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Between Two Cities box art

Between Two Cities

Game ID: GID0043756
Game Info
Year
2015
Players
1-7
Age
20+
Playtime
30 min
Collection
Ratings
Creator Score
Expansions & Family
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

It is the early 1800s, a time of immense construction and urbanization. You are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive city in the world?

Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory, shop, park, landmarks, etc. You work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. On each turn you select two tiles from hand, reveal them, then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table.

At the end of the game, each city is scored for its livability. Your final score is the lower of the livability scores of the two cities you helped design. To win, you have to share your attention and your devotion between two cities. The player with the highest final score wins the game.

The game features play for 3-7 players in 20-25 minutes, a 2-player variant for head-to-head competition as well as a solo variant (Automa).

Description

It is the early 1800s, a time of immense construction and urbanization. You are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive city in the world?

Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory, shop, park, landmarks, etc. You work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. On each turn you select two tiles from hand, reveal them, then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table.

At the end of the game, each city is scored for its livability. Your final score is the lower of the livability scores of the two cities you helped design. To win, you have to share your attention and your devotion between two cities. The player with the highest final score wins the game.

The game features play for 3-7 players in 20-25 minutes, a 2-player variant for head-to-head competition as well as a solo variant (Automa).

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 77
This page: 50
Sentiment: pos 29 · mix 1 · neu 11 · neg 1
Mentions per page
Showing 1–50 of 77
Video ENwAkneyi_E Top List at 6:18 sentiment: positive
video_pk 134264 · mention_pk 382521
Between Two Cities video thumbnail
Click to watch at 6:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting cooperative experience with a competitive game
  • Good Stonemaier game
  • Down to play more often
Cons
  • Not the host's favorite type of game (dislikes average cooperative games)
Thematic elements
  • cooperative castle building with competitive scoring
  • building castles
Comparison games
none
Mechanics (from transcript analysis)
  • competitive scoring — The ultimate goal is to have the highest score based on specific criteria.
  • Cooperative Building — Players build castles collaboratively with adjacent players.
  • Simultaneous Play — Players take actions at the same time.
  • tile drafting — Players select tiles to place in their castles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nemesis is Aliens the Movie the Board game.
  • In this game, it's unique because there is a shared buying row.
  • So, you can actually prevent them from getting cards they want and clear up the the row just by using gunpowder instead of currency.
  • There's a strategy per faction. Each faction has their own guaranteed strategy.
  • The only issue is that it could definitely be an issue where like the whole market somehow has one person's faction and you have no power and you only have currency and that just sucks to suck.
  • in Compile it's very gorgeous artwork. Oh my gosh, we're talking about beautiful art. This is like beautiful hacker art. And I love that like computer glitch art.
  • you're going to be constructing your deck by grabbing three different traits to build your AI.
  • you're going to be fighting someone else's AI for like control over the world effectively.
  • I think it might be my favorite lane battler. I don't think I have a lane battler higher than this on my board game, top 100.
References (from this video)
No references stored for this video.
Video AW08ASUZw0s Top List at 2:00 sentiment: positive
video_pk 129694 · mention_pk 368973
Between Two Cities video thumbnail
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very underrated
  • Fun
Cons
none
Thematic elements
Comparison games
  • Between 2 Castles of Mad King Ludwig
Mechanics (from transcript analysis)
  • Set Collection — Players try to make their cities of equal value to their neighbors.
  • Tile Placement — Players get tiles and place them on the board, creating cities with neighbors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Your love for Reiner, Knitzia is... wrong.
  • We have a similar taste in games. But we don't have... Do we have a, actually?
  • I just think, come on now. Let's calm down.
  • I need to have some time to load the visual because here it is.
  • That's a trophy rule, I feel.
  • I don't like deduction because I've had some bad experiences. I don't like feeling stupid, essentially.
  • I have not played scythe in 2 years, I think. Good. It has 4 boxes. I think I need to get rid of side. I think everyone should get rid of scientist garbage.
References (from this video)
No references stored for this video.
Video yfffS2-ZGDg Board Games UnLocked Review at 0:29 sentiment: positive
video_pk 116732 · mention_pk 329563
Board Games UnLocked - Between Two Cities video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Neat concept of building a city together
  • Works well as a three-player game due to the scoring mechanism
  • Encourages cooperative behaviors
  • Tiling aspect and cohesion
  • Multiple avenues to score points
  • Simple to learn and very fun
  • High replayability
  • Good puzzle aspect
Cons
none
Thematic elements
  • Building a city together
Comparison games
  • Euphoria
  • Seven Wonders
Mechanics (from transcript analysis)
  • Cooperative Building — Players work together to build cities, with the goal of achieving the best overall outcome rather than competing against each other directly.
  • Drafting — Tiles are drafted, and players can plan strategies based on what they pass to opponents.
  • Tile Placement — Players place tiles to build cities, and the placement of these tiles is crucial for scoring and strategy. The game involves placing tiles strategically to maximize points and consider future placements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this has a really really neat concept
  • They figured out a way to make a three-player game work really well
  • This is a perfect example of an expansion because it only adds just enough to give you variety but not too much where it's now below it
  • The districts still kind of bring it down because I there's in the expansion
References (from this video)
No references stored for this video.
Video yfffS2-ZGDg Board Games UnLocked Review at 0:30 sentiment: positive
video_pk 116732 · mention_pk 329564
Board Games UnLocked - Between Two Cities video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds variety without overcomplicating the game
  • Makes for a higher-scoring game with a bigger city
  • Landscape tiles offer unique city layouts
  • Civic tiles add more strategic depth and puzzle elements
  • Gives more revisitability and flavors up the game
  • Expansion is a perfect example of adding just enough
Cons
  • Districts are seen as a second thought and can be annoying to track
  • Districts can sometimes hinder rather than help, making players feel they didn't 'earn' the points
  • The districts can negatively impact scores, potentially costing a player the game
Thematic elements
  • Expansion adds more to think about in city building
Comparison games
none
Mechanics (from transcript analysis)
  • Expanded Grid — The playable area increases from 4x4 to 5x5 with the Landscape tiles, allowing for larger city constructions.
