In Serge Laget's Cargo Noir – his fourth standalone box game from Days of Wonder – players represent "families" that traffic in smuggled goods in a 1950s noir setting. Each turn, you'll set sail to various ports where cargo is known to get "lost" for the right price – Hong Kong, Bombay, Rotterdam, New York and more – and you'll make an offer for the goods on display. If another family then offers more in that port, you'll need to up your bid or take your money and slink away to look for goods elsewhere. Stand alone in a port, though, and you'll be able to discretely move the goods from the dock to your personal warehouse. Says Laget in a press release accompanying the game announcement, "Everything in Cargo Noir grew from a core auction mechanism that is simple and trivial to explain – you can only bid up, and the last bidder standing gets the goods."
Once you collect goods, you can trade them in to add more ships to your fleet – allowing you to scout for wares in more locations – purchase Victory Spoils, or take other actions. The more goods you collect, the more valuable they can be. The player with the most Spoils at game end wins.
- Mana system was obvious and derivative
- A lot of card draw luck involved
- Solo system didn't make reviewer happy
- Didn't have a great time in general
- Magic card battling
- Magic the Gathering
Mechanics (from transcript analysis)
- Card draw luck — There was a lot of card draw luck involved.
- Mana system — The Mana system sounded super cool on paper, but kind of became pretty like obvious and derivative in the actual play.
- solo mode — The solo system didn't make me too happy.
Video topics + discussion points
Quotes (from this video)
- Welcome to Shelf Life, the monthly series where I talk about games I covered about six or seven months ago on the channel and let you know whether they're still in my collection.
- This would definitely be a keep if it was out yet.
- I mostly liked this one.
- The boss battling is great. Yeah, I want to reiterate. I think the boss battling was awesome.
- This is not in my top Post Curious games, but it is solid.
- It is a call.
- This is an expansion that I would not buy myself if they had not sent me a review copy.
- This is maybe my favorite Arkham Horror the card game campaign ever.
- This one has a solid set.
- But it's also just kind of a chore to play.
- I love the stealth in this one.
- This time it's going to be in my top game for sure.
- I do think for me it is an upgrade to Imperium in almost every way.
- This was a pretty dang good month. Five games kept out of eight.
- Mike Owens, you are our winner for the month.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Duck & Cover is a fantastic filler family game.
- Pentago is one of the best abstract games of all time.
- What is this in the middle of all the board games on BoardGameGeek?
- This game truly is mid.
References (from this video)
- Beautiful components and artwork
- Excellent auction mechanics
- Set collecting works well
- Math is elegant
- Hooked from day one
- Underrated (needs more love list)
- Universally panned by others
- Gets talked about in negative light
- No player powers/asymmetry
- Maritime trading
- Trading/Commerce
- Thematic
Mechanics (from transcript analysis)
- Auction — Bidding system with pressing your luck mechanic
- Scaling Points — Early game same exchange rate, late game better value
- Set Collection — Collect sets of cargo to sell
- Trading — Trade collected sets for victory points
Video topics + discussion points
Quotes (from this video)
- we're basically saying that at some point during the first game of it we knew that this was a game we were gonna love and it stayed that way
- man i loved everything about ascension it was great
- you kind of had to play this game very tactically you cannot play this game strategically it's physically impossible
- everything in this game looks absolutely beautiful i could i could have that board as a poster on my wall
- it's just so many options you get in this
- not enough people give whistle mountain any credit at all
- pandemic was just really really good when that came out
- i love a good thematic game
- this is gonna be one i like isn't it
- street masters has really done me a good one here
- being effectively like a twilight imperium for star trek sounds cool
- i really really dig cargo noir