Big Easy Busking is an area control game for 1-5 players about being the best street musician in New Orleans. The game is played over three days, where players choose which locations to play their set of songs. It takes time to play a song, so players decide on their next turn whether they're going to use all of their energy at the location or to only use some of it to save the rest for later songs. If a player matches the mood of the people with the song that they're playing, they can get bonus tips!
Escalating Rounds: The game starts with three locations players can play at, but by the final round, there's five locations so players have to choose where to play wisely!
Engaging Gameplay: Players determine how much energy to allocate to each location after seeing how other players play, so players pay attention to what happens between their turns.
Thematic Actions: Songs require differing amounts of energy from musicians and players are rewarded greatly for playing the songs that the crowd wants to hear.
Decide whether you want to try to get a few tips from the crowd at every location or if you really want to win over a particular crowd in this musical game of area control!
—description from the publisher
- really fun
- easy to introduce
- easy to play
- Music
Mechanics (from transcript analysis)
- Card game — A card game involving tokens and cards.
Video topics + discussion points
Quotes (from this video)
- the fact that me and Ilia can just pull that game out and play it as a two player only game very excited
- this is not a light no it's not like I think I've seen some people compare to like for like Terra Mystic or for toddlers like that is not the case whatsoever this is still a heavy game but it is within that like hour to hour and a half chunk where Terra Mystika can be two to four hours
- Board game universes yes there's more games in the same universe which is one of my favorite things and you know that about me because I've said it in every video that we can I want to see more universes I want to see universes grow within the game so this is really cool
References (from this video)
- Vibrant visual theme and mood
- Engaging back-and-forth interaction among players
- Strong thematic cohesion with busking/New Orleans vibe
- busking and live music performance
- New Orleans/streets with a festival vibe
Mechanics (from transcript analysis)
- Area Control — Players manage tokens and cards to control areas on the board and perform songs for crowds.
- area control with token management — Players manage tokens and cards to control areas on the board and perform songs for crowds.
- resource/hand management with card play — Players acquire and spend cards/tokens to perform songs and gain control over areas.
Video topics + discussion points
Quotes (from this video)
- it's really fun to have to manage like the two different numbers because you're combining them so if you have to write 82 you also have to write 28 and then you have to hope that you can maybe connect 82 to 28 eventually down the road.
- I love the color scheme of this game it's really brightens up your day and you really do feel like you're in the heart of New Orleans
- it's engine building and almost contract fulfillment because you're trying to essentially acquire some resources which is inspiration tones in this game
- it's a work replacement game and what that means is you'll have little workers you'll send off to do various actions
- it's essentially a deck builder with an action sequence to it and your cards have a top and bottom
References (from this video)
- ambitious concept with communal vibe
- potential for lively player interaction
- unknown details; relaunch expected to improve clarity and design
- busking, street performance, hustle
- New Orleans-inspired street performance
- light, lively urban setting
Mechanics (from transcript analysis)
- Hand Management — manage cards/tile actions to perform busking feats
- set collection / route building — collect cards to complete gigs and earn tips
Video topics + discussion points
Quotes (from this video)
- the coolest sounding thing about this game to me is that it sounds like your characters can get bounties on their heads which other players can collect
- hot damn those character designs look so freaking cool
- I’m super duper excited for this thing
- I don’t love Key Forge; it’s not you, it’s me
- I pick up the 15-point spot in Five Tribes