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Chronicles of Crime: 1400 box art

Chronicles of Crime: 1400

Game ID: GID0067531
Game Info
Year
2020
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

"You are Abelard Lavel, a knight sworn to King Charles VI the Beloved. You live in the city of Paris in a family mansion not far from the famous Notre Dame cathedral. Since you were a child, you had strange, prophetic dreams in which you saw violent scenes of past crimes or even ones yet to be committed. Over time you learned that your unusual gift could be put to good use and you started to solve cases that nobody else could crack. This earned you some reputation in the city and now people seek your help whenever a mysterious crime is committed."

The Chronicles of Crime: 1400 standalone game brings back well-known mechanisms of the original Chronicles of Crime game while adding some new twists. Now you can deduce not only from the evidence you find or the testimonies given by various characters but also from the mysterious scenes depicted on new Vision Cards. These scenes can be either from the future or from the past and they usually involve characters and objects yet to be revealed.

During your investigation, you can also count on your family members to share their knowledge with you. You can ask your uncle, a monk who has a wealth of knowledge about written texts, your sister a merchant who knows something about almost any object you’ll find or even your brother, a king’s spy, who knows a story or two about many of the people you will meet. Finally, your faithful dog is always willing to trace a suspect for you, just bring him an item belonging to the person in question and he’ll track them down!

Part of Chronicles of Crime - The Millennium Series
Chronicles of Crime is back with a range of games called "The Millennium Series". Three brand new standalone Chronicles of Crime games, working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.

Description

"You are Abelard Lavel, a knight sworn to King Charles VI the Beloved. You live in the city of Paris in a family mansion not far from the famous Notre Dame cathedral. Since you were a child, you had strange, prophetic dreams in which you saw violent scenes of past crimes or even ones yet to be committed. Over time you learned that your unusual gift could be put to good use and you started to solve cases that nobody else could crack. This earned you some reputation in the city and now people seek your help whenever a mysterious crime is committed."

The Chronicles of Crime: 1400 standalone game brings back well-known mechanisms of the original Chronicles of Crime game while adding some new twists. Now you can deduce not only from the evidence you find or the testimonies given by various characters but also from the mysterious scenes depicted on new Vision Cards. These scenes can be either from the future or from the past and they usually involve characters and objects yet to be revealed.

During your investigation, you can also count on your family members to share their knowledge with you. You can ask your uncle, a monk who has a wealth of knowledge about written texts, your sister a merchant who knows something about almost any object you’ll find or even your brother, a king’s spy, who knows a story or two about many of the people you will meet. Finally, your faithful dog is always willing to trace a suspect for you, just bring him an item belonging to the person in question and he’ll track them down!

