Control your network of spies, gather intel, and break codes in Covert, a game of tactical dice placement, set collection, and timing set in Cold War Europe. Players race to complete high risk Missions by deploying their agents and acquiring the necessary equipment, all while keeping an eye on the needs of future missions and the advances of rival agencies.
Each round, players roll their hand of dice and in turn allocate them to different actions, like moving their Agents, acquiring Agency Cards, completing and acquiring new Missions, and more. Dice are placed on action circles that require players to place their dice numerically adjacent to dice that have already been placed, allowing for rival agencies to thwart their plans — but a good Agent always has a backup plan, and there are ways around everything that stands in your way.
Covert combines simple concepts with a depth of play that allows players the freedom to combine special abilities and card combos to complete their Missions and overcome obstacles. Utilize your assets. Make your move. Don't let anyone stand in your way.
I want it ALL
What is Worker placement
Let's Fry Some Dice! - Gaming Mini-Vlog
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm Alex Radcliff from Board Gameco. I hope you enjoyed this video.
- I logged 1374 games last year.
- I want to end 2026 by getting backlog down to at least 100 red or fewer.
- I dropped 40 lbs this year instead of the 10 I was aiming for.
- There were 738 videos added to the channel in 2025.
References (from this video)
- One of the host's favorite cooperative party games
- Fits well into casual game nights
- Less known; not as mainstream as Codename family
- Seasonal/collection-based cooperative play
- Cooperative party game
- Light, social, pick-up-and-play
- Cross Clues
- The Pictures
- Codenames
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to achieve common goals, typically under time pressure or with shared objectives
- cooperative play — Players work together to achieve common goals, typically under time pressure or with shared objectives
Video topics + discussion points
Quotes (from this video)
- I think Codename's is a different game to different groups of people in an interesting way.
- Codenames is a flexible game that meets the group where they're at.
- There are few games that are as sort of flexible as Codename's.
- I wanted a way to hang out with my friends that wasn't just standing around in a bar—that activity plus social interaction—Codename's did that really well.
- If you want an actual challenge then go try Codename's Duet.
- There are plenty I like—the two-player Variant is significantly harder; I lose more than I win.
- I prefer regular Codename's; I played The Pictures afterwards, but Codename's remains the game I love the most.
- Cross Clues is cooperative; it isn't the same as Codename's, but it captures that discussion and debate dynamic.
References (from this video)
- caverna-dwarf farm/settlement building
- Viticulture
- Near and Far
Mechanics (from transcript analysis)
- Worker placement / engine building — develop a dwarven homestead through resource management and cave exploration.
Video topics + discussion points
Quotes (from this video)
- probably the number one game that i want to try right now is probably dwellings of eldervale
- it's about layering tiles and growing flowers from seeds to full flowers and it looks absolutely beautiful
- Flamecraft looks amazing it looks adorable
- you are somebody's reason to smile
References (from this video)
- fast to play and easy to teach
- great for family gaming and social interaction
- tactile components add to the fun
- clues can be ambiguous and lead to disagreements
- might have limited appeal outside family/party circles
- word association and teamwork
- Cooperative word-linking party with eight players working together
- semi-cooperative puzzle-like party game
- Code Names
- The Crypto
Mechanics (from transcript analysis)
- cooperative play — All players work as a single team to arrange cards in the correct order for points.
- word linking / clue building — Players write two words on their Clover; clues tie two words together for teammates to place cards correctly.
Video topics + discussion points
Quotes (from this video)
- it's fun to be the person whose clues you're guessing
- the tactility of the game it's fun to play in touch
- it's a tug of war game and you want to have 20-30 minutes to play something
- it's really puzzly thinking but it's not too heavy
- this is one of the best take-that-style euros with strong interactions
References (from this video)
- strong family appeal
- mom-friendly and widely accessible
- high social engagement
- less depth for seasoned gamers
- depends on family enthusiasm
- cooperative word association
- family-friendly word game
- light, party-game vibe
- Codenames
Mechanics (from transcript analysis)
- cooperative word association — players write words on a Clover clue card to guide teammates
- Word Building — two words on each side of a four-leaf clover; teammates guess
- Word Deciphering — players write words on a Clover clue card to guide teammates
- word placement — two words on each side of a four-leaf clover; teammates guess
Video topics + discussion points
Quotes (from this video)
- it's basically you're kind of competing to make Trails out of little cards and you're connecting different types of trails together
- we played the entire campaign
- it's a two-player game but we swapped sides for the 9th play
- there's not a lot of well, at least at two players a lot of time investment needed; but it's quick to set up and play
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a convention that is solely based on gaming
- level up gaming retreat ends up being just a little bit more of a relaxing convention
- you are somebody's reason to smile
- play games for three days straight it is amazing
References (from this video)
- clever and accessible cooperative play
- easy to teach to mixed groups
- may require focus on clue interpretation
- grid-based clue placement
- cooperative clue-giving
- collaborative, puzzle-like
Mechanics (from transcript analysis)
- cooperative clue placement — teams provide two-word clues that sit on a 2x2 or 2x2-like grid
Video topics + discussion points
Quotes (from this video)
- it's literally a 10-minute game and it is real time and it's cooperative.
