.
  • Set Collection — Players aim to collect sets of certain room types for scoring.
  • Tile Placement — Players pick and place tiles to build their castle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, um this is the simple solo mode called the introvert variant, and we'll be taking our turns just like this.
  • This is just going to be a play through, not so much a how to play or a tutorial.
  • I just love how fast this game goes and you really just get to focus on your little your own little castle.
  • So, 45 points. And then we're playing this on um the the level above the second one.
  • So unfortunately I didn't end up beating the automa this time. It was close though. I got 45 points. Um but a very enjoyable way to play uh between two castles.
  • Thank you to Stonemire Games for sending me a copy of this game so I could um showcase the solo for it.
References (from this video)
No references stored for this video.
Video OMyuE2AH8Bw Watch It Played Rules Teach at 0:00
video_pk 68294 · mention_pk 164673
Watch It Played - Between Two Cities video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In this video we're going to learn the 3 to 7 player game expansion Between Two Cities Capitals which also includes variant rules for one and two players this was designed by Ben Rosset and Matthew Ali and published by Stonemaier games
  • The game does come with new scoring references with these new rules indicated on them as well as new city tokens these can be used with or in place of the other tokens you already have just to add some visual variety
References (from this video)
No references stored for this video.
Video OMyuE2AH8Bw Watch It Played Rules Teach at 0:24 sentiment: positive
video_pk 68294 · mention_pk 164766
Watch It Played - Between Two Cities video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Includes variant rules for one and two players.
  • Adds new Civic buildings with unique scoring.
  • Introduces Districts for area majority scoring.
  • Landscape mats increase city size to 5x5 and add new placement considerations.
  • Bridges on landscape mats connect tiles, treating them as adjacent for scoring.
Cons
  • The expansion requires the base game 'Between Two Cities' to be used.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Districts are formed by connected tiles of paired types. Players score based on having the largest and second largest district of each type, with specific rules for ties and cities scoring multiple places.
  • Drafting — In rounds 1 and 3, players draw nine tiles instead of seven, resulting in an extra turn and larger cities.
  • Set Collection — Civic buildings score based on adjacent positive and negative building types, with different point values for adjacency to one positive, two positive, or no positive/negative types. Civic buildings do not count as an additional tile type when scoring houses.
  • Tile Placement — Players place tiles into a 5x5 grid, fitting around landscape mats which contain unusable art spaces and empty spaces for tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In this video we're going to learn the 3 to 7 player game expansion Between Two Cities Capitals which also includes variant rules for one and two players this was designed by Ben Rosset and Matthew Ali and published by Stonemaier games
  • The game does come with new scoring references with these new rules indicated on them as well as new city tokens these can be used with or in place of the other tokens you already have just to add some visual variety
References (from this video)
No references stored for this video.
Video m-vLojjWbyM Top List at 1:38 sentiment: positive
video_pk 67952 · mention_pk 164252
Between Two Cities video thumbnail
Click to watch at 1:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun little system
  • interesting game
Cons
none
Thematic elements
  • city building
Comparison games
none
Mechanics (from transcript analysis)
  • tile drafting — a tile drafting game where you are trying to build these cities in between you and your partner.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the best experience we've ever had gaming or one of them, you know, one of the very very very best experiences gaming.
  • Absolutely genius design. Absolutely brilliant. Super fun to play. Very challenging.
  • So, in this game, it's a a similar system of you're you're drafting cards, but you're drafting from this tableau, and the tableau is shrinking and things are being revealed, and you can only draft a card if it's completely revealed.
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 4:47
video_pk 67045 · mention_pk 162985
Between Two Cities video thumbnail
Click to watch at 4:47 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video 2DN78TCgJAs Discussion at 5:49 sentiment: negative
video_pk 66384 · mention_pk 161590
Between Two Cities video thumbnail
Click to watch at 5:49 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • some people consider Between Two Cities too simple
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one is one i am looking forward to
  • between two castles of mad king ludwig doesn't get the love that it deserves
  • it's such a good game
  • between two cities being too simple
References (from this video)
No references stored for this video.
