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Clans of Caledonia box art

Clans of Caledonia

Game ID: GID0069520
Game Info
Year
2017
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
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Description

Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following years, food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe.

Players represent historic clans with unique abilities and compete to produce, trade and export agricultural goods and of course whisky!

The game ends after five rounds. Each round consists of the three phases:

Players' turns
Production phase
Round scoring

1. Players take turns and do one of eight possible actions, from building, to upgrading, trading and exporting. When players run out of money, they pass and collect a passing bonus.

2. In the production phase, each player collects basic resources, refined goods and cash from their production units built on the game map. Each production unit built makes income visible on the player mat. Refined goods require the respective basic resource.

3. Players receive VPs depending on the scoring tile of the current round.

The game comes with eight different clans, a modular board with 16 configurations, eight port bonuses and eight round scoring tiles.

Description

Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following years, food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe.

Players represent historic clans with unique abilities and compete to produce, trade and export agricultural goods and of course whisky!

The game ends after five rounds. Each round consists of the three phases:

Players' turns
Production phase
Round scoring

1. Players take turns and do one of eight possible actions, from building, to upgrading, trading and exporting. When players run out of money, they pass and collect a passing bonus.

2. In the production phase, each player collects basic resources, refined goods and cash from their production units built on the game map. Each production unit built makes income visible on the player mat. Refined goods require the respective basic resource.