- accommodate a variety of gamers. I've got some light gamers, some casual gamers, some gamers that are more like me and my husband.
- This is my ideal game night. I have not necessarily taken into consideration the favorites of my friends and their mechanics, but for me, real time games are where it's at.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we haven't slept in a week
- we brought all the games up here
- sixty games, so it's gonna be an hour or so
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- What enters my collection is a whole another story.
- I'm absolutely hooked on it. I love Primal.
- If I add something to my collection, ideally I want to see it there a year from now, at least a year from now.
- It is such a good implementation of the Glass Road system.
- It's not forever, but it feels like a forever game for me.
References (from this video)
- Strong team dynamics
- Creates organic funny moments
- Can become chaotic with large groups
- word association and teamwork
- team-based party game about connecting clues
- humorous, social
- Codenames
- Dixit
Mechanics (from transcript analysis)
- team_puzzle — Teams deduce a shared Clover Leaf by linking two clues.
Video topics + discussion points
Quotes (from this video)
- it's so nostalgic that it's like so much of me wants to own it
- I think this quite possibly could be my top game
- the Mind Games I really like the mind games
- the combination of bag building and push your luck is just really nice
- we'll be seeing Twilight Imperium on Caitlyn's no we will not
References (from this video)
- Accessible family-weight logic with clever clue mechanic
- Fast to teach and play
- May rely on players enjoying word-pair deduction
- Wavelength
- Code Names
- Decrypto
Mechanics (from transcript analysis)
- secret clue placement / word-pair deduction — players give clues that map to four word-pairs while opponents deduce which cards match the clues
Video topics + discussion points
Quotes (from this video)
- it's a treasure trove of puzzling riches and i love it
- this box is the campaign that takes the form of a delightful comic
- a gorgeous game unlike any i've played this year or most other years
- it's an app-driven competitive storytelling game which just boggles my mind a little
- it's all about family
References (from this video)
- simple concept that works
- cooperative play encourages discussion
- great filler party game
- low cost
- can drag if players stall
- not as gamery as Just One
- depends on group dynamics
- word association puzzle
- party co op word linking
- discussion-driven
- Just One
Mechanics (from transcript analysis)
- cooperative word linking — players place edge words and discuss links around Clover to connect nouns
- discussion-based clues — players discuss why a link works or doesn't
Video topics + discussion points
Quotes (from this video)
- this is definitely one of the most dramatic rolling rights I seen
- I like the fact that they've actually paid attention to the theme when doing this
- it's a fantastic party game
- generates a lot of laughs
References (from this video)
- laugh-inducing, accessible to many
- strong group dynamic and commentary
- not very deep
- depends on group chemistry
- humor and cooperative puzzle
- party word-guessing
- light, party-game vibe
- Just One
Mechanics (from transcript analysis)
- word association — Two words clues must be connected to form a clue for teammates.
Video topics + discussion points
Quotes (from this video)
- Splendor is a really accessible game to learn.
- Clover hits the balance of humor and puzzle while also being cooperative.
- Cartographers covers more situations than almost any other game I've talked about.
References (from this video)
- strong wordplay and outside-the-box thinking
- great party game feel; easy to learn
- word pairing can be hit-or-miss depending on clue quality
- linguistic/clue-based communication
- word association party game
- light, party-game vibe
- So Clover
Mechanics (from transcript analysis)
- word association — players clue and guess words connected by prompts
Video topics + discussion points
Quotes (from this video)
- it's a very tense um small and compact little area majority game
- it's definitely one of the best two-player games to come out in quite some time
- the way that these tokens kind of go on the border lines between two different areas
- this is a really cool little filler all this building i suppose but it's mainly a set collection style game
- it's a real pleasant experience that you know what
- the word association is a bit more difficult and it's the pairing of words sometimes just do not go together
References (from this video)
- Strong collaborative feel without heavy competition
- Flexible player counts
- Cap at six players can limit very large groups
- Some groups may struggle with collaboration at scale
- Collaborative clue-building
- Cooperative word-linking on Clover leaves
- Group-focused with light competitive undertones
- Dixit
- Dixit Universe
Mechanics (from transcript analysis)
- Clue linking on dual-word leaves — Players give clues to link two words on each Clover leaf.
- Spark/score mechanic — Points awarded for sparking with others; dark leaves reduce scoring.
Video topics + discussion points
Quotes (from this video)
- Party games are one of the biggest, most important parts of a versatile collection.
