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Catharsis: Divine Wrath box art

Catharsis: Divine Wrath

Game ID: GID0062633
Game Info
Year
2024
Collection
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Description

A divine aura has engulfed the world, tainting the once wonderous beauties of its fragile being.

Divine Wrath is solo & cooperative dice rolling adventure board game for 1 to 5 players. You and other heroes will choose a hero and encounter a boss deck. Each boss deck features their own narrative and choices to make as you roll your dice with simultaneous action gameplay to navigate through traps, events, monsters, locations & more. Each game is a different experience as each hero has a deck of powers they draw from, creating unique synergies every playthrough. The game lasts 45 minutes to 1.5 hours, and by the end, win or lose, you will definitely be excited for your next challenge!

—description from the designer

Description

A divine aura has engulfed the world, tainting the once wonderous beauties of its fragile being.

Divine Wrath is solo & cooperative dice rolling adventure board game for 1 to 5 players. You and other heroes will choose a hero and encounter a boss deck. Each boss deck features their own narrative and choices to make as you roll your dice with simultaneous action gameplay to navigate through traps, events, monsters, locations & more. Each game is a different experience as each hero has a deck of powers they draw from, creating unique synergies every playthrough. The game lasts 45 minutes to 1.5 hours, and by the end, win or lose, you will definitely be excited for your next challenge!

