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Combat Commander: Vietnam box art

Combat Commander: Vietnam

Game ID: GID0073075
Game Info
Players
2
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A card-driven board game that adapts the Combat Commander system to tactical infantry combat during the Indochina conflicts from 1961 to 1975

Description

A card-driven board game that adapts the Combat Commander system to tactical infantry combat during the Indochina conflicts from 1961 to 1975

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video RITSoGDSfcE Heavy Cardboard Analysis at 56:22 sentiment: positive
video_pk 85846 · mention_pk 220783
Heavy Cardboard - Combat Commander: Vietnam video thumbnail
Click to watch at 56:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Long awaited by fans
  • Covers the Vietnam War in complexity
Cons
  • Only 829 pre-orders at the time of discussion
Thematic elements
  • Tactical combat
  • Vietnam War
Comparison games
none
Mechanics (from transcript analysis)
  • Card Driven Game (CDG) — Part of the Combat Commander series, which is card-driven.
  • Tactical combat simulation — Focuses on tactical combat during the Vietnam War.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my God this sounds fantastic
  • don't get killed oh my God I am all in
  • Jeremy's coming up with some wicked cool ideas ain't he
  • this is a wicked way that the coin system is being stretched
  • this is really really pretty clever
  • Man I love the themes that we're going with
  • this is the game that's putting NB on the map
  • super super into that game
  • this is not really my jam
  • dude has an encyclopedic amount of knowledge when it comes to designing War Games marks one of the Titans
References (from this video)
No references stored for this video.
Video 2Nt3qcS3goI Zilla Blitz Discussion at 41:44 sentiment: positive
video_pk 85742 · mention_pk 220414
Zilla Blitz - Combat Commander: Vietnam video thumbnail
Click to watch at 41:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It was a blast
  • Really fun game
Cons
  • Still a lot of stuff I don't understand
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — dropped napon napal on a hill
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's really exciting to me. It's a card-driven racing game that's just incredibly fast-paced.
  • Ark Nova is a really complex game.
  • The Great Western Trail is a big euro-style game.
  • Pax Pamir is a political game.
  • Cascadia is an incredibly relaxing game.
  • Terraforming Mars is still a great game.
References (from this video)
No references stored for this video.
Video CTe0QDWvhlc Zilla Blitz Other at 29:43 sentiment: positive
video_pk 85640 · mention_pk 220003
Zilla Blitz - Combat Commander: Vietnam video thumbnail
Click to watch at 29:43 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • First experience playing Combat Commander was fun
  • Stays true to the series' thematic feel and rules
  • Spins great narratives
  • Dynamic campaign looks well-developed
Cons
  • Not much graphics yet
  • Prototypes used
Thematic elements
  • Combat Commander series
  • Vietnam
Comparison games
  • Combat Commander series
Mechanics (from transcript analysis)
  • Campaign play — Features a dynamic campaign where scenario outcomes influence subsequent games.
  • Card Play — Part of the Combat Commander series, which is known for its card-driven mechanics.
  • scenario play — Playable through various scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's checking off a lot of boxes for me and that it's solitire, individual man, campaign, strong narrative elements, events.
  • I love to see new games, new companies popping up and see newcomers into the field. It only helps us have more creativity, more innovation, and more people pushing the edge of the design envelope.
  • This is a new and interesting direction for them.
  • This is a lot of fun. I think it's going to spin great narratives.
  • My understanding of World War I combat of course listening to him went up through the roof.
  • And this game focuses on the reconnaissance at Verdon as the part of the combat.
  • Warfare traditionally was a situation especially as you go farther back in time where you didn't have anywhere close to full information and getting that information and what you did with that information and analyzing that information and making decisions on incomplete information was such a huge part of warfare that really hasn't been captured in a lot of our modern wargaming experience.
References (from this video)
No references stored for this video.
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