- Telestrations has created some of the funniest moments you can have at a table.
References (from this video)
- Incredibly compact yet deep for a two-player game
- Smart, modular design with tight interaction
- Perfect for travel and quick battles
- Two-player only; limits group dynamics
- Some players may want more card variety per wallet
- Three factions with interchangeable skill sets
- Two-player wallet-sized strategy
- Light, portable, competitive drafting
Mechanics (from transcript analysis)
- Best of three rounds — Fast, competitive rounds; skillful play leads to triumph across rounds.
- Goal cards and artifacts — After each turn, goals determine scoring; artifacts carry victory condition bonuses.
- Three action choices per card — Play into your tableau, play into the opponent's team, or discard for its ability.
- Three factions, three skill sets — Skills sets are numbered 1-6 and share common interactions across factions.
- Wallet-size drafting — Three factions per wallet with compact card interactions.
Video topics + discussion points
Quotes (from this video)
- it's not terribly complicated but you get that same feel as more complicated games it's just really elegantly designed
- the stone thing is so cool it's so weird is because it looks like a limitation and it almost feels initially like oh they didn't really think this through but then totally thought yeah
- I absolutely love this game but if I had to pick something negative to say I think I've already played it a bunch and I'm starting to be familiar with the deck
- the 3x3 grid like that alone ... that's a really cool idea of like having to pick which row and which column to trigger
- it's a contender for my early game of the year
References (from this video)
- Beautiful components and thematic flavor
- Deep strategic options and high replayability
- Long play time
- heavier to learn than typical Euro games
- fantasy farming/mining in a cave-dwelling setting
- Caverna-like caverns and frontier mining
- theme-driven Euro
- Terra Misca
- Gaia Project
- Queens of Caledonia
Mechanics (from transcript analysis)
- Resource conversion — Resources are transformed into animals, goods, and farmed products.
- Worker placement with cavern exploration — Workers are assigned to caverns to gather resources and develop the dwellings.
Video topics + discussion points
Quotes (from this video)
- these games are phenomenal
- it's a true semi-co-op and not a lot of games do semi-co-op well
- the board in the middle the whole point of terraforming mars is to terra for mars
- this is a foster the meeple favorite
- every deck is unique to that character
References (from this video)
- Deep worker-placement flavor with meaningful choices
- Diversified paths that reward strategic planning
- Good entry point for fans of Rosenberg's games
- Agricola comparison may alienate some players due to similar weight
- Mine and mine expansion with farming and crafting
- Dwarven caverns and underground living
- Tile-placement economy with personal space management
Mechanics (from transcript analysis)
- Tile Placement — Place rooms and spaces to expand your subterranean 图
- Worker-like activities and resource management — Split focus between mining and farming for varied rewards
Video topics + discussion points
Quotes (from this video)
- production value was so beautiful I had to have it
- it's expensive but I'll tell you it's worth every penny
- the neoprene mat with squares cut out in it that correspond to all these different skills
- I love push your luck games gambling I love gambling I love push your luck
- the location stories are tied to that location once you do them they're gone
- we love everything about it we love the storytelling aspect we love the artwork
References (from this video)
- highly social and funny
- great party game with friends/family
- requires a talkative group
- some players may struggle with clues
- Word linking and clue-giving
- Word association party game
- Humorous, social deduction-lite
Mechanics (from transcript analysis)
- Social Deduction — group discussions to reveal intended clues
- social_deduction — group discussions to reveal intended clues
- word_association — players create connections between words to clue others
Video topics + discussion points
Quotes (from this video)
- Wingspan got I got four plays of wingspan in this last year and now that thinking back on it I did have a couple that I introduced it to earlier in the year
- I played 49 games of Uno 49 sessions
References (from this video)
- Cooperative and highly social
- Reveals different players' thinking and personalities
- Can get very abstract at 1:00 am
- Some may prefer more competitive play
- multilayer word clues and social interpretation
- word association and storytelling
- cooperative party-with-storytelling flair
- Duos
- Shark-themed party games
Mechanics (from transcript analysis)
- word clue drafting — Two-word clues are generated; players guess phrases/words based on teammates’ clues
Video topics + discussion points
Quotes (from this video)
- The social interaction, that's part of the reason I started Violet Daisy was to bring people together around the table.
- There's a lot of value in the art and design in games—the art influences purchasing decisions and how you play.
- Board games are for adults, but they can be for everyone when you find the right game.
- Cooperation in Clover helps you learn about your friends and their brains, and helps everyone shine.
- We need more balance in work and free time; gaming is one way to reclaim some of that space.
