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Bus box art

Bus

Game ID: GID0055899
Game Info
Year
1999
Players
3-5
Age
14+
Playtime
120 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Prior to Essen 1999, a group of students created Splotter Spellen to sell some of their own game designs. This game is regarded as one of the highlights of that group. The object of the game is to deliver as many people to their destinations as you can. To accomplish this, players place route markers on the board to connect passengers to their destinations. However, the destination types (work, bar, home) vary from turn to turn, so you can follow certain passengers as they make their way through the daily grind.

Players may buy more buses (they start off with one), build onto their bus route, bring new passengers to the city (via the trains), expand the city by adding more buildings, and run their buses. There is another option, the clock. The action board has one other clever feature. On some actions, route expansion and building, the first player to choose that action actually gets to execute the action last! Which leads to some interesting games of chicken and some painful decisions.

Buying more buses allows a player to carry one more passenger every time they run their buses - hence scoring, in the best case, one more point. Depending on how the city gets built, however, finding lots of passengers on the street can be tricky.

Bus routes extend from either end of a Settlers-style initial placement. Extensions are appended to either end. Routes may only run parallel if there are no empty streets at one of the ends or the line ends on the crossing as another player's end. All new passengers will arrive at one of two train stations so that is one concern when route building. One must also be careful to run by a nice mix of building types. And, when building, one must always have an eye towards spoiling other players' routes by placing a mix of building types at each of their intersection so that all of their passengers just walk! Finally, when carrying passengers, one wants to be careful to set up to carry the same passenger next turn.

Description

Prior to Essen 1999, a group of students created Splotter Spellen to sell some of their own game designs. This game is regarded as one of the highlights of that group. The object of the game is to deliver as many people to their destinations as you can. To accomplish this, players place route markers on the board to connect passengers to their destinations. However, the destination types (work, bar, home) vary from turn to turn, so you can follow certain passengers as they make their way through the daily grind.

Players may buy more buses (they start off with one), build onto their bus route, bring new passengers to the city (via the trains), expand the city by adding more buildings, and run their buses. There is another option, the clock. The action board has one other clever feature. On some actions, route expansion and building, the first player to choose that action actually gets to execute the action last! Which leads to some interesting games of chicken and some painful decisions.

Buying more buses allows a player to carry one more passenger every time they run their buses - hence scoring, in the best case, one more point. Depending on how the city gets built, however, finding lots of passengers on the street can be tricky.

Bus routes extend from either end of a Settlers-style initial placement. Extensions are appended to either end. Routes may only run parallel if there are no empty streets at one of the ends or the line ends on the crossing as another player's end. All new passengers will arrive at one of two train stations so that is one concern when route building. One must also be careful to run by a nice mix of building types. And, when building, one must always have an eye towards spoiling other players' routes by placing a mix of building types at each of their intersection so that all of their passengers just walk! Finally, when carrying passengers, one wants to be careful to set up to carry the same passenger next turn.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 68
This page: 18
Sentiment: pos 12 · mix 3 · neu 3 · neg 0
Mentions per page
Showing 51–68 of 68
Video vzhXt6fUzmM Quackalope Discussion at 10:29 sentiment: positive
video_pk 40381 · mention_pk 122240
Quackalope - Bus video thumbnail
Click to watch at 10:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beloved personal favorite
  • strong table presence and reach
Cons
  • availability of players can constrain plays
Thematic elements
  • economic and logistical planning
  • urban transit network simulation
  • economic strategy, route optimization
Comparison games
none
Mechanics (from transcript analysis)
  • economic/resource management — budgeting, investments, and service quality
  • Network/Route Building — building and managing bus routes for efficiency
  • Resource Management — budgeting, investments, and service quality
  • route/network optimization — building and managing bus routes for efficiency
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kingdom Death Monster is game zero. It is too nostalgic, too big, too of its own category.
  • Bus, which is my number one of all time, as far as my last all-time top 10 list is concerned.
  • I'm going to leave a blank tile so that you all can help me determine.
