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Celestia box art

Celestia

Game ID: GID0063505
Game Info
Year
2015
Players
2-6
Age
8+
Playtime
30 min
Collection
Your Tier
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Expansions & Family
Celestia: A Little Initiative
Mechanic profile
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Description

In Celestia, a revamped version of Cloud 9, you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures!

At the beginning of a journey, all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round, one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face: fog, lightning bolts, killer birds, or pirates. He must then play the appropriate cards — a compass, a lightning arrester, a foghorn, or even cannons — to continue on the journey and reach the next city. But before the captain plays the appropriate cards, each player must decide whether to stay within the aircraft:

If you exit, you're guaranteed the victory points that come from exploring the current city.
If you stay on board, you hope to make it to the next city in order to catch more precious treasures. If the captain can't overcome the challenge, though, everyone comes crashing down empty-handed and you'll need to begin a new trip with all passengers on board.

During the journey, each adventurer can try to pull out of the game with fabulous objects (a jetpack, astronomy glasses, etc.) or by changing the trip (modifying the travel or abandoning an explorer in the city). As soon as a player earns treasure worth at least fifty points, the game ends and this player wins.

Description

In Celestia, a revamped version of Cloud 9, you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures!

At the beginning of a journey, all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round, one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face: fog, lightning bolts, killer birds, or pirates. He must then play the appropriate cards — a compass, a lightning arrester, a foghorn, or even cannons — to continue on the journey and reach the next city. But before the captain plays the appropriate cards, each player must decide whether to stay within the aircraft:

If you exit, you're guaranteed the victory points that come from exploring the current city.
If you stay on board, you hope to make it to the next city in order to catch more precious treasures. If the captain can't overcome the challenge, though, everyone comes crashing down empty-handed and you'll need to begin a new trip with all passengers on board.

