"Beyond Good & Evil is an action-adventure video game developed and published by Ubisoft and released in late 2003 for the GameCube, Microsoft Windows (PC), PlayStation 2, and Xbox platforms. The game focuses on the exploits of Jade, a female investigative reporter and martial artist, to reveal a planet-wide alien conspiracy with the help of several agents and the "IRIS Network" resistance movement.
Designed by Michel Ancel, the creator of the Rayman series, Beyond Good & Evil was envisioned as the first of a trilogy, but was a commercial failure due to its ill-timed release and lack of popularity. However, it received critical acclaim, including being nominated for Game of the Year at the 2004 Game Developers Choice Awards."
Source: Wikipedia, "Beyond_Good_&_Evil_(video_game)," available under the CC-BY-SA License.
- Widely regarded as a beloved title in artistic game design
- Illustrates how games can pay tribute to art culture
- Older title; accessibility considerations
- Artistic culture appreciation, authenticity in representation
- Futuristic adventure with strong artistic influences
- Rich audiovisual world-building with thematic homage
- Chinatown
- LA Noire
Mechanics (from transcript analysis)
- Photography-based gameplay — Capturing images as a core mechanic integrated into exploration.
Video topics + discussion points
Quotes (from this video)
- authenticity is such an interesting word because authenticity and accuracy are not the same.
- not taking the fact that a game is showing you absolutely everything even though the marketing might claim to be.
- the history of games and history in games, they're not separate.