  • New Tile Types — Introduction of Landscape tiles, Civic tiles, and District cards that add new scoring opportunities and strategic considerations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this has a really really neat concept
  • They figured out a way to make a three-player game work really well
  • This is a perfect example of an expansion because it only adds just enough to give you variety but not too much where it's now below it
  • The districts still kind of bring it down because I there's in the expansion
References (from this video)
No references stored for this video.
Video 1SUmcuW3gLw Board Games UnLocked Playthrough at 0:30 sentiment: positive
video_pk 116733 · mention_pk 329565
Board Games UnLocked - Between Two Cities video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Encourages teamwork between players even while competing.
  • Unique gameplay concept.
  • Interesting scoring based on city layouts.
Cons
  • Can be difficult to juggle tile placement and district scoring simultaneously.
  • Some scoring tiles can be inefficient if not placed correctly.
Thematic elements
  • Building a city
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative competition — Players work with an adjacent player to build the best city, even though they are competing against other pairs.
  • Drafting — Players draft tiles from a selection and then pass them to the next player.
  • Set Collection — Players aim to collect sets of tiles or create connected areas of specific tile types for scoring.
  • Tile Placement — Players draft tiles and place them to build their city grids, aiming to fulfill scoring conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is just so so unique because it it encourages teamwork between players even though you're competing so instead of everyone trying to build their own city and do the best that they possibly can with drafting you were working with another player to build the best city and you're working with another it's just it's such a cool idea
  • viewer discretion is advised
  • you can't have any of you guys had that this one over there the office to the office it is a single point my friend is gonna benefit any houses you've put in there further just by having variability
  • I will say though this is what I smog this is kind of going into the discussion but I think the landscape tiles have a nice touch
References (from this video)
No references stored for this video.
Video cqFy9aS4CUk Board Games UnLocked Review at 0:17 sentiment: positive
video_pk 115603 · mention_pk 328455
Board Games UnLocked - Between Two Cities video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The solo variant surprisingly works well and captures the feel of the multiplayer game.
  • The AI's tile selection effectively replicates player interaction.
  • The game offers a good balance and strategic depth even in the solo mode.
  • The final scores in the solo variant are close, indicating a well-balanced AI.
  • The solo variant does not take too long to play.
Cons
  • The rulebook for the solo variant is complicated and poorly explained.
  • The random selection of tiles by the AI can sometimes lead to suboptimal choices for the player.
Thematic elements
  • Building castles
Comparison games
  • Red Rising
Mechanics (from transcript analysis)
  • automa — A solo AI opponent is used to simulate a three-player game, which the reviewer finds surprisingly effective.
  • Drafting — Players draft tiles from a shared hand. In the solo variant, the AI also drafts tiles, impacting the player's choices.
  • Set Collection — The AI gains points based on collected sets of tiles.
  • Tile Placement — Players place tiles to build castles, and the AI in the solo variant also takes tiles, influencing the player's options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am genuinely surprised at how well this actually works.
  • The rule book for the solo variant is actually just pretty bad.
  • I'm gonna give the solo variant for between two castles a nine out of ten.
References (from this video)
No references stored for this video.
Video _7KIShvkgck Board Game Sanctuary Top List at 4:34
video_pk 109306 · mention_pk 315089
Board Game Sanctuary - Between Two Cities video thumbnail
Click to watch at 4:34 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Castles of Mad King Ludwig
Mechanics (from transcript analysis)
  • Neighbor scoop — Players are forced to work with the people that are adjacent to them in games like between two cities or between two castles on Mad King Ludwig players are essentially playing too many games one with the play on their left and one with the player on their right plays a drafting room tiles and building up their Castle on both sides and they're negotiating and cooperating with both players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Presents players with some really tough choices ones which are going to have you really tearing your brain out about which decision you're gonna make.
  • The idea that you don't want to give your opponent all of the good gifts you kind of want to split them evenly across the piles and hope that they take the pile that don't need the most and that kind of creates this cool ebb and flow effect.
  • The lead play is going to play a card or a suit of some sort and the other players have to follow suit and follow pattern and the player that has the highest value of that particular suit gets to win the trick and gets to apply some extra bonus effects.
  • Players are essentially playing too many games one with the play on their left and one with the player on their right plays a drafting room tiles and building up their Castle on both sides and they're negotiating and cooperating with both players.
  • It usually involves invading another play space or having a majority in a particular area.
  • The tug of war mechanic is probably one of the toughest and most tensest mechanics to use in a board game.
  • The pieces of the insects that they place out actually form the geography and the structure and the shape of the hive itself.
  • Players are going to be investing their prayer points in certain things that they might want to do that might include increasing the value on a pyramid it might be moving trips or troops around the board or buying power tiles.
  • The fact that each and every card has four different placements and the ID that the game comes with a deck of completely unique cards means there is a multitude of different combinations and ways that these cards can really allow players to lean into different strategies in the game.
  • The idea that everything that you choose to do and invest in means that you can uncover other possibilities.
  • The fact that a game can kind of cover up the things that you can do at the beginning of the game and allow you to unlock them as you play and take actions throughout the game meaning that the scope of what you can do becomes larger and larger as you head towards the end of the game.
  • There's an interesting social Dynamic that occurs in worker placement games that allows you to actually have this cool indirect interaction with other players while still allowing you to do your own thing and formulate your own game plan.
  • Using dice as workers in Euro games is incredibly deep rich and fascinating to me.