  • I think a lot of the games on my original top 10 have changed.
  • Gloom Haven staying. One, because I've almost have it completed.
References (from this video)
No references stored for this video.
Video NPT9wBZ0WfE The Board Gaming Doctor Top List at 3:30 sentiment: positive
video_pk 40219 · mention_pk 121635
The Board Gaming Doctor - Bus video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong interactive feel for a Splotter game
  • Engaging pulsing timing via the Time Track
Cons
  • Older design may feel dated to modern players
  • Can be heavy for newcomers
Thematic elements
  • Route development with time-track interaction
  • Bus routes and urban transit network planning
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Network/Route Building — Develop a bus network to gain points and advantage.
  • Route Building — Develop a bus network to gain points and advantage.
  • Time Track — Time track pushes actions and pacing throughout rounds.
  • Worker Placement — Place workers to establish routes and move passengers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is all an effort to rerank my collection
  • here are the honorable mentions there are 29 games unique games that start with the letter b
  • Brass Birmingham is the number one game of all time as according to Board Game Geek
References (from this video)
No references stored for this video.
Video dJcNUiGmXAs Meeple Mountain Discussion at 4:20 sentiment: positive
video_pk 39285 · mention_pk 243829
Meeple Mountain - Bus video thumbnail
Click to watch at 4:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high-energy and simple to pick up
Cons
  • can lead to quick eliminations and less depth in casual rounds
Thematic elements
Comparison games
  • Spoons
  • Slapjack
Mechanics (from transcript analysis)
  • risk/reward card discard — Players decide when to play high-risk cards to outmaneuver opponents; the exact rules vary by variation, but the core is core hand management under pressure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love playing cards card games I feel like are what got me into modern board gaming
  • there are so many different games that you can play with just a simple deck of cards
  • get your cards out get some games played
  • there were so many different variants of rules I got really confused
  • this is board game Brody I hope you enjoyed this video
References (from this video)
No references stored for this video.
Video xj27MdPuUSQ Bower's Game Corner Review at 0:00 sentiment: positive
video_pk 38941 · mention_pk 117387
Bower's Game Corner - Bus video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced dungeon crawl with quick setup and intuitive rules
  • strong thematic appeal with evolving heroes and epic boss encounters
  • cooperative play that scales across 1–6 players with manageable session length
  • high perceived value of components and artwork, including expansion options
  • good engagement signals on Kickstarter (stretch goals, updates, polls)
Cons
  • video length could be trimmed for tighter communication
  • deluxe/collector offerings aren’t showcased as clearly on the main image or video
  • shipping timeline and some pricing tiers feel a bit unclear or risky for some backers
  • unclear designer credit and brand history in the presentation
Thematic elements
  • cooperative hero progression against an encroaching void, with evolving powers and varied bosses
  • A fantasy dungeon realm under threat from a vortex and tyrants; modular dungeon exploration
  • epic fantasy with modular, replayable dungeon scenarios and a vortex-containment objective
Comparison games
  • King of Tokyo
  • Battle and Survive
  • Vast: The Crystal Caverns
Mechanics (from transcript analysis)
  • Boss Battler — Each boss/tyrant has a unique deck and actions, with varying difficulty and behavior to challenge the group.
  • Boss/Tyrant Encounters — Each boss/tyrant has a unique deck and actions, with varying difficulty and behavior to challenge the group.
  • Cooperative Game — 1–6 players work together to defeat bosses and prevent the vortex from destroying the world.
  • cooperative play — 1–6 players work together to defeat bosses and prevent the vortex from destroying the world.
  • Energy/Action Economy — At the start of your turn, you increase your energy and spend it to move, attack, activate unique powers, or save for ally turns.
  • expansion content — Deluxe/core expansions add new components (3D terrain, mounts, extra wooden pieces) and new forest/tile dynamics.
  • Hero Progression and Customization — As the party levels, players customize their heroes with new powers to fit their evolving strategy.
  • modular dungeon tiles — Exploration involves evolving dungeon tiles with new monsters and portals appearing as the vortex grows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's 60 minutes. I was excited for 60 minutes.