Part of Chronicles of Crime - The Millennium Series
Chronicles of Crime is back with a range of games called "The Millennium Series". Three brand new standalone Chronicles of Crime games, working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 5 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–6 of 6
Video BebPJoJiHNk Watch It Played Rules Teach at 0:13 sentiment: neutral
video_pk 64547 · mention_pk 158014
Watch It Played - Chronicles of Crime: 1400 video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear demonstration of setup and how to play
  • App integration with auto-scan
  • Non-turn, discussion-driven problem solving
Cons
  • Tutorial content for some scenarios is marked as 'coming soon' in this early copy
  • Time costs for actions can slow pacing and require careful management
  • Not every scanned item yields a usable clue
Thematic elements
  • crime solving / mystery
  • medieval times (1400s) with references such as Notre Dame cathedral
  • visions from prophetic dreams guiding investigation
Comparison games
  • Chronicles of Crime (original)
Mechanics (from transcript analysis)
  • dialogue_and_questioning — Players talk to characters at their location or to family members for information; questions cost time.
  • dog_percival_interaction — Percival the dog can be shown items to reveal scents or track things; showing items costs time.
  • evidence_board — Blue and red spaces on the evidence board track what is known, possessed, or suspected; cards are added to spaces as discoveries are made.
  • scan_qr_code — Players scan QR codes on items to reveal information; scanning costs time.
  • scene_search — Players can search a scene using the app (options include VR) to identify items and clues; each scan costs five minutes.
  • travel_time_management — Travel to a new location costs time and advances the time of day; players must manage time to maximize score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game isn't really played in turns instead everyone discusses what they'd like to do next
  • keep an eye out for additional games in this series set in different time periods like the upcoming 1900 and the year 2400
  • you can then start up a new case and solve a new mystery
References (from this video)
No references stored for this video.
Video xCR0mOZB4bA Meeple University Playthrough at 0:28 sentiment: positive
video_pk 64538 · mention_pk 158006
Meeple University - Chronicles of Crime: 1400 video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • App-guided play and clear onboarding via the tutorial scenario.
  • Strong table presence with an evidence board and location boards.
  • Enjoyable, immersive detective theme in a medieval Paris setting.
  • Replayability via multiple objective cards per game.
Cons
  • Potential for too much complexity or alpha player dominance in multiplayer.
  • Long play sessions and time management can be challenging for new players.
Thematic elements
  • detective crime investigation
  • medieval Paris
  • cooperative investigation with app-assisted clues and vision cards
Comparison games
  • Gloomhaven
  • Spirit Island
  • Pandemic
  • Dune Imperium
  • Android 1800
  • Seven Wonders Duel
  • Mandela's throne
Mechanics (from transcript analysis)
  • app_guided_rules — An app shipped with the game explains how to play and guides the flow of play.
  • conversation_mode — In conversation mode you can ask about people/objects by scanning revealed cards for answers.
  • dog_companion — Percival the dog can be used to search for clues and lead you to relevant locations or people.
  • evidence_board_and_cards — An evidence board with categorized cards, a separate dog card, and vision cards that reveal clues.
  • Image Deciphering — Prophetic dream-like vision cards provide additional context for solving the case.
  • location_board_and_travel — Locations are represented on double-sided boards; traveling to a new location costs 20 minutes.
  • qr_code_scanning — Players scan QR codes on the board to reveal clues and locations; scans cost in-game time (5 minutes per scan, 20 minutes to travel).
  • vision_cards — Prophetic dream-like vision cards provide additional context for solving the case.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Chronicles of Crime 1400 is a cooperative game where all the players work together to solve a crime (well in this case it's a solo play).
  • The app will tell you how you play the game.
  • Vision cards depict scenes from either the near future or the recent past giving additional context that may help you solve the case.
  • Each scan takes 5 minutes and traveling to a location takes 20 minutes.
  • Percival the dog can be used to search for clues and lead you to relevant locations.
  • Tutorial scenario is an introduction to the game which explains how to play without giving you a real investigative challenge.
References (from this video)
No references stored for this video.
Video sFeLmSDWcMk Meeple University Playthrough at 1:26 sentiment: positive
video_pk 64535 · mention_pk 158003
Meeple University - Chronicles of Crime: 1400 video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • enjoyable and engaging investigative framework
  • solo-friendly design
  • strong thematic elements (visions and mystery)
  • app-assisted clues and interactive components
  • dog-assisted scent tracking adds charm
Cons
  • app UI can be unclear for card placement in red/blue areas
Thematic elements
  • crime investigation / murder mystery