  • The value not only is important but also the positioning of the dice and how you place the dice in relation to the other dice in the game.
References (from this video)
No references stored for this video.
Video wa-7y5BaiX4 The Mill Discussion at 4:42 sentiment: positive
video_pk 91891 · mention_pk 246657
The Mill - Between Two Cities video thumbnail
Click to watch at 4:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great gateway game to introduce people to Stone Mire games
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my go-to game for introducing people to stone mire games is probably my little scythe
  • Between Two Cities is probably the best game to introduce people to stone mire games
  • Charter stone is unique in that it's a legacy game
  • If you want to get people playing viticulture Tuscany start with viticulture
  • Tuscany makes viticulture what viticulture was meant to be
  • it's worker placement but it's dice placement
  • Between Two Cities is a great gateway game
References (from this video)
No references stored for this video.
Video dpBwvOaly4Y The Mill Discussion at 7:06 sentiment: positive
video_pk 91820 · mention_pk 246515
The Mill - Between Two Cities video thumbnail
Click to watch at 7:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative play with another human
Cons
none
Thematic elements
Comparison games
  • Charterstone
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 9g3Y3g_G--M 3 Minute Board Games Other at 34:29 sentiment: positive
video_pk 91765 · mention_pk 246341
3 Minute Board Games - Between Two Cities video thumbnail
Click to watch at 34:29 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Feel-good game with collaborative and positive interactions.
  • No incentive to play negatively.
  • Easy to teach, good for new players.
  • Veteran players can coach new ones.
  • Kid-friendly and perfect for families.
  • Enough going on to keep serious gamers thinking.
  • Scales to seven players without increasing playtime or difficulty.
Cons
  • Just a filler/gateway game, don't expect more.
  • Winning is highly dependent on teammates.
  • One poor decision can drastically affect placement.
Thematic elements
  • Collaborative city building between neighbors
  • City building
Comparison games
  • Suburbia
  • Dream Home
Mechanics (from transcript analysis)
  • Collaborative — You will work with two other players seated to your left and right and collaborate with them to build the two best cities that you can.
  • Drafting — Each turn you'll select two tiles and pass the remaining along to the next player.
  • Set Collection — Tiles work best when you collect groups of them.
  • tile-placement — How your tiles in the city are placed has an impact on your final score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video kM_JKoTpGeU The Mill Discussion at 19:21 sentiment: positive
video_pk 91584 · mention_pk 245781
The Mill - Between Two Cities video thumbnail
Click to watch at 19:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • semi-cooperative / partnership with competitive elements
Comparison games
  • Patchwork
  • Seven Wonders Duel
Mechanics (from transcript analysis)
  • partnership-style drafting / scoring — cooperative-like setup with competitive underpinnings
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • game names are really really important
  • I encourage people, our fans, our ambassadors to do cool stuff with our games
  • two times of the year where I think they might be good times for me to take vacations — Gen Con and Essen this year
  • it's so easy to set up and play
References (from this video)
No references stored for this video.
Video bzjCUC8oVUc The Mill Discussion at 6:03 sentiment: neutral
video_pk 91053 · mention_pk 244010
The Mill - Between Two Cities video thumbnail
Click to watch at 6:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • let's play scythe
  • you have permission to assume that everything i do is wrong or mistaken
References (from this video)
No references stored for this video.
Video iRqR4VHOoz0 The Mill Discussion at 1:59 sentiment: neutral
video_pk 90790 · mention_pk 242951
The Mill - Between Two Cities video thumbnail
Click to watch at 1:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tapestry digital is being developed by a uk design shop called george and the goat
  • codename gold has made some progress
  • it has begun components manufacturing
  • the very first design diary has already been posted
  • jamie actually said that he might... share a little something with us next week
References (from this video)
No references stored for this video.
Video yQeEVoiOhu4 The Mill Discussion at 7:56
video_pk 90726 · mention_pk 242725
The Mill - Between Two Cities video thumbnail
Click to watch at 7:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you win or you learn
  • it's tremendously considerate
  • thanks to jamie for continuing to sponsor the show
  • stoneware games you guys are awesome
References (from this video)
No references stored for this video.
Video 2SQvC1fMN1w The Mill Discussion at 0:26 sentiment: neutral
video_pk 90691 · mention_pk 242547
The Mill - Between Two Cities video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • solo mode potential
  • additional tiles/content (tiles, sieves, etc.)
  • room in the box for more content
Cons
  • unclear how it fits in the main box
Thematic elements
  • solo play emphasis with new content
Comparison games
none
Mechanics (from transcript analysis)
  • Solo play support — expansion built with solo mode considerations (solo design mentioned)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is a misdirect
  • my pie in the sky wild guess for what that gold is
  • we know that it's going to include solo design
  • this is going to be a 2022 release
  • codename sale is the closest of all of them i think that's a q2 2022 title
  • codename cape i believe i've guessed it's a superhero game
  • codename draw totally a bag builder
  • codename wild is still in my opinion the co-op open world adventure game
  • codename dive i listed this one kind of fun as stonemare teams up with elizabeth hargrave again
References (from this video)
No references stored for this video.
Video 9sMLa1CgNjg The Mill Discussion at 7:30
video_pk 90653 · mention_pk 242412
The Mill - Between Two Cities video thumbnail
Click to watch at 7:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's always a really fun time to be a stonewire fan and learn about the next game
  • next week will be the announcement of a game that i i'm so excited i don't want to spoil anything
  • i can't wait to start talking to you about it next week
References (from this video)
No references stored for this video.
Video x3qenoufO9U The Mill Discussion at 1:15 sentiment: neutral
video_pk 90525 · mention_pk 241966
The Mill - Between Two Cities video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Viticulture
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • jamie's dad is in the hospital
  • tell the people you love that you love them
  • life is short
  • the point of playing the game is the fun not the winning
  • our job is to bring joy to tabletops worldwide
References (from this video)
No references stored for this video.