During the journey, each adventurer can try to pull out of the game with fabulous objects (a jetpack, astronomy glasses, etc.) or by changing the trip (modifying the travel or abandoning an explorer in the city). As soon as a player earns treasure worth at least fifty points, the game ends and this player wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 20
This page: 20
Sentiment: pos 13 · mix 2 · neu 1 · neg 1
Mentions per page
Showing 1–20 of 20
Video R1usRiNRWZ8 Nights Around a Table Unboxing at 1:07:48
video_pk 90341 · mention_pk 241251
Nights Around a Table - Celestia video thumbnail
Click to watch at 1:07:48 · YouTube ↗
Pros
none
Cons
  • Host declined to receive it due to already having a large backlog.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mind clash is all about making their games just over just overboard with production values and just making them cool cool cool
  • the art is neat it's original um like i say it's hard a lot of these games you look at it and you're like oh well that's that's back to the future you look at this you're like oh that's star trek but this one it's hard hard to put a finger on it isn't it
  • if you know trickerion you know what's what's happening and then they did something really really smart and really really sneaky
  • the components are amazing i like them i really like the feel them
  • my first live stream thank you for joining me
  • i'm a storage nerd
  • this is a kickstarter product if you couldn't tell
  • it's a loan but it's a fun loan
  • the future is a scary place folks
  • whoa what happens when you need to burp or fart on a live stream do you know
  • Look at this thing this is crazy
  • Mineclash is all about making their games just overboard with production values and just making them cool cool cool
  • The vision, the artistic vision, is so weird, it's so funky and out there
  • If you're a geek and I know you probably are this game is for you
  • These are the coolest things, and they'll look better once I get them out of the bag
  • I was so disappointed when I bought it... and then I played it and it's wicked, I loved it, it's so cool.
  • It's like kitchen sink game design and people have faulted it for that.
  • Perseverance is like Lost meets Jurassic Park
  • It seemed like a really unique concept to me but weird, is that weird?
  • and they said this will never be available at retail and then they released a version of it at retail I was like damn you
  • they said we will we're not going to do gollum versions of these other games and then they released them
  • Spacious and component-heavy
  • The host notes that Nemesis requires more space than the Anachrony Infinity Box, and mentions a friend's extensive collection of 'Too Many Bones' components.
  • Expansive and modular
  • The game consists of a base game and numerous expansions, allowing players to customize their experience.
  • Audacious (Collector's Edition)
  • Social Deduction
  • The host compares it to 'werewolf' and questions if it includes a literal clock tower.
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 48:44 sentiment: mixed
video_pk 86569 · mention_pk 224353
Heavy Cardboard - Celestia video thumbnail
Click to watch at 48:44 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Fantastic concept and theme
  • Expansion noted
Cons
  • Can feel like tic-tac-toe turned into a heavy Euro
Thematic elements
  • Concept and theme are fantastic
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
No references stored for this video.
Video HeJNlbCySPc Rolling Dice & Taking Names Discussion at 31:14 sentiment: positive
video_pk 84796 · mention_pk 216106
Rolling Dice & Taking Names - Celestia video thumbnail
Click to watch at 31:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fun and engaging push-your-luck mechanics.
  • Excels with higher player counts.
  • Plays very fast.
  • Easy to learn.
  • Pleasant surprise for the reviewer.
Cons
  • Some tricky timings with card plays can require a learning period.
  • The 3D airship component was surprisingly difficult to assemble.
  • Some players might not grasp the subtleties of card play timing initially.
Thematic elements
  • Airship Adventure
  • Sky
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — Players can bluff about their hand to influence others' decisions.
  • Dice Rolling — Dice are rolled to determine the required symbols to advance.
  • Hand Management — Players manage cards in hand to match dice symbols and advance the ship.
  • Push Your Luck — Players decide whether to continue the journey or leave the ship based on dice rolls and card plays.
  • Set Collection — Players collect victory point cards as they advance along the cloud path.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It just tastes better. Match days deserve Pepsi.
  • No, every song I wanted to use, we've used before.
  • If you say Christopher Reeves with Richard Prior, I'll say that was trash. It It was trash.
  • The fighting spirit of the fighter is good at absorbing damage from a monster, maybe making the monster skip the fighter phase.
  • He spent the entire time stealing from everybody.
  • I'm still not a fan.
  • It's a push your luck bluffing game.
  • This is a very puzzly game. It's very solitaryish.
  • This is a really fun, clever game.
