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Devilry Afoot box art

Devilry Afoot

Game ID: GID0093638
Game Info
Year
2024
Players
1-4
Playtime
60 min
Collection
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Description

A folk horror skirmish game that sets 16th or 17th century heroes against the forces of darkness with thirteen monster types rooted in European and North American superstition and open-ended campaign rules

Description

A folk horror skirmish game that sets 16th or 17th century heroes against the forces of darkness with thirteen monster types rooted in European and North American superstition and open-ended campaign rules

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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Video 5z1iqmjmt34 Tabletop Minions Discussion at 1:05:45 sentiment: other
video_pk 87141 · mention_pk 227236
Tabletop Minions - Devilry Afoot video thumbnail
Click to watch at 1:05:45 · YouTube ↗
Overall sentiment (raw)
Curious
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • AI Rules — Features AI rules for opponents, using cards or stats in the book for actions.
  • Solo/Co-op/Versus modes — Includes rules for solo play against an AI, cooperative play, and versus play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't not every game needs to have deep lore Some people just want to play fun games Some people want to take the lore from game a and bring it into a game B where they like the rules better
  • lore is interchangeable so you know one of my favorite games out there is space weirdos it has literally no lore it's fine I make up lore on the Fly
  • I like the fact that they're giving you options to play with the models you already have without having to go through and go geez I don't know what are they trying to get a point like what is this again you're like well these guys are supposed to be tyranids oh well it didn't come across as tyranids or whatever I have a whole bunch of tyranids and so I should use this
  • the rules are generic not the lore
  • Are they officially model agnostic I mean sure yeah you can use whatever ever models you want I mean to be fair every game is officially model agnostic even if they don't say it is it is
  • I just don't like moving them in a chunk I like being able to move them separately I don't like that that just here's a thing and the the type of play where it's like well this part has to wheel over and do this and then then you're attacking from a flank
  • rivenstone is the game that you're talking about
  • the problem is this well it's not the problem here's the most recent answer they still haven't produced the stuff yet but the most recent email I got from them which I think was in July was them saying another company is basically buying the game from us and they will do the production and the the Fulfillment
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