Video x3qenoufO9U The Mill Discussion at 25:54 sentiment: neutral
video_pk 90525 · mention_pk 241976
The Mill - Between Two Cities video thumbnail
Click to watch at 25:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • jamie's dad is in the hospital
  • tell the people you love that you love them
  • life is short
  • the point of playing the game is the fun not the winning
  • our job is to bring joy to tabletops worldwide
References (from this video)
No references stored for this video.
Video F56-YjJCUFc The Mill Discussion at 5:41 sentiment: positive
video_pk 90508 · mention_pk 241921
The Mill - Between Two Cities video thumbnail
Click to watch at 5:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Described as simple and enjoyable
Cons
none
Thematic elements
Comparison games
  • Between Two Castles
Mechanics (from transcript analysis)
  • city-building / zoning — a simple game involving placing buildings to optimize scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's okay to be vulnerable in front of your audience
  • he didn't hold back sharing the news about his dad with us
  • third thing we're getting close to jamie announcing are beginning to talk about the expansion for between two castles of mad king ludwig
  • i did get invited to a game of viticulture on board game arena and it's in alpha phase right now
  • red rising shipping in the united states and canada now
  • i liked it between two cities
References (from this video)
No references stored for this video.
Video F56-YjJCUFc The Mill Discussion at 5:52 sentiment: positive
video_pk 90508 · mention_pk 241922
The Mill - Between Two Cities video thumbnail
Click to watch at 5:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Between Two Castles
Mechanics (from transcript analysis)
  • city-building / zoning — placing buildings to optimize scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's okay to be vulnerable in front of your audience
  • he didn't hold back sharing the news about his dad with us
  • third thing we're getting close to jamie announcing are beginning to talk about the expansion for between two castles of mad king ludwig
  • i did get invited to a game of viticulture on board game arena and it's in alpha phase right now
  • red rising shipping in the united states and canada now
  • i liked it between two cities
References (from this video)
No references stored for this video.
Video gjnsaGo57LI The Mill Discussion at 4:49 sentiment: neutral
video_pk 90384 · mention_pk 241458
The Mill - Between Two Cities video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the viticulture Facebook group got the first look at the line art for the box cover of the coming viticulture expansion
  • andrew's art is consistent in tone and style with previous viticulture art
  • wingspan digital is available as of june 18 2021 on xbox one and xbox series x
  • swift start birds are available now too
  • the puzzle room has a puzzle with the art for between two castles and mad king ludwig on it
  • we're keeping that intentionally vague but uh
References (from this video)
No references stored for this video.
Video So-EknuYxdo The Mill Discussion at 15:35 sentiment: neutral
video_pk 89940 · mention_pk 239691
The Mill - Between Two Cities video thumbnail
Click to watch at 15:35 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i would love it i would love it i would love it
  • i would love to talk to you about name sale i would love to find out for sure what that is
  • we're not reprinting libertalia we're not doing it that's not what this means
  • hey can i have a red rising poster like i just i love the artwork for that game
References (from this video)
No references stored for this video.
Video So-EknuYxdo The Mill Discussion at 15:44 sentiment: neutral
video_pk 89940 · mention_pk 239692
The Mill - Between Two Cities video thumbnail
Click to watch at 15:44 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i would love it i would love it i would love it
  • i would love to talk to you about name sale i would love to find out for sure what that is
  • we're not reprinting libertalia we're not doing it that's not what this means
  • hey can i have a red rising poster like i just i love the artwork for that game
References (from this video)
No references stored for this video.
Video 5BRntgnGpTU Allies or Enemies Review at 0:07 sentiment: positive
video_pk 89809 · mention_pk 239155
Allies or Enemies - Between Two Cities video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast to learn and quick to play
  • Fits 3-7 players well; scalable without long downtimes
  • Simultaneous play keeps everyone engaged
  • Expansion adds meaningful depth and variety
  • Beautiful components with real-world landmark-inspired scoring markers
Cons
  • Base game can feel slim for some players
  • Two-player variants can shift dynamics toward competition rather than cooperation
  • Some may wish for more variety beyond the expansion’s additions
Thematic elements
  • Urban planning and cooperative puzzle-solving with competitive scoring between players
  • Two cities on opposite sides of a central grid, initially a 4x4 layout per player, later expanded to a 5x5 grid with bridges and landscape elements
  • Procedural, puzzle-like with quick play and emphasis on placement decisions and cooperation
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Each player builds two cities and the final score is determined by comparing the lower-scoring city to others’ scores, creating parity across players.
  • dual-city scoring — Each player builds two cities and the final score is determined by comparing the lower-scoring city to others’ scores, creating parity across players.
  • Expansion-driven depth — Capital expansion adds landscape mats, civic buildings, district scoring, and a larger 5x5 grid with bridges and unbuildable spaces, increasing complexity.
  • Semi-Cooperative — Players cooperate with their partner to place tiles, but scoring is still individual based on each player’s two cities.
  • Semi-cooperative placement — Players cooperate with their partner to place tiles, but scoring is still individual based on each player’s two cities.
  • simultaneous action — Turns proceed with mostly simultaneous tile selection and placement, keeping the pace brisk.
  • Simultaneous Actions — Turns proceed with mostly simultaneous tile selection and placement, keeping the pace brisk.
  • tile drafting — Players draft tiles to add to their two cities, selecting from a shared pool but placing tiles into each city separately.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The core rules work really well at three to seven players.
  • It's fun to build together with two other players and the fact that only your lowest city scores means every city gets an equal amount of attention.
  • Between two cities bridges a number of gaps; it feels familiar with its tile placement and simple scoring but it is very much its own thing and it does a terrific job of walking that tightrope between competition and cooperation.
  • New players can confidently dive in with partners on either side of them and the rules basically right on the pieces.
