In Dead by Daylight: The Board Game, a team of four resourceful Survivors face off against a single supernatural Killer in a high-stakes game of cat-and-mouse.
As one of four Survivors, explore the trial grounds, discover props, and utilize your unique perks as you work to uncover and repair generators. Repair four generators and open the exit games to escape and win! As a Killer, hunt down the survivors, wound them, and place them on sacrificial hooks to summon a sinister force. With enough sacrifices, you are able to appease The Entity and win!
Each turn, players will plan their moves by secretly selecting paths on the board to move along. Each time a player moves, they will reveal new features of the board, called props, which they can interact with to further their objectives or to hinder their opponents.
Survivors are able to utilize many different props to aid in their survival and navigation of the trial. Killers can make use of fewer props—instead, they interact with the Survivors using their attack or their unique power. Each Killer has a different power that will completely change the way the game plays. Both Killers and Survivors have perks which grant them special abilities. Experienced players can customize their characters with various perk configurations, offering even more replayability.
The basic game comes with 7 Survivors, 6 Killers, and 2 maps. The Collector's edition includes 17 Survivors, 16 Killers, 4 maps, and additional miniatures to create the ultimate Dead by Daylight experience.
—description from the publisher
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- How in the hell does What? How is that the third most popular project?
- Oh, surprise. You're not just buying one box with this expansion. You're buying three.
- 95 bucks. That doesn't feel good. That doesn't feel good at all.
- This is a first. I think this is legitimately a first where I have gone to check out an expansion of a base game and all the pledges had the original base game in them.
- Not showcasing your new rule booklet scares me.
- The fact that you're hiding something that nobody else hides scares me.
- This project just feels like weird and not in a good way.
References (from this video)
- Fun competitive experience
- Variety in powers and replayability
- Solo co-op mode works and adds variety
- Solo co-op is not a primary strategic draw
- Solo co-op has limited killer and survivor variety
- Solo co-op can be 'super swingy' and random
- Killer AI in solo co-op can be 'boring' at times
- One killer slasher style killers trying to chase down survivors and hang them from hooks, while survivors try to find generators and turn them on to open exit gates.
Mechanics (from transcript analysis)
- Automation (Solo Co-op) — In solo co-op mode, either the killer or survivors are automated with a simplified rule set.
- Dice Rolling — Dice are used for movement determination for the killer and for skill checks to progress objectives.
- Drafting — Players can draft special power cards to customize their characters.
- Hand Management — Players manage cards to determine movement and actions.
- Objective Completion — Survivors must turn on generators and open exit gates to win.
- One vs Many — The game features one killer against multiple survivors.
- Resource Management — Players manage 'blood points' which are spent to power abilities.
- Risk/Reward — Interacting with generators involves dice rolls with potential for progress or negative consequences.
- Secret Movement — Players secretly decide their movement direction each round before revealing.
- Set Collection — Survivors search for generators and exit gates.
- Variable player powers — Each character has unique abilities and perks.
Video topics + discussion points
Quotes (from this video)
- The solo co-op mode I think does the job.
- It's not necessarily so amazing that I would say you should go out and buy the game just for solo co-op, but it is nice that it lets you play as the killer or as the survivors or have even a team of survivors for co-op.
- Additionally, potentially my biggest disadvantage for the solo co-op mode, as you saw here, is that it's super swingy and random.
- Don't come in with the official solo co-op expecting things to be super strategic. This is just a fun experience, silly little time, and I think for that, it's still really good.
- So, that was Dead by Daylight, its new solo co-op mode.
- I will note that the rules totally work cuz I'm just playing with an original version of the game.
- So, if you already own it, I don't know if they will publish the rules right away, but you can play it as soon as they do. You don't have to buy anything extra for it.
References (from this video)
- Replicates the online game's fun of hunting friends for sport.
- Rounds are quick and fast-paced with lots of fun nuances and interactions.
- Tons of killers and survivors each with unique powers.
- Customizable powers can be dealt out to tweak characters.
- Lots of cards to try out different approaches.
- Would benefit from tons of repeat plays and developing group history.
- Simple core structure: pick a card, move, interact.
