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Chants for the Old Ones

Game ID: GID0064786
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
90 min
Complexity
2.7/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Players form cults and infiltrate three cities to recruit followers and summon the Old Ones while researchers attempt to prevent the summoning.

Description

Players form cults and infiltrate three cities to recruit followers and summon the Old Ones while researchers attempt to prevent the summoning.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video ZTz05knWeVc Board Game Buzzz Top 100 List at 44:41 sentiment: positive
video_pk 85069 · mention_pk 217342
Board Game Buzzz - Chants for the Old Ones video thumbnail
Click to watch at 44:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cultist_workers — players send cultists to perform actions and summon creatures
  • sacrifice_mechanism — central board sacrifice mechanic when performing actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "My number 100 is Settlers of Katan."
  • "This is Medici."
  • "Bbop. Okay. I really like this game."
References (from this video)
No references stored for this video.
Video a3VLXTwY1oU Board Stupid Top 10 List at 7:25 sentiment: positive
video_pk 31349 · mention_pk 92340
Board Stupid - Chants for the Old Ones video thumbnail
Click to watch at 7:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous, cartoony yet dark artwork aligning with Lovecraftian vibes
  • Atmospheric integration of theme with Euro-style mechanics
  • Offers novel play paths focused on cult-building rather than adventuring
Cons
  • Complex decision space may intimidate newcomers
  • Deck-building and engine-tuning could require a longer learning curve
Thematic elements
  • cult leadership, ritual, and mythic influence
  • Cult-building and cosmic horror drawn from Lovecraftian mythos around the Old Ones
  • cartoonishly dark with a grand mythic horizon
Comparison games
none
Mechanics (from transcript analysis)
  • Construction/colonization — Build up cult-related structures and rituals to advance toward awakening or appeasing the Old Ones.
  • Deck Building — Construct a deck to drive cult actions, rituals, and encounters with eldritch forces.
  • deck-building — Construct a deck to drive cult actions, rituals, and encounters with eldritch forces.
  • Thematic action economy — Choices mirror cult strategy and moral alignment, influencing scoring and endgame state.
  • work placement — Place workers to perform actions that help grow the cult and influence the mythic cycle.
  • Worker Placement — Place workers to perform actions that help grow the cult and influence the mythic cycle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mind bend melter
  • Inaria oo very nice
  • it's V Lera so I'm immediately terrified but at the same time... one of the heavy but not brain crushing
  • I can't wait to play this game
  • this game looks absolutely stunning
References (from this video)
No references stored for this video.
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