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Dead of Winter: The Long Night box art

Dead of Winter: The Long Night

Game ID: GID0088215
Game Info
Year
2016
Collection
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Description

Dead of Winter: The Long Night is a standalone expansion for Dead of Winter: A Crossroads Game that introduces the Raxxon location where horrible experiments will spill out into the town unless players can contain them.

The game has players at a new colony location trying to survive with new survivors against brand new challenges. Can you handle being raided by members of other colonies? Will you explore more and unravel the mysteries of the Raxxon pharmaceutical location to find powerful items but release stronger enemies? Or will you upgrade your colony to help it better withstand the undead horde? These are all choices you will get to make in this new set, and if you want, you can mix in the survivors and cards from the original set to increase the variety even more.

Part of the Dead of Winter series.

Description

Dead of Winter: The Long Night is a standalone expansion for Dead of Winter: A Crossroads Game that introduces the Raxxon location where horrible experiments will spill out into the town unless players can contain them.

The game has players at a new colony location trying to survive with new survivors against brand new challenges. Can you handle being raided by members of other colonies? Will you explore more and unravel the mysteries of the Raxxon pharmaceutical location to find powerful items but release stronger enemies? Or will you upgrade your colony to help it better withstand the undead horde? These are all choices you will get to make in this new set, and if you want, you can mix in the survivors and cards from the original set to increase the variety even more.