  • LOOKS FUN.
  • I'm in. I'm done. I just need to see the shipping.
  • It's a breath of fresh air and a hobby of big heavy games.
  • The price is very Kickstarter reasonable.
References (from this video)
No references stored for this video.
Video aDhSkqZGOpQ Quackalope Discussion at 17:23 sentiment: positive
video_pk 35328 · mention_pk 105449
Quackalope - Bus video thumbnail
Click to watch at 17:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Low barrier to entry, good for a mixed group
Cons
  • Not deeply analyzed in transcript
Thematic elements
  • party/accessible social game
Comparison games
  • Great Zimbabwe
  • Katan
Mechanics (from transcript analysis)
  • party/social deduction / bluffing flavor — Light social mechanics with easiness of play and quick rounds.
  • Social Deduction — Light social mechanics with easiness of play and quick rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I could send him resurgence.
  • Resurgence is a lovely bag building Euro game.
  • Cosmic Frog could really fit on his shelf.
  • I would be sad to see it go.
  • If there's enough interest, if there's like half a dozen people out there that are like, I'd join a book club.
  • What do you think I should send? I'm not going to make a final decision, and I might not even choose what I hear the most of down in the comments, but I do want your advice.
References (from this video)
No references stored for this video.
Video 8Oeqy9jZQPo Banter and Boards Top List at 0:02 sentiment: positive
video_pk 34277 · mention_pk 102072
Banter and Boards - Bus video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Humorous concept that leans into a lighthearted, wacky vibe
  • Accessible entry point within a top 10 format
  • Thematic tie-in with Udemy-style course branding adds flavor
Cons
  • Potentially punishing for beginners due to its worker placement tension
  • Limited published information may make it harder to verify details
Thematic elements
Comparison games
  • Jenga
Mechanics (from transcript analysis)
  • Hand Management — Players manage a hand of cards/actions that influence available choices and timing.
  • hand_management — Players manage a hand of cards/actions that influence available choices and timing.
  • Worker Placement — Players assign workers to action spaces to gain resources and take actions that progress toward goals.
  • worker_placement — Players assign workers to action spaces to gain resources and take actions that progress toward goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are my top 10 Udemy board games
  • for number ten, I have Bus, a wacky but mean worker placement game.
  • For number nine, I have Scythe, an engine building game.
  • For number eight, I have Necoima, a much better version of Jenga.
  • For number seven, I have Tea Garden, a hand management game with beautiful artwork.
  • For number six, I have Mountain Goats, a push your luck racing game.
  • For number five, I have Rebel Princess, a trick-T game with asymmetric abilities.
  • For number four, I have Andromeda's Edge, a worker placement game, but with a lot of things going on, but it's so much fun.
  • For number three, I have Wingspan. You guys know what this is at this point.
  • For number two, I have Distilled, where you're making whiskey in this game.
  • for number one, I have STI, where you're trying to find extraterrestrial life.
  • And this game is beautiful.
References (from this video)
No references stored for this video.
Video 1ESsoQmmEgk Meeple Mountain Review at 0:10 sentiment: neutral
video_pk 31928 · mention_pk 94186
Meeple Mountain - Bus video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Short play time (about 15 minutes)
  • Bluffing mechanic adds interaction and tension
  • Accessible and family-friendly framing
  • Lure-and-bug mechanic creates engaging decisions
Cons
none
Thematic elements
  • collecting bugs using lure cards and managing bluffing interactions
  • Family game night/tabletop setting with a bug-collection theme
  • light, competitive, bluffing-driven with evolving card effects
Comparison games
none
Mechanics (from transcript analysis)
  • Action card resolution — An action card is played to gain bugs or hinder other players.
  • bluffing/anticipation — Players must anticipate others' plays and time their moves to maximize gain.
  • lure card selection — Players select a lure card to attract a specific group of bugs.
  • round-based play — The game consists of nine rounds; each round resolves lure and action interactions before scoring.
  • token distribution — Bug tokens are divided among players who played matching lure cards.