  • The unique mechanism about this for for me was do I take the tiles from the sun portion of a tile.
  • Despite its quality, the game seems to be a 'hit or miss' with people for some reason.
References (from this video)
No references stored for this video.
Video 660JYKt8ER0 Actualol Analysis at 12:31 sentiment: positive
video_pk 81009 · mention_pk 199055
Actualol - Celestia video thumbnail
Click to watch at 12:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Definitive push-your-luck game
  • Engaging player interaction through trust and bluffing
  • Shared risk creates interesting dynamics
  • FOMO tension adds to the experience
Cons
  • Behemoth box size
  • Low face value
Thematic elements
  • Pushing your luck to gain treasure
  • Flying through the skies to higher cities via airship
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — Captains might lie about their ability to deal with hazards.
  • Dice Rolling — The captain rolls dice to determine hazards.
  • Hand Management — Captain plays cards to deal with hazards.
  • Push Your Luck — Deciding whether to get out with current treasure or risk flying higher.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BarbeCubes should be clocking in a record face value of 96.
  • The bodies are piling up at the Paris Opera House, and since no one heard the screams over the sound of the screams, it's your job to get to the derriere of it.
  • Onitama is chess for the modern world because it's leaner, faster, and doesn't require you to do homework to get on with it.
  • For me, it's the only entry-level area control game I'd recommend.
References (from this video)
No references stored for this video.
Video FQYn6l56t-o Update Vlog at 33:23
video_pk 67053 · mention_pk 163041
Celestia video thumbnail
Click to watch at 33:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • variety is the spice of life
  • i live inside boxes my brain has a hard time getting out of them
References (from this video)
No references stored for this video.
Video aYEVzwq2kgU JestaThaRogue Top 10 List at 6:39 sentiment: mixed
video_pk 28679 · mention_pk 84107
JestaThaRogue - Celestia video thumbnail
Click to watch at 6:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Light, quick, and thematic with tension under the hood.
Cons
  • Timing and rule enforcement can halt play if players aren’t synced; needs smooth management.
Thematic elements
  • Bluffing and risk management on a passenger airship.
  • Airship adventure on a magical sky voyage.
  • Light, thematic with a push-your-luck flavor.
Comparison games
none
Mechanics (from transcript analysis)
  • Betting and Bluffing — Players bluff or deduce others’ intentions to optimize routes.
  • bluffing — Players bluff or deduce others’ intentions to optimize routes.
  • Hand Management — Play cards to travel, dodge obstacles, and influence outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Argent Consortium, a brilliant chaotic wizard school worker placement game that eats the entire table.
  • Eminent Domain is a debt building action selection game set in space. Roll for the Galaxy is pretty similar in some ways, but with dice, I guess.
  • Archipelago, a long, heavy negotiation and economy game, and one of the few where a player can tank the whole game if they're not going to win, just out of spite.
  • Celestia, a charming little bluffing game where you're trying to travel as far as you can on an airship.
  • Code Names is a fantastic party game. It's clever. It's simple.
  • Dominant Species and Rub Third Edition are excellent games. Beautiful, deep, satisfying.
  • Twilight Imperium fourth edition which still isn't coming.
  • Starcadia Quest Showdown came in like it splash a younger cousin with miniatures, campaign play, and a cartoon charm.
  • Thunder Alley. Fantastic racing game. really clever, tight systems.
  • Apocalypse Road. Same game system with guns. Does that make it a better game? Well, you're not listening. It's got guns.
References (from this video)
No references stored for this video.
Video yyh3AEk4Jvg Adam in Wales - Board Game Design Top List at 0:10 sentiment: negative
video_pk 12868 · mention_pk 37613
Adam in Wales - Board Game Design - Celestia video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • beautiful cardboard airship
  • push your luck is reviewer's favorite genre
Cons
  • small decision space
  • feels like guessing
  • reviewer never understood the game
  • didn't work for reviewer
Thematic elements
  • airship
  • adventure
  • push your luck
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
  • stacking games have table presence like nothing else
  • looks beautiful it looks like a load of sweets on the board
  • one of my favorite games of all time
  • i don't like that sort of game i find that one of the most frustrating game mechanisms
  • the central marble dispenser is your main draw in this game
  • absolutely brilliant strategic game quite complex game
  • it's actually my favorite of the mask trilogy
  • i'm almost scared to say this but i don't really like azul very much
  • biggest most overlooked game on this list
References (from this video)
No references stored for this video.
Video mjFpucUhANQ Actualol Discussion at 23:42
video_pk 9401 · mention_pk 27767
Actualol - Celestia video thumbnail