—description from the designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–5 of 5
Video yf_-onws9W0 Quackalope Preview at 0:12 sentiment: positive
video_pk 87383 · mention_pk 282008
Quackalope - Catharsis: Divine Wrath video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Packed with mindblowing asymmetry and cooperative mechanics.
  • Offers compelling stories and effective challenge for solo and multiplayer.
  • Unrelenting amount of potential combinations and opportunities to explore.
  • Each character has unique abilities and a thematic engine.
  • The game system is deep and offers strategic growth possibilities.
  • Variety of characters with distinct mechanics (e.g., Calexia's risk/reward, Durock's versatility, Gauze's timing, Luccia's upgrading, Soren's sequential play, Ember Hoof's drinking, Lumi's ice mechanics, Sunna's thralls).
  • Unique boss encounters like the Thousand Eyed Dragon and challenging scenarios like the Murder Mystery and Undercity Crab.
  • High replayability due to asymmetry and combinations.
Cons
  • Some characters may not be ideal for solo play (e.g., Gauze's solo rating of 3, Lumi's difficulty soloing).
  • The game is complex and may take a few plays to understand each core mechanic system.
  • Potential for some abilities to negatively impact allies (Calexia).
Thematic elements
  • Cooperative mechanics driven gameplay with compelling stories and effective challenge.
  • A forsaken land where deities were locked up.
Comparison games
  • Dice Throne
  • Gloomhaven
Mechanics (from transcript analysis)
  • Action Point Allowance — Some mechanics involve building up pressure or stamina on cards before executing powerful actions.
  • card abilities — Players utilize a set of custom abilities drawn from a deck of cards.
  • Character Combinations — Matching cards can be set between allies, granting unique abilities based on character pairings.
  • Combat — Many scenarios involve fighting challenging enemies like the Thousand Eyed Dragon.
  • cooperative play — The game is primarily cooperative, with players working together or playing solo against challenges.
  • Deck building (implied) — Luccia's mechanics involve upgrading cards in her deck.
  • Murder mystery — A specific scenario type that plays like Clue but ends in a boss fight.
  • Narrative/Storytelling — The game incorporates compelling stories and lore, with various scenarios and endings.
  • Press Your Luck — Ember Hoof's mechanics involve drinking bonuses with a risk of losing them if a dice roll is too high.
  • Programming — Soren the Wind Dancer's mechanics involve planning a sequence of flying and earthbound actions.
  • Resource Management — Lumi the Ice Elf develops ice crystals that can be used defensively or offensively, with a risk of shattering.
  • Treachery/Take That (limited) — Calexia's abilities can have a siphon consequence that potentially affects other players, adding a 'take that' element to cooperative play.
  • Treasure hunting — The Undercity Crab scenario involves treasure hunting.
  • Unit Buffering — Sunna the Enchantress uses summoned creatures (thralls) as buffers to avoid attacks and enhance her powers.
  • Variable player powers — Each character has unique abilities and mechanics engines, offering different ways to play.
  • Yatzi-style dice rolling — The game utilizes dice rolling mechanics, similar to Dice Throne, but in a cooperative context.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is packed to the brim full of some of the most mindblowing asymmetry the most mindblowing combination of Cooperative mechanics driven gameplay ever with compelling stories a effective challenge no matter if you're playing solo all the way up to high count multiplayer and uh an unyielding amount of potential combinations and opportunities to explore the game system
  • Catharsis is a game that was on my 10 games I want to obsess over
  • every single one of these cards has new flavor text has a brand new title and has a new mechanics engine that's built off of and thematically accurate to the various characters and character types you might be playing at the table giving you more abilities to utilize
  • Catharsis is a Cooperative driven game it's a yatsi Style game similar to dice Thrones except I'll play catharsis whereas I'll only play dice Thrones if my wife begs me or my best friend is having a really bad day
  • The core system for her has to do with doing giant abilities doing beautiful wonderful abilities but those abilities have a siphon consequence and that consequence is going to potentially hit the other players that are around on the table that you're going to be working with so Cooperative is if you like a little bit of take that kind of in your Cooperative games
  • The core mechanics engine for gauze is going to deal with cards that have a top and bottom action but the top action doesn't exhaust your card when you utilize it instead you're going to be adding uh markers to that top action allowing you to build up how strong your bottom actions ability will be
  • The core game engine her core game system is going to be getting these Cobble points these Cobble points can then be spent to upgrade your decks of cards
  • Soren the Wind Dancer has what I think might be my favorite mechanic yet introduced in Divine wrath I'm not sure but I I really like the concept
  • The Wind Dancer is all about playing back and forth
  • Ember hoof The Brew Maiden is going to be focused on well drinking
  • Lumi the Ice Elf is going to be another heavily Cooperative player it seems like for this expansion they focused quite a bit on some of the co-op play
  • Sunna the Enchantress she is going to be focused on raising the dead she kind of has a mob of of zombies or of THS that'll be following her and she's extremely Charming
  • The Undercity Crab this is a very interesting one because it is kind of like a giant game of treasure hunting and I love that idea
  • The murder mystery is one of the ones that I think I'm confused about and also extremely intrigued by
  • Tell me another game that has more asymmetry than this because I don't think I know
References (from this video)
No references stored for this video.
Video fgAZO6-iu6U DaniCha Playthrough at 0:00 sentiment: positive
video_pk 85461 · mention_pk 310493
DaniCha - Catharsis: Divine Wrath video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variable powers are interesting.
  • High replayability due to characters and bosses.
  • Comparison to an 'elevated Dice Throne game'.
Cons
  • Host admits to potentially getting rules wrong.
  • Certain negative effects from cards are described as 'terrible'.
Thematic elements
  • Divine wrath
  • unders City
Comparison games
  • Dice Throne
Mechanics (from transcript analysis)
  • armor — Enemies have armor that can block damage, requiring specific abilities to overcome.
  • Armor Shred — A keyword that permanently decreases an enemy's armor.
  • Deck Building — The host mentions having a 'power deck' and a 'thrall deck' which can 'replace powers during the round'.
  • Dice Rolling — The gameplay heavily involves rolling dice to determine actions and damage, as seen when the host states 'let's roll out dice we get... six Dice and we get to roll it'.