Part of the Dead of Winter series.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 3 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video TJrnLVJrpc8 Watch It Played Analysis at 14:23 sentiment: positive
video_pk 92098 · mention_pk 247290
Watch It Played - Dead of Winter: The Long Night video thumbnail
Click to watch at 14:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly regarded expansion that functions as a standalone game.
  • Offers a tense and engaging survival experience.
Cons
none
Thematic elements
  • Survival horror
  • Post-apocalyptic
  • Story-driven
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to survive but may have secret objectives.
  • Resource Management — Players must manage scarce resources to survive.
  • traitor mechanic — There is a possibility of a traitor among the players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not that I wouldn't play more stuff you know if something's really cool and interesting sure why not but my laptop on camera by the way the uh uh probably that blocks it a little bit it's a little bit but it's fine it's fine you guys don't mind
  • if if she ever ends up over this way on the East Coast love to have her on for sure
  • I just don't I would say right now I don't have anything like planned specifically
  • I've been a little self-conscious about the space that I shoot in and having guests
  • Oh yes because I feel like the the illusion would be shattered for them
  • well Landon um thanks for the question I I guess I started initially just because I I I enjoyed watching other people who created YouTube videos especially around board games and I wanted to do something like that but I wanted to do something different than what was being done already
  • and this is again as I've said famously before this was before tabletop so everyone thinks a tabletop right but this was before that even existed
  • I have not played I didn't know you had the copy but I oh no I did I remember seeing it but I have not either
  • I do have a publisher at one point want to come actually to they were going to fly down to the watching PL Studios to actually teach us a game so that we could feature it on the channel
  • I felt like that wasn't going to be good because yeah you could teach it to me but unless you're willing to fly to everyone who buys a copy of this game I'm having a I have a really weird unfair advantage
  • My Hope Is that with the videos it is yeah it's a compliment to the rule book so that you can watch this and go I wasn't getting it the rule book I see it now I get it
  • Pete good friend Pete good friend of the show as well I self serving question self-serving I'm sure that seon's curious though about that too
  • I I think on the strength of blood rage which was a real hit for them knowing this is coming from the same designer and seon is kind of pushing it and promoting it as a spiritual successor to blood rage I think it has the potential for sure
  • well I recently updated my inventory and I believe on B you can H to your collection right
  • you know what I mean like if kep takes on more of the editing stuff and and I can continue to do some of the shooting but also doing his own shooting as well
  • well you answer I've been talking a lot oh no I do answer but I'll let you go
  • normally I try to run a fairly serious game and I said you know what let's try to be a little more silly and not be quite as serious it ended up being very serious as the game went on anyway
  • This is where my favorite experience was okay so normally they were going through things one at a time they went through two different of the scenarios one at a time yeah and then they said okay what we need to do now is we need to scout ahead
  • so the two of them pop into this location one of them's literally blind the other one like suddenly lost half of their powers and they have no way to contact the rest of the party great Scouts
  • we did it over Skype and I had a marvelous time I had such a good time it was really fun it made me go oh this is role playing so great
  • I actually contracted somebody to create an art print of that game that we played together featuring us as our characters in like this sort of action set piece
  • well listen if you had any questions about anything you saw there feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • yeah we really are going to get very polished with these things as they go on I someday someday we can make jokes about you know how rough some things are
  • I find that with Cooperative games you you tend to get at least one or two players kind of as the game dies down just have less interest or or less invested in it
  • This is what they call I think roll and right games
  • if you're looking to start and you don't know exactly who all your players are going to be you're going to invite people over for the first time my biggest tip is to is to pick games that are going to be light friendly kind of games
  • The quickest thing to kill the group is to have everyone show up drop Scythe on the table or Twilight Imperium or Twilight Imperium or something like that and then everyone's like I think video games are much more peeling
  • I I do wake up feeling like I have a knife in my back almost every day even when we're not playing games
  • I have a very difficult time playing Dark playing Sinister because I I do kind of like I I I want to be the hero of the story
  • and so I try to I someone damel in distress I try to go save it someone needs the the rats cleared out their Cellar I'll go do it you know like I just it feels like that's who I want to be ultimately in the game and I suppose ultimately in life
  • I don't think it's an acceptable risk you know and so I I I don't play either good or evil
  • well listen guys uh thanks again for joining us for another live show this has been a lot of fun it's been crazy
  • I'd love to do a convention here at some point like a small convention
  • beaches um just the scenery is just lovely
  • so the box of Neapolitan ice cream had specifically like a column of of chocolate um vanilla and strawberry and Christ's like what do you want and you were like I I like give me the strawberry and I'm like I like the chocolate
  • well yeah yeah no that happened there's more to this exciting thrilling story yeah there was just time on the live show telling a story about scooping ice cream I'm so sorry everybody
  • you know I I I see for the foreseeable future anyway like I think as long as Luke's in school um then we'll definitely stay here
  • oh I I I see these games I get excited about them and then I go okay what do I have to work on this week
  • I was actually hoping you would say it
References (from this video)
No references stored for this video.
Video 9g3Y3g_G--M 3 Minute Board Games Other at 55:41 sentiment: positive
video_pk 91765 · mention_pk 246347
3 Minute Board Games - Dead of Winter: The Long Night video thumbnail
Click to watch at 55:41 · YouTube ↗
Overall sentiment (raw)
Positive, with reservations
Pros
  • Effectively captures the zombie survival genre feel