Click to watch at 23:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's incredibly exhausting and in terms of buying games well that's what Essen is designed for
  • I had an amazing time at Essen Spiel and I've spent this entire week since thinking about how I'm going to do it better next year
  • the atmosphere is what you go for
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meeple Top List at 8:50 sentiment: positive
video_pk 8303 · mention_pk 24350
Foster the Meeple - Celestia video thumbnail
Click to watch at 8:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sounds really cool
  • Want to play
Cons
none
Thematic elements
  • Push your luck
  • Sky adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Players take turns as pilot and press their luck to win the greatest treasures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Video pK74Huu6Ovs The Dice Tower Review at 1:31 sentiment: positive
video_pk 8174 · mention_pk 23993
The Dice Tower - Celestia video thumbnail
Click to watch at 1:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A lot of fun
  • Reprint of Cloud 9 game
Cons
none
Thematic elements
  • Cloud/airship
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Will you jump off the blimp or pilot it to its doom
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • man, I I I love this game
  • I don't know what happened here. This game has been universally scorned
  • It's a fantastic experiment from Freriedman Freeze, but I don't want to buy a game where a lot of the games aren't that great
  • robots versus ducks. You know, the never-ending war
  • This is fantastic a game, but I think it's fundamentally broken
  • I really want to like this game
  • One of the creepiest covers of all time. The animals are staring into your soul
  • definitely for me one of the best of the Uve Rosenberg tile laying games
  • I hate. I really do hate this game
  • It's a really funny little game
References (from this video)
No references stored for this video.
Video hD49Iy9qfcM Actualol Top List at 3:52 sentiment: positive
video_pk 7654 · mention_pk 22649
Actualol - Celestia video thumbnail
Click to watch at 3:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • captain dynamic adds tension
  • interesting bluffing interplay
Cons
none
Thematic elements
  • bluffing and captain-led exploration
  • Airship voyage through the clouds
  • bluff-driven push-your-luck with hidden captain
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — players bluff about their hand to influence others
  • Hand Management — cards are used to address ship hazards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are many different paths to happiness and nothing's necessarily the right or wrong answer
  • the dice are weighted towards being negative
  • this game tells a story unlike any other board game I've ever played
  • you can't talk to each other during this game
  • it's a simple clean auction game which you just come to expect from Ronnie comitia
References (from this video)
No references stored for this video.
Video LlIcmrWyXVk Actualol Top List at 13:25 sentiment: positive
video_pk 6988 · mention_pk 20676
Actualol - Celestia video thumbnail
Click to watch at 13:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great social game
  • engages players in bluffing
  • beautiful components
Cons
  • learning curve for new players
Thematic elements
  • bluffing, social interaction
  • airship voyage among the clouds
  • story-driven bluffing
Comparison games
none
Mechanics (from transcript analysis)
  • Bluffing and social deduction — Players bluff about their routes and intentions to reach destination.
  • Card-driven movement — The cards determine ship actions and movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm John Perkus thanks for watching and Merry Christmas
  • Beasts of Balance this game will Captivate you
  • The 3D ship brings you into the story of the game
  • pandemic Iberia gives you the feeling of being a hero trying to save the world in a Race Against Time
  • Code Names Pictures is the perfect gift to buy yourself keep your family entertained and have them arguing over Clues instead of politics
  • Sushi go party is a great gift because it's incredibly cute it's a really enjoyable game that's quick to pick up and different every time you play it
  • Dream Home is the perfect gift for people new to board gaming within minutes you're not just playing you're hooked
  • Celestia is a great game for a friend who would enjoy the bluffing and social aspect
  • Happy Salmon is a wonderful burst of energy competitiveness and excitement
  • I'm actual L on Facebook and Twitter I'm John perkus
References (from this video)
No references stored for this video.
Video 1kWAa1fLsrk Going Analog Discussion at 8:13 sentiment: positive
video_pk 5335 · mention_pk 15870
Going Analog - Celestia video thumbnail
Click to watch at 8:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful components
  • fast play
Cons
  • randomness
Thematic elements
  • flight and luck
  • air travel fantasy
  • light, accessible
Comparison games
  • Pan Am
Mechanics (from transcript analysis)
  • bag-building — draw and place pebbles to travel
  • Set Collection — collect sets for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • sanity
  • you are hundred percent in this so far
  • the components are great
  • cloud nine
