Colonizers have built a military fortress and are waging a brutal invasion of your lands. Can you prevent their wagons from bringing supplies to the fort and burn it to the ground before the train reaches the Golden Spike?
In Burn the Fort, each player takes the role of a historic warrior fighting to stop colonial invasion of their lands. Players take turns gathering and playing cards, trading, battling wagons, and gathering fire tokens and the necessary arrowhead tokens to burn the fort.
Everyone starts the game in an alliance, but alliances can be broken. To win the game, players can choose how much they wish to work together while facing colonial forces. With each wagon that reaches the fort, the train moves forward towards the Golden Spike that will bring mass colonial invasion and an end to the fierce anti-colonial resistance.
Burn the Fort is a semi-cooperative game in which you'll face history in challenging and empowering ways.
—description from the publisher
- Super cool
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The goal of the game is basically that we're working together to prepare our village for winter.
- In Winter rabbit I'm looking at sort of cultural ideas... in the sense that like we may be looking at stories that are fictional but they tell something about a particular time period a particular culture and a particular set of values within that culture.
- I want to make sure that we hired Cherokee artists to do the art because I wanted to make sure that everything was as authentic as possible.
- It felt very validating because I have done a lot of background research and a lot of work to bring this game up to where it was and presenting that to our cultural consultant and having them go through and go actually this is all really good.
- The Forex framework is very much built on a sort of colonialist capitalist kind of idea so the you know uh what are they uh explore expand uh exploit exterminate like very hard core colonialist kind of ideas.
- I want people to see an art style that is not Southwestern... but also they can look at it and go yeah this is this is this is Native American art but it's different.
- I want it to be a solid entry in the hobby game market... but then also something that people within the culture can see and appreciate.