Calling all units! A serious theft has occurred!
The thief is hiding in one of the buildings. Police helicopters are patrolling between buildings to track and stop the escape. Will the police arrest the thief, or will the thief escape?
In more detail, at the start of the game the board is set up with 25 3D buildings that can be lifted to put the thief's car under. In the thief's turn all police players must close their eyes while the thief moves their car to under an adjacent building. Then in the police turn they open their eyes and can perform 1 of 2 possible actions each: move or search. While moving the helicopter moves to an adjacent crossing. While searching the helicopter may look under an adjacent building.
The police players collectively win if they find the thief within the 11 rounds. The thief wins if they stay hidden for 11 rounds.
- simple and elegant for families
- scales well for two players
- some rules may feel stripped down compared to more complex hidden movement games
- fast-paced deduction and pursuit
- hidden movement chase with a city-theme
- kid-friendly hidden movement
- Mind Management
Mechanics (from transcript analysis)
- dice action management — dice determine actions that build up an island ecosystem
- Dice Rolling — dice sums drive card play and bidding dynamics
- drafting + rolling/printing write mechanic — draw a card to draft actions, write on a pad to score
- Flip/Roll and Write — not a traditional roll-and-write; it is a drafting-driven write mechanic
- height x animals scoring — points are based on island height multiplied by animal count
- Hidden Movement — players secretly move to chase or evade each other
- outbidding/hand management — players bid to maximize card utility
- pattern matching / grouping — group balloons of same color or symbol to pop them
- roll and write (reframed) — not a traditional roll-and-write; it is a drafting-driven write mechanic
- rolling dice sums — dice sums drive card play and bidding dynamics
- Set Collection — collecting same colored sushi to score
- shared resources — resources are shared or influenced by others’ actions
- table presence / visual appeal — physical components are emphasized as part of the experience
- Tile Placement — draw and place tiles to optimize board position
- tile placement / tile drawing — draw and place tiles to optimize board position
- time tracks / worker placement influence — time tracks dynamics similar to complex atlas-style games
- worker movement / conveyor belt rhythm — players collect different sushi colors and shapes as they move around a conveyor-like track
Video topics + discussion points
Quotes (from this video)
- I've decided not to do paid Kickstarter previews. we want to hear about what reviewers actually think of games.
- the first one is Trolls and Princesses... I thought it was a cute theme.
- Beacon Patrol is a Cooperative tile placing game.
- it's a draft and write records a game about building a band.
- I don't like trading mechanic but here's the thing when you're trading to a Cooperative end we had a really fun time with it.
- the White Castle is a dice worker placement game which I love. I love engine building.
- Praga Caput Regni... it's messy. teaching it... not fun.
References (from this video)
- affordable components and packaging
- simplifies hidden movement for families
- short, repeatable play sessions suitable for kids
- clear physical marking reduces tracking errors
- less depth for hobbyists seeking heavy strategy
- scaling to larger groups may be less dynamic
- cat-and-mouse chase
- Urban pursuit with police and robber navigating a shared board
- progressive reveal driven by token placement and hidden movement
- Mind Management
Mechanics (from transcript analysis)
- Hidden Movement — police have eyes closed while robber moves secretly; players infer position
- searching buildings — police can search adjacent buildings to locate tokens or gain information
- token tracking — robber marks starting position and subsequent moves with tokens on the board
- Turn-based actions — each police helicopter acts in sequence, then robber moves
Video topics + discussion points
Quotes (from this video)
- the game is a great alternative to Mind Management
- City Chase is such an excellent alternative
- this is a great game to introduce the mechanic of hidden movement