Dead of Winter: The Long Night is a standalone expansion for Dead of Winter: A Crossroads Game that introduces the Raxxon location where horrible experiments will spill out into the town unless players can contain them.
The game has players at a new colony location trying to survive with new survivors against brand new challenges. Can you handle being raided by members of other colonies? Will you explore more and unravel the mysteries of the Raxxon pharmaceutical location to find powerful items but release stronger enemies? Or will you upgrade your colony to help it better withstand the undead horde? These are all choices you will get to make in this new set, and if you want, you can mix in the survivors and cards from the original set to increase the variety even more.
Part of the Dead of Winter series.
Dead of Winter: The Long Night - How To Play
- Standalone expansion, everything needed is in one box.
- Can be combined with the original game.
- Includes new elements and three new modules for varied gameplay.
- Crossroad cards offer maturely themed content for players to decide whether to include.
- Random location selection might never pick locations with values higher than six.
- Special zombies in the Raxon module can only be killed by regular attacks and are difficult to remove.
- survivors in a zombie apocalypse
Mechanics (from transcript analysis)
- cooperative decision making — At the beginning of the colony phase, if there are dice at Raxon that match the containment code, players vote on whether to discard the experiment card or reduce zombie spawns.
- Crisis cards — When you reveal a new crisis card place one Bandit on each location specified here in a Survivor space.
- dice placement — Players can place dice from their unused dice pool at the Raxon location to try and match the containment code.
- first player vote — At the end of any round any player can call for a vote and if the vote passes the first player token remains where it is if the vote fails then it passes as normal.
- Modular board — Comes with three sets of rules and components known as modules that you can use in any combination.
- Resource management — Bandits count as survivors when adding zombies to their locations during the colony phase, requiring more food.
- risk/reward actions — Searching at Raxon requires rolling an exposure die, and using pills can result in equipping a side effect.
- stackable effects — Improvements can gain advancement tokens, and once the required number is met, the improvement is built or acquired and its effect becomes active.
Video topics + discussion points
Quotes (from this video)
- hi welcome to watch it played my name is Rodney Smith and in this video we're going to learn the two to player game dead of winter the long night
- if you already know how to play dead of winter you can pick this up and jump right into a game
- don't hesitate to put them in the comments below and I'll gladly answer them as soon as I get a chance
References (from this video)
- standalone expansion with Crossroads and crises
- post-apocalyptic zombie survival
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I’m really excited to check this one out
- the Networks ... my most anticipated game
- box art ... London's Southbank
- the artwork is just phenomenal
- how the theme is brought to life through mechanics
References (from this video)
- strong narrative moments
- expandable and replayable via Long Night
- grim tone may alienate some players
- some groups dislike trader dynamics without a true trader in base game
- Sacrifice, resource management, moral tension
- Zombie apocalypse with crossroad-driven choices
- Cooperative play with heavy narrative moments
Mechanics (from transcript analysis)
- Crossroads-style storytelling — Narrative events force meaningful decisions.
- Narrative choice — Narrative events force meaningful decisions.
Video topics + discussion points
Quotes (from this video)
- pure existential dread
- it's the most exciting game I've ever played
- paranoid feeling
- how selfish am I going to be today