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Delta Green

Game ID: GID0090688
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Description

From the back cover:

WELCOME TO AMERICA AT THE END OF THE MILLENNIUM. DO YOU KNOW WHO IS PULLING THE STRINGS?

Delta Green knows. Things from beyond space and time that lurk and titter in the shadows, the slow rot at the core of humanity, the dark stars that whirl madly above—these are the true masters of the world. Delta Green has been fighting them since the 1928 Raid on Innsmouth, and the fight still rages on.

THIS BOOK IS YOUR WEAPON AND YOUR GUIDE—THE LARGEST CALL OF CTHULHU SOURCEBOOK EVER.

Inside you'll find a secret history of the 20th century, and the movers and shakers who are the players in the game: Delta Green, the outlaw conspiracy working inside the U.S. government to fight the darkness; Majestic-12, the clandestine agency that cuts deals with aliens and reports to no one; SaucerWatch, a UFO study group closer to the truth than they know; the Karotechia, immortal Nazis who serve a risen Hitler; and the Fate, an occult criminal syndicate that knows where the bodies are buried.

Plus: New skills; new spells; new weapons; new Mythos tomes; profiles of thirty-six real-world intelligence and law-enforcement agencies, with character templates for each; a look at Mi-Go biology, philosophy, and operations; analysis of the Cthulhu Mythos in the modern day; a factual history of the U.S. intelligence and law-enforcement community; dozens of useful NPCs; campaign construction guidelines; two scenarios; a short campaign; and more.

User summary:

Delta Green is a Call of Cthulhu sourcebook for modern-day conflicts, licensed from Chaosium, Inc.

Description

From the back cover:

WELCOME TO AMERICA AT THE END OF THE MILLENNIUM. DO YOU KNOW WHO IS PULLING THE STRINGS?

Delta Green knows. Things from beyond space and time that lurk and titter in the shadows, the slow rot at the core of humanity, the dark stars that whirl madly above—these are the true masters of the world. Delta Green has been fighting them since the 1928 Raid on Innsmouth, and the fight still rages on.

THIS BOOK IS YOUR WEAPON AND YOUR GUIDE—THE LARGEST CALL OF CTHULHU SOURCEBOOK EVER.

Inside you'll find a secret history of the 20th century, and the movers and shakers who are the players in the game: Delta Green, the outlaw conspiracy working inside the U.S. government to fight the darkness; Majestic-12, the clandestine agency that cuts deals with aliens and reports to no one; SaucerWatch, a UFO study group closer to the truth than they know; the Karotechia, immortal Nazis who serve a risen Hitler; and the Fate, an occult criminal syndicate that knows where the bodies are buried.

Plus: New skills; new spells; new weapons; new Mythos tomes; profiles of thirty-six real-world intelligence and law-enforcement agencies, with character templates for each; a look at Mi-Go biology, philosophy, and operations; analysis of the Cthulhu Mythos in the modern day; a factual history of the U.S. intelligence and law-enforcement community; dozens of useful NPCs; campaign construction guidelines; two scenarios; a short campaign; and more.

User summary:

Delta Green is a Call of Cthulhu sourcebook for modern-day conflicts, licensed from Chaosium, Inc.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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Video 9fD8bp8UaUs Board Of It Review at 0:07 sentiment: positive
video_pk 40364 · mention_pk 296862
Board Of It - Delta Green video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Versatility of the system and wealth of resources
  • Rich lore in the handler's guide and Black Sites
  • Abundance of pre-made scenarios, including beginner-friendly PX Pokeright
  • Strong support for scenario design and GM guidance
  • Capacity to tailor Delta Green to any playstyle
Cons
  • Can be overwhelming for beginners and require an experienced GM
  • Combat can slow down if players are not practiced
  • High cost of the slipcase set
Thematic elements
  • cosmic horror, conspiracy, investigative thriller
  • Modern-day covert government agency dealing with Lovecraftian horrors
  • lore-heavy, scenario-driven
Comparison games
  • Call of Cthulhu
Mechanics (from transcript analysis)
  • character creation depth — Dozens of roles with extensive backstory options and agency-related details
  • combat resolution — Use a skill roll to determine success, then roll damage dice (typically d4–d20) to determine injury
  • Critical Hits and Failures — Roll a d100 and try to hit an under target number set by the handler; doubles can trigger criticals or failures
  • d100 skill checks — Roll a d100 and try to hit an under target number set by the handler; doubles can trigger criticals or failures
  • granular rule set and assets — A wide array of rules, equipment, and monster stats that support detailed scenarios
  • sanity system — Sanity checks with potential loss of sanity and conditions that affect performance
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the wealth of information and resources that you get is unparalleled to anything else I've seen
  • the handler's guide contains hundreds of pages of lore of Delta Green
  • PX Pokeright, which is a recommended intro scenario to Delta Green
  • there is such a wealth of monster lore, so much that it acts like an encyclopedia of the monsters of the Lovecraft mythos
  • definitely full recommendation from us as an RPG to play
  • Lovers in the Ice, which is an infamous Delta Green mission
  • the handler's guide... they allow Delta Green to be whatever it is your group wants it to be
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