Game Info
Year
2019
Players
3-6
Age
14+
Playtime
30 min
Complexity
1.3/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A fast-paced card game based on rock-paper-scissors fought by history's greatest personalities where players deploy persona cards to build empires and challenge opponents for continents and glory points.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video Tr361w2KfMs
BoardGameCo Top List at 20:04 sentiment: positive
video_pk 79992 · mention_pk 193840
Click to watch at 20:04 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Absolutely excellent
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The five out of fives I've played in 2026 so far.
- there's been a good year for board games, although it does come with like this weird pressure.
- I feel like I'm being too cavalier if there's a whole bunch of them.
- I do kind of consider five out of fives different categories.
- Recall gives me a lot of the feeling that Revive does, but with more variance to the gameplay and the power combinations and the ways you're trying to build and expand across the board.
- It is such a clever experience as far as how it all comes together.
- Six Susurrus surprised me.
- it is so simple and easy to play.
- Every decision you make is so fraught with what is the right economy here.
- It is such a good clever system that rewards every single choice with such a huge degree of thinkingness behind it.
- I want to play a nice heavy thinky experience, but I don't actually want a nice heavy thinky long game.
- If a game deserves a five out of five, it's going to get it.
- For me, a five out of five is a game that I will sit down and play any single time that I am down.
References (from this video)
No references stored for this video.
Video ANeqlNkUDdA
Game Night Picks - Pair Of Dice Paradise Top 10 List at 16:35 sentiment: positive
video_pk 37374 · mention_pk 112289
Click to watch at 16:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast-paced and interactive
- unique twist on a familiar mechanic
Cons
none
Thematic elements
- risk-style influence and territory control
- history-inspired map with factions
- fast-paced, highly interactive
Comparison games
- Risk
Mechanics (from transcript analysis)
- high interactivity — rapid, competitive engagement with players continually interacting.
- Positive Player Interaction — rapid, competitive engagement with players continually interacting.
- Rock-Paper-Scissors — players use different historical personalities to play RPS-style outcomes.
- rock-paper-scissors based mechanics — players use different historical personalities to play RPS-style outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- GenCon is right around the corner and literally hundreds of new games will be coming out there
- this is a hidden movement deduction and combat game for two to four players
- it's also a social deduction micro game
- fast and engaging gameplay as well as beautiful artwork
- I picked this up at BGG Spring and I love this game
References (from this video)
No references stored for this video.
Video 40BQYLTXe2Y
Game Night Picks - Pair Of Dice Paradise Discussion at 15:41 sentiment: positive
video_pk 31495 · mention_pk 92781
Click to watch at 15:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- ridiculous and entertaining concept
- strong social interaction; quick rounds
Cons
- light on strategic depth; luck-based in places
- may rely on players embracing silly tone
Thematic elements
- rock-paper-scissors conflict resolution within area control
- Global domination with a humorous, satirical edge
- playful, over-the-top epic tone
Comparison games
- Risk
Mechanics (from transcript analysis)
- Area Control — Players contend over territories represented by cards, similar to Risk.
- character abilities — Players gain special powers or modifications to the standard RPS resolution to tilt outcomes.
- Rock-Paper-Scissors — Each conflict is resolved via an RPS mechanic, enhanced with character abilities.
- rock-paper-scissors combat — Each conflict is resolved via an RPS mechanic, enhanced with character abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "the leader possesses a secret rule which the remaining participants must adhere to without knowing what it is"
- "the next player must name an object that ends in the letter T"
- "I ventured to the shop and procured a slice of cheese"
- "for every time you ask for one I am going to deduct points"
- "Conflicting Legends is one of the goofiest area control games I have ever played"
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3