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Demon Worker box art

Demon Worker

Game ID: GID0091105
Game Info
Year
2016
Collection
Rating
Mechanic profile
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Description

Who will become the next demon king? In Demon Worker, you send demons with special abilities to the human world, weapons factory, and other locations to collect resources efficiently, with both humans and weapons being examples of those resources.

With these resources, you can summon new demons and create impulse points — and whoever ends up with the most impulse points will claim the demon throne.

Description

Who will become the next demon king? In Demon Worker, you send demons with special abilities to the human world, weapons factory, and other locations to collect resources efficiently, with both humans and weapons being examples of those resources.

With these resources, you can summon new demons and create impulse points — and whoever ends up with the most impulse points will claim the demon throne.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video 9hFbUTtmFUw The Dice Tower Top List at 11:29 sentiment: positive
video_pk 4432 · mention_pk 12993
The Dice Tower - Demon Worker video thumbnail
Click to watch at 11:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique early-draft mechanic creates a fresh puzzle each game
  • balanced demons with different power and end-game value
Cons
  • risk of suboptimal draft if not balanced
Thematic elements
  • work placement and demon drafting
  • demon workers in a workshop
  • puzzle-like worker placement
Comparison games
none
Mechanics (from transcript analysis)
  • one-time_draft — draft demons at the start and then play with fixed hand
  • worker placement — assign workers to different work areas each round
  • worker_placement — assign workers to different work areas each round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is all about balance and efficiencies with a good dose of theme.
  • The race to get your stars out is kind of what's driving this game.
  • The two main reasons why this game is on my list. First is the tech trees.
  • This game offers me the perfect balance of euro mechanisms and card play combined with randomness of events.
  • That patching mechanism is just so fun and engaging that patch history is my number 75 on my list.
  • The production wheel. These wheels have rotating spokes that split the wheel into two sections.
  • Kickback actions are one of the reasons why I love this game.
  • The theme in this one is, well, to be fair, not exactly sure beyond being an empire looking to expand.
  • What sets this one apart is you only draft once during the game at the very beginning.
References (from this video)
No references stored for this video.
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