In Dino Dynasty, players represent dinosaur species from the Cretaceous period that compete in various aspects of survival. Which aspects are important vary from game to game. Each game features a scenario with specific starting conditions and a set of random challenges. The player who completes the most of these challenges wins.
The map, called the territory, is created by the players placing territory tiles. These tiles create biomes can span several tiles. It is not specified where in the world the game takes place, but the biomes are based on the ones that existed during the Cretaceous period. The map is mostly unknown at the start of the game and is gradually revealed as players spread and explore it.
There are alternative ways to play using different map set-ups called scenarios, playing in teams and even playing several games as a campaign. In addition, a "legendary" part of the game gives players the ability to change between species inside a dynasty and save their current development over several games. This can be used to get suitable dinosaur variants to manage harder scenarios; it can also be used to get a specific dinosaur or combination of dinosaurs to best counter opponents.
The foundation for this game is facts, what is known and theorized by the latest scientific discoveries regarding different dinosaur species, but in Dino Dynasty, the players can explore the fantasy of what could have been. What would have happened if a dinosaur had developed in an evolutionary direction other than it did? These possible changes are still within reasonable limits and are based on the real physical characteristics of the dinosaurs.
—description from the publisher
- Easy to understand rules
- Good replayability and variability due to events and morph tokens
- Thematic accuracy with dinosaurs acting like real dinosaurs
- Multiple play modes including campaign and team play
- Prototype version may change in final release
- Some strategic choices can be tougher; not always obvious which action to pick
- The fighting can be tense and may slow down play depending on players
- dinosaur dynasties and survival strategy
- Cretaceous Period tile-based map with biomes; territorial expansion and survival
- explanatory overview and review
Mechanics (from transcript analysis)
- Campaign and team modes — one-to-five game campaigns and team play; map grows and stats change
- Competition (Compete) — attack other herds; fight by strength calculation using herd size, action frame value, and dice; nests stomped
- Event tiles and biome events — rolling biome die to place event tiles; onetime and permanent effects altering map/biomes
- Evolution (Evolve) — change action frames; upgrade one action while downgrading another; manage four core traits
- Herd management and spreading (Spread) — select a herd, add dinos or lay nests; eggs hatch if unopposed; nests create new herds
- migration — draw and place territory tiles; optionally move herds onto biomes; map building and map exploration
- Morph tokens — special abilities gained via morph tokens; tokens add to herd size, movement, eggs, etc.
- Tile-based map construction — placing biome and territory tiles to build the map during setup and play
- Tile/Map Shifting — placing biome and territory tiles to build the map during setup and play
Video topics + discussion points
Quotes (from this video)
- Dino Dynasty is a tile placement dinosaur game
- not always the big and better fighting dinosaur that wins this game
- the theme is right on for me
- easy to understand rules
- there's good replayability in it as well
- you can play this game as a team mode
- it's not always the same thing over and over again
- there's a lot of variability with the different numbers of dinosaurs
References (from this video)
- Appreciates dinosaurs and the theme.
- The game was boring.
- Mechanisms didn't work well.
- Dinosaurs, building, upgrading dinosaurs and traits
Mechanics (from transcript analysis)
- Dinosaur upgrading — Players upgrade their dinosaurs and traits.
Video topics + discussion points
Quotes (from this video)
- Fiction: Banned Books, this is from All Play. I really like the first Fiction, guessing a five-letter word. If you like things like Wordle, um this is a good sort of one versus others game because one person is trying to stop you from guessing the word cuz they lie they have to lie about a letter each time, but you know they lie, so they're picking the right time to lie. But this offer this adds some special powers and things to it, so it's slightly better than the first one, I think, if you care about the stuff. If not, you can still play it normally, so great little game.
- Got 5, a great deduction game for kids, wonderful components. Basically, um you everyone can see your numbers and you're guessing if this is higher or lower than your numbers and where they fit on a grid really works well for kids. There's a lot of good deduction games for kids these days. Another 8.5.
- And Catan on the Road, what a glorious card game version of Catan, one one few games that I am going to get a copy of this for my house because my kids and family liked it so much. We can play this with anybody. It takes Catan, it distills it down into 15 minutes. What a wonderful thing. Like it a lot.
- So, almost 15 minutes for 36 games.
- If you have thoughts on these games, you disagree, agree, whatever it might be, let us know in the comments.
- Like I said, you can find more information about most of these games on the Dice Tower channel or you will hear more about them in the future.
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References (from this video)
- Competitive gameplay for 2-6 players.
- Dynamic map building with various tile types (biomes, events).
- Dinosaur themed survival and challenge completion
Mechanics (from transcript analysis)
- action selection — Players choose one of four possible actions: migrate, spread, compete, or evolve.
- Area Control — Players compete by moving herds into rival biomes to attack their herds or nests.
- Dice Rolling — Dice are used for various aspects like determining morph tiles to play, rolling for events, and in competition.
- Evolving — Players can move evolve markers to change action frames.
- Set Collection — Players collect morph tokens which can be used to gain abilities.
- Tile Placement — Players place map tiles which consist of biome tiles, one-time events, and growing events.
- Variable player powers — Players choose a dinosaur board with different starting numbers of eggs and meeples, and morph abilities.
Video topics + discussion points
Quotes (from this video)
- Dino Dynasty a player's turn a player's turn takes four steps
- Keep in mind that if a dyo goes extinct you would start over on your next turn in an empty biome
References (from this video)
Mechanics (from transcript analysis)
- cooperative-leaning — Based on the box text, uncertain about co-op; included as potential team-based action
Video topics + discussion points
Quotes (from this video)
- the most boring unboxing in the world
- I'm actually going to do this. It's the advent calendar. I can I'm going to do it in January
- Fu magnet needs its own bag