  • it's an epic, but heavy
References (from this video)
No references stored for this video.
Video ufMFfICLRBs No Rolls Barred Playthrough at 0:46 sentiment: positive
video_pk 5162 · mention_pk 15284
No Rolls Barred - Celestia video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible to new players with quick setup and tempo
  • Strong social tension from bluffing and deceptive play
  • Energetic, humorous table dynamics that sustain engagement
Cons
  • Bluffing-heavy play can frustrate players who dislike lying or feel misled
  • Luck of the dice can disproportionately influence outcomes for new players
Thematic elements
  • bluffing, risk management, treasure collection
  • Floating airship voyages through magical cities and skies
  • lighthearted, competitive with improvisational humor
Comparison games
  • Bloods On the Clock Tower
  • Cloud Pirates
  • Thunderbirds
Mechanics (from transcript analysis)
  • bluffing and deception — The captain may lie about their ability to meet a challenge, creating social tension as others decide to stay or jump off.
  • crew / passenger dynamic — Passengers decide whether to stay aboard or jump off, influencing who bears risk and who accrues points.
  • dice roll resolution — The captain rolls a set of dice to determine which colors must be discarded from hand to meet a challenge, affecting ship safety.
  • end-game trigger and scoring — The first player to reach 50 treasure points ends the game; final tallies determine the winner.
  • sabotage and aid cards — Special power cards allow players to help or hinder, including forced re-rolls or other effects.
  • treasure track with escalating values — Treasure cards have increasing value as the journey progresses, guiding risk/reward decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Captain can lie about whether or not they can face the challenges
  • First person to pick up 50 points worth of treasure ends the game
  • the captain can never jump off when they still have passengers
  • it's Cut Throat and the tension is real
  • you might lie and say you can't do it to nudge others off the ship
References (from this video)
No references stored for this video.
Video oql0oH32z7c Board Game Quest Playthrough at 3:37 sentiment: positive
video_pk 4961 · mention_pk 14766
Board Game Quest - Celestia video thumbnail
Click to watch at 3:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive theme and chaotic momentum
  • Vibrant production aesthetics; nice card backs
  • Engaging dynamic of captain decisions and event resolution
Cons
  • Some participants found it chaotic in online play
  • Can be confusing when reading power card effects
Thematic elements
  • Push-your-luck with captain-led decisions and event dice
  • Aboard an airship voyage seeking treasure
  • Story-driven voyage with evolving weather and challenges
Comparison games
  • Spicy
  • Diamond
  • Inking Gold
Mechanics (from transcript analysis)
  • captain_cycle_push_your_luck — The captain leads the group; players vote to continue or abandon the journey; dice determine weather/events.
  • event_resolution — Weather and events resolved by dice, aided by power cards.
  • power_cards — One-use abilities that can aid or sabotage; often race to reach treasure.
  • scoring_and_endgame — Points are earned based on placement and exits; the journey ends when the ship crashes or treasure is claimed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a bluffing game
  • you could just straight up lie
  • the trophies are worth 10 points
  • the end of the world card
  • in-person is more fun
References (from this video)
No references stored for this video.
Video L24JI9rbSLA Actualol Top List at 5:34 sentiment: positive
video_pk 3864 · mention_pk 11332
Actualol - Celestia video thumbnail
Click to watch at 5:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent for social interaction and webcams
  • fun moments when the ship seems to crash or when others bail
Cons
  • requires webcam and clear communication
  • trust element can be hit-or-miss depending on group
Thematic elements
  • trust, bluffing, and leadership aboard a ship
  • airship voyage between islands
  • bluff-driven crew dynamics; captain’s decisions affect others
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing / role-claiming — players decide whether to commit to actions and reveal support as the voyage unfolds
  • deck-based action selection — captains' cards determine movement and encounters for the voyage
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's free it doesn't need a fancy computer
  • it's a race to get to the top of three parts and when someone finishes one that path is closed
  • perudo is an old classic that still holds up
  • it's a game of survival
  • it's like traversing an IKEA where there's only one of everything
  • six nymph is fast chaotic fun
  • it's every man or woman for themselves at each other's throats
  • Cult Express is a rollicking fun not to be taken seriously
References (from this video)
No references stored for this video.
Video JVg_ZIjkUgQ Rolling Dice & Taking Names Discussion at 3:09 sentiment: positive
video_pk 2315 · mention_pk 6727
Rolling Dice & Taking Names - Celestia video thumbnail
Click to watch at 3:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive theme and art
  • Tensionful diceplay adds excitement
