Deranged is a gothic semi-cooperative adventure survival game in which you fight rivals, horrific monsters, and your own inner demons.
In more detail, you must survive in a city for three days and nights, leaving this city uncursed as a human being in order to win. The game is scenario-driven, and you never know when a player — or which player — will turn into a monster (the deranged of the title). The only way to turn back into a human is to kill another player. There is no player elimination, but each death increases the level of doom, with the player receiving a curse or with other bad stuff possibly happening to the group as a whole. You might have better odds of surviving Deranged if you form temporary alliances, but good luck keeping those in place when you might have to kill one another...
Deranged includes deck-building elements, and each player has their own hidden objective. The game board is modular, and the game includes miniatures to represent the players, both as humans and as members of the deranged.
- Unique semi-cooperative style
- Story-driven
- Graphic novel art style
- Casual fun
- Not the most serious game
- Might not get distributed widely
- Story-driven
- Graphic novel art style
- Dead of Winter
Mechanics (from transcript analysis)
- hidden objectives — Players can have secret objectives, like killing another player.
- randomizers — There are some randomizers in the cards that affect gameplay.
- Semi-Cooperative — Players work towards a common goal but can also have secret objectives or become 'deranged' and act against others.
Video topics + discussion points
Quotes (from this video)
- it's fairly thematic I think so you work together you try to get like their different scenarios and different boxes top boxes that you can open like once you finish this next move the next one
- I really like that game like we play that true in a row and that's usually pretty rare for games that lets play two in a row
- I would put it as the best crunchy heavy type game of the year
- one of my favorite mechanics is a little bit like Concordia where your action is car driven so that's makes the game the whole games more streamlined
- I really like how how much market speculation and manipulation oh yeah you can make that whole game almost if you want to
- I always get suspected that's the thing I always get suspect because I'll draw this like scribble that actually silhouettes something that's oblique ley related to it and that's how I like to plan I'm always in trouble for it
- the tricky bit is that each people personality has got different things that they do for example the Jack pushes what to me pulls away or something like that
- that's why I preferred this than that one is because this is cooperative
References (from this video)
- injects this um pure anything can happen vibe
- hilarious
Mechanics (from transcript analysis)
- Player Elimination — The only way to stop being deranged is to kill another player. If a player is killed, they then get a curse they have to fix.
Video topics + discussion points
Quotes (from this video)
- semi-cooperative it's a word that's thrown around quite a lot and we're going to talk about what it means and the different things it can mean coming up
- for me i think when i think semi-cooperative my first instinct is a game that has a common lose condition for all players where the players need to do some sort of some level of cooperative work or some level of work which doesn't necessarily benefit their game that much to make sure that someone can win
- for it for me for it to work as a semi-co-op it needs to be not that hard to cooperatively win the game like if you were to play the game cooperatively it should be too easy
- it's not strictly a traitor game but it's it kind of plays like that that's the other yeah like that there's also a game where it's it's cooperative but then there's a point or something system that if you reach the most point then you win or you know i can't think of a game i have played it i just can't think of it
- you can have a game with a semi-cooperative element but it doesn't make it semi-cooperative
- they're a tough balance there's definitely i've had a lot of bad experiences playing semi-co-ops that just didn't balance right
- unless you know how competitively to play it where does where to be on the spectrum of co-op and competitive um you could just not have the experience that the game was intended to be at all
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm really looking forward to deranged and hoping that leaves my sanity intact
- I never got a chance to play star fares of Catan so this is gonna be my first introduction
- zona is an adventure board game design for one to four players