3. Players receive VPs depending on the scoring tile of the current round.

The game comes with eight different clans, a modular board with 16 configurations, eight port bonuses and eight round scoring tiles.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 12 · mix 1 · neu 0 · neg 2
Mentions per page
Showing 1–15 of 15
Video dEOi-7kQf2g Other at 16:10 sentiment: positive
video_pk 69201 · mention_pk 165599
Clans of Caledonia video thumbnail
Click to watch at 16:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Whoever has the most monies at the end of this pop quiz will be employee of the month.
  • This game is broken every other Wednesday.
  • This is so bad for me, y'all.
  • I'm so bad at this.
  • My brain doesn't do these.
  • I guess I can give you a little clues if you want to.
  • So, this is uh this is from the teens.
  • This is the worst round of I've ever done in the history of these kinds of games.
  • The problem is these aren't helping because it's just flavor text from Lord of the Rings.
  • I was like, Lord of the Rings doesn't have flavor text and I was like, oh, what would have a ton of flavor text is the card game, of course.
  • So, we each have a strike. Strike.
  • Gosh, man.
  • Yeah. So, what's what's our current score right now?
  • So those are all basically fake on West but they were still number one.
  • Mike is the employee of the month.
  • Nick, you will be our next pop quiz master.
References (from this video)
No references stored for this video.
Video RvpyyYn4ETI All You Can Board Analysis at 23:21 sentiment: positive
video_pk 64289 · mention_pk 157739
All You Can Board - Clans of Caledonia video thumbnail
Click to watch at 23:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, satisfying puzzle; excellent heavy solo experience
  • Interesting asymmetry; maps & clans provide variety
  • Automa adds competition and tension; plays faster over time
Cons
  • Setup is fiddly and time-consuming with many components
  • High complexity might deter new players
  • Some modular additions add overhead; not all are essential for solo
Thematic elements
  • Economic engine-building with resource production and contracts
  • Scottish clan-based economy on a modular map
  • Economic simulation with asymmetrical clans
Comparison games
  • Terra Mystica
  • Age of Innovation
  • Gaia Project
  • Fjords
  • Blue Lagoon
Mechanics (from transcript analysis)
  • Asymmetric clans — Each clan has unique abilities that shape strategies.
  • Automa expansion (Industria) optional — Automa AI adds a competitive opponent to solo mode via expansion.
  • engine building — Money is central to actions and expansion; scoring separate from money.
  • Modular board — Players expand on a modular board, building production and markets.
  • Modular map with expansion — Players expand on a modular board, building production and markets.
  • Money-focused engine-building — Money is central to actions and expansion; scoring separate from money.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything about Cozy Sticker Ville is supposed to be a relaxing activity.
  • There is no way to win, there's no way to lose.
  • I won't be playing this game solo or multiplayer again.
References (from this video)
No references stored for this video.
Video ixOjAYfvew0 Neon Gorilla Top List at 4:15 sentiment: negative
video_pk 59490 · mention_pk 152041
Neon Gorilla - Clans of Caledonia video thumbnail
Click to watch at 4:15 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Engaging for players who enjoy resource production and engine-building
Cons
  • Relatively low interaction and friction on the board
  • Not as network-building as expected for its ranking
Thematic elements
  • Economic engine-building with resource production and goals
  • Highland Scotland resource production and map-based development
Comparison games
  • Agricola
  • Caverna
Mechanics (from transcript analysis)
  • engine building — Develop a production engine across different terrains and resources.
  • engine-building — Develop a production engine across different terrains and resources.
  • market dynamics — Prices fluctuate, affecting purchases and production decisions.
  • Market Pricing/Manipulation — Prices fluctuate, affecting purchases and production decisions.
  • tile placement — Populate a map with meeples to generate resources and fulfill goals.
  • Tile/board resource placement — Populate a map with meeples to generate resources and fulfill goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Agricola is dated; it shows its age.
  • The Crew I just can't recommend.
  • A Feast for Odin after quite a few plays is a pretty decent game.
References (from this video)
No references stored for this video.
Video YWvn46Rf0uY The Board Gaming Doctor Top List at 9:23 sentiment: positive
video_pk 42346 · mention_pk 128489
The Board Gaming Doctor - Clans of Caledonia video thumbnail
Click to watch at 9:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep resource management and market interactivity
  • strong thematic cohesion with farming life
Cons
  • heavy and not beginner-friendly
Thematic elements
  • cattle, sheep, wheat, and dairy evolving into cheese and bread
  • Filling contracts and resource management in a Scottish-inspired market
  • deep strategy with interactive market dynamics
Comparison games
  • Gaia Project
  • Terra Mystica
Mechanics (from transcript analysis)
  • contract fulfillment — Convert resources to points via contracts.
  • dynamic market pricing — Resource prices rise and fall based on selling and buying activity.
  • Market Pricing/Manipulation — Resource prices rise and fall based on selling and buying activity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there seems to be an element of farming or agriculture to most of his games
  • cozy to the farming theme… with bluegrass music in the background
