“You are Victor Lavel, a young ambitious journalist working for a major newspaper. It's the year 1900, the middle of the Belle Époque, and Paris flourishes. There are so many stories to cover, the Exposition Universelle, the Summer Olympics, the opening of the first metro station, but as a Lavel, a family famous for solving crimes since the Middle Ages, you are much more interested in murders, kidnappings, and robberies. Being a journalist helps you be among the first ones to know about them, and your wits often make you the first one to find the perpetrator.”
The new Chronicles of Crime: 1900 standalone game challenges players not only to skillfully collect evidence and interrogate suspects but also to solve some escape-room-style puzzles incorporated into each scenario.
Can you guess the right combination to open the safe? Would you be able to decipher an encrypted message found on the crime scene? Can you trace the suspect by navigating a map? It won’t be easy, but if you get stuck, you can ask your colleague Charlotte for help. She runs the “Puzzles and Riddles” column in your newspaper, so she can always give you a hint about the mystery you’re struggling with.
Part of Chronicles of Crime - The Millennium Series
Chronicles of Crime is back with a range of games called "The Millennium Series". Three brand new standalone Chronicles of Crime games, working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.
-description from publisher
- New puzzle cards expand gameplay and provide puzzle-centric progression
- App-driven clues and interactions streamline solving and storytelling
- New components (evidence board, location deck, character deck, special items)
- Four full scenarios in the app plus a tutorial; potential mini-campaigns
- Standalone entry in the Chronicles of Crime series with a Paris 1900 setting
- Character Charlotte provides puzzles help with optional hints
- Hints and solving puzzles reduce final score, potentially discouraging exploration
- App-driven experience may require reliance on electronics and may not suit all groups
- crime investigation and solving crimes as an investigative journalist
- Paris, 1900
- app-driven investigation with case-based puzzles
- Chronicles of Crime 1400
- Chronicles of Crime (original)
Mechanics (from transcript analysis)
- characters and QR interactions — QR codes on puzzles let you ask characters about them and gather information.
- evidence board with red/blue zones — Red area tracks evidence and special items; blue area tracks objects you know about but haven't found yet.
- game progression via solving case — Progression depends on solving the case within the app and interacting with characters and locations.
- hints and penalties — As you request hints or a solution, your final score is reduced by 10 points per hint/solution.
- puzzle cards and app prompts — Puzzle cards are revealed when the app directs you to search and reveal them; you must examine puzzles to solve.
- puzzle solving via app input — The app prompts for puzzle solutions, which may require entering values or choosing options.
- scenarios and mini campaigns — The set includes multiple scenarios in-app, including four full scenarios plus a tutorial, with some forming a mini-campaign.
Video topics + discussion points
Quotes (from this video)
- it's the year 1900 and paris is a busy and flourishing city
- Chronicles of Crime is a series of games and this newest edition 1900 is a completely standalone experience
- the main new element that 1900 adds are puzzle cards
- this set comes with four full scenarios in the app along with a tutorial
- every hint she provides reduces your final score by 10.
- you'll be asked to enter a solution to a puzzle in the app
References (from this video)
- Adds light escape room style puzzles to Chronicles of Crime
- Cooperative play remains; less stressful
- App-based information, history feature supports recall
- Easy level; accessible
- Maintains core Chronicles of Crime mechanics
- If you dislike escape-room style elements, this won't convert you; it doesn't change core mechanics drastically
- There may be future scenarios with new interactions; not all features are explained yet
- crime investigation
- 1900 setting; second in the Chronicles of Crime Millennium Trilogy (following 1400 and preceding 2400)
- app-guided investigative play with location exploration; information revealed gradually
- Sherlock Holmes Consulting Detective
Mechanics (from transcript analysis)
- app-driven information via QR codes — Use a free smartphone app and QR codes to obtain information and answer questions as the case unfolds.
- Cooperative Game — Players cooperate to solve the crime rather than competing against each other.
- cooperative play — Players cooperate to solve the crime rather than competing against each other.
- history feature in the app — The app includes a history log that lets players revisit previously revealed information.
- movement between locations / exploration — Move around locations, talk to people, look around; 3D visuals on a phone are used to explore rooms.
- puzzle deck with escape-room style elements — A new deck of cards with puzzles (the 'question marks') that must be solved to progress in scenarios.
- removal of general helpers — Unlike some base scenarios, there are no general helper characters in this version.
Video topics + discussion points
Quotes (from this video)
- the main thing that this particular version offers is escape room style puzzles
- i love what it brings to the game
- it's a great addition to it
- it's still Chronicles of Crime at its core
- this is cooperative ... it's sometimes a little bit less stressful
- i'm very excited for 2400s to come
- you can always go back to the history ... click history
References (from this video)
- Engaging, puzzle-heavy investigative experience
- Strong integration of narrative with mechanics and props (evidence board, VR scene)
- Clear sense of period and atmosphere through setting and references
- Solvable within a single session with satisfying payoff
- Dark subject matter (murder, self-harm) may be uncomfortable for some players
- High complexity with many characters, locations, and items can be overwhelming
- crime investigation, antiques, and political intrigue
- Paris, 1900
- investigative mystery told from a journalist's perspective with app-based investigation
Mechanics (from transcript analysis)
- evidence_board — organize home location, puzzle deck, character deck, locations, and evidence cards on a board
- location_cards — locations are labeled and double-sided, allowing movement between areas
- puzzle_deck — puzzle cards present challenges and reveal clues
- qr_code_scans — scan QR codes on characters to reveal information or triggers
- safe_puzzle — three-digit combination puzzle to unlock a safe using plate-number clues
- scene_exploration_app — use the app to search scenes in VR and drag/inspect the environment
- search_warrant_decision — collect evidence to justify warrants for investigating locations
- special_item_deck — manage special items and artifacts that influence investigation
- video_film_clues — references to Lumiere motion pictures provide narrative clues
Video topics + discussion points
Quotes (from this video)
- that's everything you need to know to dive into chronicles of crime 1900.
- today we are a young ambitious journalist in 1900 Paris
- The case we're playing today is called captured in the frame
- I'm pumped
- that was a big clue
- we solved all of the things... that's like a perfect score