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Boom Boom Balloon box art

Boom Boom Balloon

Game ID: GID0051224
Game Info
Year
2012
Collection
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Description

To set up Bumm Bumm Ballon!, you place a colored balloon inside the wood frame, pull out the wooden rods, then get ready to go! Each turn, a player rolls the die, which determines how far to press in which rods. With every push, the tension mounts – who will cause the balloon to burst?!

Description

To set up Bumm Bumm Ballon!, you place a colored balloon inside the wood frame, pull out the wooden rods, then get ready to go! Each turn, a player rolls the die, which determines how far to press in which rods. With every push, the tension mounts – who will cause the balloon to burst?!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–1 of 1
Video SwTttBYxRqs Nights Around a Table Top List at 11:38 sentiment: negative
video_pk 91343 · mention_pk 284371
Nights Around a Table - Boom Boom Balloon video thumbnail
Click to watch at 11:38 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Balloon has a face, resembling a torture device.
  • Unclear win condition.
Thematic elements
  • Popping a balloon by inserting pins.
Comparison games
none
Mechanics (from transcript analysis)
  • Pin Insertion — Players insert pins or needles into a balloon.
  • Ratchet Mechanism — Players ratchet the pins tighter until the balloon pops.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So you might be thinking 'Well, this is completely facetious, right? There can't be even more than one Russian roulette game for kids, can there?' This is why I'm doing this video, because this is a weird phenomenon.
  • So this is more like a top 10 list of games where the WTF factor rises with every step we go on the ladder.
  • It gets down to, like, what is a game and what is a toy? Well, i've looked at this quite a bit. A game has to involve some degree of skill or choice or agency, and that's why, for the purposes of this list, something like Kerplunk or Topple, where you have to make some decisions... it's very minimal, that is the 'decision space,' we call it, but at least you're doing something and you have some control over the outcome of the thing.
  • Because they're they're not games! If you work in a toy company and your boss comes to you and says 'Alright! We need a new game, and you can have a certain amount of hunk of plastic on the table,' well of course you're going to design one of these things because it's completely brainless. It's an engineering exercise. It's not a game design exercise because there's no actual game involved here.
References (from this video)
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