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Cities box art

Cities

Game ID: GID0068431
Game Info
Year
2024
Players
2-4
Age
10+
Playtime
35 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

You've been tasked by the city council to put together a plan to transform a whole neighborhood in the city. You have the opportunity to build new housing, office buildings, parks, and leisure areas near the waterfront. It is in your hands to make the city a better place.

Cities is a city-building game in which you draft the best projects and arrange them in your own playing area. With action and resource draft mechanisms, it will give you the opportunity to visit the cities of Sydney, Venice, New York, Barcelona, Rio de Janeiro, Lisbon, Mexico City, and Buenos Aires. Can you design the most magnificent neighborhood?

The game is played over eight rounds (or four rounds in a two-player game). Each round, players use their workers to collect 1 scoring card, 1 city tile, 1-2 feature tiles, and 2-4 building pieces. City tiles are made up of park spaces, water spaces, and building spaces. Building pieces are placed on building spaces of the same color to form buildings, which can be 1-4 stories high. Whenever a player fulfills an achievement, they place one of their discs on the achievement board. At the end of the game, players add up the points they have gained from all of their scoring cards and achievements.

—description from the publisher

Description

You've been tasked by the city council to put together a plan to transform a whole neighborhood in the city. You have the opportunity to build new housing, office buildings, parks, and leisure areas near the waterfront. It is in your hands to make the city a better place.

Cities is a city-building game in which you draft the best projects and arrange them in your own playing area. With action and resource draft mechanisms, it will give you the opportunity to visit the cities of Sydney, Venice, New York, Barcelona, Rio de Janeiro, Lisbon, Mexico City, and Buenos Aires. Can you design the most magnificent neighborhood?