  • nostalgic part of me… Harvest Moon
  • Rosenberg isn't the only person who has designed a farming game
References (from this video)
No references stored for this video.
Video P4eHtwCKkko Board of It Top List at 13:35 sentiment: positive
video_pk 42357 · mention_pk 128539
Board of It - Clans of Caledonia video thumbnail
Click to watch at 13:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic coherence with Scottish whiskey and farming
  • Engaging economic decisions and regional interdependencies
Cons
  • Can be heavy for newcomers
  • Some regional variants may feel samey over time
Thematic elements
  • economic development, farming, and whisky production
  • Scotland / Caledonia with whiskey-based industry
  • economic engine with strong regional flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Economic engine and production chains — Develop industry, and manage imports/exports to maximize profits.
  • Whiskey-focused decision dynamics — Many abilities and strategies link to whisky production and regional power.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really solid euro game by one of our favorite designers Alexander Pfister and one of our favorite publishers Capstone Games
  • the reason we're not drinking this right now is because this is actually a friend's bottle
  • it's elevated if you have a glass of wine to go with it
  • it's an excellent euro game and alexander definitely has a very distinct style
  • it's a very very funny game and also the RPG elements
  • this is a really great game to play and you should check it out
  • it's a lovely little cocktail try it out
  • it's a very popular game
References (from this video)
No references stored for this video.
Video MzQvLwsin4s The Board Gaming Doctor Top List at 13:07 sentiment: positive
video_pk 38858 · mention_pk 117114
The Board Gaming Doctor - Clans of Caledonia video thumbnail
Click to watch at 13:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • mechanically engaging with a brass-like feel
  • variety through asymmetry and expanding content
Cons
  • some expansions are new and might require learning
Thematic elements
  • market manipulation, trade, and expansion
  • Scottish Highlands, industrial-era blends
  • econ-driven euro with competitive contracts
Comparison games
  • Terramystica
  • Gaia Project
  • Brass: Birmingham
Mechanics (from transcript analysis)
  • area/market dynamics — balancing supply and demand within a Scottish setting
  • market and contracts — asymmetric economies with contract-driven scoring
  • Market Pricing/Manipulation — balancing supply and demand within a Scottish setting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is a Rosenberg in which you are drafting tiles and building your own tableau of them."
  • "Plus the uh the message that it it's trying to send is really nice too for environmentalism in Africa."
  • "So that is my number 10, Click Tree."
  • "My number two is Clans of Caledonia. This game is a kind of similar approach in the style of game as Terrammystica, Gaia Project, etc."
References (from this video)
No references stored for this video.
Video tcvjEswztYk Unknown Channel Discussion at 0:00 sentiment: positive
video_pk 34101 · mention_pk 161506
Unknown Channel - Clans of Caledonia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heavily themed, ambitious design
  • Strong core experience that the reviewer values
  • Noted as one of the heavier games the reviewer enjoys
Cons
  • Original setup can be time-consuming
Thematic elements
  • merchant/clan power, economic development
  • Medieval/fantasy city-state economy with clan rivalries
  • economic empire-building with thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — Players develop an economic engine to produce resources and score points.
  • engine-building — Players develop an economic engine to produce resources and score points.
  • Resource management — Strategic planning to optimize resource production and use.
  • Resource optimization — Strategic planning to optimize resource production and use.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's the expansion, Industria.
  • I'm super excited to tear into Industria.
  • This expansion adds train modules and new mechanics that change how the game plays.
  • reminded me a little bit when I saw those guards of Burgle Bros, which is one of my favorite co-op games
  • Millennia Tracks of Time combines engine building, set collection, card drafting
  • timing is very important in this one
References (from this video)
No references stored for this video.
Video FjP-ciP5gOc Foster the Meeple Top List at 3:14 sentiment: positive
video_pk 10766 · mention_pk 31765
Foster the Meeple - Clans of Caledonia video thumbnail
Click to watch at 3:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smart use of export goods and contract fulfillment
  • Accessible yet crunchy scoring and tension
Cons
  • Limited expansions so far
  • Can feel crunchy and punishing at times
Thematic elements
  • agriculture, resource markets, and regional control
  • Scotland trading with villages and clans
  • economic, market-driven
Comparison games
  • Terra Misca
  • Gaia Project
  • Queens of Caledonia
Mechanics (from transcript analysis)
  • action selection — Eight actions that drive purchasing, selling, and expansion.
  • Area Control — Control areas to gain income and influence ship routes.
  • Stock market-like market dynamics — Simple supply and demand mechanics influence scoring and decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games are phenomenal
  • it's a true semi-co-op and not a lot of games do semi-co-op well
  • the board in the middle the whole point of terraforming mars is to terra for mars
  • this is a foster the meeple favorite
  • every deck is unique to that character
References (from this video)
