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Clock Tower box art

Clock Tower

Game ID: GID0070640
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Description

Publisher Blurb:

Clock Tower - next model in our scenery series. It is ready to print (pdf file for A4 format standard office printer paper is already enough) and easy to build (less than 30 min).
Great for all kind of fantasy or medieval themed RPG and war games.

Description

Publisher Blurb:

Clock Tower - next model in our scenery series. It is ready to print (pdf file for A4 format standard office printer paper is already enough) and easy to build (less than 30 min).
Great for all kind of fantasy or medieval themed RPG and war games.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video S51YcmSJ_rE Good Time Society Discussion at 0:02 sentiment: mixed
video_pk 42424 · mention_pk 298312
Good Time Society - Clock Tower video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Atmospheric storytelling and mood
  • Memorable visual and audio design that reinforces dread
Cons
  • Trauma content can be disturbing for some players
  • Older gameplay mechanics may feel dated to modern players
Thematic elements
  • survival horror; personal trauma and memory
  • Gothic horror mansion with mystery and slasher-like menace
  • psychological, atmospheric storytelling with adventure-game mechanics
Comparison games
  • Dungeons & Dragons
Mechanics (from transcript analysis)
  • exploration — Player navigates a haunted mansion to discover clues and advance the narrative.
  • inventory/resource management — Collect items and manage limited resources to overcome obstacles.
  • Narrative Choice — Player decisions influence which scenes occur and how the story unfolds.
  • Narrative choices — Player decisions influence which scenes occur and how the story unfolds.
  • Puzzle-solving — Environment-based puzzles that gate progress and reveal story elements.
  • Resource Management — Collect items and manage limited resources to overcome obstacles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A lot of storytelling is you've played Clock Tower and then you want to mirror and inflict your own personal game traumas onto the players.
  • That's actually how D and D works, too. That's great.
References (from this video)
No references stored for this video.
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