  • The capital expansion adds just that with new civic buildings district scoring and landscape mats... it up the ante for both thinking about placement and competing with other cities.
References (from this video)
No references stored for this video.
Video tLXzrZ6WvjE The Mill Interview at 23:24 sentiment: neutral
video_pk 89441 · mention_pk 237462
The Mill - Between Two Cities video thumbnail
Click to watch at 23:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • gray-edged tile borders discussed as a potential visual issue
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — discussion mentions tiles and gray edges when tiles are combined
  • tile-based placement — discussion mentions tiles and gray edges when tiles are combined
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the grande worker is such a cool little thing and that should have been in the core game
  • Rolling Realms has been a big surprise for us
  • the board is very difficult to teach because there's so many things all over the place on the euphoria board
  • have my graphic designer lay out the board before we apply art to it rather than the other way around
  • Red Rising was a really nice sweet spot there
  • the campaign probably would have done over two million if it hadn't had that little blip
  • it's been a really cool fun challenging experience
  • i want someone who's kind and compassionate and passionate and open to feedback but also willing to push back for the things that they know
References (from this video)
No references stored for this video.
Video Cdbh5yF0_JY The Mill Discussion at 1:29 sentiment: positive
video_pk 89368 · mention_pk 237196
The Mill - Between Two Cities video thumbnail
Click to watch at 1:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Essential Edition bundles content for a complete experience
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Rise of Fenris ... a love letter to the fans a love letter to the franchise"
  • "Jamie has been sharing different cards from wingspan Asia"
  • "Between two cities essential Edition includes some of the same contents as the capitals expansion"
  • "free copy of smitten"
  • "it's nice having three of them available at once to help with savings on shipping"
References (from this video)
No references stored for this video.
Video 785V70qS6Qc Grant Lyon New Releases at 31:22 sentiment: positive
video_pk 89261 · mention_pk 236847
Grant Lyon - Between Two Cities video thumbnail
Click to watch at 31:22 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Plays up to 7 players
  • Semi-cooperative gameplay
  • Combines base game and expansion components
  • Improved storage
Cons
  • No new gameplay elements
Thematic elements
  • City Building
Comparison games
  • Between Two Cities: Capitals
Mechanics (from transcript analysis)
  • cooperative play — You are building one city with the player to your right and one city with the player to your left so you're basically semi Cooperative with each of these people.
  • scoring — And then you only score for your weaker city so it behooves you to kind of build up each City here and stuff like that.
  • Tile Placement — You are building a city...
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a family weight game and it's It's Like a Dungeon Crawl Labyrinth type of a game but one that you can play with you know your your children you know they they say this plays ages seven and up so if you're looking for like a family weight game uh you are leading one of six different characters into a labyrinth all right tile by tile you uncover what the Labyrinth looks like so it'll be different each playthrough and you have to equip yourself with weapons and spells you got to fight monsters you got to collect treasures and then the player with the most treasure at the end wins so yeah that's a nice little family game for you
  • So it's basically an escape room a mystery in a box you know it's a it's a one-time use only thing but it's a fun evening you get an escape room in a box and you are trying to figure it out so these Advent calendars we got two of them we got the hunt for The Golden Book and the Mystery of the ice cave they are essentially turning that exit system into just a a game that you're going to Play Over the 24 days or 25 days you're just going to open a uh a spot on the Advent calendar get a new piece of information and try to solve the case over 25 different days so this feels like a fun family activity to do you know you can you can play it over the entire month of December and try to try to figure it out
  • So this is kind of a fun refresh to the original game of Azul
  • This is a two-player only game takes about 45 minutes to play and it is you are competing with another architect on building a majestic Cathedral so you are competing against each other it is an area control tile laying game set in medieval Florence and it offers a lot of heavy player interaction we are going to be messing with each other but it's also still easy to learn so you know if if you like a two-player game with uh a little bit you know heavier on the strategy but still also heavy on the player interaction than uh Basilica seems like a good one for you
  • You are battling and dueling with other drivers in the lawlessness of year 2070.
  • So in this game you are you know you're choosing your vehicle your vehicle has weapons and armor and all you know body styles different all that there's a lot of cool stuff to it and you're taking them out on the road and you are fighting against other drivers to uh you know to to destroy their cars and get around a track so that is Car Wars sixth edition
  • Between two cities is an interesting game where you are you're building a city but you're doing one city with the player to your right and one city with the player to your left so you're basically semi Cooperative with each of these people and then you only score for your weaker CI so it behooves you to kind of build up each City here and stuff like that so um it is a you know and it's it's one of the nice things about between two cities is it's a it's a strategy game that plays seven players so you can you know a lot of a lot of strategy games just don't play that that high of a player count uh so this one playing 1 to S so in the essential Edition it combines components from the original game and the capitals expansion into one cohesive Hole uh it features a bigger box than the original game different art on some tiles and a Score Pad instead of a board and but there are no new gameplay elements it just combines everything makes it easier for you to store in a bigger box
  • In fantasy Realms monarchs are competing to construct the most prosperous kingdom in the realm and this deluxe you know the deluxe box has updated every card with a Sleek intuitive graphic design the base game cards have also been updated to include new art and and it gives the entire game a fresh look so the this fantasy Realms deluxe edition does it it combines it includes the original base game the cursed horde expansion with the two expansion modules the jester and Phoenix Cards and 100 Art sleeves to protect all the cards included so you are playing you know in the game you're playing cards one at a time you collect beasts armies Wizards more so if you're a fan of fantasy Realms well now you got a deluxe edition
  • It takes me many many hours I spend 10 hours just emailing everybody and stuff like that trying to figure out what's coming out this month or what's delayed you know I have a I have a spreadsheet I think my November one right now has 60 games that might come out and I just got to follow up with everybody and see what's delayed and what's coming out obviously all the shipping woses continue and things are constantly delayed
References (from this video)
No references stored for this video.
