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Crystallo box art

Crystallo

Game ID: GID0080695
Game Info
Year
2018
Players
1
Age
8+
Playtime
40 min
Collection
Rating
Mechanic profile
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Description

Crystallo is a solo puzzle/abstract card game with a light fantasy theme. Explore the cavern lair of the wicked Black Dragon by placing cards, free six magical creatures by creating crystal sets, and, if you should succeed with that task, trap the dragon in his own cave. Collect treasure along the way, and you may emerge a wealthy champion!

Crystallo is played with a deck of 54 illustrated cards and 18 gems, and runs about 20-30 minutes.

—description from the designer

Description

Crystallo is a solo puzzle/abstract card game with a light fantasy theme. Explore the cavern lair of the wicked Black Dragon by placing cards, free six magical creatures by creating crystal sets, and, if you should succeed with that task, trap the dragon in his own cave. Collect treasure along the way, and you may emerge a wealthy champion!

Crystallo is played with a deck of 54 illustrated cards and 18 gems, and runs about 20-30 minutes.

—description from the designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video nDv7-oSMqVY Watch It Played Rules Teach at 0:10 sentiment: positive
video_pk 64712 · mention_pk 158211
Watch It Played - Crystallo video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear walkthrough that teaches how to play Cristallo
  • Multiple viable placement options increase replayability
  • Treasures and end-state scoring add strategic depth
Cons
  • Learning the optimal use of cards may require multiple plays
Thematic elements
  • crystal magic used to free imprisoned creatures and collect treasures
  • Dragon's cavern where six creatures have been captured by a black dragon
  • adventure/tutorial-on-play
Comparison games
none
Mechanics (from transcript analysis)
  • adjacency_placement_rule — New cavern cards must be placed so that at least one crystal on the new card is adjacent (next to) another crystal already in the cavern.
  • deck_draw_and_place — Draw a card from the top of the cavern deck and place it face-up to extend the dragon's cavern.
  • dice placement — Draw a card from the top of the cavern deck and place it face-up to extend the dragon's cavern.
  • dragon_battle_phase — After freeing all creatures, fight the dragon using the available sets, treasures, and powers to trap it.
  • end_conditions_and_scoring — The game ends when the deck runs out or all creatures are freed, with various end conditions affecting titles and scores.
  • freeing_creatures_and_gems — Move gems from creatures onto the appropriate spaces to light up orbs and free the creatures.
  • Pattern Building — Create patterns of three crystals and an orb that form a square; matching orb triggers freeing a creature.
  • pattern_completion — Create patterns of three crystals and an orb that form a square; matching orb triggers freeing a creature.
  • treasure_and_light_up — Treasure cards provide bonuses when their orbs are lit; there are types like riches, magic, and battle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • six mystical creatures have been captured in a black dragons lair using powerful crystal magic
  • arranging crystals into patterns that will allow you to break the bonds holding the creatures
  • you'll keep playing trying to move gems from the creatures and into the cavern
  • defeating the dragon is the goal
  • if you freed the creatures but failed to trap the dragon you're a liberator
  • you can light up both of its orbs then you are said to unlock that treasure
References (from this video)
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