Playing as one of several cats competing for the affection of The Owner, it’s up to you to become the best cat in the house in this Take That game of simple rules but interesting choices.
Play your cards right to balance your cuteness, your hoard of treats, and your ability to be the highest on the tower when the round suddenly ends!
—description from the designer
The goal of the game is to secure 3 or more victory points. Points are earned in 3 ways when a round ends: being the cutest, being the highest on a large Cat Tower, or by having the most treats. A Can opener card is hidden in the bottom half of the deck, and as soon as it's revealed, the round ends. Unless someone has 3+ Points, a new round starts.
Cards can be played in 3 ways:
Play and apply the effect (usually maneuvering on the tower, influencing players treats, or adding to cuteness at a cost).
Played face down to add 1 to your cuteness.
Discarded to gain 2 treats from the bowl.
- cooperative play
- easy to try again
Mechanics (from transcript analysis)
- Cooperative objectives — level requirements are defined by objective cards
- Dexterity/stacking — building a cooperative tower while moving a cat higher on the tower
Video topics + discussion points
Quotes (from this video)
- hands down one of my favorite board games of all time
- it's not cheap
- the experience is easy
- I love this game