Game Info
Year
2025
Players
1-4
Playtime
30 min
Collection
Your Tier
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Description
A light strategy game in which players place branches and grow flowers on a stunning 3D tree either solo or as a team or competitively
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Review
Bloomchasers
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video KoAOUAjPiHg
Jamie, Tabletoptiktok Review at 0:03 sentiment: positive
video_pk 85386 · mention_pk 218655
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Visually striking components and table presence
- Satisfying engine-building feel as you place buds and blooms
- Clear rule framework with escalating tension
- Multiple play modes (competitive and solo)
Cons
- Initial learning curve due to many interacting rules
- Gameplay can feel fast and dense as it accelerates, which may not suit all groups
Thematic elements
- growth, nature, and friendly competition as a garden becomes a blossoming engine
- Tree-growing garden/forest where players nurture a central tree by placing branches and buds based on weather-driven actions.
- engine-building with evolving tableau and spatial placement
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — placing buds to block other players from placing on certain locations
- area control / block placement — placing buds to block other players from placing on certain locations
- deck-building / card drafting — weather and bloom cards drive actions and scoring; players draw cards to determine their options each turn
- Engine Building — gradually building a scoring engine through successive placements
- engine-building — gradually building a scoring engine through successive placements
- multi-use actions / progression — as the tree grows, players gain more opportunities, accelerating gameplay
- set collection / scoring by rarity — scoring depends on card frequency; rarer weather cards yield more points
- Tile Placement — players place branches and buds on a central tree, with constraints about through which buds cards can pass
- tile/branch placement — players place branches and buds on a central tree, with constraints about through which buds cards can pass
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love this game because it just ends up looking so cool and all of the the branches are a little bit different shaped and it's going to be, you know, how do I place this?
- I like this game. I think once again, Very Special Games has knocked it out of the park
- Please don't purchase counterfeit ones online. Make sure you're buying actual Bloomchasers from Very Special Games
- It is available online in multiple places, but if it's not Bloomchasers and if it's not very special games, it is a fake
- there's a lot going on
References (from this video)
No references stored for this video.
Video OodNDSi3yZ4
Jamie, Tabletoptiktok Discussion at 2:49 sentiment: positive
video_pk 83582 · mention_pk 210842
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- eye-catching table presence
- expansion increases player count to 6
Cons
- not yet released in base form; expansion dependent
Thematic elements
- garden growth and color blooms
- tree-based base with branches and blooms
- cute, whimsical
Comparison games
none
Mechanics (from transcript analysis)
- area/building control with color tokens — adding branches and blooms to a growing tree with sabotage interactions
- color drafting — color-specific blooms to claim spots before opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It is the silliest dexterity game that is so fun.
- This has been a classic for me.
- It looks so cool on the table as you can see.
- I am super excited for both of those and I'm sure that they will fit great into my collection.
References (from this video)
No references stored for this video.
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