Game Info
Year
2006
Collection
Your Tier
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Description
Each player commands a small army of units consisting of a knight, two archers, two pikemen, three infantry and four militia. The players choose one of ten maps on which to play. Each map uses a square grid to regulate movement.
Players adjust the counters on each unit to ten strength points. The players then place the units on the map. In turn, each player will move any and all units. When the units are within range of the enemy, they may engage in combat.
Damage done to the defending unit is determined by the lining up the strength points of the units involved on the Combat Wheel and reading the results.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video cKKa8E9L3CA
Game Night Picks - Pair Of Dice Paradise Top 100 List at 2:16 sentiment: positive
video_pk 29728 · mention_pk 297218
Click to watch at 2:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong table presence; engaging morphing layout as the township grows
Cons
- Complex rules and setup may be daunting for new players
Thematic elements
- area control with knight-like heroes; castle-building through walls
- Two-player abstract strategy within the world of Run; lands and walls shape the map
- high-level fantasy abstraction with thematic flavor text
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — walls enclose areas that become castles; players earn coins from others who own houses in enclosed zones
- area control / castle creation — walls enclose areas that become castles; players earn coins from others who own houses in enclosed zones
- economy transfer — money is paid to players who have houses in enclosed areas when a castle is built
- Tile Placement — players place hex tiles to create land regions and walls
- tile/land placement — players place hex tiles to create land regions and walls
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Castle muthoni has a fantastic table presence and the way the township and castles will grow and morph over time as the game progresses
- The Chronicles of Run ... the world of Run hangs in the balance
- word on the street is that Chart a is designed to offer players almost all the information that they need in order to develop a strategy
- to win you must have the highest difference in points between these two suits
- the ultimate formula is played over three rounds
References (from this video)
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