Video QPdxPHH_EPE The Mill Gift Guide at 0:18 sentiment: positive
video_pk 89128 · mention_pk 236343
The Mill - Between Two Cities video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Welcome To
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "our welcome to the Hobby game between two cities"
  • "Between Two Castles is a great sequel to Between Two Cities"
  • "the greatest gifts you can give them is time actually sitting down for a game"
  • "time is one that is invaluable"
  • "we can play it together even though we live in totally different countries"
  • "Wingspan Asia is a perfect gift for many people on your gift list"
References (from this video)
No references stored for this video.
Video ssLWRiKwvpU Allies or Enemies Top 14 List at 5:21 sentiment: positive
video_pk 89101 · mention_pk 236145
Allies or Enemies - Between Two Cities video thumbnail
Click to watch at 5:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick play (about 20 minutes)
  • two-player-focused design with clear interaction
  • expansion capitals adds depth
Cons
  • two-player mode is the most enjoyable; other player counts less ideal
Thematic elements
  • city-building with two-player drafting
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Drafting — players draft and place tiles to build two cities on opposite sides.
  • two-team co-op / competitive mode — you are effectively on two teams building in parallel for scoring, with color-coded interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a real time game, so the pace is fast but the tension comes from timers
  • the art in the new Libertalia is excellent
  • Wingspan is an ambassador of modern board games
References (from this video)
No references stored for this video.
Video WEUnveCqiBc The Mill Discussion at 7:58 sentiment: neutral
video_pk 88845 · mention_pk 235056
The Mill - Between Two Cities video thumbnail
Click to watch at 7:58 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Between Two Castles
  • Rolling Realms
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I cannot wait to get my hands on Expeditions
  • this is actually kind of cute and they replace the O in stoneware I think with a cat paw
  • the vision friendly cards are still in production
  • I love the cascading effect where you gain a resource and use that resource here
References (from this video)
No references stored for this video.
Video SFPuRjMlYZs kovray Top 10 List at 15:41 sentiment: positive
video_pk 88728 · mention_pk 234632
kovray - Between Two Cities video thumbnail
Click to watch at 15:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant design for higher player counts.
  • Runs quickly.
  • Good mix of collaboration and competition.
  • Focuses on friendship.
Cons
  • Requires at least three players.
  • Toughest part is deciding which tiles to draft.
Thematic elements
  • Building a city collaboratively with neighbors.
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Working collaboratively with partners while trying to win individually.
  • Drafting — Players draft tiles and contribute to two cities.
  • Tile Placement — A tile placement game with various scoring conditions based on how tiles are placed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • together we make up Calvary a couple that loves to play board games and we love recommending board games
  • so today our goal is to share 10 board games that start with letter b and tell you what is that little special something that makes us love the game
  • there's so many scenarios in this game and I think my favorite part is we always shoe the person because they have to go off into another room and read what their rules are what their book what their objective is because we don't know
  • the way that the tile drafting works is really clever
  • it's become one of my favorite two-player games
  • it feels almost like video game-esque is what I want to say
  • this is definitely a realm or world of games that I would highly recommend just checking out
  • the really curious illustrations in this game it feels very unique and it feels unlike any other game that I've played
  • so join along and share your board game stories
References (from this video)
No references stored for this video.
Video SkjqTWQQiNE The Mill Discussion at 8:32 sentiment: positive
video_pk 88133 · mention_pk 231608
The Mill - Between Two Cities video thumbnail
Click to watch at 8:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Wingspan
  • Scythe
  • Tapestry
  • Viticulture
  • Euphoria
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very very good digital implementation of wingspan with all the beautiful calls little animations
  • the monster couch version of wingspan
  • it's awesome
References (from this video)
No references stored for this video.
Video RHTsJRNUxyM kovray Discussion at 0:31
video_pk 86536 · mention_pk 224175
kovray - Between Two Cities video thumbnail
Click to watch at 0:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video vwmljfaXqFk Let's Table It Top 5 List at 0:55 sentiment: positive
video_pk 84757 · mention_pk 215861
Let's Table It - Between Two Cities video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • table talk experience during competitive play
  • simultaneous drafting keeps pace relatively fast
  • eight-player capability adds scale
Cons
none
Thematic elements
  • cooperation and competition
  • fantasy medieval castle-building with neighboring players
  • table-talk driven drafting and simultaneous play
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — At the end, players combine the two castles' scores to determine the winner.
  • score aggregation — At the end, players combine the two castles' scores to determine the winner.
  • simultaneous play / drafting — Tiles are drafted in parallel with neighbors, enabling dialogue and negotiation.
  • tile drafting — Players simultaneously draft tiles to place in their two castles; tiles influence scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are working with the players on either side of you to create um the best scoring castles.
  • it's broken.
  • it's just fun for us.
  • there's so much decision space in such limited resources.
  • you really have to do some overall planning and get an idea of how to approach it.
  • you shoot from the hip.
  • Beer and Bread has fantastic table presence in such a small box.
  • the decision space with the multi-use cards.
  • you balance your bread and your beer that you're brewing because you're only going to score the one that you have the least of.
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 32:21 sentiment: positive
video_pk 83800 · mention_pk 212009
Stonemaier Games - Between Two Cities video thumbnail
Click to watch at 32:21 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Unique tile placement and drafting mechanics
  • Extremely accessible for teaching new players
  • Positive player interaction
  • Plays well with varying player experience levels
Cons
none
Thematic elements
Comparison games
  • Between Two Cities
Mechanics (from transcript analysis)
  • Cooperative City Building (with competitive scoring) — Players build two cities/castles, one with the player on their left and one with the player on their right, but only the higher scoring of the two cities/castles contributes to their individual score.
