Dead of Winter: The Long Night is a standalone expansion for Dead of Winter: A Crossroads Game that introduces the Raxxon location where horrible experiments will spill out into the town unless players can contain them.
The game has players at a new colony location trying to survive with new survivors against brand new challenges. Can you handle being raided by members of other colonies? Will you explore more and unravel the mysteries of the Raxxon pharmaceutical location to find powerful items but release stronger enemies? Or will you upgrade your colony to help it better withstand the undead horde? These are all choices you will get to make in this new set, and if you want, you can mix in the survivors and cards from the original set to increase the variety even more.
Part of the Dead of Winter series.
- standalone expansion with Crossroads and crises
- post-apocalyptic zombie survival
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I’m really excited to check this one out
- the Networks ... my most anticipated game
- box art ... London's Southbank
- the artwork is just phenomenal
- how the theme is brought to life through mechanics
References (from this video)
- strong narrative moments
- expandable and replayable via Long Night
- grim tone may alienate some players
- some groups dislike trader dynamics without a true trader in base game
- Sacrifice, resource management, moral tension
- Zombie apocalypse with crossroad-driven choices
- Cooperative play with heavy narrative moments
Mechanics (from transcript analysis)
- Crossroads-style storytelling — Narrative events force meaningful decisions.
- Narrative choice — Narrative events force meaningful decisions.
Video topics + discussion points
Quotes (from this video)
- pure existential dread
- it's the most exciting game I've ever played
- paranoid feeling
- how selfish am I going to be today