  • type matching with bug cards — Bug tokens are won by matching the lure type with one of the two bug types shown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a two to five player bluffing card game that plays in 15 minutes
  • the best lure at the right moment
  • the action cards will put a spin on everyone's plans
  • the outcomes of your attempts drastically change
  • the player who collects the most bugs at the end of the game is the winner
References (from this video)
No references stored for this video.
Video tHsjcmmw11o BoardGameBollocks Review at 0:00 sentiment: mixed
video_pk 30327 · mention_pk 89258
BoardGameBollocks - Bus video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Bluffing element via the stop-time mechanism adds tension to a dry Euro framework
  • Dynamic interaction where increasing bus capacity can benefit all players and force tradeoffs
  • Endgame token economy prevents hoarding and compels timely play
  • Relatively accessible and reasonable playtime for a Euro game
  • Solid pick-up-and-deliver core that remains engaging
Cons
  • Claims of being a 'complete edition' are questionable because the original board is missing
  • Rule fiddliness around route placement and exceptions can stall teach/first plays
  • Board can become congested at 4–5 players, reducing strategic clarity
  • Teaching new players can be prickly until rules are learned
Thematic elements
  • Transport logistics, route planning, and scheduling in a Euro-style framework
  • Urban city bus network with routes to destinations such as home, work, and the pub
  • Abstract/euro-style decision making with light flavor
Comparison games
  • Vic Culture Bordau
Mechanics (from transcript analysis)
  • Action selection with finite tokens — Players choose actions from a fixed set using a limited pool of action tokens each turn.
  • Bus/resource management — Buses increase action capacity; buildings determine available building slots; endgame ends when slots fill.
  • Congestion and blocking — The board can become congested, influencing route placement and strategy, especially at higher player counts.
  • End Game Bonuses — End conditions include filled building spaces, disruptions to space-time, or depletion of actions; ties broken by time markers and stack order.
  • Endgame triggers and tie-breakers — End conditions include filled building spaces, disruptions to space-time, or depletion of actions; ties broken by time markers and stack order.
  • Movement phase (vroom) — Buses are moved along the network to transport passengers; movement is constrained by available buses and actions.
  • Network/Route Building — Place route markers on unoccupied streets; routes may connect to other players' routes under certain constraints.
  • Passengers and scoring — Transport passengers to destinations for victory points.
  • Resource Management — Buses increase action capacity; buildings determine available building slots; endgame ends when slots fill.
  • Route expansion on a shared map — Place route markers on unoccupied streets; routes may connect to other players' routes under certain constraints.
  • Time/clock bluffing mechanism — A clock action can stop time and create bluffing opportunities; time progression influences scoring and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a pick up and deliver game.
  • the maximum number of buses action helps other people, right?
  • it's a quintessential Euro type decision that you got to make.
  • one of the endgame mechanisms means that you can't hoard your action tokens.
  • the game retains its brain burning nature and fish choices.
  • With five players, this game just descends into chaos.
  • it's not the complete edition.
References (from this video)
No references stored for this video.
Video MfT1yifLQno Unknown Channel Discussion at 0:19 sentiment: neutral
video_pk 19751 · mention_pk 91255
Unknown Channel - Bus video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello I want your money I stra for cash
  • I need your money to visit to get a job
  • give me your money I'm not being funny
  • give me your money
  • [Applause]
  • today okay now let's go to the FES
References (from this video)
No references stored for this video.
