Skip to main content
Chartae box art

Chartae

Game ID: GID0065529
Game Info
Year
2019
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In Chartae, players take the role of cartographers who try to remember and build an ancient map.

The game is made of only nine square tiles, which represent parts of a map. Each tile has a land zone and a water zone. One player tries to connect land zones, the other water zones. Every turn they have to decide whether they want to rotate a tile or place a new one. When the map is complete, the player who connected the most zones wins.

Chartae is an almost perfect information, minimal but elegant tile placement game, with easy gameplay but also deep strategy.

Description

In Chartae, players take the role of cartographers who try to remember and build an ancient map.

The game is made of only nine square tiles, which represent parts of a map. Each tile has a land zone and a water zone. One player tries to connect land zones, the other water zones. Every turn they have to decide whether they want to rotate a tile or place a new one. When the map is complete, the player who connected the most zones wins.

Chartae is an almost perfect information, minimal but elegant tile placement game, with easy gameplay but also deep strategy.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–2 of 2
Video VVqGtErJsic Stonemaier Games Discussion at 1:46 sentiment: neutral
video_pk 83800 · mention_pk 212015
Stonemaier Games - Chartae video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video cKKa8E9L3CA Game Night Picks - Pair Of Dice Paradise Top 100 List at 3:46 sentiment: positive
video_pk 29728 · mention_pk 87263
Game Night Picks - Pair Of Dice Paradise - Chartae video thumbnail
Click to watch at 3:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible information for potential strategy; elegant map-building puzzle
Cons
  • Abstract feel may not appeal to all players
Thematic elements
  • map-making and exploration
  • Ancient map creation with cartographers
  • abstract map-building with a focus on connections
Comparison games
none
Mechanics (from transcript analysis)
  • area/zone connectivity — the goal is to connect the maximum number of zones on the map
  • Tile Placement — players rotate or place tiles to connect land and water zones
  • tile rotation and placement — players rotate or place tiles to connect land and water zones
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Castle muthoni has a fantastic table presence and the way the township and castles will grow and morph over time as the game progresses
  • The Chronicles of Run ... the world of Run hangs in the balance
  • word on the street is that Chart a is designed to offer players almost all the information that they need in order to develop a strategy
  • to win you must have the highest difference in points between these two suits
  • the ultimate formula is played over three rounds
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2
View on BoardGameGeek