No references stored for this video.
Video JTjJ4r3UOG0 Chairman of the Board Discussion at 10:47 sentiment: mixed
video_pk 10324 · mention_pk 30463
Chairman of the Board - Clans of Caledonia video thumbnail
Click to watch at 10:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich engine-building and thematic consistency
Cons
  • Rule complexity can be intimidating
  • Heavy to teach to new players
Thematic elements
  • Economic engine-building with raw resource management
  • Scotland-inspired agrarian economy
  • Historical-themed economic simulation
Comparison games
  • Babylonia
Mechanics (from transcript analysis)
  • Resource gathering / engine-building — Construct production chains to turn raw resources into goods and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I generally don't like table hog games; I prefer it to be a bit more concise and reigned in.
  • I do enjoy teaching games and I feel a much more comfortable teaching games than learning games from other people.
  • Luck vs Randomness—Luck is about controlling decisions; Randomness is when you have no control over what happens.
  • Publishers underestimate negative reviews; sometimes a negative review can be positive for a publisher because it shows a different demographic that would enjoy the game.
  • Babylonia is one of my highest rated games.
  • Through the Desert is different enough from Babylonia; Babylonia allows you to place tokens anywhere, Through the Desert has a different scoring mechanism.
References (from this video)
No references stored for this video.
Video SVG-JP8JJXs Board With Steve Top List at 7:44 sentiment: positive
video_pk 10200 · mention_pk 113957
Board With Steve - Clans of Caledonia video thumbnail
Click to watch at 7:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • underappreciated Euro with tight interactivity
  • highly interactive for an economic-action game
  • strong asymmetry and short but dense turns
Cons
  • less visibility in mainstream lists
  • thematic familiarity may be limited for some players
Thematic elements
  • economic action selection with asymmetrical powers
  • economic strategy with Scottish/clan-themed world
  • euro-style strategic depth with thematic flavor
Comparison games
  • Brass
  • Terramystica
  • Bough Island
Mechanics (from transcript analysis)
  • asymmetric player powers — Each clan has unique abilities that steer strategy and counterplay.
  • asymmetrical powers — Each clan has unique abilities that steer strategy and counterplay.
  • economic action selection — Choose from eight possible actions each turn to develop your clan and end-game goals.
  • fast two-player pacing — Turns are compact, preventing AP and maintaining momentum.
  • variable market — Market conditions swing to reward risk and interaction; outcomes are player-dependent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Blocking becomes super important because you can only build roofs and pillars so many times during the game.
  • There's a ton of mind games involved in this game.
  • The dice rolls affect everybody equally. So, we both have to work with the same puzzle.
  • It's tense, it's brainy, and it's super satisfying.
  • I don't understand why it's not up there with the likes of Brass, Terrammystica, Bough Island, even a bunch of other big strategic games.
  • For me, it is Magnum Opus and it deserves all the credit in the universe.
  • This is my favorite co-op game of all time and I believe it's the best two-player co-op experience ever.
  • There are multiple ways to win and the exploration of discovering new scoring methods is thrilling.
References (from this video)
No references stored for this video.
Video 8OTPm2TWY6Y Foster the Meeple Top List at 6:52 sentiment: positive
video_pk 9145 · mention_pk 26969
Foster the Meeple - Clans of Caledonia video thumbnail
Click to watch at 6:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Takes proven design system from two successful games
  • Adds interesting economic stock market element
  • Includes multiple euro game mechanics
  • Relatively simple to teach compared to peer games
  • Not a huge box
  • Was inexpensive when available
  • Accessible entry point to complex euros
Cons
  • No longer readily available in print
  • Overshadowed by games it's based on
Thematic elements
  • Economic development and trade
  • Scottish Highlands
  • Economic engine-building with stock market
Comparison games
  • Terra Mystica
  • Gaia Project
Mechanics (from transcript analysis)
  • Area Control — Controlling regions of Scotland
  • contract fulfillment — Fulfilling contracts for resources and points
  • Design system — Uses system from Terra Mystica and Gaia Project
  • Economic spin — Adds stock market manipulation to the design system
  • Stock market — Manipulating stock prices and selling stock for profit
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Overrated has a very negative connotation but if i say something's overrated it means to me this game is ranked something on bgg and i think it's higher than what it should be
  • Raiders of the north seas is just like has a really unique work replacement mechanism but all the actions are pretty boring
  • The crew is not necessarily like a heinous game i don't think it's a 0 out of 10. i just i'm shocked that it's in the top 50
  • Azul is the perfect entry-level game it's very easy to teach it's beautiful it's very quick to play
  • Viticulture should be about making the wine right you should be making wine you should be fulfilling wine contracts to to win the game
  • Gloomhaven is a dungeon crawler that was kind of a first adopter but it's almost been surpassed
  • Losing gloomhaven sucks it sucks so hard because if you lose you gotta replay that mission if you lose you just spent four hours
  • I think brass does things so well it's complex but it's not so complex that everybody can learn it
