Game Info
Year
2021
Players
1-2
Age
14+
Playtime
25 min
Complexity
1.5/5
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video juPx1JBJGwM
Sir Thecos Top List at 21:09 sentiment: positive
video_pk 85556 · mention_pk 219533
Click to watch at 21:09 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Enjoyed playing
- Enjoyed my play with it
Cons
- Only played once
- Unsure about long-term enjoyment
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Count of the Nine Estates. Um, a game people keep suggesting to me and I've played it over the years off and on and I think it's not bad.
- Distilled clear Srank. It's such an amazing game. I absolutely love this.
- Draftosarus, also the game I very much enjoy. I will give this an A. S would be too much, but it's such a cute and nice uh drafting game.
- Cluster. Uh you have um a circle made of like a rope like a ropes circle rope circle so to speak and everybody gets like the same number of magnets and you put the magnets in the middle and when you put down your last magnet you win.
- Exobase also a game that I will bring a video to you at some point.
- Magic Keys in English. I think um this is like a children game actually. It's a children's game, but we play like with like I think we were like four adults playing that.
- Malus Hotos. I just released a preview video for that for the Kickstarter campaign and I enjoyed this game a lot.
- Micro City is a pretty decent game in a small box. Um, but it's also nothing all too amazing, right?
- Reforest clear as this is an absolutely amazing game.
- Sally Face Strange Nightmares uh for the video game uh Sally Face and I found this game quite decent actually.
- Stone Spine Architects uh in the roleplayer universe. And I like this a lot. I will give this an A.
- Switch and signal. I'm a little conflicted on that one.
- Yatsi. Yeah, this is like a guilty pleasure, right? We all know it's not an amazing game, but Yatsi is the basis for like a lot of other games with this mechanism of rolling your like rolling your dice and then being able to reroll some of them twice.
- Buds and Blooms from Mark Tuck. Also a game that I enjoyed playing.
- And actually, you know what? I'm actually missing one game. I also played Wingspan.
- Wingspan would also be an S of course and would be up here.
References (from this video)
No references stored for this video.
Video 6tEXNWdfh6E
Sir Thecos Analysis at 9:44 sentiment: positive
video_pk 85278 · mention_pk 218222
Click to watch at 9:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- like this a lot
- really like this a lot
- give this an A.
- very cool tactical game.
Cons
none
Thematic elements
- grow out your flowers
Comparison games
none
Mechanics (from transcript analysis)
- tactical game — Very cool tactical game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is clearly um an Srank game.
- This is an amazing game that definitely deserves an S rank.
- Can you give a really simple game an S? Yeah, I think you can if it works well and it does work really well.
- I know almost all the cards by now. It's not that exciting anymore.
- Azul is amazing. I love this.
- This is one of my most favorite dungeon crawlers to be honest, and it's not very wellnown, I think.
- It's just really luck based.
- I like this a lot.
- Cluster is like where you put like magnets in like um a circle made out of um some string and you are trying to like place magnets so they don't are not attracted to other magnets otherwise you have to take them into your hands and when you have no magnets left you win.
- It's not a bad game but it's more like an activity right and not everybody likes it.
- The theme sells it for me, right?
- This is like Yatsi just a little bit more interactive because you have like uh you have like specific cards in the middle like 16 cards in a 4x4 grid in the middle with like the things you need to reach with your five dice by rolling three up to three times but you like put your token on it when you reach that so you block it for other players.
- This was one of the most positive rankings within the last I don't know a few months because we don't have one single D title and we have only one title in C and this one is like nice curve here right so actually if you ignore C and D we have a nice curve here how it should be in a tier list just very positive
References (from this video)
No references stored for this video.
Video shGX800HoZ0
Review at 0:21 sentiment: positive
video_pk 78676 · mention_pk 191583
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Quick setup
- Easy to learn
- Straightforward difficulty adjustment
- Meaningful decisions despite simple rules
- Clever information design on cards
- Elegant gameplay
- Strong solo mode
- High production quality for a small game
- Sturdy and good-looking tuck box
Cons
- Luck of the draw can be a factor
- Sometimes the card you need doesn't come up
- Game can be 'really bad' or 'pretty bad' if poorly managed
Thematic elements
- Rival gardeners compete to grow the best, tallest, and most beautiful flowers.
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Although not explicitly called drafting, the process of drawing cards and choosing which to play or discard functions similarly.
- Hand Management — Players play cards from their hand to build flower beds, discard cards, or play tool cards, managing their hand size and card choices.
- Push Your Luck — Players can choose to 'grow' flowers by discarding cards with matching weather symbols, which can reveal more points (leaves, bees, butterflies), but might also mean discarding useful cards.
- Set Collection — Players aim to collect sets of flowers based on color, number, and conditions like alternating colors or going from low to high/high to low.
- solo mode — The game includes a solo mode where the player needs to exceed a target score set by an 'opponent'.
- Tableau Building — Players build rows of cards representing flowers in their garden.
- variable difficulty — The difficulty can be adjusted by adding a certain number of rocks to the initial flower beds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I don't win the game very often, right? I I say I would say I lose more games that I win and it's great that I could capture like one of those winning moments on camera.
- The premise and rules are simple, but they're always difficult decisions to make. And in my opinion, that's exactly where games shine.
- Because of that, you can approach the game either strategically or tactically. You can plan your moves ahead because of the predictable structure, but you can also just react to what is front of you without overthinking. And both ways work perfectly.
References (from this video)
No references stored for this video.
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