The game is played over eight rounds (or four rounds in a two-player game). Each round, players use their workers to collect 1 scoring card, 1 city tile, 1-2 feature tiles, and 2-4 building pieces. City tiles are made up of park spaces, water spaces, and building spaces. Building pieces are placed on building spaces of the same color to form buildings, which can be 1-4 stories high. Whenever a player fulfills an achievement, they place one of their discs on the achievement board. At the end of the game, players add up the points they have gained from all of their scoring cards and achievements.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 58
This page: 8
Sentiment: pos 6 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 51–58 of 58
Video zYnwAvHRL2U BoardGameGeek Top List at 57:29 sentiment: positive
video_pk 12491 · mention_pk 36432
BoardGameGeek - Cities video thumbnail
Click to watch at 57:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great visual presence and table presence
  • accessible and family-friendly
Cons
  • potentially light for heavier gamers
Thematic elements
  • urban development, planning and competition
  • Global city-building with real-world destinations
  • lighter, accessible
Comparison games
  • Architects of the West Kingdom
  • Possibly other city-builders
Mechanics (from transcript analysis)
  • city-building / project drafting — draft projects and build neighborhoods up to four stories
  • multi-criteria scoring — points based on height, color variety, and color sets
  • project drafting and building — draft and construct neighborhoods; build up to four stories
  • seasoned, multi-criteria scoring — points based on height, color variety, and completed objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rebel Princess is fantastic.
  • The premise is it's kind of like a slight social deduction setting.
  • it's a tableau building game
  • the end-game via last tile is clever
  • the cutest little game
  • Dune Imperium is my number one
  • hidden roles add tension and intrigue
  • the eight rounds
  • tiles and shared space create intense competition
References (from this video)
No references stored for this video.
Video ylIkgwCX3pQ The Broken Meeple Discussion at 27:32 sentiment: neutral
video_pk 12417 · mention_pk 146314
The Broken Meeple - Cities video thumbnail
Click to watch at 27:32 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Simple design from reputable designer Phil Walker-Harding
  • Accessible tile-laying mechanic
  • Works with various objectives
Cons
  • Devir has mixed track record with forgettable games
  • Game still in progress when transcript cuts off
Thematic elements
  • Constructing cities with various buildings, parks, and lakes
  • City building and urban planning
  • Tile-laying city construction
Comparison games
  • White Castle
Mechanics (from transcript analysis)
  • Compound Scoring — Complete objectives and match requirements for victory points
  • Objective scoring — Complete objectives and match requirements for victory points
  • Tile Placement — Players place tiles representing land, buildings, parks, and lakes
  • Turn order priority — Early placement grants first pick of available options
  • Turn selection system — Players place meeples in rows of objective cards, land tiles, decor tiles, and buildings
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You're listening to the Broken Meeple show, a podcast that speaks passionately about board games for the benefit of those who play them
  • This is probably one of the most interesting and possibly one of my favorite trick-taking games I've played now
  • My eyes lit up you know and it's kind of like the first time I saw that typewriter mechanic for civilization of New Dawn
  • People crying that this is like a nearly Flawless game are seriously downplaying the luck problem in this
  • This is the Pinnacle of Bland
  • There is no excitement in this game, this game just doesn't generate an emotional response
  • It generates a lot of fun banter, a lot of cool thinking
References (from this video)
No references stored for this video.
Video ZRdmUOEgW58 Rolling Dice & Taking Names Discussion at 0:16 sentiment: positive
video_pk 10157 · mention_pk 29894
Rolling Dice & Taking Names - Cities video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very lightweight and approachable for families and new gamers
  • Quick-to-teach rules and short playtime
Cons
  • Limited depth for players seeking heavy engine-building or long strategic games
Thematic elements
  • Casual city-building, quick plays, family-friendly
  • Urban development in a light, approachable city-building context
  • Light, breezy, accessible
Comparison games
  • Star Tycoon: Build Your Galactic Corporation
Mechanics (from transcript analysis)
  • Set Collection — Players collect cards/resources to fulfill city goals and optimize scoring opportunities.
  • Tile Placement — Players place city elements to maximize scoring opportunities and board efficiency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's time for another game night
  • let's see what we got on the table
  • this is a market driven
  • Tony and I love Market driven game
  • so we can't wait to check this one out
  • y'all I'll be giving Tony the next taste
  • Bud snack that is Monster Munch pickled
  • onion this was recommended by alisten
  • virs in the UK they were on Amazon so I
  • ordered them up got them we'll be trying
  • these in upcoming episode
References (from this video)
No references stored for this video.
Video QtXPbXj81fI Tabletop Turtle Review sentiment: mixed
video_pk 7402 · mention_pk 21898
Overall sentiment (raw)
mixed
Pros
  • Light and easy to play
  • Cute building mechanics
  • Good for unwinding
  • Simple decision-making
Cons
  • Lacks depth
  • Not very engaging
  • Not memorable
  • Minimal strategic complexity
Thematic elements
  • City building
  • Urban neighborhood development
  • Light strategy
Comparison games
  • Kingdom
Mechanics (from transcript analysis)
  • Objective Collection — Players collect public and individual objective cards
  • tile drafting — Players choose tiles from available rows
  • Worker Placement — Players place workers on specific rows to take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not a game that you would see being played competitively
  • Cities is a mildly enjoyable quaint lighter game
References (from this video)
No references stored for this video.
Video 6d8yGEzfVRU Chairman of the Board Discussion at 2:58 sentiment: positive