Video l_WHrrN8mpE Foster the Meeple Event Coverage at 9:30 sentiment: positive
video_pk 13225 · mention_pk 87068
Foster the Meeple - Bus video thumbnail
Click to watch at 9:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • played on BGA
  • good teaching opportunity
Cons
none
Thematic elements
  • science
  • evolution
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • chef's kiss if you're wondering how many times I said and that's dallas
  • you want to know what dice town is it's the freaking best game ever
  • the fabulousness that is Dice Town
  • if you like camel up uh but want like a more quick condensed version uh check out Full Throttle it's so so good
  • and surfacea orus Max MH have immediately skyrocketed up my trick-taking list
  • man any convention where you can sit and play Kuba twice
  • any convention where you can sit down and play dominant species and Kuba Libre and you can just like get after it
  • it is Criminal how ugly that game is but my God it good it's good
  • I love little weird card games man
  • the Ubers were kind of expensive uh but the hotel does have everything that you need
  • 10 out of 10 10 out of 10 10 out of 10 trip
  • we're obsessive over BGG cons now
  • coming back from that convention just so reenergized re-energized
  • amazing amazing amazing people in this hobby
  • there's like a million different places to play games there were like all over the hotel
References (from this video)
No references stored for this video.
Video g72rzsklyI0 3 Minute Board Games Rules Teach at 5:35 sentiment: neutral
video_pk 8312 · mention_pk 24449
3 Minute Board Games - Bus video thumbnail
Click to watch at 5:35 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Early worker placement game
  • Didn't set the world on fire
Thematic elements
  • public_transportation
Comparison games
  • Aladdin's Dragons
  • Cathedral
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video y6a2NxC02xg BigPasti Discussion at 11:37 sentiment: positive
video_pk 8147 · mention_pk 121160
BigPasti - Bus video thumbnail
Click to watch at 11:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, dynamic negotiation with meaningful choices
  • Factions feel distinct and flavorful
  • Great for social play and repeated sessions
Cons
  • Can be brutal; table dynamics matter
  • Complex for first-time players
Thematic elements
  • Betrayal, negotiation, and deal-making
  • Zoo with animal factions seeking star exhibits
  • Factions vie for power through deals and votes
Comparison games
none
Mechanics (from transcript analysis)
  • Power-based negotiation — Each faction has unique abilities that can be traded or leveraged in deals
  • Voting — Players use votes and special powers to advance their faction
  • Voting and majorities — Players use votes and special powers to advance their faction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wavelength has a lot of good things going for it
  • it's perfect for close friends at a holiday party
  • Poetry for neanderthals is a team based game that's all about using one syllable words
  • Codenames is an ultra popular board game about giving secret clues to your teammates
  • Blood in the Clock Tower is an evolution of the classic Mafia and Werewolf
  • Camel Up is the greatest crowd pleaser of them all
  • Skull comes in a small box and it's a super quick teach and keeps the attention on one another
  • Zuus is a negotiation game where up to seven people are trying to make their animal faction the star attraction in a zoo
References (from this video)
No references stored for this video.
Video _CH652PtXac BoardGameBollocks Top List at 1:05 sentiment: mixed
video_pk 7082 · mention_pk 84062
BoardGameBollocks - Bus video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging bidding and action selection
  • Strong interaction through competition for actions
Cons
  • Can feel heavy on setup and bookkeeping for a light family group
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Workers are placed and meeples bid to take actions; resource control features prominently.
  • Worker placement / auction hybrid — Workers are placed and meeples bid to take actions; resource control features prominently.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dominant species is a truly awful game that I really really dislike
  • this is a very very light worker placement game
  • the seventh continent for us
References (from this video)
No references stored for this video.
Video Ik08tphYAak The Dice Tower Discussion at 3:13 sentiment: positive
video_pk 6270 · mention_pk 18565
The Dice Tower - Bus video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn and quick to teach
  • Solid design that rewards strategic play
Cons
  • Some actions can feel useless at times, requiring you to take something
Thematic elements
  • route competition, indirect cutthroat gameplay
  • rail transport and routing in a busy network
  • light, strategic route-building in a bustling network
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Each round consists of one primary action choice, with optional later actions possible.
  • high interaction — Directly affecting opponents' routes and space to disrupt their plans.
  • Network/Route Building — Players place/build routes, placing workers or guests to move along the network.
  • routing/route building — Players place/build routes, placing workers or guests to move along the network.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed this game. It was a ton of fun. Absolutely loved it.
  • I don't understand mind management. If you really get it, please explain it to me.
  • it's easy to learn, takes a lifetime to master
  • This is one of those heavy euro that is a thick box; we learned and that was great.