Video okNoF3fhuI0 Getting Into Games Review at 1:18 sentiment: positive
video_pk 65962 · mention_pk 160212
Getting Into Games - Between Two Cities video thumbnail
Click to watch at 1:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible for families and casual gamers
  • Tight, approachable scoring
  • Compact and quick to play
Cons
  • Less depth than heavier tile-laying games
  • Can be overshadowed by heavier titles for experienced players
Thematic elements
  • cooperative competitive tile drafting across two cities
  • Abstract city-building across two boards
Comparison games
  • The Castles of Mad King Ludwig
  • Between Two Castles
Mechanics (from transcript analysis)
  • Hand Management — Drafting and passing tiles to the neighbor, influencing future tiles.
  • hand management and pass mechanic — Drafting and passing tiles to the neighbor, influencing future tiles.
  • tile drafting — Draft and place tiles to build two parallel cities with scoring based on adjacency and city layout.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Between two castles basically is the perfect Middle Ground between both games
  • it's a lovely game
  • Between two cities is for newer Gamers
References (from this video)
No references stored for this video.
Video 1CwkjQ5MWQ8 Allies or Enemies Top 10 List at 7:51 sentiment: positive
video_pk 65865 · mention_pk 159918
Allies or Enemies - Between Two Cities video thumbnail
Click to watch at 7:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great two-player experience
  • Tight decision space with meaningful interaction
Cons
  • Less engaging with more players
  • Some may find the competition for tiles punitive
Thematic elements
  • Castle construction with shared resources and reciprocal drafting
  • Medieval castle-building via cooperative-due to the two castles concept
  • Array
  • Light, playful, and highly tactical with a strong interaction dynamic
Comparison games
  • Terraforming Mars
  • Gaia Project
Mechanics (from transcript analysis)
  • Competitive drafting with opponent disruption — What you give to the opponent shapes their options as well as yours.
  • tile drafting — Choose tiles that you add to your castle while discarding or gifting to opponent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are cooperatively trying to fight different monsters
  • each of the monsters have to be defeated in different ways
  • it's so instantly fun it's so likable it's so cool looking
  • the original one the universal monsters
  • this is one of my favorite mechanics
References (from this video)
No references stored for this video.
Video Z-nX-hNpgQk Allies or Enemies Discussion at 2:50 sentiment: positive
video_pk 65851 · mention_pk 159866
Allies or Enemies - Between Two Cities video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-player friendly with interesting symmetry
Cons
  • Can become abstract over time
Thematic elements
  • Cooperative construction with neighbors
  • Medieval castle-building with twin castles
  • Pragmatic, tile-drafting euro
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Drafting — Play with a partner to build two castles collaboratively.
  • tile drafting — Draft tiles to place on your castle and a neighbor's castle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is if anything this is a cry for help I feel like that is that is way too many
  • please talk to us be our friends play games with us
  • there's nothing that we sold that I've reached for
  • our most self-indulgent video we've ever done
References (from this video)
No references stored for this video.
Video x_N5PNSmUko Allies or Enemies Top 100 List at 2:29 sentiment: positive
video_pk 65805 · mention_pk 159631
Allies or Enemies - Between Two Cities video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cozy and satisfying to play
  • varieties of play (two-player variants)
Cons
  • some players may prefer a stricter competitive edge
Thematic elements
  • cooperative competition with the other castle builders
  • medieval/maker-spirit of castle-building
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative competitive play — players collaborate on building while shared scoring closes on a winner.
  • Cooperative Game — players collaborate on building while shared scoring closes on a winner.
  • tile drafting — players draft tiles to place in their own and their partner's castle.
  • two-player variants — alternative rules to optimize two-player play with a playful twist.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's just such a light-hearted fun"
  • "This is the coziest of all the coers"
  • "it's a box of toys that I love to get out and mush together"
  • "the Indiana Jones vibes"
References (from this video)
No references stored for this video.
Video dIdb0eMQbko Review at 0:06 sentiment: positive
video_pk 65773 · mention_pk 159545
Between Two Cities video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Collaborative and positive interactions
  • Easy to teach
  • Kid-friendly and good for families
  • Scales well up to seven players without increasing game time or rules complexity
  • Enough depth to keep serious gamers thinking, especially with expansions
Cons
  • It is still just a filler game and a gateway game.