  • morale track — Players have a morale track which decreases when certain events or negative outcomes occur.
  • Treasure System — Treasures are acquired and leveled up throughout the game, impacting combat capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is kind of like a very elevated um dice Throne game because you do have your changing Powers you know you don't actually have health your powers are your health and you constantly can get new and heal and everything
  • the variable Powers is just so interesting with with each of the the characters you could choose to play with which I think makes this game so much fun
References (from this video)
No references stored for this video.
Video akWdLROSpPk DaniCha Unboxing And Overview at 0:06 sentiment: positive
video_pk 85462 · mention_pk 286667
DaniCha - Catharsis: Divine Wrath video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds new content and variety to the base Catharsis
  • Maintains core dice-and-cards mechanic that players enjoy
Cons
  • Could add complexity for players new to the system
Thematic elements
  • Array
  • Fantasy
  • Story-driven
Comparison games
  • Dione
Mechanics (from transcript analysis)
  • Deck-building / card deck management — Expansion adds new cards and deck variety for players.
  • Dice Placement — Continues to use dice-placement mechanics with new content.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a dice game
  • it's a dice placement game you roll your dice and you place them you'll have cards in front of you kind of as your player area and you'll apply the dice to the different areas
  • I wish more games would do that
  • these are magnetic boards and it's magnetic so you can't knock it down
  • the dividers have beautiful artwork on them
  • I have enjoyed it in the past
  • I really can't wait to play with each of these
  • thank you so much to cyber wizard games for sending me all of this awesome content for catharsis
  • let me know if you've played this game before
References (from this video)
No references stored for this video.
Video MGuZMroP5J4 One Stop Co-op Shop Analysis at 5:44 sentiment: negative
video_pk 85164 · mention_pk 285962
One Stop Co-op Shop - Catharsis: Divine Wrath video thumbnail
Click to watch at 5:44 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • More strategic and interesting than Dice Throne
Cons
  • Kind of a chore to play
  • Don't like a lot of the decisions
  • Core decision of hurting yourself when using an ability is annoying
  • Balance is a little bit weird sometimes
  • Some abilities you just never want to use because they aren't good enough
  • Didn't like this one overall
Thematic elements
  • Dice combat
Comparison games
  • Dice Throne
Mechanics (from transcript analysis)
  • Dice Throne like — Been sold as kind of like uh what is it? Dice Throne, but more strategic, more interesting.
  • Hurt self when using ability — Every time you use an ability, you like hurt yourself with it.
  • Variety and character powers — It's dice thrown with more like variety and character powers and stuff.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to Shelf Life, the monthly series where I talk about games I covered about six or seven months ago on the channel and let you know whether they're still in my collection.
  • This would definitely be a keep if it was out yet.
  • I mostly liked this one.
  • The boss battling is great. Yeah, I want to reiterate. I think the boss battling was awesome.
  • This is not in my top Post Curious games, but it is solid.
  • It is a call.
  • This is an expansion that I would not buy myself if they had not sent me a review copy.
  • This is maybe my favorite Arkham Horror the card game campaign ever.
  • This one has a solid set.
  • But it's also just kind of a chore to play.
  • I love the stealth in this one.
  • This time it's going to be in my top game for sure.
  • I do think for me it is an upgrade to Imperium in almost every way.
  • This was a pretty dang good month. Five games kept out of eight.
  • Mike Owens, you are our winner for the month.
References (from this video)
No references stored for this video.
Video 1mjyumMWhAo Meet Me at the Table Playthrough at 0:00 sentiment: positive
video_pk 753 · mention_pk 2204
Meet Me at the Table - Catharsis: Divine Wrath video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Box design now fits the entire Catharsis experience (original content + Divine Wrath) and is GX-compatible
  • Solo play with a highly customizable power set enhances replayability
  • Distinct worlds with vivid thematic flavor and a strong narrative arc
  • Rulebook clearly documents solo play and power leveling mechanics
Cons
  • High complexity with numerous keywords and terms that require careful learning
  • Paradox and morale management can be punishing in solo play
  • Many components (world decks, boss decks, tokens) may be daunting to organize
Thematic elements
  • fate, time paradox, destiny vs. free will, alternate-world exploration, and boss-centric progression
  • A multi-world fantasy clash featuring airship combat, dungeon-like labs, cyberpunk ruins, undead domains, primal landscapes, and arena battles connected by a fate-twisting Paradox system.
  • story-driven, cinematic campaign with world progression and Paradox-boss storytelling
Comparison games
  • City of Kings
  • Marvel Champions
Mechanics (from transcript analysis)
  • burn / incinerate / damage over time — burn counters add ongoing damage; incinerate triggers area effects that apply burn to enemies and players
  • character power customization — solo player selects six level-1 powers and can upgrade to level 2 and 3; mega pack adds more options to vary builds
  • Cobble tokens — tokens earned by activating abilities; spent to level up powers (level 1→2→3)
  • dice pool / Yahtzee-style rolling — roll up to six dice, up to three times, to activate abilities and generate Cobble resources
  • Dice Rolling — roll up to six dice, up to three times, to activate abilities and generate Cobble resources
  • morale track — morale heals or refreshes powers; higher morale reduces risk but can trigger Paradox increases when spent
  • paradox track — global risk mechanic where gaining Paradox worsens boss behavior and increases the difficulty of the encounter
  • Reload keyword — powers with Reload can be refreshed by spending dice; reloading costs dice and returns power to play later
  • world/boss decks with cards — six world decks (Airship, Labyrinth, Cyberpunk, Undead, Primal, Arena) each with mini-boss and event cards; a Paradox boss and related effects drive progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this character and leveling up, it's awesome
  • the box now fits everything from the original game
  • Divine wrath is awesome
  • this is such a unique idea
  • I love Cobble and the mechanic of upgrading powers
  • I am really loving this, it's so different from the original game
References (from this video)
No references stored for this video.
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