  • Hidden objectives encourage selfish behavior appropriate to the theme
  • Thematic Crossroads cards enhance the story
  • Companion Crossroads card app adds atmosphere
  • Unique characters with distinct secret goals
  • More content and options compared to the original
  • Improved locations on heavy card stock
Cons
  • Level of distrust and social manipulation might not appeal to all groups
  • Contains dark and adult content
  • Occasional odd tonal shifts
  • Standalone game, but benefits from combining with the original for the full experience
  • Original game has more characters (30 vs 20 in Long Night)
Thematic elements
  • Zombie Survival Horror with hidden objectives
  • Harsh cold landscape after a zombie apocalypse
  • Narrative driven through Crossroads cards
Comparison games
  • Dead of Winter
  • This War of Mine
  • Battle Star Galactica
  • Rackon
Mechanics (from transcript analysis)
  • Betrayal / Traitor — Except when that comes into conflict with their own personal goals
  • cooperative play — work together to make the colony a success
  • crisis management — Turn over a crisis card this is a task that all players can contribute to
  • Dice Rolling — Many actions require dice
  • hidden objectives — you've completed your own personal secret goal
  • Modular Board — improved locations on heavy card stock
  • Push Your Luck — you can push your luck and add noise to draw an additional card
  • Storytelling — Narrative driven Crossroads cards in this game add a lot of story elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video N2FE8cEDTPA The Dice Tower Analysis at 2:07 sentiment: mixed
video_pk 80877 · mention_pk 198537
The Dice Tower - Dead of Winter: The Long Night video thumbnail
Click to watch at 2:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Still a lot of good in this one
Cons
  • Cooled a bit on the whole series
  • Hidden trader thing doesn't work as well
Thematic elements
Comparison games
  • Pla Hat games
Mechanics (from transcript analysis)
  • Crossroad system — The host mentions Pla Hat putting out better games that use the crossroad systems now.
  • hidden traitor — The host states the hidden traitor thing doesn't work as well.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Bassel. Welcome to look back. Here on the Dice Tower, I go back in time and I tell you what I think about games that I reviewed a year, five, 10, and 20 years ago. And I tell you what I think about them now, if I think about them at all.
  • So, there you go, folks. Those are the games I reviewed one, five, 10, and 20 years ago. Thanks for watching. I'm Tom Vassel. We'll see you next time.
  • Hey, uh, thanks for watching another video here on the Dice Tower. Uh, we really appreciate you stopping by and checking our things out. Thanks so much for joining us today.
  • Tell your friends about the Dice Tower. Until next time though, I'm Tom Vassel, and I hope you enjoyed this video.
References (from this video)
No references stored for this video.
Video 63FT-LXLun4 Watch It Played Rules Teach at 0:31 sentiment: positive
video_pk 65147 · mention_pk 158769
Watch It Played - Dead of Winter: The Long Night video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone expansion, everything needed is in one box.
  • Can be combined with the original game.
  • Includes new elements and three new modules for varied gameplay.
  • Crossroad cards offer maturely themed content for players to decide whether to include.
Cons
  • Random location selection might never pick locations with values higher than six.
  • Special zombies in the Raxon module can only be killed by regular attacks and are difficult to remove.
Thematic elements
  • survivors in a zombie apocalypse
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative decision making — At the beginning of the colony phase, if there are dice at Raxon that match the containment code, players vote on whether to discard the experiment card or reduce zombie spawns.
  • Crisis cards — When you reveal a new crisis card place one Bandit on each location specified here in a Survivor space.
  • Dice Placement — Players can place dice from their unused dice pool at the Raxon location to try and match the containment code.
  • first player vote — At the end of any round any player can call for a vote and if the vote passes the first player token remains where it is if the vote fails then it passes as normal.
  • Modular Board — Comes with three sets of rules and components known as modules that you can use in any combination.
  • Resource Management — Bandits count as survivors when adding zombies to their locations during the colony phase, requiring more food.
  • risk/reward actions — Searching at Raxon requires rolling an exposure die, and using pills can result in equipping a side effect.
  • stackable effects — Improvements can gain advancement tokens, and once the required number is met, the improvement is built or acquired and its effect becomes active.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi welcome to watch it played my name is Rodney Smith and in this video we're going to learn the two to player game dead of winter the long night
  • if you already know how to play dead of winter you can pick this up and jump right into a game
  • don't hesitate to put them in the comments below and I'll gladly answer them as soon as I get a chance
References (from this video)
No references stored for this video.
Video h96fNdI0PCQ Actualol Top List at 10:25
video_pk 2077 · mention_pk 5988
Actualol - Dead of Winter: The Long Night video thumbnail
Click to watch at 10:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • standalone expansion with Crossroads and crises
  • post-apocalyptic zombie survival
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I’m really excited to check this one out
  • the Networks ... my most anticipated game
  • box art ... London's Southbank
  • the artwork is just phenomenal
  • how the theme is brought to life through mechanics
References (from this video)
No references stored for this video.
Video kHdplBJwD8E Drive Thru Games Top List at 22:09 sentiment: mixed
video_pk 417 · mention_pk 1262
Drive Thru Games - Dead of Winter: The Long Night video thumbnail
Click to watch at 22:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong narrative moments
  • expandable and replayable via Long Night
Cons
  • grim tone may alienate some players
  • some groups dislike trader dynamics without a true trader in base game
Thematic elements
  • Sacrifice, resource management, moral tension
  • Zombie apocalypse with crossroad-driven choices
  • Cooperative play with heavy narrative moments
Comparison games
none
Mechanics (from transcript analysis)
  • Crossroads-style storytelling — Narrative events force meaningful decisions.
  • Narrative Choice — Narrative events force meaningful decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pure existential dread
  • it's the most exciting game I've ever played
  • paranoid feeling
  • how selfish am I going to be today
References (from this video)
No references stored for this video.
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