  • Winning is highly dependent on who you team up with.
  • One poor decision can be the difference between first and last place.
Thematic elements
  • Building cities
Comparison games
  • Suburbia
  • Dream Home
Mechanics (from transcript analysis)
  • cooperative play — you'll work with two other players seated to your left and right and collaborate with them to build the two best cities that you can
  • Drafting — each turn you'll select two tiles and pass the remaining along to the next player
  • Set Collection — red buildings score more if you can collect the whole set of four of them
  • Tile Placement — you'll take turns placing regions in each city until the city is complete
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello and welcome to between two cities
  • it is a game for one to seven players
  • The winner is determined by your lowest scoring city
  • the game ends when all players have placed 16 different buildings in a 4x4 grid
  • the winner is the person whose lowest scoring City scored the most points
  • you will be building a city with a person on your left and on your right
  • this is when you need to talk to your neighbors about what they have picked and come up with an ideal place to put each tile
  • working well with your neighbor will help you both
  • Between Two Cities is a feel-good game all the interactions you have a collaborative and positive.
  • it's also a simple game that is really easy to teach
  • it's kid friendly and perfect for families and there is enough going on to keep serious gamers thinking especially the add in the expansion with the extra rules and tiles.
  • as good as it is it is still just a filler game and a gateway game so don't expect it to be anything more than a fun activity for about 20 minutes
  • if you want a deeper competitive city building game try suburbia and if you want another family-friendly building game check out dream home
References (from this video)
No references stored for this video.
Video ECSttXQZ6VE watch it played Rules Teach at 2:13 sentiment: positive
video_pk 65202 · mention_pk 158830
watch it played - Between Two Cities video thumbnail
Click to watch at 2:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic scoring adds to the game's sensibility.
  • Simultaneous play and negotiation make for engaging rounds.
  • Clear rules for tile placement and adjacency.
Cons
  • Rules for one and two players are not covered in detail.
  • Potential for disagreement on tile placement order if players cannot agree.
Thematic elements
  • city planning
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Players draw tiles and secretly choose a subset to keep, placing the rest aside.
  • end goal — Cities must be fully grown to a 4x4 grid by the end of the game.
  • Negotiation — Players can negotiate with their neighbors about tile placement to optimize their cities.
  • Pattern Building — Shops score based on being in a straight row, and parks score based on connected groups.
  • Set Collection — Certain tile types, like taverns and offices, score points based on the number of unique types or duplicates collected.
  • Simultaneous action selection — Players secretly choose tiles and reveal them at the same time.
  • Tile Placement — Players place rectangular tiles to build cities, with rules about adjacency and grid limits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • your reputation as a master city planner has drawn the attention of two separate developing cities who have each paired you with other busy city planners so you'll need to collaborate but be shrewd to ensure that your partners are giving your cities the attention they deserve
  • at the end of the game you will only score points for your lowest valued City so working well on both of them is going to be important
  • Thematic sensibility in their scoring shops work well when they're on streets together and factories work best when they outmatch their competitors people prefer a greater variety of dining options and big parks are more magnificent people also want jobs to go to work at and on their lunch breaks they prefer to be close to a Tavern and homeowners just want a variety of options but they'd really prefer not to live next to a factory
References (from this video)
No references stored for this video.
Video ODfSljPI5yw Meeple University Discussion at 1:36
video_pk 64917 · mention_pk 158517
Meeple University - Between Two Cities video thumbnail
Click to watch at 1:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I learned my lesson I shouldn't judge a game by its component
  • it is more important to me for the gameplay to be good rather than pretty components with not-so-good game gameplay
References (from this video)
No references stored for this video.
Video 81bzayyhT10 Meeple University Review at 0:05 sentiment: positive
video_pk 64877 · mention_pk 158468
Meeple University - Between Two Cities video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's fun, you try to balance the two cities.
  • It's enjoyable.
  • It was different.
  • It was quite a fun aspect that you didn't involve talking with your other players (in a 2-player game).
  • It's a different feel looking for three people.
  • Very reliable, every game is different.
  • Definitely different strategies based on what you see.
Cons
  • A little bit more complicated than what you usually play.
  • Can be frustrating in the second round with double tiles.
