Game Info
Year
2017
Players
1-6
Age
10+
Playtime
30 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A semi-cooperative card game packaged in a tin can in which forest critters trapped in a bunker after a nuclear disaster must survive together while secretly pursuing their own agendas
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video TxVi4BFOcPo
Board to Death TV - Board Game Reviews Review at 0:16 sentiment: positive
video_pk 130593 · mention_pk 371668
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fast-paced survival game
- Semi-cooperative
- Includes different variants and a solo mode
Cons
none
Thematic elements
- Survival of Critter kind during a war
- Deep underground shelter
Comparison games
none
Mechanics (from transcript analysis)
- Action Point Allowance — Players can take up to three actions on their turn, and have to take at least one.
- cooperative play — Described as semi-cooperative, with players voting at the end of rounds and potentially working together to survive or escape.
- Modular Board — Facility cards are placed with blue side up, and can be upgraded to green side up.
- Press Your Luck — Players flip condition cards randomly at the end of their turn and must manage their health to avoid elimination.
- Set Collection — Players collect item cards and condition cards, with specific limits on hand size for items and conditions for survival.
- Variable player powers — Each player receives a character card, and can use their character ability once per turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Critters Below is a fast-paced survival game currently on Kickstarter that we think you should definitely check out
- it's a semic coop and includes many different variants and a solo mode
References (from this video)
No references stored for this video.
Video 0kjvqZ2z2VQ
Meeple University Analysis at 13:54
video_pk 90849 · mention_pk 243183
Click to watch at 13:54 · YouTube ↗
Pros
none
Cons
- you kind of need to get rid of a few people so that the rest of can survive
Thematic elements
- survival
- a dark bunker
- The rulebook doesn't explain it thematically, you have to read the cards to see it.
Comparison games
none
Mechanics (from transcript analysis)
- Resource Management — There are limited food tins, and when a character dies, their items and one tin of food are added to the deck, creating a potential food source (cannibalism interpretation).
- Survival — Players must survive for a set number of rounds in a bunker, with the winner being the first to escape after fallout subsides. Hunger is a problem.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- semi-cooperative it's a word that's thrown around quite a lot and we're going to talk about what it means and the different things it can mean coming up
- for me i think when i think semi-cooperative my first instinct is a game that has a common lose condition for all players where the players need to do some sort of some level of cooperative work or some level of work which doesn't necessarily benefit their game that much to make sure that someone can win
- for it for me for it to work as a semi-co-op it needs to be not that hard to cooperatively win the game like if you were to play the game cooperatively it should be too easy
- it's not strictly a traitor game but it's it kind of plays like that that's the other yeah like that there's also a game where it's it's cooperative but then there's a point or something system that if you reach the most point then you win or you know i can't think of a game i have played it i just can't think of it
- you can have a game with a semi-cooperative element but it doesn't make it semi-cooperative
- they're a tough balance there's definitely i've had a lot of bad experiences playing semi-co-ops that just didn't balance right
- unless you know how competitively to play it where does where to be on the spectrum of co-op and competitive um you could just not have the experience that the game was intended to be at all
References (from this video)
No references stored for this video.
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