- Works best at 3 and 5 players, less so at other counts.
- In a five-player game, some players might miss their turn by being on meat hooks.
- The theme of shoving people on meat hooks is not for everyone.
- Survivors locked in a life and death struggle with a relentless killer, trying to escape.
Mechanics (from transcript analysis)
- Action Points — The killer moves and acts twice per turn.
- Area Movement — Players move between locations on the board.
- asymmetry — Each Survivor and killer has different powers.
- Card Drafting — Players use movement cards and power cards.
- Dice Rolling — The game has special dice.
- Resource Management — Blood points are used to power special abilities.
- Secret Movement Selection — All players pick their movement cards in secret.
- Set Collection — Survivors win by powering up four generators.
- Take That — The killer can hook survivors, and survivors can use pallets to slow the killer.
Video topics + discussion points
Quotes (from this video)
- Dead by daylight is a really popular online game and while I've not played it I have watched it and it looks like great fun to hunt your friends down for sport
- the board game replicates that well, rounds are quick and fast-paced with lots of fun nuances and interactions within the game
- the best thing about this game is its simple core structure, pick a card, move, interact done
References (from this video)
- Insane world-building
- Incredible designs for killers and survivors
- Worst gaming experience with strangers
- Legion seems weak compared to other killers
- Merciless killers hunting survivors
Mechanics (from transcript analysis)
- Asymmetrical roles — The game features one killer versus multiple survivors.
- Card Play — Players use action cards to determine their moves and interactions each turn.
- Cleansing totems — Survivors can cleanse totems for benefits.
- Health states — Survivors can be in 'healthy' or 'wounded' states.
- Hooking/Sacrificing — The killer attempts to hook survivors to sacrifice them.
- Item Usage — Items like toolboxes and keys can be used to gain advantages.
- Objective Completion — Survivors must repair generators to power an exit gate, while the killer aims to prevent their escape.
- Power/Ability usage — Each character has unique powers and abilities that influence gameplay, such as 'feral frenzy' for The Legion or 'power struggle' for Elodie.
- Skill checks — Players must perform skill checks, often involving dice rolls, to succeed at certain actions like repairing generators.
Video topics + discussion points
Quotes (from this video)
- I hate playing it with people I don't know. Like, it's the worst gaming experience I've had.
- The world building is insane. Their designs for their killers and survivors are incredible,
References (from this video)
- It's the only big box game the reviewer currently has that doesn't fit on their shelves.
- It's a big box game that doesn't fit on shelves.
- The reviewer is on the fence about keeping it.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Every game I've ever bought, I've bought for a good reason. At least that's what I tell myself.
- I don't watch playthroughs cuz playthroughs tend to be too long.
- I think it's just the hype and how much money this project's making and all this buzz around it was making me think I should get on this now, and I just know that I'm going to get the cards, maybe play it twice, and then never play it again.
- If it can fit in this 4x4 Kallax, then it will stay. If it doesn't fit, then something's got to go.
- Will I still enjoy the game after 10 plays? It's not a question I ask myself.
- Those are the 10 questions I ask myself before buying a game
References (from this video)
- thematic horror atmosphere with asymmetric play
- clear 3–5 player scalability and distinct roles
- varied interactions through a wide array of props, items, and hooks
- rules complexity can be intimidating for new players
- potential downtime during planning and interaction resolution
- balance may vary between different killers and survivor setups
- horror survival, asymmetric competition
- Survivors on a haunted map within the Dead by Daylight universe, with a killer pursuing them and the survivors attempting to generate power and escape.
- grim, tactical survival with hidden information, tension between pursuit and escape
Mechanics (from transcript analysis)
- asymmetric roles — one killer versus multiple survivors, each with distinct abilities and goals, driving the tension and strategic choices.
- Asymmetric Teams — one killer versus multiple survivors, each with distinct abilities and goals, driving the tension and strategic choices.
- generator and exit objectives — survivors must advance generator progress to unlock an exit, while the killer pressures to prevent completion and sacrifice survivors.
- interaction with props and hooks — players interact with chests, items, lockers, hooks, and bear traps, creating dynamic moments and rescue/sacrifice possibilities.