- Let me win or let someone else win? We balance competition with care because we love our friends.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's just like I say if you wanted me to write these it's a case of how often do I see it versus how much it annoys me when I see it
- it's only a game take care just have fun
- we'll have this done in about an hour and a half tops
- stop the whiner and Mona deserves at a free spot
- it's not a life-or-death decision and move on
- just pick one and go with it live with the consequences of your actions
- this is the not paying attention thing but the aftermath of not paying attention during the rules explanation
- it's like shut up like I don't need to know all this
- it's childish it's just plain simple childish
- it's only a game
References (from this video)
- Noteworthy worker placement game
- fantasy
- mining
- dwarf
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- strong thematic feel with espionage flavor
- interesting spatial movement and puzzle elements
- dynamics around hidden information and teamwork vs. individual goals
- requires heavy cognitive load and planning
- longer play sessions can lead to fatigue or analysis-paralysis
- interaction can feel narrow at times
- spy missions, covert movement, and information management
- Cold War Europe with espionage and clandestine operations
- puzzle-driven, information-rich
- Pandemic
Mechanics (from transcript analysis)
- Dice Placement — Dice are used to perform actions and to enable movement and mission fulfillment; timing and slotting matter.
- Mission-based objectives — Players attempt to complete missions by moving spies, collecting items, and decoding or locating goals.
- Multi-Use Cards — Cards function as objects, movement options, or special abilities; players manage resources and triggers.
Video topics + discussion points
Quotes (from this video)
- it's a great gateway game and it plays quickly
- the artwork is really nice and the sheep are cute
- I found Covert interesting but it requires careful discussion and can be long
- Near & Far is a big pass for me due to its disconnect between theme and gameplay
- the map book in Near & Far is gorgeous and adds a lot, even if the rest doesn't land for me
References (from this video)
- Favorite two-player game
- Very difficult to learn and play
- Warcraft style
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Shelf 16 is kind of a an odd mix here
- This shelf has twice as many games as most shelves
- one of my favorite two-player games, but it's very difficult to learn and play
- Fantastic abstract strategy game
- Such a classic game and I like it a lot
- I don't know why I like it so much, but I do
- one of the most beautiful dexterity/party games there are
- There are so many games on the shelf
References (from this video)
- Friendly version of Agricola
- More forgiving than Agricola
- Good for multiple play counts
- Gem mines for bonus points
- Engaging building options
- Played primarily on Board Game Arena
- Not played physically much this year
- Haven't played recently
- dwarves
- cave farming
- mining
- Agricola
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I do think it's a masterpiece of a board game
- We have played villainous so much so much that we now see all of the flaws within it
- The more I play tapestry The More I Love It
- You can play Shakespeare versus a T-Rex and there's something hilarious about that
- I very much enjoy it and I think it's going to sit right where it needs to be
- Every time I play it I get so angry at it because there is an element of luck but it's a masterpiece
- It's probably the best produced board game I've ever seen
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Don't crush them when you are teaching a board game.
- I could teach you from memory.
- it's easy peasy lemon squeezies.
References (from this video)
- large group friendly
- high energy social play
- word associations can stall for some groups
- Team word association
- Clovers and word-building
- Party-game chaos
- Codenames
Mechanics (from transcript analysis)
- word_association — Teams deduce a common word based on two given clues
- word_building — Cooperative or competitive word construction with a clover board
Video topics + discussion points
Quotes (from this video)
- Make this world a better place, one board gamer at a time.
- it's a big hit for our group
- it's all about money
- this is deluxe and exciting
References (from this video)
- spy intrigue
- Cold War Europe (London focus)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I’m really excited to check this one out
- the Networks ... my most anticipated game
- box art ... London's Southbank
- the artwork is just phenomenal
- how the theme is brought to life through mechanics
References (from this video)
- deep resource optimization
- lots of play depth with expansions
- complex and heavy on setup
- rules can be difficult to master
- resource management and cavern building
- fantasy mining/farming dwarves
- sandbox Euro with asymmetric options
- Feast for Odin
Mechanics (from transcript analysis)
- expansions balancing — Norwegian expansion balances animal tiles and adds options
- tile drafting / cavern layout — place cavern tiles to create rooms and pick bonuses
- Worker Placement — assign dwarves to mine, farm, and build
Video topics + discussion points
Quotes (from this video)
- There are so many just different things about this game that it's hard to manage all the decisions
- the theme is extremely strong in this one, you can feel it in every action
- the app integration in Mansions of Madness is great and speeds things up
References (from this video)
- fun social dynamic and laughter
- accessible for families
- can be challenging to connect clues with groups
- thematic word association with cross-group clues
- family game night
- creative and collaborative
- Code Names
- Just One
Mechanics (from transcript analysis)
- connected clues — players provide clues that tie multiple items together
Video topics + discussion points
Quotes (from this video)
- Code Names. Hit it.
- The tension of the words start getting blocked off
- I love the tension of the words start getting blocked off
- Dixit. The OG. The OG is still the king.
- It's Willy Wonka themed.
- I don't like Mysterium.