Thematic elements
  • city building
Comparison games
  • Between Two Castles of Mad King Ludwig
  • Castles of Mad King Ludwig
Mechanics (from transcript analysis)
  • city building — Players build two cities next to their left and right neighbors. Scoring depends on tile placement and adjacency.
  • cooperative play — Players must work with their neighbors to build the best cities, balancing competition with cooperation.
  • tile drafting — Players pick two tiles and pass them to the next player until the tiles run out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our patience is to bring you a variety of 14:14 videos
  • Our channel we do a lot of happy place other to play through review and flop just like this one
  • Between two cities is essentially style drafting games on your 10th you pick two tiles before passing the towels to the next player and so on until the tile runs out
  • I really like this game because it's just it's fun you try to balance the two cities the try to sabotage on cities sometimes if it's doing too well so it's at the city because you you score your West City
  • it's a little bit more complicated complicated than what you usually play
  • I liked that it was different
  • I liked that you didn't involve talking with your other players
  • It is a very unique game where you must balance the two cities that you built competitively but also working together with other players to build the city
References (from this video)
No references stored for this video.
Video WFg2a6r88hw The Mill Playthrough at 1:23
video_pk 62880 · mention_pk 155671
The Mill - Between Two Cities video thumbnail
Click to watch at 1:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • um I love this game
  • I like having low numbers in the crates
  • this is our first time so bear with us
  • the marks challenge doesn't have any of the promo Realms but Carol and I do have them all
References (from this video)
No references stored for this video.
Video WFg2a6r88hw The Mill Playthrough at 24:20
video_pk 62880 · mention_pk 155675
The Mill - Between Two Cities video thumbnail
Click to watch at 24:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • um I love this game
  • I like having low numbers in the crates
  • this is our first time so bear with us
  • the marks challenge doesn't have any of the promo Realms but Carol and I do have them all
References (from this video)
No references stored for this video.
Video x30AER-8JIw Jamie, Tabletoptiktok Top List at 2:24 sentiment: positive
video_pk 61479 · mention_pk 154140
Jamie, Tabletoptiktok - Between Two Cities video thumbnail
Click to watch at 2:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engages both neighbors (left and right) in shared castle-building
Cons
none
Thematic elements
  • shared structure with voting/drafting to optimize two castles
  • castle-building with neighbors
  • cooperative competitive drafting
Comparison games
  • Splitto
Mechanics (from transcript analysis)
  • tile drafting — Draft tiles and place them to build your castle while sharing with neighbors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game has been around forever. In fact, this is the 25th anniversary edition.
  • The more people you have playing, the better the trades are.
  • In the super low player counts of two or three, I don't think it's as fun.
  • This is one I think you definitely want five to six players to have a really good time with.
  • This is the original. I still love it. I think it's a great play.
  • You can play this with actually it says up to 99 players, but as long as everyone has a sheet and can see the sets of cards in the middle.
  • Camel Up is this wacky camel racing game
  • you are trying to predict which camel is going to win the race, but they move in unpredictable ways.
  • This plays up to eight players, I believe.
  • I love Camel Up.
  • you definitely want five to six players to have a really good time with.
  • what you are doing is you are building a castle, one to the right of you and one to the left of you.
  • you can't neglect one or the other because you only score your lower scoring castle.
  • You're drafting tiles and then placing those tiles into your castle.
  • this is one of the games that plays much better at the higher player count.
  • If you're wanting a similar feel but not wanting it in a board game, look into the card game Splitto.
  • World Wonders. This one does top out at five, but it's one of those games where you don't necessarily know how long the round's going to be because people are going to be allocating their money.
References (from this video)
No references stored for this video.
Video ZBYmFNdynq8 Board Gaming Ramblings Discussion at 35:43 sentiment: neutral
video_pk 28035 · mention_pk 81956
Board Gaming Ramblings - Between Two Cities video thumbnail
Click to watch at 35:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we haven't slept in a week
  • we brought all the games up here
  • sixty games, so it's gonna be an hour or so
References (from this video)
No references stored for this video.
