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Description
User Summary
Sequel to the succesful Comanche game, about the light attack helicopter of the US Army that in reality never flew (project was abandoned).
The game features 60 missions and now offers network multiplayer coop capabilities.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video K8VsZphAwpI
Board Game Hangover Top 10 List at 6:13 sentiment: positive
video_pk 35332 · mention_pk 296228
Click to watch at 6:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Feels like an interactive history book
- Blend of choose-your-own-adventure with war-game elements
- Deep, long-tail campaign potential
Cons
- Long play sessions; steep learning curve
Thematic elements
- Historical war and trade campaigns across periods
- Southern plains of the USA among Comanche people
- Interactive history with campaign progression
Comparison games
none
Mechanics (from transcript analysis)
- band-based action system — Actions are performed using bands, representing leadership and troops
- campaign-driven progression — Different periods with distinct victory conditions and tasks
- development and culture cards — Events and abilities modify the gameplay over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- One of the best ways to enjoy board games is playing all by yourself.
- This is a quick, simple game that it's easy to reach for and play because it doesn't take a lot of time and not a lot of space.
- This is a solo only war game that might take up to a whole day to play depending on the scenario.
- It's almost like taking your favorite VHS tape, putting it in, and watching your favorite scary movie, actually being in it.
- This game has an insane amount of replayability.
- So many decisions, so many cards, and the replay value is off the charts.
References (from this video)
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