Clockwork Kingdom is a game in which each player takes the role of a lord attempting to claim the throne in the wake of the king's death. To start the game, each player has a small army of loyal steam-powered automatons to do their bidding. Each player must choose where to send his servants, whether to get supplies from the market, build useful contraptions in the workshop, or even attempt to acquire powerful alchemy stones, all the while warring with opponents in a number of battlefields in an attempt to control the kingdom by force.
However, players have more at their disposal than simple automatons. Throughout the course of the game, players can also recruit Alchemists, Professors, and Artificers to their cadre of loyal vassals, each with their own unique abilities. To claim the Clockwork Throne, players must make difficult decisions to outwit their opponents in an attempt to gather resources, obtain workers, manufacture contraptions, and dominate battlefields.
GAMA 2015 - Mr. B Games
- Interesting worker placement with many viable choices.
- Specialized characters add strategic depth.
- Permanent production from buildings can create powerful combos.
- Rule-breaking cards offer dynamic gameplay.
- Catch-up mechanics benefit players who start later in turn order.
- Too many choices can be a pain.
- The pain is trying to figure out what to do.
- Taking over after the king of Clockers has passed away.
- A circular city, resembling a clock.
- Age of Empires 3
- St. Petersburg
Mechanics (from transcript analysis)
- action selection — Players choose actions on the board, with resolution occurring in clockwise order.
- Area Control — The Alchemy Lab and Factory are areas where having the most presence grants benefits.
- Catch-Up Mechanic — Players in lower turn order positions receive a draw of cards as a bonus.
- Resource Management — Players collect resources like steel and brass from locations to build items.
- scoring rounds — The game includes scoring rounds after every three turns, culminating in a final score.
- Set Collection — Acquiring schematics and then gathering the necessary goods to build specific items.
- Variable player powers — Specialty characters like the Alchemist and Artificer provide unique advantages.
- Worker Placement — Players place automatons and specialty characters on various locations on the board to perform actions.
Video topics + discussion points
Quotes (from this video)
- we've got little green tiles and then I saw these Warriors and soldiers and I realized no no this is going to be a little more bloody than that
- everything is straight on your turn you get one upgrade and you get one action that's it
- if a character dies in the game let's say somebody had a peasant over here right and they weren't able to support and support means in their area you have to have enough Fields equal to their strength if you don't then they perish
- there's always player elimination you're not looking at sitting out for like another half an hour while the rest of people have fun and keep playing
- this is more of a work replacement game
- all the choices are really really good that's the pain is trying
- Foundry it makes one unit of Steel every turn for the rest of theame Perman production