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Captain Future box art

Captain Future

Game ID: GID0059028
Game Info
Year
1980
Collection
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Description

A Mysterious Universe. Silver and glass rockets jet around the galaxy. Other planets are now being populated by courageous scientists and spacemen. Captain Future with his team of the space pirate GRAG, Otto the Android, and Simon Wright, the living brain, dive into the fight against foreign invaders.

Object of the game is to occupy as many spaces on the planets as possible.

Bits: 1 board, 66 space cards, (space and event cards) 170 spaceships, 1 secret stone, rules.

Once all spaces on a planet are occupied, the planet is conquered.

Whoever has the majority on a planet can play a card to kick a foreign ship off the planet.

A player without a majority, but at least a space on the planet can conquer a spaceship on the planet with two cards.

A player without a spaceship on the planet can conquer with 3 cards. If no players have a definite majority, then all attacks require two or three cards.

The game ends when a player plays his last ship. Each other player may play one more time before the game ends. Each player gets as many points as he has spaceships on planets. Whoever completely controls a planet gets 5 for a big planet, 4 for an average planet, and 3 for a moon.

For other planets a player with a majority receives one extra point.

Whoever has the most points wins the game.

Origo seems to be a reworking of this game

Description

A Mysterious Universe. Silver and glass rockets jet around the galaxy. Other planets are now being populated by courageous scientists and spacemen. Captain Future with his team of the space pirate GRAG, Otto the Android, and Simon Wright, the living brain, dive into the fight against foreign invaders.

Object of the game is to occupy as many spaces on the planets as possible.

Bits: 1 board, 66 space cards, (space and event cards) 170 spaceships, 1 secret stone, rules.

Once all spaces on a planet are occupied, the planet is conquered.

Whoever has the majority on a planet can play a card to kick a foreign ship off the planet.

A player without a majority, but at least a space on the planet can conquer a spaceship on the planet with two cards.

A player without a spaceship on the planet can conquer with 3 cards. If no players have a definite majority, then all attacks require two or three cards.

The game ends when a player plays his last ship. Each other player may play one more time before the game ends. Each player gets as many points as he has spaceships on planets. Whoever completely controls a planet gets 5 for a big planet, 4 for an average planet, and 3 for a moon.

For other planets a player with a majority receives one extra point.

Whoever has the most points wins the game.

Origo seems to be a reworking of this game

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video 4XxKnspg4cg Watch It Played Playthrough at 0:19 sentiment: mixed
video_pk 68736 · mention_pk 291365
Watch It Played - Captain Future video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The app is described as cool and provides bonuses.
  • Items like the rifle offer tactical advantages.
  • The goalie mask prevents wounds.
  • The game can be played cooperatively with a large group.
Cons
  • Multiple player characters were eliminated from the game.
  • Forgetting to manage noise tokens can lead to problems.
  • Removing noise tokens too early was a mistake.
  • There is a delay between actions and audience reaction due to streaming.
Thematic elements
  • zombies
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Players earn experience points by defeating zombies, which can lead to unlocking special abilities or advancing to different zones.
  • Combat — The host describes rolling dice to hit zombies with a submachine gun and a rifle, requiring specific numbers or higher to succeed.
  • Item Management — Players can acquire and equip items such as a submachine gun, rifle, and goalie mask, with some items offering specific abilities or bonuses.
  • Noise tokens — Actions like shooting generate noise tokens, which seem to influence zombie behavior and potentially spawn new threats.
  • Searching — Players can perform a search action to find items, which is described as potentially yielding useful equipment like a rifle or a goalie mask.
  • Threat Escalation — The game features a danger level that increases, leading to more challenging spawns of zombies, including Runners and an Abomination.
  • Wound System — Characters can take wounds, which have negative effects and can lead to the character's removal from the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • open the door shoot the zombie and search
  • we're at a new danger level
  • she sacrificed her life for Dougs she knew he was having a rough day
  • lesson learned don't remove the noise tokens till the end
  • I make a mistake and hopefully that helps other people learn something from that
References (from this video)
No references stored for this video.
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