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Booze Barons box art

Booze Barons

Game ID: GID0051373
Game Info
Year
2016
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Booze Barons is a quick, team-based hidden identity and deduction game set during U.S. Prohibition where you are bootlegging a particular type of booze and secretly delivering it to speakeasies all over the city. Each time you make a delivery, you get a coin, but also reveal information about the type of booze you are bootlegging. Expose bootleggers of opposing mobs and help those who are in your mob since the mob with the most coins at the end wins!

Description

Booze Barons is a quick, team-based hidden identity and deduction game set during U.S. Prohibition where you are bootlegging a particular type of booze and secretly delivering it to speakeasies all over the city. Each time you make a delivery, you get a coin, but also reveal information about the type of booze you are bootlegging. Expose bootleggers of opposing mobs and help those who are in your mob since the mob with the most coins at the end wins!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 0 · neu 0 · neg 2
Mentions per page
Showing 1–3 of 3
Video yG7ifMfhtQ8 Board to Death TV - Board Game Reviews Review at 0:12 sentiment: negative
video_pk 130636 · mention_pk 372198
Board to Death TV - Board Game Reviews - Booze Barons video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Kudos to gender and racial equality in the game.
  • Nice big sturdy components.
Cons
  • Too easy to guess other people's identity.
  • Tactics and strategy are out the window once players get exposed.
  • Lack of risk in the game.
  • Game felt disconnected from the theme.
  • Poorly implemented theme through lack of poses.
  • Felt like a simple game of guess who.
  • Artwork's muted colors made it look like a printing error.
  • Not fun enough for replay value.
  • Loses its novelty fairly quickly.
  • Too easy to deduce player movement.
Thematic elements
  • Three mob families fighting for territory control, making deliveries and avoiding discovery.
  • the Roaring 20s
Comparison games
none
Mechanics (from transcript analysis)
  • Collecting Delivery Cards — Players collect delivery cards which score points at the end of the game.
  • Deduction — Players act as bootleggers and deduce information about other players to gain an advantage.
  • Hidden identities — Players have hidden identities representing different mob families.
  • movement cards — Players use movement cards to determine their location each round.
  • Tailing/Exposing Players — Players can tail other players to steal or expose their cards, with consequences for incorrect guesses.
  • Triggering Location Events — Players can trigger location-specific events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unfortunately it was too easy to guess other people's identity.
  • That's what the game was missing, some risk. Without it, it simply became a race, which to me felt like it was really disconnected from the theme.
  • Boo Baron gets a three out of 10.
References (from this video)
No references stored for this video.
Video ar9Ni55sZOk Game Night Picks - Pair Of Dice Paradise Rules Teach at 6:43 sentiment: positive
video_pk 92276 · mention_pk 290073
Game Night Picks - Pair Of Dice Paradise - Booze Barons video thumbnail
Click to watch at 6:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amass the most ill-gotten gains
  • Deliver spirits to speakeasies
  • Rat out competitors
  • Gain clues to rat out competition
Cons
  • Dodging Johnny Law
Thematic elements
  • Bootlegging during Prohibition
  • The 1920s in the United States
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — Players make deliveries that give clues about their identity, implying a bluff or misdirection.
  • Deduction — Players use the delivery cards collected by others to deduce their secret booze type.
  • Hidden Role/Identity — Each player has a secret booze type they are bootlegging, and other players try to deduce and expose it.
  • Pick-Up and Deliver — Players deliver spirits to speakeasies by collecting delivery cards that match their secret booze type.
  • Set Collection — Players collect delivery cards that match their secret booze type to score points.
  • Simultaneous action selection — Players simultaneously select movement cards to determine where their bootlegger pawn moves each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pair of Dice Paradise makes no guarantee expressed or implied on the likelihood of you becoming a Hollywood Legend
  • Seriously why why are you looking at me time's running out look look at the cars look not where I'm pointing that's never mind we're out of time
  • Any excuse that you make is going to be a dirty filthy lie which ironically is a useful trait for a booze Baron
References (from this video)
No references stored for this video.
Video N2FE8cEDTPA The Dice Tower Analysis at 1:03 sentiment: negative
video_pk 80877 · mention_pk 288885
The Dice Tower - Booze Barons video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Didn't reach the levels of Good Cop, Bad Cop
  • Just not as good
Thematic elements
  • Booze
Comparison games
  • Good Cop, Bad Cop
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Bassel. Welcome to look back. Here on the Dice Tower, I go back in time and I tell you what I think about games that I reviewed a year, five, 10, and 20 years ago. And I tell you what I think about them now, if I think about them at all.
  • So, there you go, folks. Those are the games I reviewed one, five, 10, and 20 years ago. Thanks for watching. I'm Tom Vassel. We'll see you next time.
  • Hey, uh, thanks for watching another video here on the Dice Tower. Uh, we really appreciate you stopping by and checking our things out. Thanks so much for joining us today.
  • Tell your friends about the Dice Tower. Until next time though, I'm Tom Vassel, and I hope you enjoyed this video.
References (from this video)
No references stored for this video.
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