  • Drafting — Involves drafting tiles to build cities/castles.
  • Tile Placement — Players build a tableau of tiles in a unique way.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 44:40 sentiment: positive
video_pk 83800 · mention_pk 212010
Stonemaier Games - Between Two Cities video thumbnail
Click to watch at 44:40 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Clever system for accessibility and welcoming new players
  • Easy to teach by sitting next to an experienced player
  • High player interaction
  • Works well for family gatherings
Cons
none
Thematic elements
Comparison games
  • Between Two Castles
Mechanics (from transcript analysis)
  • Cooperative City Building (with competitive scoring) — Players collaborate with neighbors to build cities, but their individual score is based on one of the two cities they help build.
  • Drafting — Players draft tiles to build their cities.
  • Tile Placement — Players build cities with adjacent players, using tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video HCp5U4g23co Rob's Tabletop World Discussion at 3:15
video_pk 81477 · mention_pk 202552
Rob's Tabletop World - Between Two Cities video thumbnail
Click to watch at 3:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fundraiser for us.
  • Please bid with some decency and help us out.
  • We could really use your help.
  • It's your old pal Rob.
References (from this video)
No references stored for this video.
Video Fosb9p2tDEs The Dice Tower Other at 51:03 sentiment: positive
video_pk 81479 · mention_pk 202618
The Dice Tower - Between Two Cities video thumbnail
Click to watch at 51:03 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Interesting combination of collaboration and competition.
Cons
none
Thematic elements
  • Castle building and negotiation
  • Medieval castles
Comparison games
  • Between Two Cities
Mechanics (from transcript analysis)
  • Cooperative Building — Players work together to build castles.
  • Tile Placement — Players place tiles to build castles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • THAT'S OUTRAGEOUS. YOU'RE GOING TO WIN ON A GAME THAT you didn't know existed.
  • Castle Men, but no Castle Me.
  • That's what I WAS TALKING ABOUT.
  • Yeah, I've heard that somewhere. That's recent, right?
  • It's a free and freeze game, I think.
  • What is sand in German?
  • Flügelschlag.
  • I know what game you're talking about.
References (from this video)
No references stored for this video.
Video hijwyZRPPqU Stonemaier Games Discussion at 19:41 sentiment: positive
video_pk 81184 · mention_pk 200403
Stonemaier Games - Between Two Cities video thumbnail
Click to watch at 19:41 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Very fast
  • Easy to teach and get into
  • Good filler game
Cons
none
Thematic elements
Comparison games
  • Smitten
Mechanics (from transcript analysis)
  • Simultaneous Play — Play is simultaneous, leading to no downtime.
  • Tile Placement — A tile placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nearly 10 years to the to the day since I was last in Ireland and I'm so jealous of your trip. Did you rent a vehicle or utilize public transportation to get around?
  • Ah, this just isn't enough This isn't complex enough for me.
  • Have a great day, and I will see you next week or Geekway if you'll be there.
References (from this video)
No references stored for this video.
Video hijwyZRPPqU Stonemaier Games Discussion at 19:52 sentiment: positive
video_pk 81184 · mention_pk 200404
Stonemaier Games - Between Two Cities video thumbnail
Click to watch at 19:52 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Meatier and more complex than Between Two Cities
  • Satisfying for players who enjoy complexity
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Simultaneous Play — Play is simultaneous, leading to very little downtime.
  • Tile Placement — A tile placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nearly 10 years to the to the day since I was last in Ireland and I'm so jealous of your trip. Did you rent a vehicle or utilize public transportation to get around?
  • Ah, this just isn't enough This isn't complex enough for me.
  • Have a great day, and I will see you next week or Geekway if you'll be there.
References (from this video)
No references stored for this video.
Video -3g0yVc-nG4 Stonemaier Games Discussion at 43:16 sentiment: mixed
video_pk 80868 · mention_pk 198458
Stonemaier Games - Between Two Cities video thumbnail
Click to watch at 43:16 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • The Essential Edition has a larger box that provides more room for tiles, preventing the lid from separating.
Cons
  • The original box was too small, making it difficult to shuffle tiles and causing the lid to come apart.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In my opinion, I think they are trying to make the right amount of games for people, but uh print to demand or print on demand is is very different.
  • We haven't discontinued Charter Stone. In fact, we haven't discontinued any of our games.
  • If there if there is demand for a game, we will make more of it.
  • I really love what Covenant is doing lately with these long form discussions that are available on their YouTube channel and also as a podcast.
  • I wonder if maybe it was put in there because the designer thought the game was running a little long in general.
  • My I've only played Deep Regrets once, but it lasted over 3 hours, which did feel a little long for the game.
  • I think um getting uh quantity of blind playtesting with that asymmetry and variability, and also analyzing that data.
  • I think it's a good question to ask yourself. Like how how much um if I'm putting a component that I think will cost quite a bit to make, how much value is that adding to the game?
  • I do have a recent video about regrets. In fact, I have two videos about regrets, so you can see um the types of things that I regret about game design and product design decisions.
  • If we can combine those two together for a seamless experience without increasing the price, we're happy to do that.
  • I truly truly am not interested in using AI at all.
  • I think the original Between Two Cities box, I think it was too small.
  • People the contestants on Survivor have gotten really focused in my opinion of on trying to bring people to the finale that they think they can win against.
  • "Human made no generative AI." We have that on the box of the the reprint of the Wingspan European expansion.
References (from this video)
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Video 1ih0nHqhcSM Stonemaier Games Playthrough at 0:09 sentiment: neutral
video_pk 80432 · mention_pk 195789
Stonemaier Games - Between Two Cities video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • High numbers are good for starting out.
  • Can use dice to place numbers and build the castle.
Cons
  • Not good for completing objectives quickly.
  • Difficult to double up on actions.
  • Ended with only five rows completed.
