Sterile, blinding whiteness — coupled with deafening, repetitious beeps — shocks you awake. Your heart rate slows and your breathing steadies as you realize you are in a hospital. You glance around, finding your room empty. You read your identifying armband to see a name you don't recognize. As your bare feet smack to the cold tile floor and you steady your wobbling body, you feel the foreign presence of absence. You are alone…
In Coma Ward, players are patients who have awoken in an abandoned, yet still functioning hospital with no memory and no idea of what is happening. Patients must search the hospital for clues and necessities. In their search, patients may find unspeakably terrifying things.
Each time you play, you explore an ever-changing hospital as you search for the clues to your identity and the cause of the environment's unsettling emptiness. Balance your ever worsening terror and neurosis while monitoring your health and physical attributes. Remember to stay close to those who awoke with you because the shadows of the empty hospital can destroy your already fragile psyche. Once all the clues have been discovered, the true horror begins. Players discover what is actually happening and find out who they can trust — if anyone — and how to win.
Each playing is a unique phenomenon that introduces diverse and dynamic rules. Coma Ward is a mature game with themes of violence, absolution, distrust, gore, and traumatic incidence. Player discretion is advised.
Coma Ward plays in two parts:
The Prologue:
Patients will move through the Hospital discovering new Tiles that represent rooms. Some Tiles will affect a Patient’s Health or Terror. Other Tiles will impact the game in other unpredictable ways.
While they explore and search, Patients will discover items that will help them in their frantic search for answers. Items like Clothing and makeshift Weapons will defend you from unseen forces or even other hostile Patients. While Medicine and Food can restore your Health and Focus. Ultimately, Patients are searching for the horrific Clues to what has happened in this hospital. Once all of the Clues have been revealed, the true game objective unfolds…
The Phenomenon:
Upon uncovering the final Clue, the Phenomenon is triggered. Players will then withdraw and open the specified sealed envelope from the box revealing its secret contents telling the story of what is happening and how to win the game.
Some Phenomenon are cooperative, with players racing to escape the hospital or defeat cruel forces. While other Phenomenon will pit players against each other in secret alliances or an all out fight for survival.
Each Phenomenon can lead to multiple endings. So, even if Players reveal the same Phenomenon multiple times, they will always have a unique experience.
Some Phenomenon are physical, real, threats inspired by classic horror tropes; others explore metaphysical and psychological themes…
Are you ready to open your eyes and experience the phenomenal horror of Coma Ward?
- Cold War
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hello everybody. Welcome to the Dice Tower most boring unboxings in the world
- This is a box made by AEG.
- Well, that looks interesting.
- I reviewed Pirate King before. This is a nicer box for it for sure.
- The embargo is as of the moment that I opened it.
- Rocket Ranchers, herding cats in space.
- Sushi Go Party! is a fun little game. It's quick.
- This is a fun little game, it's quick.
References (from this video)
- Each phenomenon is unique and has its own flavor, theme, and story.
- Lots of content with 13 phenomena in the core game and two expansions.
- Waking up from a coma with amnesia and exploring the abandoned hospital to figure out what's going on.
- An abandoned hospital
- Each phenomenon is like a mini movie, a little horror movie scenario, with its own storyline.
Mechanics (from transcript analysis)
- clue finding — You wake up in a hospital and have to explore to find clues.
- Scenario Triggering — Once you find three clues, you trigger one of the phenomena.
Video topics + discussion points
Quotes (from this video)
- I'm here with Chris from everything Epic Games and we're gonna take a quick look at home award.
- You wake up in a hospital from a coma, you don't remember who you are, why you're there or what's going on and the hospital is abandoned so you have to explore the hospital and try to figure out what the heck is going on here.
References (from this video)
- Historical
- Cold War Era
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- man, this theme and everything about this from One More Turn Games, I'm very pumped about this one. I love the I cannot wait.
- It's a cool cover actually. It's just not very legible, but it's a life.
- If you like gardens, that's great. You like dragons, that's great. You like them both, buy three copies.
- This is teetering on the edge. This is almost more of a tainted grail type of a look to me.
- I think of all the ones that we've mentioned, this is the one I'm least interested in
- Never mind. This might be the one I'm least interested in.
- Cuz Clank! Catacombs exists.
- that's a really good-looking prototype.
- This would have been my most anticipated game of the year or one of them had I known about it
- This is one of my most anticipated games of the year now.
- This is basically um a Star Trek version of Captain Sonar.
- We know about this for a while. We've been very excited. We've already played it actually.