- movement card system — survivors select movement cards face down and reveal them, moving along color-coded paths with one-way restrictions to shape routing and planning.
- perks and blood points — perks are activated by spending blood points; players may activate multiple perks per round, introducing resource management.
- Skill checks and dice — a skill check mechanic uses a dice component to determine success or failure, influencing progress and blood points.
Video topics + discussion points
Quotes (from this video)
- this is a game for three to five players
- one player will always play the Killer and the survivors will be controlled by the other players
- in a five player game each player controls One Survivor
- the board game is the same thing but with dice and stuff
- the main way the basic way is called adapt
- Survivors can hold a maximum of six blood points
- Killers can hold 12 as shown on the respective character board
References (from this video)
- The Last of Us
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I don't like this one at all.
- it's very difficult and so disheartening due to its difficulty if that's the right thing to say really.
- If you like a world builder, it doesn't take too long as well.
- There's a lot of bloat in it.
References (from this video)
- Adaptation of video game
- Tense gameplay
- Survival horror
- Trial grounds
- Asymmetric gameplay
Mechanics (from transcript analysis)
- Generator Repair — Survivors must repair generators
- One vs Many — One player as killer, others as survivors
Video topics + discussion points
Quotes (from this video)
- Halloween is only five days away
- Don't be so trusting of those you play with
References (from this video)
- Collector's edition highly anticipated by family
- Fits family play patterns (son and wife enjoy it)
- Board aesthetics and production quality seen as variable
- survivor vs killer asymmetry
- Dead by Daylight horror video game adaptation
- semi-coop with hidden roles
- Dead by Daylight video game
Mechanics (from transcript analysis)
- Asymmetric play — One killer vs multiple survivors with differing objectives
- tile/cards for map and generators — Board design with generators and killer chase dynamics
Video topics + discussion points
Quotes (from this video)
- it's basically a big game of Among Us
- the board game, the way they've done it, looks amazing
- I just want the price to come down
- the wife will probably actually play this one with me
- this looks like the perfect Monster Hunter game
- I went all in on this
- I am super hyped for this game
References (from this video)
- Fun to play
- Easy to understand
- Replayable
- Solo-friendly
- Asymmetric survival horror
- MacMillan Estate
- One vs Many
Mechanics (from transcript analysis)
- Bot-controlled survivors — Survivors move and interact randomly
- card-based movement — Players draw cards to determine movement and actions
- Hook collection — Killer aims to hook 8 survivors to win
Video topics + discussion points
Quotes (from this video)
- I am my family adore this game it's cell phone and easy to play
- This could realistically be one of my games of the year
References (from this video)
- Intense, suspenseful chase moments
- Engaging streamer-audience dynamic
- Cooperative survivor play
- Frustrating when chased or outplayed
- Balance can vary by map and perk synergy
- Survival against a predatory killer; cat-and-mouse chase
- Survival horror matches across multiple maps where four survivors attempt to escape a killer
- cinematic, tense with occasional humor
Mechanics (from transcript analysis)
- Asymmetric multiplayer — One killer vs four survivors with distinct abilities and goals.
- Dynamic chase and stealth — Tension builds as survivors hide, loop, and misdirect the killer.
- Hidden Movement — Tension builds as survivors hide, loop, and misdirect the killer.
- Objective-based escape — Survivors repair generators to power exit gates while the killer hunts.
- Perks and progression — Characters gain perks and access a Bloodweb progression system.
Video topics + discussion points
Quotes (from this video)
- the sacrifice will not be forgotten
- oh that's not cool
- right oh right in front of a hook how convenient
- i am rampage jackson
- you did not cut me you just picked me up
References (from this video)
- Asymmetric gameplay
- High stakes
- Supernatural Horror
- Trial Grounds
- Asymmetric Survival
Mechanics (from transcript analysis)
- Asymmetric gameplay — One player as killer, others as survivors
- Asymmetric Player Powers — One player as killer, others as survivors
- exploration — Survivors repair generators and avoid killer
Video topics + discussion points
Quotes (from this video)
- me and my skellies want to tell you about five spooky games to get you in the spirit
- don't get tricked into having a gameless Halloween