Dark Tomb - Bloodthorn Island is the next adventure in the Dark Tomb series. It's an ultra-portable tabletop dungeon crawler in which a group of uniquely skilled characters must navigate to Bloodthorn Island and defeat the evil land serpent Lorgon.
Characters are fully interchangeable with Dark Tomb - Crypts of Aurelian, and work collaboratively though three stages collecting items, battling monsters, and exploring tiles. On each turn characters can choose from a variety of attacks, movement, or other abilities in addition to utilizing items encountered.
If the party fully explores a stage and defeats all monsters they conquer it and move on to the next. If they fail in their quest, they can recoup and try again. Map tiles, monsters, and items are randomized, so every play-though is unique.
—description from the publisher
- Villainous and cruel enemies on a water pathway.
- Aboard a vessel, rowing and sailing downstream.
Mechanics (from transcript analysis)
- New adventuring element — We've added a new mechanic and a new adventuring element into the game system.
- Ranged combat focus — Characters like V clay who's going to be a falconist and Zan who's going to be a ranger are both great at not needing to be close to their enemies in order to fight them.
Video topics + discussion points
Quotes (from this video)
- The amount of immersion that this game created this tiny little pocket size game created with four people sitting around the table was pretty darn immense.
- The dark tomb is a Cooperative or a four verse one where one player is controlling the head enemy or the enemy AI of the dungeon itself.
- I don't know that I can think of a smaller more accessible and more well-rounded gaming experience than the dark tomb.
- Every player count dark tomb is going to be where it's at.
- Always make sure you've got a pocket big enough or a purse deep enough or a backpack strong enough to carry at least three board games with you.