Video 0D_LO8vHA88 Stonemaier Games Playthrough at 0:11 sentiment: positive
video_pk 12882 · mention_pk 37676
Stonemaier Games - Between Two Cities video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Potential for strong late-game payoff and synergy between cities
  • Engaging drafting and decision tension
  • Accessible core concept once learned
Cons
  • Steep learning curve for new players
  • Early resource access can be tightly constrained
Thematic elements
  • urban development and cooperative city planning
  • City-building across two cities on a shared board
  • abstract/strategic
Comparison games
  • Atlantis Rising
  • Dragon Academy
Mechanics (from transcript analysis)
  • multi-city interaction — Performance in one city influences overall scoring and interaction with the other city.
  • Resource Management — Balance resources to optimize tile placement and scoring opportunities.
  • tile drafting — Draft and place tiles representing districts to shape two cities.
  • tile placement and scoring — Place tiles to maximize scoring for each city and meet constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Honey Buzz is always a difficult realm to complete, but it's really satisfying when you pull it off.
  • Space Base, very friendly realm.
  • It's a really satisfying game. It takes a little while to get started, but once you start getting resources from it, they can churn out quite a few resources.
  • I really like the hidden victory points icon on the new champions hoodie. Pretty sneaky.
  • This is a challenging round right here.
References (from this video)
No references stored for this video.
Video VzQnqPjhZs4 Going Analog Analysis at 0:15 sentiment: mixed
video_pk 7070 · mention_pk 20952
Going Analog - Between Two Cities video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • clear iconography and approachable teaching
  • fast, tense drafting with meaningful decisions
  • efficient play that scales well for groups
Cons
  • presentation can feel drab compared to other contemporaries
  • theme connection can be less visually engaging for some players
Thematic elements
  • Collaboration and competition in urban planning, shared city-building constraints
  • City-building with a partner; two players cooperatively shape opposing cities via shared drafting
  • structured, clean, grid-based planning
Comparison games
  • Quadropolis
Mechanics (from transcript analysis)
  • cooperative/competitive drafting — Two teams (or boards) influence each other’s city layouts through mutual drafting decisions.
  • grid placement — Tiles must be placed to form coherent districts, with scoring depending on placement patterns.
  • tile drafting — Players draft building tiles for two cities simultaneously at the table, balancing personal goals with partner constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I felt Quadropolis did a better job of that in terms of the art and again I described it as an elegant design something that was that just worked and it just looked good.
  • This box barely fits everything once you have it all piled in; Quadropolis' insert is fantastic.
  • Sim City on pause: Quadropolis delays scoring and lets you set up before payoff.
  • There's not a single choice you make in the entire game you just roll dice sometimes you get a card that says ba tells you what it is and sometimes you get a card that does nothing and that's the A-Team.
References (from this video)
No references stored for this video.
Video ivL9dAk5OhY 3 Minute Board Games Top List at 1:21 sentiment: positive
video_pk 6626 · mention_pk 19679
3 Minute Board Games - Between Two Cities video thumbnail
Click to watch at 1:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • teaches tile-laying, drafting, and scoring from multiple sources
  • positive player interactions via cooperative framing within competition
Cons
  • may feel abstract for some players
  • the cooperative-leaning scoring can surprise new players
Thematic elements
  • cooperation with competition
  • Medieval city-building in a shared two-city drafting puzzle
  • cooperative drafting with competitive scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — points awarded from several condition-based criteria
  • Drafting — players select tiles from a hand to influence city layouts
  • scoring multiple sources — points awarded from several condition-based criteria
  • Set Collection — points come from combining different tile types and sources
  • tile laying — players draft and place tiles to build two cities
  • Tile Placement — players draft and place tiles to build two cities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • all the interactions between players are positive
  • this list is designed around people just getting into the Hobby
  • easy to learn and once some people know the game you can mix them up
  • Forbidden Island teaches the basics of cooperative gaming and can be used as a launching point to other games in the Forbidden series
  • the Resistance is probably the best of them
  • Seven Wonders scales incredibly well from three to seven players
  • One worker mechanic is an awful lot of fun
  • Memoir 44 is the most accessible of them mostly because it feels like playing with toy soldiers
  • Small World looks really dinky and inviting but it's a mercenary and brutal game
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–50 of 56
Game Deep Dive
View on BoardGameGeek