  • Medieval Paris/Burgundy with scribes and a scriptorium; scenes in a scriptorium, palace, tavern, cemetery
  • vision-driven app-assisted investigation with scene exploration
Comparison games
  • Unmatched
Mechanics (from transcript analysis)
  • App Assisted — App guides actions and displays clues and options.
  • Bribery/gating — NPCs can be bribed with coins to gain access or information.
  • Companion app prompts — App guides actions and displays clues and options.
  • Dog-based scent tracking — A dog character can search for scents to locate clues.
  • Image Deciphering — Player draws a vision card (e.g., vision number two) to glean clues.
  • Item collection and categorization — Players find and categorize items at scenes to identify clues.
  • Location progression — Players move between multiple locations (e.g., scriptorium, cemetery, palace) to advance the case.
  • Password/coin tolls — Access to certain areas may require a password or a coin payment.
  • Scene scanning — Players scan locations and talk to characters to gather information.
  • Story/consequence scanning — NPCs reveal new clues or locations as you pursue leads.
  • Vision cards — Player draws a vision card (e.g., vision number two) to glean clues.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like Chronicles of Crime I probably like it better than talent
  • it's a solo game
  • this is a cool solo game
  • the app tells me to draw vision number two
  • you have to find out who made it
  • Chronicles of Crime 1400
References (from this video)
No references stored for this video.
Video G3XrZkrmuco Crimsonboardgames Discussion at 3:58 sentiment: positive
video_pk 61633 · mention_pk 154252
Crimsonboardgames - Chronicles of Crime: 1400 video thumbnail
Click to watch at 3:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • versatile solo and group play
  • app-assisted crime-solving experience
Cons
  • relies on app functionality
  • not always easy for newcomers
Thematic elements
  • Array
  • Renaissance Europe
  • App-assisted investigation
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Chronicles of Crime: 1400
  • I love Splendor it's an amazing game it's a great introductory game to people who don't play as much board games
  • Treasure Island I'm definitely keeping Treasure Island
  • Sushi go we're keeping Sushi go Love Sushi go great game
  • Point salad I love Point salad so fun so quick I love that everything keeps changing you can set your own goals for the game it's just very fun very cute love the artwork
  • Smash Up this game also doesn't get played at all I've played it maybe two times a long long time ago
  • Sleeping Gods I mean never getting rid of this what a beautiful beautiful game and just so exciting and yeah very heavy
References (from this video)
No references stored for this video.
Video hMyZgkEE7ug Actualol Top List at 9:32 sentiment: positive
video_pk 6680 · mention_pk 92854
Actualol - Chronicles of Crime: 1400 video thumbnail
Click to watch at 9:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • standalone stand-alone experience that fits newcomers and veterans alike
  • dog Percival and vision cards add fresh flavor to the core system
  • tutorial and accessible setup help new players quickly engage with the mechanic
Cons
  • some players may prefer the original Chronicles of Crime system or desire more global exploration variety
  • for some, the app integration can feel slimmed down compared to other versions
Thematic elements
  • detective work, real-time investigation via app, social deduction
  • medieval Paris; detective crime-solving in a historical setting
  • case-by-case progression with visions and dog Percival guiding exploration
Comparison games
  • Chronicles of Crime
Mechanics (from transcript analysis)
  • App Assisted — use a mobile app to explore crime scenes, gather clues, and navigate the narrative.
  • app-assisted investigation — use a mobile app to explore crime scenes, gather clues, and navigate the narrative.
  • dialogue and questioning — visit locations and talk to people; QR codes drive conversations and disclosure of information.
  • vision cards and prophetic dreams — visions influence interpretation and theory-building, adding thematic depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's no magic piece of evidence you need to find to solve the case
  • it's a race to finish an enclosure first
  • you read the opening story and then it's up to you to decide which leads to follow
  • the game is begging you to take risks because if you ever get 21 on a mission you not only win the mission but you lose a notoriety token
References (from this video)
No references stored for this video.
Video C8-XiI8b6OE cardboardrhino Top List at 2:29 sentiment: positive
video_pk 3736 · mention_pk 11006
cardboardrhino - Chronicles of Crime: 1400 video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Immersive storytelling
  • Innovative vision mechanics
  • Uses 3D glasses
  • Dog companion mechanic
Cons
none
Thematic elements
  • Medieval crime solving
  • Paris, 1400s
  • Immersive storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • App-driven gameplay — Using an app to investigate crime scenes
  • deduction — Solving mysteries through clues and interrogation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let me know in the comments what are you playing these days
References (from this video)
No references stored for this video.
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