  • This is maybe more of a me problem but i get kind of quarterback-y in gloomhaven because i don't want to lose
References (from this video)
No references stored for this video.
Video 5VRzzmZqz-c Before You Play Top List at 18:14 sentiment: positive
video_pk 2336 · mention_pk 6834
Before You Play - Clans of Caledonia video thumbnail
Click to watch at 18:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight integration of economy and geography
  • strong asymmetry creates varied play
  • great hidden depth for seasoned players
Cons
  • certain factions can feel overpowered in some setups
  • rules complexity can be intimidating
Thematic elements
  • economic engine, board dominance, resource markets
  • Scotland; clans competing in a developing economy
  • immersive, robust
Comparison games
  • Terra Mystica
  • Caverna
Mechanics (from transcript analysis)
  • area/territory building on a hex grid — expand territories and exploit neighbors for bonuses
  • commodity/market dynamics — in-game markets influence pricing and availability
  • engine building with asymmetric clans — use clan powers to drive different strategies
  • hexagon grid — expand territories and exploit neighbors for bonuses
  • Market Pricing/Manipulation — in-game markets influence pricing and availability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really intense game
  • this is the meanest tree game out there
  • it's the best trick-taking game of all time
  • the economy in this game is probably one of the most interesting parts
References (from this video)
No references stored for this video.
Video vlElaEpecEw The Cardboard Herald Analysis at 0:00 sentiment: positive
video_pk 1179 · mention_pk 3440
The Cardboard Herald - Clans of Caledonia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Three distinct solo variants offering variety and replayability
  • The OG solo mode is very consolidated and easy to manage
  • Automated opponents in fan and official variants simulate multiplayer dynamics well
  • Potential for a robust digital implementation of solo play
Cons
  • Official solo automata can be maintenance-heavy and less intuitive
  • The most complex variant requires substantial setup and rule management
  • Some variants may lack the tight competition of multiplayer games
Thematic elements
  • economic strategy, resource management, and regional development
  • Caledonia, Scotland; historical-economic landscape focused on farming, production, and trade within a rural-to-agrarian society
  • historical flavor with Euro-style economic engine mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • contracts and market interaction — fulfill contract requirements while reacting to shifting market dynamics and available goods
  • Resource management — manage goods and production to meet contracts, optimize scoring, and respond to evolving market signals
  • solo-mode variants with dice-driven economy — three distinct solo frameworks where dice or automation simulate opponent behavior and market effects
  • tile/board development — place and utilize spaces on a modular or gradually expanding board to influence production and scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a fantastic multiplayer game but it has a solo variant in the rulebook
  • it's very consolidated it is very easy to manage
  • super aggressive it simulates multiplayer play really well
  • the official variant is going to be the one that I most often play
References (from this video)
No references stored for this video.
Video VegHqKXVo3o Chairman of the Board Top List at 7:56 sentiment: positive
video_pk 590 · mention_pk 1736
Chairman of the Board - Clans of Caledonia video thumbnail
Click to watch at 7:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid market mechanism and approachable farming theme
  • strong reputation in the community (BoardGameGeek top 100)
Cons
  • lacks the highs and lows some players want; stays mostly in a steady middle gear
  • scoring can feel obtuse to new players
Thematic elements
  • agrarianEuro with market dynamics
  • Scottish farming and resource development
  • strategic, resource-based farming simulation
Comparison games
none
Mechanics (from transcript analysis)
  • market for buying/selling resources — people trade and manage resources for income and growth
  • resource upgrading and board progression — upgrading farms/boards to improve efficiency and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the tile placement itself was meaningful
  • the randomized grid of cars with all these different scoring criteria on them
  • I still do think highly of this when it still holds my shield of quality
  • didn't stay in the collection because it didn't stay played
  • the more and more I played it the less satisfaction I got from it
  • extremely highly rated
  • gateway level game and the gameplay is fun, it's unpredictable, it's wild
References (from this video)
No references stored for this video.
Video Ttpw1MBgVjc Adam in Wales - Board Game Design Analysis at 21:01 sentiment: negative
video_pk 133 · mention_pk 414
Adam in Wales - Board Game Design - Clans of Caledonia video thumbnail
Click to watch at 21:01 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Clearly conveys gameplay (farming, herding, whiskey)
  • Shows what player will be doing
Cons
  • Very green color scheme
  • Generic agricultural theme
  • Doesn't differentiate from other agricultural games
  • Box cover not selling the game
  • Relies on reputation alone
Thematic elements
  • Farming/herding
  • Scotland
  • Pastoral
Comparison games
none
Mechanics (from transcript analysis)
  • Worker placement/area control — Scottish agricultural game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
No references stored for this video.
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