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Death Stranding box art

Death Stranding

Game ID: GID0089166
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Description

Freelance courier Sam Porter Bridges is transporting cargo to Central Knot City but is interrupted by Timefall and takes shelter. He receives assistance from Fragile in evading a BT. Sam arrives at his destination, where a citizen has committed suicide, with the corpse on the verge of necrosis. Due to being both a repatriate and having DOOMS, Sam is given an emergency assignment to accompany the disposal team to an incinerator to dispose of the corpse. However, an encounter with BTs causes a voidout that destroys Central Knot City.

The player is tasked with delivering supply cargo to various isolated cities known as KNOTs, as well as isolated researchers and survivalists, while also connecting them to a communications system known as the Chiral Network. The player is evaluated by the company and recipients based on their performance (including via "likes" similar to social networks), including whether the cargo was delivered, and if it is intact, among other factors. These merits are, in turn, used to level up the player's statistics, such as stability and weight capacity, and increase their standing with individual locations and characters (which can improve rewards).

Director's Cut: expanded and remastered for the PS5.

New in-game suit colors x2 (gold and silver).*
New in-game power glove colors x2 (gold and silver).*
Additional in-game BB Pod customization options x2 (gold and silver).*
Additional in-game backpack patches.*
new story missions and improved combat

PS4 DS owners with a disc copy can upgrade to the PS5 version at a reduced cost. PS4 digital copies cannot be upgraded.

Microbadge:

Description

Freelance courier Sam Porter Bridges is transporting cargo to Central Knot City but is interrupted by Timefall and takes shelter. He receives assistance from Fragile in evading a BT. Sam arrives at his destination, where a citizen has committed suicide, with the corpse on the verge of necrosis. Due to being both a repatriate and having DOOMS, Sam is given an emergency assignment to accompany the disposal team to an incinerator to dispose of the corpse. However, an encounter with BTs causes a voidout that destroys Central Knot City.

The player is tasked with delivering supply cargo to various isolated cities known as KNOTs, as well as isolated researchers and survivalists, while also connecting them to a communications system known as the Chiral Network. The player is evaluated by the company and recipients based on their performance (including via "likes" similar to social networks), including whether the cargo was delivered, and if it is intact, among other factors. These merits are, in turn, used to level up the player's statistics, such as stability and weight capacity, and increase their standing with individual locations and characters (which can improve rewards).

Director's Cut: expanded and remastered for the PS5.

New in-game suit colors x2 (gold and silver).*
New in-game power glove colors x2 (gold and silver).*
Additional in-game BB Pod customization options x2 (gold and silver).*
Additional in-game backpack patches.*
new story missions and improved combat

PS4 DS owners with a disc copy can upgrade to the PS5 version at a reduced cost. PS4 digital copies cannot be upgraded.

Microbadge:

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video CQHprKlWozE Drive Thru Games Top List at 476:23:20 sentiment: positive
video_pk 81660 · mention_pk 289939
Drive Thru Games - Death Stranding video thumbnail
Click to watch at 476:23:20 · YouTube ↗
Overall sentiment (raw)
Mixed to Positive
Pros
  • Unique and thought-provoking themes
  • Meditative and engaging traversal
  • Satisfying 'strand' system
  • Beautiful and haunting world
Cons
  • Gameplay can be slow and repetitive for some
  • Story can be confusing or hard to follow
Thematic elements
  • connection, isolation, rebuilding society
  • post-apocalyptic America
  • unconventional, philosophical, lore-heavy
Comparison games
none
Mechanics (from transcript analysis)
  • asynchronous multiplayer — Players interact indirectly by leaving structures, signs, and resources for others.
  • Delivery System — Main objective is to deliver packages across a hazardous landscape.
  • Environmental hazards — Dealing with Timefall, BTs, and difficult terrain.
  • Traversal — Core gameplay loop involves planning routes and managing cargo weight/balance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The car combat and upgrades are really satisfying.
  • It's like a ballet of death.
  • You're constantly managing your resources in the middle of combat.
  • The difficulty is the main talking point, but it's fair.
  • It's just so addictive.
  • It's a game about connection in a world that wants you to be isolated.
  • It's definitely not for everyone, but it's a unique experience.
References (from this video)
No references stored for this video.
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