video_pk 5827 · mention_pk 147149
Chairman of the Board - Cities video thumbnail
Click to watch at 2:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Straightforward city-building feel
  • Family-friendly yet offers depth
  • Strong design pedigree
Cons
  • May lack depth for seasoned gamers
  • Replay variety depends on scenario selection
Thematic elements
  • urban planning
  • City-building on a 3x3 grid with terrain types
  • straightforward Euro with scenario variability
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — score via personal, public, and scenario objectives
  • Deck Building — 3x3 city grid with terrain features
  • objective cards and public objectives — score via personal, public, and scenario objectives
  • tile/board construction — 3x3 city grid with terrain features
  • Worker Placement — assign one worker per row to collect features
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the newest board and dice game at least one of the newest
  • a very straightforward Euro definitely on the lighter end of the medium
  • I'm glad I did
  • these are the kind of Euros I tend to really get along with
  • the old ones are normally the best ones
  • this is a stripped back Euro
  • no bloat to the rules or anything like that
  • it's so easy to table
  • two to four players 40 minutes just sounds like it's taking all those boxes for me
References (from this video)
No references stored for this video.
Video Z_WjreTIis8 Foster the Meeple Discussion at 7:45 sentiment: positive
video_pk 5758 · mention_pk 162786
Foster the Meeple - Cities video thumbnail
Click to watch at 7:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • approachable and compact city-builder
  • strong two-player interaction without heavy downtime
  • elegant integration of set-collection and tile-placement mechanics
  • clear iconography and rules that ease learning
Cons
  • some players may want more variability or player count depth
  • the random secret column can feel a lottery at times
Thematic elements
  • city-building through tile and worker-placement choices
  • Famed world cities with distinct scoring identities
  • compact, scored city-building with concrete goals
Comparison games
  • Expeditions
  • Scythe
Mechanics (from transcript analysis)
  • hidden choice and secret scoring — One column may contain hidden score tiles or resources, adding tension
  • set-collection and end-game scoring — Multiple scoring tracks and a final scoring phase based on city layout and tile interactions
  • tile-driven city construction — Build out a 3x3 grid of city tiles with row-based scoring objectives
  • Worker Placement — Each turn you place workers on a chosen row to take actions, with limits on how many you can use per row
  • worker placement per row — Each turn you place workers on a chosen row to take actions, with limits on how many you can use per row
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I would never play Expeditions without this baked in now
  • this is almost like an essential expansion
  • quality of life upgrade
  • it's coffee table cottagey just sitting out
References (from this video)
No references stored for this video.
Video yxyuoJD0J-Y Rahdo Runs Through Playthrough at 0:00 sentiment: positive
video_pk 4521 · mention_pk 13282
Rahdo Runs Through - Cities video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high tension and numerous decision points that reward active planning
  • strong thematic integration of lakes, parks, and towers within a city-building framework
  • good replayability due to variable objectives and tile sets
Cons
  • two-player balance can affect pacing and perceived fairness
  • theming and objective variety can create a steep learning curve for new players
  • tile randomness can occasionally undermine long-term planning
Thematic elements
  • urban planning with public objectives (lakes, parks, towers) driving scoring
  • Mexico City and other global cities as the board setup for neighborhood development
  • live, commentary-driven playthrough with tactical drafting and placement decisions
Comparison games
none
Mechanics (from transcript analysis)
  • scoring_reminders_and_color-coding — Visual scoring reminders and color-coded buildings help players track complex scoring criteria across multiple objectives.
  • set_collection_and_public_objectives — Each round reveals public objectives (lakes, parks, buildings of certain heights) and players race to complete them for points.
  • tile_draw_and_drafting_from_bag — Tiles and buildings are drawn from a central bag and selected from visible options, introducing randomness and choice.
  • tile_placement_and_grid_building — Players place tiles on a 3x3 (?) grid to form neighborhoods with rules about adjacency and vertical/horizontal alignment.
  • worker_placement — Players assign a limited number of workers to take core actions like drafting objectives, claiming tiles, and expanding neighborhoods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game just bombards you with awesome choices and it's so tension filled I want to grab all now
  • it's a worker placement game
  • going first is a big deal
References (from this video)
No references stored for this video.
Video dLxF_O3VpOE Our Family Plays Games Top List at 36:30 sentiment: positive
video_pk 2613 · mention_pk 7725
Our Family Plays Games - Cities video thumbnail
Click to watch at 36:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant tile-placement
  • varied city themes (e.g., Sydney, Venice, New York)
  • expansion potential (Cities USA)
Cons
  • randomness of draws can impact pacing
  • may benefit from expansions for replay variety
Thematic elements
  • tile-placement and city development
  • globally themed city-building
  • family-friendly, accessible
Comparison games
  • Castle Combo
  • Endeavor Deep Sea
Mechanics (from transcript analysis)
  • achievements and secret objectives — top cards grant endgame bonuses and personal goals
  • secret objectives / endgame bonuses — hidden goals influence scoring strategy
  • Tile Placement — build a city by placing tiles with varied effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the cutest little game with these cute oversized Rocap bars
  • Green Team always wins
  • Endeavor Deep Sea... due to problematic slavery mechanic
  • Windmill Valley is beautiful to look at
  • I love cities
  • Arcs is hot
  • Cities USA coming soon
  • Telestrations was hilarious
References (from this video)
No references stored for this video.
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