  • we absolutely lose. Cthulhu is immortal and it was the last possible round, but it created a fun story.
  • I thought, this is good. This was a good experience.
  • I would definitely play again after getting through the learning curve.
References (from this video)
No references stored for this video.
Video MLGBQ_Yfb-o Foster the Meeple Top List at 8:54 sentiment: positive
video_pk 4392 · mention_pk 121033
Foster the Meeple - Bus video thumbnail
Click to watch at 8:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent group experience
  • high fun factor with right group
  • strong negotiation elements
  • memorable moment generation
Cons
  • group dependent
Thematic elements
  • racing to become zoo mascot
  • zoo mascot competition
  • negotiation and social
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetrical abilities — each player has unique limited-use abilities
  • Negotiation — players negotiate with each other for assistance
  • peacock blocking — peacocks can block scoring positions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not just like how good is this game it's like how is our experience playing it
  • a lot of these ranking lists people rank for different criteria mhm our criteria is primarily around fun fun and experience
  • it might be my favorite polyomino game
  • I love the theme I love that it's like this magical Library
  • the mechanisms match the theme so well
  • it gave me slay the Spire feel feelings
  • my favorite solo button shy game ever
  • chaos incarnate
  • one of the best gaming experiences I've had this year
  • if you love puzzles if you love those deduction style games like I think you'll love this
  • I am a big fan of area control um and games that can do two-player area control well are very rare
References (from this video)
No references stored for this video.
Video 1uiGB3w5Gqk The Dice Tower Top List at 0:12 sentiment: mixed
video_pk 4147 · mention_pk 12144
The Dice Tower - Bus video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Straightforward basic rules
  • high interaction and takedown opportunities
Cons
  • Confrontational, not solitaire-friendly
Thematic elements
  • Urban transit competition and passenger flow
  • A city’s public transportation system in an expanding city
  • Direct, confrontational with open information
Comparison games
none
Mechanics (from transcript analysis)
  • player interaction — Direct scoring and interference with opponents' routes.
  • route/passage competition — Players compete to pick up and drop off the same passengers; no hidden information.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • deliciously confrontational game with everything out in the open, no hidden information.
  • you only have 16 actions for the entire game
  • There are two ways you can go in the game. You can stay a merchant for the entire game, and there are definitely some advantages for that, like there's a lot of income, but you can also decide to become a monk
  • the action selection progress
  • this is the most player interactive game I have in my list, and it is mean, but so much fun
  • I love the aliens; at the beginning of the game, there are random aliens placed on the board face down
  • you don't roll your dice. You set them to whatever numbers you want
References (from this video)
No references stored for this video.
Video cVuEilBOcqU Board Game Spotlight Playthrough at 0:00 sentiment: positive
video_pk 3017 · mention_pk 106529
Board Game Spotlight - Bus video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Building a bookshelf mechanic
  • Fun math and interaction for players
Cons
none
Thematic elements
  • Book collecting
  • Alchemy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone and welcome back to the boy GameSpot legi tonight one of the night bucks games from 150 games which is live on Kickstarter right now
  • they have three days left they've raised over $200,000
  • this is a pretty quick game and actually most of the five games are pretty quick
  • literally comes in a matchbox so it's not anything you know final but just very easy to play easy to learn it to the table easy to take around
  • The decision space is really fun and I really like the multi-use cards there's a lot of depth to game this tiny
  • really like this initiative of kind of like by these five games they're portable there's small box I love small box games
  • thunder if games does an amazing job with the art and the production quality and the gameplay
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Video TVxbYdEjqG0 Foster the Meeple Discussion at 1:58 sentiment: positive
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Click to watch at 1:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
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none
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Mechanics unknown.
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No key topics recorded for this video.
Quotes (from this video)
  • I freaking love it
  • we are not gonna spend time explaining all of the games
  • this is also includes games from before Gen Con and we cannot be held accountable for our actions
  • we will let you know if we forget to say it will be on the screen every time
  • it's for one or two players I kinda want to bring this to Disney
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