Cons
  • Humor and pacing can pull you out of moments
  • Some players may prefer heavier euroweight
Thematic elements
  • Flight, exploration, and danger from monsters
  • Fantasy airship voyage in a mythical world
  • Story-driven ascent with dice-driven outcomes
Comparison games
  • Dungeons & Dragons: Horrified
  • Monstrosity
Mechanics (from transcript analysis)
  • Character roles with unique actions — Players assume roles that influence what actions can be taken
  • push-your-luck — Crew decisions and ship progress hinge on dice outcomes and risk
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one is short, sweet, and sexy.
  • To me, this is a good, slightly above average movie.
  • We did win our first game.
References (from this video)
No references stored for this video.
Video clQyNf-k-Q4 Tantrum House Playthrough at 0:08 sentiment: positive
video_pk 1827 · mention_pk 5269
Tantrum House - Celestia video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • reprint of classic game
  • supports 2-6 players
  • plays quickly in 20-30 minutes
  • fun push your luck mechanics
  • interesting special cards and wild cards
Cons
none
Thematic elements
  • airship travel
  • steampunk
  • islands
  • adventure
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grab your dice and shuffle your deck. It's game time now.
  • We're playing games with wood and meeples.
  • It's a hit. Everybody enjoys it.
  • Really low entry to rules. Just move and pick and it's fun.
  • I would love to share even more thoughts on it. It's in my top 10 games I've played this year.
  • Don't give candy corn to trick-or-treaters - it's only good as candle jar filler for decorations.
  • This is a set collection game with team-based gameplay.
References (from this video)
No references stored for this video.
Video UF9Xf3qeCUc Chairman of the Board Top List at 8:16 sentiment: positive
video_pk 17 · mention_pk 27
Chairman of the Board - Celestia video thumbnail
Click to watch at 8:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful visuals
  • solid push-your-luck/bluffing core
  • high player count suitability
Cons
  • longer than some push-your-luck games
  • can be complex for new players
Thematic elements
  • push-your-luck with bluffing and risk management
  • airship adventure in a rising zeppelin
  • light, social bluffing with high player interaction
Comparison games
  • Quacks of Quedlinburg
Mechanics (from transcript analysis)
  • Betting and Bluffing — s ways to mislead other players about your intentions
  • bluffing — s ways to mislead other players about your intentions
  • Hand Management — manage a hand of cards to bluff others into staying or jumping
  • Push Your Luck — decide how far to push the airship while risking card exhaustion
  • push-your-luck — decide how far to push the airship while risking card exhaustion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably one of my favorite Uwe Rosenberg games I've played to date.
  • it's a weird one because it's kind of like a full-size game but didn't quite feel like it
  • the rules overhead was quite high in terms of remembering what they do
  • usually trying to build these routes and establish these with blocks and then get the cards
  • it's a pretty much a paint by numbers deck builder game
References (from this video)
No references stored for this video.
Video UUhCuGCmr4I Adam in Wales - Board Game Design Analysis at 15:45 sentiment: neutral
video_pk 37 · mention_pk 98
Adam in Wales - Board Game Design - Celestia video thumbnail
Click to watch at 15:45 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Popular with many players
  • Engaging decisions
Cons
  • Adam couldn't understand the decisions
  • Didn't quite work for him personally
Thematic elements
  • Fantasy travel
  • Airship
  • Light
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Continue on airship journey or exit with winnings
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the reason I wanted to talk about this topic was one was because I've just picked up the quacks of qward Lindbergh expansion the herb witches which is a really good expansion just to add some more of the same really more variety to that game which was my favorite game of last year
  • so push your luck or press your luck games as they tend to be called in America
  • it's looking at the odds and trying to make a mathematical decision is it worth me taking this risk or is it not and of course the presence of other people around the table changes that because it's not just about the maths it's also about knowing the psychology of those other people
  • I love all the messin about you doing captain carcass you turn over one card it allows you to do something else and then you can use this special power to do something else
  • the pushier luck stuff is strong in throne that's where the fun in the game is it's recognizing how many does to throw
  • I love this honour of games I wish there were more of them
  • thank you very much for watching I hope this was interesting for you if you enjoyed it please watch some of my other videos on BoardGameGeek I'm Adam 78 on YouTube I'm Adams Borg in wales on twitter i'm at board game wales
References (from this video)
No references stored for this video.
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