Thematic elements
  • Building castles
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — Using dice rolls to place numbers on the castle grid.
  • Table Building — Players build from bottom up, placing bigger numbers on the bottom and smaller numbers on top.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Millennium Blades is very generous.
  • I'm really sorry to hear that, Garrett, but that's you're being a good friend by by visiting them and giving them some some love and some company.
  • So, how do we do? I have one I have five rows completed between two castles.
  • I think this was a solvable puzzle if you did Millennium Blades in the right order.
  • I had a 14.5.
References (from this video)
No references stored for this video.
Video 9bTA6-9bv98 the middle Playthrough at 1:36
video_pk 72293 · mention_pk 170515
the middle - Between Two Cities video thumbnail
Click to watch at 1:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're never allowed to put a star or a number in the rightmost row if it earns a star
  • you win immediately if six stars are marked in all Realms
References (from this video)
No references stored for this video.
Video g4-pd62FWKI Discussion at 4:45 sentiment: positive
video_pk 69249 · mention_pk 165666
Between Two Cities video thumbnail
Click to watch at 4:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed shuffling seating orders
  • Nice tile quality
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • tile laying — Mentioned the nice quality of the tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really just enjoyed my time there I started daily chatting in the ston me Discord which I can't praise enough that place is great
  • Carol was always right because I I loved doing it
  • I've been able to collect every stone Meer game
  • as a strong thematic and component gamer I'm always very happy and excited to see what's coming and to play and get my hands on them
References (from this video)
No references stored for this video.
Video dGB-gkuVhVQ Playthrough at 0:03 sentiment: positive
video_pk 68994 · mention_pk 165292
Between Two Cities video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced gameplay
  • Enjoyable solo experience
Cons
none
Thematic elements
  • building a castle
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Players pick a stack of tiles and place them from left to right.
  • Set Collection — Players aim to collect sets of certain room types for scoring.
  • Tile Placement — Players pick and place tiles to build their castle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, um this is the simple solo mode called the introvert variant, and we'll be taking our turns just like this.
  • This is just going to be a play through, not so much a how to play or a tutorial.
  • I just love how fast this game goes and you really just get to focus on your little your own little castle.
  • So, 45 points. And then we're playing this on um the the level above the second one.
  • So unfortunately I didn't end up beating the automa this time. It was close though. I got 45 points. Um but a very enjoyable way to play uh between two castles.
  • Thank you to Stonemire Games for sending me a copy of this game so I could um showcase the solo for it.
References (from this video)
No references stored for this video.
Video OMyuE2AH8Bw Watch It Played Rules Teach at 0:00
video_pk 68294 · mention_pk 164673
Watch It Played - Between Two Cities video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In this video we're going to learn the 3 to 7 player game expansion Between Two Cities Capitals which also includes variant rules for one and two players this was designed by Ben Rosset and Matthew Ali and published by Stonemaier games
  • The game does come with new scoring references with these new rules indicated on them as well as new city tokens these can be used with or in place of the other tokens you already have just to add some visual variety
References (from this video)
No references stored for this video.
Video OMyuE2AH8Bw Watch It Played Rules Teach at 0:24 sentiment: positive
video_pk 68294 · mention_pk 164766
Watch It Played - Between Two Cities video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Includes variant rules for one and two players.
  • Adds new Civic buildings with unique scoring.
  • Introduces Districts for area majority scoring.
  • Landscape mats increase city size to 5x5 and add new placement considerations.
  • Bridges on landscape mats connect tiles, treating them as adjacent for scoring.
Cons
  • The expansion requires the base game 'Between Two Cities' to be used.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Districts are formed by connected tiles of paired types. Players score based on having the largest and second largest district of each type, with specific rules for ties and cities scoring multiple places.
  • Drafting — In rounds 1 and 3, players draw nine tiles instead of seven, resulting in an extra turn and larger cities.
  • Set Collection — Civic buildings score based on adjacent positive and negative building types, with different point values for adjacency to one positive, two positive, or no positive/negative types. Civic buildings do not count as an additional tile type when scoring houses.
  • Tile Placement — Players place tiles into a 5x5 grid, fitting around landscape mats which contain unusable art spaces and empty spaces for tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In this video we're going to learn the 3 to 7 player game expansion Between Two Cities Capitals which also includes variant rules for one and two players this was designed by Ben Rosset and Matthew Ali and published by Stonemaier games
  • The game does come with new scoring references with these new rules indicated on them as well as new city tokens these can be used with or in place of the other tokens you already have just to add some visual variety
References (from this video)
No references stored for this video.
Video m-vLojjWbyM Top List at 1:38 sentiment: positive
video_pk 67952 · mention_pk 164252
Between Two Cities video thumbnail
Click to watch at 1:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun little system
  • interesting game
Cons
none
Thematic elements
  • city building
Comparison games
none
Mechanics (from transcript analysis)
  • tile drafting — a tile drafting game where you are trying to build these cities in between you and your partner.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the best experience we've ever had gaming or one of them, you know, one of the very very very best experiences gaming.
  • Absolutely genius design. Absolutely brilliant. Super fun to play. Very challenging.
  • So, in this game, it's a a similar system of you're you're drafting cards, but you're drafting from this tableau, and the tableau is shrinking and things are being revealed, and you can only draft a card if it's completely revealed.
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 4:47
video_pk 67045 · mention_pk 162985
Between Two Cities video thumbnail
Click to watch at 4:47 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video 2DN78TCgJAs Discussion at 5:49 sentiment: negative
video_pk 66384 · mention_pk 161590
Between Two Cities video thumbnail
Click to watch at 5:49 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • some people consider Between Two Cities too simple
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one is one i am looking forward to
  • between two castles of mad king ludwig doesn't get the love that it deserves
  • it's such a good game
  • between two cities being too simple
References (from this video)
No references stored for this video.
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